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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Tool Structure error - VERTEX #0 has a bad point

Author Topic: Tool Structure error - VERTEX #0 has a bad point (7 messages, Page 1 of 1)
Moderators: Dennis

NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Jul 21, 2011 03:09 PM    Msg. 1 of 7       
Couldn't read map file './toolbeta.map'
building intermediate geometry...


building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
### ERROR vertex #0 has a bad point.
### ERROR failed to import collision bsp.

what this mean any help there's a solution for this

my map size

Length: 320000
Width: 240000
Height: 320000

im waiting


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 21, 2011 04:08 PM    Msg. 2 of 7       
Your bsp is too big.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Jul 21, 2011 08:47 PM    Msg. 3 of 7       
how i can reduce the BSP ?

now, i have this problem when i was creating the base you reply (i remember),and the map size was

Lenght: 3200
Width: 2400
Height: 1600

i dont think so


DAS_G_Lion
Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.


Posted: Aug 6, 2011 11:32 PM    Msg. 4 of 7       
your frame is too far away from the actual model. try moving the frame closer to the model or vice versa


YesUar
Joined: Aug 12, 2013

Shhhhh !!!


Posted: Aug 27, 2013 03:56 AM    Msg. 5 of 7       
I was just having the same issue so i typed in that same error message and got this thread as a result.

I found out that i was renaming map numbers (map#) in my Map Editor when they should have been left the way they are









YesUar
Joined: Aug 12, 2013

Shhhhh !!!


Posted: Aug 28, 2013 06:09 AM    Msg. 6 of 7       
So what could have possibly have caused that error ?

all i did was change the names back and the error disappeared

i tried the solutions given in this thread first and they didn't work for me
Edited by YesUar on Aug 28, 2013 at 06:11 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 31, 2013 03:13 PM    Msg. 7 of 7       
Use the
"remove isolated verts"
and
"remove unused map verts"
or similar.

 

 
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