DAS_G_Lion has contributed to 95 posts out of 465278 total posts
(.02%) in 4,404 days (.02 posts per day).
20 Most recent posts:
Good tutorial. When i used to use that utility it only pumped out 22 kHz sounds, and sometimes it wouldn't work. Edited by DAS_G_Lion on Aug 6, 2011 at 11:51 PM Edited by DAS_G_Lion on Aug 6, 2011 at 11:57 PM
thats not what hes asking
your frame is too far away from the actual model. try moving the frame closer to the model or vice versa
It was designed for editing not final visual testing. As far as i know it is locked at somewhere near 800X600
I could use you for weapon modeling. Send me a pm if your interested.
I created a test map that contained a base imbedded into a cliff (similar to sidewinder). I ran radiosity and the sun was lighting the interior rooms (that had no way of getting direct light from the sun) as if the walls and ceiling of the room weren't even there. Ive never encountered this issue before.
Not needed Kirby, but thanks. I developed a way to do it only with scripts.
Alredy tried it
Quote: --- Original message by: goldkilla88 Lumoria does not even compare to that! 8D
Thats the joke....
Best ive ever seen lol.
I like those cube maps
I'm using this script to try to change between having a assault rifle and pistol to having a pistol and plasma pistol when the player walks into the trig volume. I used the script below. However, whenever i walk into the trigger volume, I end up with 2 pistols, an assault rifle and a plasma pistol. Im not sure what im doing wrong.
Quote: (script continuous switch (begin (sleep_until (volume_test_objects vol_change (players)) 0) (Player_add_equipment (unit (list_get (players) 0)) pistol_ppistol true) (sleep 1000)))
My latest problem... Ive never had this many. Ive seen this error in my debug before but it has never been the reason sapien closes. Now i only have about 2 minutes of editing time in sapien before it closes. Here is the debug:
Quote: 07.30.11 00:28:11 sapien pc 01.00.00.0609 ---------------------------------------------- 07.30.11 00:28:11 reference function: _write_to_error_file 07.30.11 00:28:11 reference address: 401b13 07.30.11 00:28:11 Couldn't read map file './sapienbeta.map' 07.30.11 00:28:12 CreateDevice succeeded with refresh rate = 0 07.30.11 00:28:12 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 07.30.11 00:28:17 Increasing sound decompression buffer size to 1048576 bytes 07.30.11 00:28:18 WARNING: 1 clusters in structure_bsp levels\tests\indoors\indoors have no background sound or sound environment. 07.30.11 00:28:18 local player 0, weapon (0x0), deleted unexpectedly
a trigger volume is needed in the script.
Im creating a test map for some of my effects. I need clusters so i can change the background sound. I use exact portals on each end of a hallway. They normals of the faces are corrects, as well as the +exactportal texture. However even though it recognizes the portals,but it wont create clusters.
Can somebody help me?
Nah its not working. I even recompiled the source file into a sound tag that i know works. Its weird. My custom shotgun fire sound works with the loop but not the one i want.
Ive narrowed it down to my sound tag. I'm probably gonna recompile.
What would you consider weird?
So the player cant use:
Quote: (unit_set_enterable_by_player --unit-- --boolean--)
So ai cant use:
Quote: (ai_vehicle_enterable_actors --unit-- --ai--)
So a unit doesn't drop things use.
Quote: (unit_doesnt_drop_items --object_list--)
I don't know the one for a nav point you can look here: http://www.freewebs.com/desphm/HS_Bible.htm
Edited by DAS_G_Lion on Jul 27, 2011 at 10:56 PM Edited by DAS_G_Lion on Jul 27, 2011 at 11:06 PM
Ive made my own sound tags before for weapons and such, but now I used one of my sound tags to create sound scenery. When i load the map I only have about 15 seconds before i get an exception which is the same as the length of the clip. Coincidence?
I opened the same map in sapien and it gave me this debug:
Quote: 07.27.11 23:05:51 sapien pc 01.00.00.0609 ---------------------------------------------- 07.27.11 23:05:51 reference function: _write_to_error_file 07.27.11 23:05:51 reference address: 401b13 07.27.11 23:05:51 Couldn't read map file './sapienbeta.map' 07.27.11 23:05:51 CreateDevice succeeded with refresh rate = 0 07.27.11 23:05:51 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 07.27.11 23:05:53 Increasing sound decompression buffer size to 1048576 bytes 07.27.11 23:05:54 WARNING: 1 clusters in structure_bsp levels\tests\skyeffects\skyeffects have no background sound or sound environment. 07.27.11 23:05:54 local player 0, weapon (0x0), deleted unexpectedly 07.27.11 23:06:05 EAX: 0x00000000 07.27.11 23:06:05 EBX: 0x00000000 07.27.11 23:06:05 ECX: 0x76934775 07.27.11 23:06:05 EDX: 0x032EC260 07.27.11 23:06:05 EDI: 0x769C09B8 07.27.11 23:06:05 ESI: 0x7693465B 07.27.11 23:06:05 EBP: 0x0017EB10 07.27.11 23:06:05 ESP: 0x0017EAA0 07.27.11 23:06:05 EIP: 0x002C11DB, D9 00 83 EC ????? 07.27.11 23:06:05 00641F64 ????? 07.27.11 23:06:05 10003B21 ????? 07.27.11 23:06:05 EXCEPTION_ACCESS_VIOLATION
Can somebody help me?
Edited by DAS_G_Lion on Jul 27, 2011 at 11:19 PM
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