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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 19, 2013 11:03 PM
Msg. 1 of 62
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Jun 20, 2013 03:44 AM
Msg. 2 of 62
So how much of the coding has been done?
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jun 20, 2013 06:23 AM
Msg. 3 of 62
I Think you could have opened this thread on General Discussion. Just Sayin'....
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 20, 2013 08:24 AM
Msg. 4 of 62
Quote: --- Original message by: Xtralaos I Think you could have opened this thread on General Discussion. Just Sayin'.... wait what i don't know how this forum works i just clicked new topic up the top Quote: --- Original message by: ELVEVERX So how much of the coding has been done? very little by me and it probably wont even be used because anyone who joins will probably be ten times better Edited by TheDave7365 on Jun 20, 2013 at 08:25 AMQuote: --- Original message by: Mootjuh You didn't show anything about that "modified CE driver". How did you manage to do it without the source code anyway? like i said before, most of it is still in theory and litterally everything in a computer is in its simplest form just code. models - every line and curve in a model is a line of code connecting to points on the XYZ axis. this is why people have trouble making extractors and stuff cause they cant get it to recognise and convert every line of code. so to answer your question, the disk files are extracted and the maps are exploded, sorted and broken down into code then applied to the new creation/program/game/map. this is what programs like hek do for you without the hassle of sorting. unfortunately with later halo games these tools may not be available. so it a. has to be done by hand, b. a program like hek must be made to compensate. and i cant do either of those effectively, therefore im asking for people who can to help. (if this info has scared any coders off dont worry im not going to ask anything of you that you cant do. but if someone can do it then please apply you would be invaluable) Edited by TheDave7365 on Jun 20, 2013 at 08:34 AM
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 23, 2013 12:30 AM
Msg. 5 of 62
Quote: --- Original message by: Mootjuh Models can already be extracted up to Halo 4. i kno, you see mantis, no?
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P3
Joined: Dec 2, 2011
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Posted: Jun 23, 2013 08:58 PM
Msg. 6 of 62
Sorry that i said i was going to get the concept for the Brute axe done that day, or the next, but never did. Part of it was forgetting to scan, the other was laziness and the last was being busy with other stuff... Like life... Well here it is. It shoots 5 high powered spike rounds from melted metal. (As seen with the block of metal on the clip end.) It has extremely long over heat time within every shot, causing you to either change it out, throw it at someone or something, or go crazy and have fun by meleeing everything with it. If the designs weren't what you were looking for, i will go back to the drawing board and try to get more designs done sooner. I might remove the gun part of the axe if you wanted to keep it strictly a melee weapon. Also if it is too short, we could just extend the handle.
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 24, 2013 02:07 AM
Msg. 7 of 62
Quote: --- Original message by: P3Sorry that i said i was going to get the concept for the Brute axe done that day, or the next, but never did. Part of it was forgetting to scan, the other was laziness and the last was being busy with other stuff... Like life... Well here it is. http://i1256.photobucket.com/albums/ii488/P3lor/Brutebattleaxe_zps128e1fd7.jpg It shoots 5 high powered spike rounds from melted metal. (As seen with the block of metal on the clip end.) It has extremely long over heat time within every shot, causing you to either change it out, throw it at someone or something, or go crazy and have fun by meleeing everything with it. If the designs weren't what you were looking for, i will go back to the drawing board and try to get more designs done sooner. I might remove the gun part of the axe if you wanted to keep it strictly a melee weapon. Also if it is too short, we could just extend the handle. thats perfect, absolutely perfect im going to start modeling that right away, the only difference (for gameplay purposes) is we cant have the spike thing. its a great idea and personally i would love to carry this into battle but no other melee weapon has a fire arm so sorry about that. keep it the way it is but ill put a thruster were the metal chunk is. great work p3, would you like me too take you off the waiting list and add you to the roster?
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P3
Joined: Dec 2, 2011
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Posted: Jun 24, 2013 07:33 AM
Msg. 8 of 62
Quote: --- Original message by: TheDave7365Quote: --- Original message by: P3Sorry that i said i was going to get the concept for the Brute axe done that day, or the next, but never did. Part of it was forgetting to scan, the other was laziness and the last was being busy with other stuff... Like life... Well here it is. http://i1256.photobucket.com/albums/ii488/P3lor/Brutebattleaxe_zps128e1fd7.jpg It shoots 5 high powered spike rounds from melted metal. (As seen with the block of metal on the clip end.) It has extremely long over heat time within every shot, causing you to either change it out, throw it at someone or something, or go crazy and have fun by meleeing everything with it. If the designs weren't what you were looking for, i will go back to the drawing board and try to get more designs done sooner. I might remove the gun part of the axe if you wanted to keep it strictly a melee weapon. Also if it is too short, we could just extend the handle. thats perfect, absolutely perfect im going to start modeling that right away, the only difference (for gameplay purposes) is we cant have the spike thing. its a great idea and personally i would love to carry this into battle but no other melee weapon has a fire arm so sorry about that. keep it the way it is but ill put a thruster were the metal chunk is. great work p3, would you like me too take you off the waiting list and add you to the roster? Why not? I don't think it would ruin gameplay. I think it would enhance gameplay, by shooting to take out some shield, and then you could run up and melee them. That would also make this a different weapon compared to other melee weapons. Besides, it has extremely long cool down between shots. Shields don't take a lot of damage from melees unless it's from the back, so it would be, shoot and take out or take out part the shields (then wait for long cool down, and while waiting you can-), then run up and let it loose on them. It would help out a bit with legendary gameplay where most of the time players are more cautious and don't want to get too close. The reason why i put the gun on was because melee weapons aren't too good alone in Halo ce. For example, energy swords. In Halo 2 and up, it has lunging so it was easier to melee enemies from a certain distance, but in Halo ce, lunging doesn't work quit well has how we would like it too. Can we at least have a little vote to see if this will ruin gameplay before decide to trash the shooting concept completely? Because i like the concept. Also, leave me on the waiting list, my internet should be canceled on the 6th of next month. Just don't trash me when i come back. ;) Edited by P3 on Jun 24, 2013 at 07:36 AM
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jun 24, 2013 07:47 AM
Msg. 9 of 62
I agree with P3, the concept for this weapon is briliant, we should let the spiker weapon be there. Your argument "no other melee weapon has a fire arm" is not valid as this game or mod, whatever you want to call it , is about new innovative stuff in the Halo Unniverse. If you want it to be something unique and fresh, we should have a variety of new concepts ( be it weapons, vehicles, powerups, modules and armor).
IMO we should have 2 versions, one with and one without the spiker. As the game will be rank based, we should have more options when it comes to weaponry.
New ideas and concept should be discussed when we have a full team working on this. I think first of all we should gather ppl , branstorm the story and environments. Then after we have at least an ideea of what we are doing, we should get started with the Art.
BTW, I think it will be much better if we don't rip the weapons from other Halos, but recreate them.
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P3
Joined: Dec 2, 2011
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Posted: Jun 24, 2013 07:53 AM
Msg. 10 of 62
Quote: --- Original message by: Xtralaos I agree with P3, the concept for this weapon is briliant, we should let the spiker weapon be there. Your argument "no other melee weapon has a fire arm" is not valid as this game or mod, whatever you want to call it , is about new innovative stuff in the Halo Unniverse. If you want it to be something unique and fresh, we should have a variety of new concepts ( be it weapons, vehicles, powerups, modules and armor).
IMO we should have 2 versions, one with and one without the spiker. As the game will be rank based, we should have more options when it comes to weaponry.
New ideas and concept should be discussed when we have a full team working on this. I think first of all we should gather ppl , branstorm the story and environments. Then after we have at least an idea of what we are doing, we should get started with the Art.
BTW, I think it will be much better if we don't rip the weapons from other Halos, but recreate them. I think there should be only one version. For ranking, we could just do accuracy, visual distance reaction, or reaction time.
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 24, 2013 09:20 AM
Msg. 11 of 62
Quote: --- Original message by: P3Quote: --- Original message by: Xtralaos I agree with P3, the concept for this weapon is briliant, we should let the spiker weapon be there. Your argument "no other melee weapon has a fire arm" is not valid as this game or mod, whatever you want to call it , is about new innovative stuff in the Halo Unniverse. If you want it to be something unique and fresh, we should have a variety of new concepts ( be it weapons, vehicles, powerups, modules and armor).
IMO we should have 2 versions, one with and one without the spiker. As the game will be rank based, we should have more options when it comes to weaponry.
New ideas and concept should be discussed when we have a full team working on this. I think first of all we should gather ppl , branstorm the story and environments. Then after we have at least an idea of what we are doing, we should get started with the Art.
BTW, I think it will be much better if we don't rip the weapons from other Halos, but recreate them. I think there should be only one version. For ranking, we could just do accuracy, visual distance reaction, or reaction time. there is weapon moddify option for things like silencers and sights,(mainly for the magnum) so xtralaos's idea could work. just as an attachment that can be added for brute characters or specialisation specific. and xtralaos is right again, we should brainstorm with more than a few opinions Quote: --- Original message by: Lebron THAT LOOKS LIKE MAH ERECT PENIS. LOOL. i said f*** off your not welcome here Edited by TheDave7365 on Jun 24, 2013 at 09:28 AM
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P3
Joined: Dec 2, 2011
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Posted: Jun 24, 2013 08:12 PM
Msg. 12 of 62
Quote: --- Original message by: TheDave7365Quote: --- Original message by: P3Quote: --- Original message by: Xtralaos I agree with P3, the concept for this weapon is briliant, we should let the spiker weapon be there. Your argument "no other melee weapon has a fire arm" is not valid as this game or mod, whatever you want to call it , is about new innovative stuff in the Halo Unniverse. If you want it to be something unique and fresh, we should have a variety of new concepts ( be it weapons, vehicles, powerups, modules and armor).
IMO we should have 2 versions, one with and one without the spiker. As the game will be rank based, we should have more options when it comes to weaponry.
New ideas and concept should be discussed when we have a full team working on this. I think first of all we should gather ppl , branstorm the story and environments. Then after we have at least an idea of what we are doing, we should get started with the Art.
BTW, I think it will be much better if we don't rip the weapons from other Halos, but recreate them. I think there should be only one version. For ranking, we could just do accuracy, visual distance reaction, or reaction time. there is weapon moddify option for things like silencers and sights,(mainly for the magnum) so xtralaos's idea could work. just as an attachment that can be added for brute characters or specialisation specific. and xtralaos is right again, we should brainstorm with more than a few opinions Quote: --- Original message by: Lebron THAT LOOKS LIKE MAH ERECT PENIS. LOOL. i said f*** off your not welcome here Edited by TheDave7365 on Jun 24, 2013 at 09:28 AM Yeah, modify option or not, i don't think this should have an option of not being able to shoot. It should have an option of blade size, more ammo capacity, and maybe even a part that gives it faster cooldown. I just think it would be really pointless to have a normal axe... Heck, even a machete and a sword. That may be the reason they took them out in the later Halo series. It wouldn't work very well gameplay wise if you ask me. Also, i already knew that we should brainstorm... l: l Edited by P3 on Jun 24, 2013 at 08:13 PM
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 24, 2013 09:36 PM
Msg. 13 of 62
Quote: --- Original message by: P3
Yeah, modify option or not, i don't think this should have an option of not being able to shoot. It should have an option of blade size, more ammo capacity, and maybe even a part that gives it faster cooldown. I just think it would be really pointless to have a normal axe... Heck, even a machete and a sword. That may be the reason they took them out in the later Halo series. It wouldn't work very well gameplay wise if you ask me.
Also, i already knew that we should brainstorm... l: l Edited by P3 on Jun 24, 2013 at 08:13 PM but if one melee weapon has a permanent option to fire then every races 1 hand melee weapon needs a permanent option to fire. that means the energy sword needs to be modified for shooting a plasma bolt and the machete needs to fire 44. round. just by having the gun part it makes op issues. if its a racial advantage with an attachment it avoids half the problem.
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P3
Joined: Dec 2, 2011
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Posted: Jun 24, 2013 09:52 PM
Msg. 14 of 62
Quote: --- Original message by: TheDave7365Quote: --- Original message by: P3
Yeah, modify option or not, i don't think this should have an option of not being able to shoot. It should have an option of blade size, more ammo capacity, and maybe even a part that gives it faster cooldown. I just think it would be really pointless to have a normal axe... Heck, even a machete and a sword. That may be the reason they took them out in the later Halo series. It wouldn't work very well gameplay wise if you ask me.
Also, i already knew that we should brainstorm... l: l Edited by P3 on Jun 24, 2013 at 08:13 PM but if one melee weapon has a permanent option to fire then every races 1 hand melee weapon needs a permanent option to fire. that means the energy sword needs to be modified for shooting a plasma bolt and the machete needs to fire 44. round. just by having the gun part it makes op issues. if its a racial advantage with an attachment it avoids half the problem. What? This made no sense to me what so ever... Please explain this project to me in full detail and what you are trying to achieve, because i am lost. Explain to me the MMO part. Is it campaign, or full on multiplayer combat? Why would all 1 handed weapons need to shoot if one does? So should all unsc rifles shoot plasma because the plasma rifle in the covenant does? Or should the fuel rod shoot rockets instead of fuel rods because the rocket launcher shoots rockets?
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 24, 2013 10:09 PM
Msg. 15 of 62
Quote: --- Original message by: P3
What? This made no sense to me what so ever... Please explain this project to me in full detail and what you are trying to achieve, because i am lost. Explain to me the MMO part. Is it campaign, or full on multiplayer combat? Why would all 1 handed weapons need to shoot if one does? So should all unsc rifles shoot plasma because the plasma rifle in the covenant does? Or should the fuel rod shoot rockets instead of fuel rods because the rocket launcher shoots rockets? the reason i thought to expand on the melee weapons across every primary race is because i wanted to implement a more diverse melee combat structure instead of just swish and you're dead. every race has a 2 handed melee weapon and a dualable 1 handed melee weapon. brutes axe and hammer elites sword and spear humans machete and katana plus if i wanted to have firepower with a melee weapon i would just dual wield the weapon with pistol. ( i am aware why dual wielding was removed and have devised ways to compensate.) p3 i see where your coming from and i this was to be made in real life i would have order 10, but this is a game where everyone needs to be able to beat everyone and if one guy shows up to the fight with something the other 2 cannot physically get access to, it makes that one guy overpowered and in a game that stirs the s*** like nothing else Edited by TheDave7365 on Jun 24, 2013 at 10:24 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jun 24, 2013 10:31 PM
Msg. 16 of 62
Quote: --- Original message by: TheDave7365 p3 i see where your coming from and i this was to be made in real life i would have order 10, but this is a game where everyone needs to be able to beat everyone and if one guy shows up to the fight with something the other 2 cannot physically get access to, it makes that one guy overpowered and in a game that stirs the s*** like nothing else this literally makes no sense. if someone had that hatchet vs my energy sword, they would have to shoot to take out my shields then close in for the kill, whereas the sword kills 2 birds in one stone, ala shields and health. it's not imbalanced, it's a preference and situational thing.
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 24, 2013 10:52 PM
Msg. 17 of 62
Quote: --- Original message by: master noob
this literally makes no sense.
if someone had that hatchet vs my energy sword, they would have to shoot to take out my shields then close in for the kill, whereas the sword kills 2 birds in one stone, ala shields and health. it's not imbalanced, it's a preference and situational thing. and thats one of the basic things i personally hate about the sword me and silk have talked about logic and if the sword hits just sheild cause you swing from a certain distance away it should just take out your shield, but if you swing close enough it will do health damage and if even closer do a kill shot. this is just one of the things i meant by expanding on melee combat for this game. this is combat with one handed weapons. 2 handed will have longer range more lounge and more damage but slower initiation, leveling out the difference. by doing this it removes the illogistics of the sword while still relying on getting close and reacting at the right time to do maximum damage. what hes suggesting with this new universal damage system in place will allow brutes or others who scavenge the axe to have an advantage over the other 1 handed melee weapons. this is starting to get ridiculous everyone where i am who is on the team agrees with (because we talked about it for a while) and everyone online is confused. p3 whats your email ill send you my phone number and we can use our voices to talk this out and come to an agreement of some sort. edit> and what of marines and other unshielded characters. then the 2 birds with 1 stone is pointless you take damage or you die Edited by TheDave7365 on Jun 24, 2013 at 10:56 PM
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P3
Joined: Dec 2, 2011
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Posted: Jun 24, 2013 11:13 PM
Msg. 18 of 62
Quote: --- Original message by: TheDave7365Quote: --- Original message by: master noob
this literally makes no sense.
if someone had that hatchet vs my energy sword, they would have to shoot to take out my shields then close in for the kill, whereas the sword kills 2 birds in one stone, ala shields and health. it's not imbalanced, it's a preference and situational thing. and thats one of the basic things i personally hate about the sword me and silk have talked about logic and if the sword hits just sheild cause you swing from a certain distance away it should just take out your shield, but if you swing close enough it will do health damage and if even closer do a kill shot. this is just one of the things i meant by expanding on melee combat for this game. this is combat with one handed weapons. 2 handed will have longer range more lounge and more damage but slower initiation, leveling out the difference. by doing this it removes the illogistics of the sword while still relying on getting close and reacting at the right time to do maximum damage. what hes suggesting with this new universal damage system in place will allow brutes or others who scavenge the axe to have an advantage over the other 1 handed melee weapons. this is starting to get ridiculous everyone where i am who is on the team agrees with ( because we talked about it for a while) and everyone online is confused. p3 whats your email ill send you my phone number and we can use our voices to talk this out and come to an agreement of some sort.edit> and what of marines and other unshielded characters. then the 2 birds with 1 stone is pointless you take damage or you die Edited by TheDave7365 on Jun 24, 2013 at 10:56 PM You guys talked without me? D: I don't have a phone because I don't care to have one. I don't think I should use my parents either. Is there some other methods? Some kind of voice communication program, like i don't know, Teamspeak or something? Anyone on the forum know of one? What i am trying to say is, if you have a shielded enemy that is at an ok, unlungable distance. You can shoot to weaken the shields, and then run up to a good distance and smack the crap out of them. If they are not shielded, then they should still have some kind of plating that will protect them like shields, but just never regenerate like how shields would. Also, like i said before. It has extremely long cooldown time. Example. You see an elite. You aim at him. Shoot. Miss. 30-40 seconds cooldown time before being able to fire the next 4 rounds. (Maybe even longer.) While you are waiting, have some fun with it. Even if it is overpowered, you should only be able to kill 1 person or less with the overpowered spike before you die or something. (Not that it is overpowered) If you ask me, this makes the plasma pistol look like a rocket launcher... Also, what language do you speak, because it would be sort of a problem if we try to vocally communicate but spoke different languages. Edited by P3 on Jun 24, 2013 at 11:19 PM
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Silkbeard
Joined: Jun 24, 2013
Blame the unicorn, he probably did it anyway.
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Posted: Jun 24, 2013 11:51 PM
Msg. 19 of 62
Ok, so. It seems we're all on the same idea but different pages here.
From what I've gathered, Dave is worried that Brutes are going to become an overpowered race by being the only race that has this weapon in their load-outs. Now let's use some analogous, stand-in numbers here. Let's say that a fully charged spartan shield can take 100 points of damage and has 100 health underneath it before death. He'll be the target of the weapons below. Shield=100 Health=100 Now, this weapon I imagine would do 45-75 damage from melee and 25-40 through firing capabilities. If the clip size is about 5 and the accuracy is as bad as I'd imagine, you'd hit around 3-4/5 times, meaning you can just about take out their shield from that. Shield=0 Health=100 Obviously you wouldn't bother re-loading, so you go ahead and beat the crap out of the spartan, dealing enough damage to take them out in about two-three hits with a medium attack speed. Shield and Health= 0 Through that, you were able to take him out from both short and melee distance in around 5-10 seconds if the spartan stood still. Now let's move to the Energy Sword for comparison. Same health, same shields. For this example, we'll use Dave's suggestion of differing damage indicators down the length of the blade. If the swords length was around 65cm (2.1ft), the split indicators would be about: Low damage (90-100 to just shields) would go from the tip to about 50cm(1.6ft) up the blade. Medium damage (100 to shields, 30-50 to health) would be from 25-30cm (0.8ft-0.9ft) to 50cm (1.6ft) And high damage (instant kill to this spartan) would be from the handle to the 25-30cm(0.8ft-0.9ft) mark. Whilst a potentially instant kill weapon (taking 1-5 seconds to kill this spartan when averaged between the three damage sets), it's a more close ranged one, thus making it a bit more difficult to get the instant kill. The lunge I'd think would be removed as to not over-power the sword and to make the combat more balanced and interesting. The point of all this is to get somewhat balanced numbers into peoples heads. The tomahawk cannot be a long ranged weapon, it cannot be accurate, and it cannot be a massive high damage melee weapon. Medium damage, short ranged, it sounds like a great alternative to just a different looking instant kill weapon.
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 25, 2013 12:07 AM
Msg. 20 of 62
ok guys when you look at silks join date you'll probably think its the supper mod all over again and i made an account to back me up (i don't remember where the site is but basically this guy faked a mod that sounded amazing and used 3 accounts claiming to be different people to convince his lies. he was caught out by all 3 having the same ip address btw) but silk didn't have an account until i asked him to make one and i hope no one makes the same assumptions as the super mod incident. back to business, and silk i thought we said a disstance = damage setup. p3 do u kno what skype is?
Edited by TheDave7365 on Jun 25, 2013 at 12:09 AM
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Silkbeard
Joined: Jun 24, 2013
Blame the unicorn, he probably did it anyway.
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Posted: Jun 25, 2013 03:00 AM
Msg. 21 of 62
I didn't think it looked like I was backing anyone up. I thought I was clearing things up, making a better point of reference for discussion.
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jun 25, 2013 06:02 AM
Msg. 22 of 62
Guys, this thread is for CONTENT RELEASE AND FEEDBACK. If we will discuss game ideas we should use skype for voice communication or whatever you want. P3, I did not even mention that you didn't think of brainstorming.
I don't even know what kind of a game this will be, and what you guys have in mind with it. Why do we have to argue about a weapon if we don't know what we are actually doing? We should stop thinking about this weapon and discuss about the initial plan for this game. After we know what this project actually wants to achieve we will discuss about the weapons.
Still IMO, P3 is right about the tomahawk. The idea is ok and it's not overpowered. PLUS in a game like this, who would choose to play as a marine when we have Spartans and Odst? I personally agree with even dual wielding this tomahawk. After all , this is a future warfare game, I doubt in the year 2500 an alien race would choose in combat just a normal tomahawk.
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P3
Joined: Dec 2, 2011
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Posted: Jun 25, 2013 07:25 AM
Msg. 23 of 62
Quote: --- Original message by: TheDave7365
ok guys when you look at silks join date you'll probably think its the supper mod all over again and i made an account to back me up (i don't remember where the site is but basically this guy faked a mod that sounded amazing and used 3 accounts claiming to be different people to convince his lies. he was caught out by all 3 having the same ip address btw) but silk didn't have an account until i asked him to make one and i hope no one makes the same assumptions as the super mod incident. back to business, and silk i thought we said a disstance = damage setup. p3 do u know what skype is?
Edited by TheDave7365 on Jun 25, 2013 at 12:09 AM Yeah i know what skype is. I just forgot my password and username. XD Should i make a new one? Also, i forgot, but for skype, did you need good internet for just calling? Because as of right now, mine is utter crap. That is why it's getting canceled. Also, i don't think that the Battle axe accuracy should be as bad as you make it sound. It's not good long range yes, but closer from low-medium to low range, it should hit. And it's not like a pistol where you can shoot the spikes in a row like, bam-bam-bam-bam-bam. It's more like bam(40-50 seconds cooldown or something longer) bam, ect. And i think the sword should still have lunge but a very, very slight one. Or maybe just a slight one. Edit: Also, here is what i have done so far. I know, it's a bit boxy, what ever, my first weapon that i have ever modeled that is almost complete. I will fix the boxyness later. I'm not too good with modeling, but oh well. What do you guys think. Edited by P3 on Jun 25, 2013 at 01:07 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jun 25, 2013 04:01 PM
Msg. 24 of 62
instead of a clip filled with liquid metal, try using the cylinder similarly to the spiker to maintain style. also, the lower part of the blade should curve outward(see gravity hammer) for spiking and slashing.
also, bandages on the handle would look cool, but that's your call.
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P3
Joined: Dec 2, 2011
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Posted: Jun 25, 2013 04:37 PM
Msg. 25 of 62
Quote: --- Original message by: master noob instead of a clip filled with liquid metal, try using the cylinder similarly to the spiker to maintain style. also, the lower part of the blade should curve outward(see gravity hammer) for spiking and slashing.
also, bandages on the handle would look cool, but that's your call. It's not a clip filled with liquid metal... It's literally a block of metal... Thus the long cooldown time between every shot. The gun/axe takes time to melt the block of metal and turns it into a spike. It was meant to look like an axe, that is why the bottom blade isn't curving outwards. The concept already had the cloth wrapping. I was just thinking that textures and bumpmap could help with the bandages on the handle instead of making actual 3d bandages on it. Here's the concept again.  Quote: Melee weapons in Halo: bad idea.
Brute styled weapons: boring idea. Then don't use them or look at them. That easy sir. Edited by P3 on Jun 25, 2013 at 04:40 PM
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 25, 2013 07:27 PM
Msg. 26 of 62
Quote: --- Original message by: Murray Melee weapons in Halo: bad idea.
Brute styled weapons: boring idea. if the brutes are going to be in here then they need an arsenal, ive got a sort of rifle inspired by a design i saw in the 3d warehouse. ill post a pic later but for now, jesus i missed a lot thanks silk nice work p3 and we'll set up some kind of multiway call thing with skype later when we have more people and when you get better internet. the reason someone would player other races is for a change of fighting style or just for plain fun. eg. i have always wanted to play as a skirmisher in advanced combat. plus each race has advantages and disadvantages in combat. brutes have a stronger melee and can take a lot of damage, while grunts can carry suicide bombs, elites are the best assassins etc etc. i think i need to put out some of the basic info as best as i can, you can ask silk im a horrible communicator and i may put some points across wrong so please correct anything i say wrong silk. the game is set in the year 2558, 3 months after the infinity returns to earth and doctor halsey is mia. there will be a short machinima series to show the lead up to the events, it will feature the return of the brutes, the arrival of the infinity at earth and the arbiters reaction to the rise of the storm covenant. you will be able to traverse the galaxy in star ships obtained in ways that vary between each race but are similar none the less, habitable planets will feature VERY large maps. there will be no player kill boundaries accept when attempting to fly out of the galaxy. players will be able to command up to 10 units and may store as much men as there ship allows, eg a paris class frigate will probably hold about 500 marines. the planet will be split into 4 parts, 3 battle zones and a main city. these will in turn be divided into 3 parts land air and space. you must have primary control over one of the sub sections to be able to attack the primary section with any chance of light success. bases and units will be used to determine radius of owner ship. as soon as 50% of one subsection belongs to faction it becomes theirs, if it is split between 3 eg 40/30/30 it will simply be contested. neutral land can be gained by eradicating the local wildlife and/or building bases. the point of this part of the game is for players to work together to defeat the other faction(s) and gain control of the centre area. if you are cov or unsc u will build a city. if you are flood you will infect the last owners variant. they other half of the game will be completing the side missions and main missions available to the player to be done alone or in co-op. there are 2 power up systems in the game, level and rank, level is permanent to your character while rank resets on death. level is obvious it allows the player to build there stats and improve their equipment and personalise it while rank gives you access to in battle advantages like ordinance and airstrike. bases are built to hold the units you unload from your ships and to signify ownership of land but eliminating enemy forces in the area makes for a less reinforced takeover. you can get more units from the main area of planets your faction owns, for a price. so if the unsc owns the land in one area and the cov owns the airspace above it, the the humans can use that base to build and launch aircraft to the air zone of that section or the cov can attack the ground from their with less resistance. that is mostly done in rts. but the player can use his avatar to man vehicles and go into the fight as well. 1st and 3rd person offer different playing styles and new tactics. while going 1st person in a vehicle you are able to challenge yourself by using the controls as you would in real life. if you go 3rd person as a biped it removes most accuracy and visual perspective advantages and opens up taking cover and light parkour. 2 of the things i wanted to see in halo (one of which i have already mentioned) is advanced sword combat and advanced long range sniping to compensate for the new map size. i've already talked about sword combat, so sniping, gravity, wind, air density, things that make sniping interesting. then theres fleets which are groups that players can join to organise planetary assault to groups of players putting their ships and troops together to co-ordinate attacks. the main story will be a new missin every month or so featuring player driven outcomes and animations sequences made for start depending on what happened last time and finnish for what happened at the end of the fight. players that excel will be offered places in the main story of every faction. theres not much else to talk about so feel free to question everything i just said as you all usually do. Edited by TheDave7365 on Jun 25, 2013 at 08:45 PM
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P3
Joined: Dec 2, 2011
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Posted: Jun 25, 2013 07:50 PM
Msg. 27 of 62
Quote: --- Original message by: MurrayQuote: --- Original message by: P3Quote: Melee weapons in Halo: bad idea.
Brute styled weapons: boring idea. Then don't use them or look at them. That easy sir. What are you, 12? The real question is, what are you? Let me guess. You are a 1 vowel word that begins with a b, and ends with ch. Can't figure it out? Think real hard. Oh, I don't think you could do that either. Why are you being such a stuck up prick everywhere you post?
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P3
Joined: Dec 2, 2011
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Posted: Jun 25, 2013 08:46 PM
Msg. 28 of 62
Quote: --- Original message by: Murray Why are you so mad? I don't know. Was the previous comment meant to be offensive? I can't tell via texts. So i saw it as an offense and took action.
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 25, 2013 08:46 PM
Msg. 29 of 62
Quote: --- Original message by: Murray Why are you so mad? cause your a dick so just fudge off
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 25, 2013 08:53 PM
Msg. 30 of 62
Quote: --- Original message by: Murray So any time somebody says they don't like what you're doing or that it wouldn't be a good idea to do, you go to response is: go away you're mean.
Life's going to be so hard for you. no, its that your insinuating we should not use brute weapons because you don't like the look of them and that we shouldn't have melee weapons cause u dont like melee weapons. half the games not changing for one person Edited by TheDave7365 on Jun 25, 2013 at 11:24 PM
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P3
Joined: Dec 2, 2011
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Posted: Jun 25, 2013 09:03 PM
Msg. 31 of 62
Quote: --- Original message by: Murray So any time somebody says they don't like what you're doing or that it wouldn't be a good idea to do, you go to response is: go away you're mean.
Life's going to be so hard for you. Not exactly what you said, and how you presented your comment annoyed me a bit. Also how you reacted to me telling you not to use it if you didn't like it. Hmm. Life does seem pretty hard for me. Life seems to be easy for you. Is that why you seem so stuck up? If you didn't mean to start things, just say so now and we could drop this and take back what ever we said and act like it never happened. If you were trying to start things, then continue on with what ever. Edited by P3 on Jun 25, 2013 at 09:04 PM
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P3
Joined: Dec 2, 2011
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Posted: Jun 25, 2013 09:24 PM
Msg. 32 of 62
Quote: --- Original message by: MurrayQuote: --- Original message by: P3 If you didn't mean to start things, just say so now and we could drop this and take back what ever we said and act like it never happened. Finally realized it? Good. Oh no, I knew to begin with. It was just the attitude. Just like right now.... Edited by P3 on Jun 25, 2013 at 09:28 PM
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TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
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Posted: Jun 25, 2013 10:18 PM
Msg. 33 of 62
ok guys stop, things were said and theres no changing that but fighting over an opinion. lets all agree that we have our own thoughts on what should go into the game and thats fine but theres no need to criticise people about it. some people like the brutes and some people dont. but whether or not any of us like them they are part of the halo universe and are therefore included in this game, so please, lets shake hands and move on
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jun 26, 2013 04:29 AM
Msg. 34 of 62
OMG, DAVE, what you are trying to achieve, is nearly impossible. This engine can't even handle such things. You want galaxies, planets on which you can land and fight , and even space battles? This has to be a HUGE MMO, and the money you have to spent just on the computer to handle the players needed is going to get you insane.
'We would need a new engine to work with ( Recommanded: UDK/Cryengine)
For this kind of game, if you want us to ever finish it, we need more than 40 talented ppl.
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DoberDan
Joined: Jun 6, 2013
The dog that barks, doesn't bite.
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Posted: Jun 26, 2013 04:48 AM
Msg. 35 of 62
I took a little time in reading and analyzing your ideeas and concepts. Overall, the story sounds good but I believe that it's really hard NOT to die in a massive multiplayer online game and the rank system is obsolete while the level system sounds good. I see you designed a pretty solid story taking place in a very wide area accross space, so I have a question: In what way could a story desginer be of any use, taking count that there already is a story to place an actual game on? Aside from bringing part of the Halo story in the game because it's essential, I'd like to know how would you like to use story designers anyway and what could they bring in fresh aside from your concept and ideea?
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