
NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Jul 21, 2011 03:09 PM
Msg. 1 of 7
Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... reducing collision bsp... verifying collision geometry... ### ERROR vertex #0 has a bad point. ### ERROR failed to import collision bsp. what this mean  any help  there's a solution for this  my map size Length: 320000 Width: 240000 Height: 320000 im waiting 
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 21, 2011 04:08 PM
Msg. 2 of 7
Your bsp is too big.
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NOBLE_X6
Joined: Jun 11, 2011
:PCtrolling:
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Posted: Jul 21, 2011 08:47 PM
Msg. 3 of 7
how i can reduce the BSP ? now, i have this problem when i was creating the base you reply (i remember),and the map size was Lenght: 3200 Width: 2400 Height: 1600 i dont think so 
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Aug 6, 2011 11:32 PM
Msg. 4 of 7
your frame is too far away from the actual model. try moving the frame closer to the model or vice versa
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Aug 27, 2013 03:56 AM
Msg. 5 of 7
I was just having the same issue so i typed in that same error message and got this thread as a result. I found out that i was renaming map numbers (map#) in my Map Editor when they should have been left the way they are 
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YesUar
Joined: Aug 12, 2013
Shhhhh !!!
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Posted: Aug 28, 2013 06:09 AM
Msg. 6 of 7
So what could have possibly have caused that error ?
all i did was change the names back and the error disappeared
i tried the solutions given in this thread first and they didn't work for me Edited by YesUar on Aug 28, 2013 at 06:11 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 31, 2013 03:13 PM
Msg. 7 of 7
Use the "remove isolated verts" and "remove unused map verts" or similar.
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