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Author Topic: LMT MAP PACK NEW TOPIC (6 messages, Page 1 of 1)
Moderators: Dennis

LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Jul 31, 2011 09:31 PM    Msg. 1 of 6       
due to to major events in the last week i couldnt upload the final files yet but you can check these two videos
http://www.xfire.com/video/4b232b/
the first one its from one of the latest version of lmt flood lab
http://www.xfire.com/video/4b4cba/
and this one its an obvious sidewinder bsp reshadered
that and the other lmt updated maps will be about 8 to ten lmt maps
right know these ones are the best that i ive done the others ones are in alpha wip stage
hope you enjoy this videos by now


DAS_G_Lion
Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.


Posted: Jul 31, 2011 09:45 PM    Msg. 2 of 6       
I like those cube maps


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Aug 1, 2011 09:11 AM    Msg. 3 of 6       
what's wrong with the other thread?
-Zekilk
Edited by cyboryxmen on Aug 1, 2011 at 09:12 AM


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Aug 1, 2011 11:49 AM    Msg. 4 of 6       
i dont know just want to change xD, but tell me what you think about the sidewinder version and the blue plasma pistol and the map new shaders ,right know i am working in use and create a new weapon using and old gbxmodel that should work as the battle rifle with needles give your opinion


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 1, 2011 12:47 PM    Msg. 5 of 6       
I like your ideas so far, weapon designs and such, but please, please, work on the particle effects!! Especially in the flood lab map, the if you have a plasma repeater, then make sure all of the impact effects are the same color as the bolts and the firing effects.

Same thing with the Carbine that shoots the single large projectile, you have a main explosion that is mostly orange, a secondary explosion that is green, and a blue decal underneath. It really takes away from the look of the weapon over all. And take the blue plasma rifle as well, you have a blue central core lens flare while charging, but the incoming particles are green as well as the charge bolt explosion which is also green. If you meant for it to be a blue plasma pistol, then make all the effects the same shade of blue.

Take any of your plasma weapons and make changes like this, in the long run, it will definitely improve the look and feel of your mod, and will show you to be more professional. They need consistency when it comes to effects, consistency in color and design.
Edited by Bobblehob on Aug 1, 2011 at 12:52 PM
Edited by Bobblehob on Aug 1, 2011 at 12:55 PM


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Aug 1, 2011 08:07 PM    Msg. 6 of 6       
yeah i didnt have time to fixed but right know i am doing on that because thats all i hate in a mod
mistakes wrong effect and all of that just let me fix the fire effects and particles and i will give a vid with them fixed and thaks for your opinion its useful to me and my mod
also currentry i am working in shielded covenant crates if work correctly when the shields go down and body its depleted it should explode as a plasma grenade but right know all i did its the shields mmmm maybe add energy shields to the Heavy spectre
what you think should i add the shields or thats to much ?
Edited by LMT Heretic on Aug 1, 2011 at 08:09 PM

 

 
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