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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bipeds - Work in Process thread [WIP]

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Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 6 of 192)
Moderators: Dennis

Brian
Joined: Dec 24, 2007


Posted: Nov 10, 2008 08:19 PM    Msg. 176 of 6707       
soooooooo, how bout them bipeds?


SDAIRSTRIKE
Joined: Nov 12, 2008

avatar change XD


Posted: Nov 15, 2008 07:59 PM    Msg. 177 of 6707       
what was that all about


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Dec 4, 2008 10:17 PM    Msg. 178 of 6707       
I don't know. Interesting weapons, but they need to be redone or scrapped.

I don't like the armor plates for the bad guy, or the "Wire circutry" look on the good guy. But otherwise its a pretty good start.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 12, 2008 08:26 PM    Msg. 179 of 6707       
Working on some semi-high resolution marines. I think I'll make some FP arms for it once I'm done and release a playermodel. :D


Edited by ChocolateNugget on Dec 12, 2008 at 10:07 PM


Mythril
-
Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Dec 13, 2008 03:09 AM    Msg. 180 of 6707       
I don't wanna meet him down a dark alleyway at night :|

Has some weird smoothing around the nose and eyes, but you got a fairly good human shape.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 13, 2008 05:41 AM    Msg. 181 of 6707       
I haven't quite finished working on his head. All that this is, are a few edits to the original model. :p


Advancebo
Joined: Jan 14, 2008


Posted: Dec 13, 2008 01:54 PM    Msg. 182 of 6707       
Oh and dont forget that there are permutations for marines heads and stuff


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Dec 14, 2008 07:40 PM    Msg. 183 of 6707       
Quote: --- Original message by: Scrables_the_DeathDealer
Some inaccuracies on the nose, its to wide and short, and with the slanted eyes it makes him look like hes half tiger, or black.


Thats somewhat racist. And what if he is black?


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 14, 2008 07:55 PM    Msg. 184 of 6707       
Racism would not have been intended.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 14, 2008 09:56 PM    Msg. 185 of 6707       
Sentinel Constructor Biped (more of a noped), I just need to fix a few things such as marker placement, effects, contrails, and actor/variant tags



Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Dec 15, 2008 04:54 AM    Msg. 186 of 6707       
Isn't it 100x smaller? Or are you intending it for MP use?


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Dec 16, 2008 11:57 PM    Msg. 187 of 6707       
Yeah. And what gun is that?


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Dec 17, 2008 08:55 AM    Msg. 188 of 6707       
Quote: --- Original message by: FoxtrotZero
Yeah. And what gun is that?
Fuel Rod Gun.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 17, 2008 03:27 PM    Msg. 189 of 6707       
Quote: --- Original message by: Mythril
Isn't it 100x smaller? Or are you intending it for MP use?
Im pretty sure they are the size of a normal sentinel.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Dec 17, 2008 05:09 PM    Msg. 190 of 6707       
They are not, but 100x was an over-exaggeration on his part. Never-the-less it may only look that size due to the camera angle e.t.c. And even if it is bigger, maybe so we can see it properly maybe? All viable explanations I would say.

Note: Not trying to be rude, though it may seem that I am -.-.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 17, 2008 05:47 PM    Msg. 191 of 6707       
has anyone noticed that the plasma rifle looks alot like that thing? idea: If you blow it up in game, instead of just picking up the beam you pick up the entire sentinel and use the default plasma rifle animations for it.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Dec 17, 2008 07:28 PM    Msg. 192 of 6707       
Dude. Its a constructor. I question weather or not the thing can even HOLD a cutting beam, nevermind an offensive weapon.

Yea, i think they looked like a plasma pistol, but about 3/4 of the size.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 17, 2008 08:31 PM    Msg. 193 of 6707       
Its shaped similar to the plasma pistol
Its about half of a sentinel
It wields a construction beam thats thin and green, and does little damage to you.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Dec 18, 2008 11:36 PM    Msg. 194 of 6707       
I never had one fire on me. And they are sure as hell smaller that half a sentinal.


Mythril
-
Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Dec 19, 2008 12:13 AM    Msg. 195 of 6707       
The laser is used to activate pistons. I swear I read somewhere that the laser damaged a lot, but never fired on you.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Dec 19, 2008 03:05 AM    Msg. 196 of 6707       
I managed to walk infront of one at the beginning of the level Sacred Icon; beware because they are FAR deadlier than regular sentinels >.>


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Dec 19, 2008 09:40 AM    Msg. 197 of 6707       
orly? i died in like, 2 minutes of constant fire from those things.
Edited by Bokito on Dec 19, 2008 at 09:40 AM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 19, 2008 02:14 PM    Msg. 198 of 6707       
Quote: --- Original message by: Mythril
The laser is used to activate pistons. I swear I read somewhere that the laser damaged a lot, but never fired on you.

it does. at the beginning of one of the arbiter levels in halo 2, where you start with a carbine with 78 backup rounds and a plasma pistol (yeah i have a weird memory), constructors are working on this destroyed floor. they are shooting their little lasers at it. they will not fire on you, however your reticule turns red on them, and if you walk into the beam while they are firing, it hurts alot. almost instant death on legendary


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Dec 19, 2008 03:37 PM    Msg. 199 of 6707       
It's Sacred Icon.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Dec 20, 2008 01:11 AM    Msg. 200 of 6707       
yeah. And if i recall correctly, i think i tried it, it took like half a cartridge from the Carbine, but the damage on the piston controls opened it. So i think the constructors are like that to open the pistons by actual damage. The possible theorys are limitless.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 20, 2008 09:10 PM    Msg. 201 of 6707       
Quote: --- Original message by: FoxtrotZero
yeah. And if i recall correctly, i think i tried it, it took like half a cartridge from the Carbine, but the damage on the piston controls opened it. So i think the constructors are like that to open the pistons by actual damage. The possible theorys are limitless.

except thats the right one. think about, theres no other reason to be that powerful besides novelty value


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Dec 21, 2008 09:21 PM    Msg. 202 of 6707       
nah, it wouldn't fit the feel. Halo is a very bright and colorful game, but space marines should have a dark environment. Plus, they look silly next to MC without all the heavy voices and fluff stories.

btw, i play tau and imperial guard.
Edited by Headhunter09 on Dec 21, 2008 at 09:21 PM


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Dec 23, 2008 04:08 AM    Msg. 203 of 6707       
Hasn't the Mobile something or other been compared to the ODSTs?


Nugga117
Joined: Nov 14, 2005


Posted: Dec 25, 2008 02:34 AM    Msg. 204 of 6707       
My final (yeah I know I've probably said this before but this time I mean it) mp_cyborg shaders:



All bitmaps compiled in 32-bit color to ensure best quality, and to make your map file sizes far larger than they should be!


Advancebo
Joined: Jan 14, 2008


Posted: Dec 25, 2008 02:39 AM    Msg. 205 of 6707       
Quote: --- Original message by: Nugga117
My final (yeah I know I've probably said this before but this time I mean it) mp_cyborg shaders:



All bitmaps compiled in 32-bit color to ensure best quality, and to make your map file sizes far larger than they should be!


I like the armor shaders. Visor could use a different gold cubemap


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 25, 2008 03:46 AM    Msg. 206 of 6707       


Fixed up some things on my brute. Gonna start adding armor.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Dec 25, 2008 06:04 AM    Msg. 207 of 6707       
Nugga, do i see a halo 3 banshee skin thar?
Edited by Bokito on Dec 25, 2008 at 06:05 AM


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 25, 2008 07:18 AM    Msg. 208 of 6707       
No, you just see a Halo 3 lookalike cubemap.


Nugga117
Joined: Nov 14, 2005


Posted: Dec 25, 2008 10:06 AM    Msg. 209 of 6707       
Quote: --- Original message by: ChocolateNugget
No, you just see a Halo 3 lookalike cubemap.

bingo.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Dec 25, 2008 11:14 PM    Msg. 210 of 6707       
Quote: --- Original message by: Nugga117
My final (yeah I know I've probably said this before but this time I mean it) mp_cyborg shaders:
*pictures*
All bitmaps compiled in 32-bit color to ensure best quality, and to make your map file sizes far larger than they should be!
The antenna is a very nice touch, keep it up.

 
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