| Page 2 of 2 |
Go to page:
· 1
· [2]
· Prev
|

TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
|
Posted: Jun 26, 2013 05:55 AM
Msg. 36 of 62
Quote: --- Original message by: Xtralaos OMG, DAVE, what you are trying to achieve, is nearly impossible. This engine can't even handle such things. You want galaxies, planets on which you can land and fight , and even space battles? This has to be a HUGE MMO, and the money you have to spent just on the computer to handle the players needed is going to get you insane.
'We would need a new engine to work with ( Recommanded: UDK/Cryengine)
For this kind of game, if you want us to ever finish it, we need more than 40 talented ppl. yes xtralaos you are correct. ive said this phrase before and i may say it many times more. i was sort of aware of this. the reason im here right now to make this is to get an alpha and anyone who wants to help in on it and later offer them permanent places on the team. the only way to get funding for a game is to bring an alpha and info when you go to get sponsors. that still a time away but this is how most games and companies start, with a group of people trying to achieve something. whether it be a group of friends, an online community or both, this is where it begins, you can resign if you feel you are not up to this. i wont blame you. but you gotta walk through dessert before you find paradise. anyway as for the computer, think 4th dimensionally, this will take years to perfect and by then we will have computers more than capable of this plus the loading system i described earlier should reduce the load by several times what it would be without it. i was hopping for about that number by the end of this whole thing. and it probably wont even be the ce engine any more when were done with it but until then or when we get someone who knows about other engines its what we've got. Quote: --- Original message by: DoberDan I took a little time in reading and analyzing your ideeas and concepts. Overall, the story sounds good but I believe that it's really hard NOT to die in a massive multiplayer online game and the rank system is obsolete while the level system sounds good. I see you designed a pretty solid story taking place in a very wide area accross space, so I have a question: In what way could a story desginer be of any use, taking count that there already is a story to place an actual game on? Aside from bringing part of the Halo story in the game because it's essential, I'd like to know how would you like to use story designers anyway and what could they bring in fresh aside from your concept and ideea? there needs to be missions and a main story to undertake. Edited by TheDave7365 on Jun 26, 2013 at 05:58 AMEdited by TheDave7365 on Jun 26, 2013 at 06:03 AM
|
|
|

Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
|
Posted: Jun 26, 2013 06:04 AM
Msg. 37 of 62
Let me just remind you that you can NOT make any money using the Halo universe as a plot for a game, nor it's ideeas and concepts. You can just make a free game/mod. A non profit project. Therefore , even if we achieve something, we can not be sponsored, payed or make money from donations working on this. http://www.xbox.com/en-US/community/developer/rules If you want us to grow as a team and make a real game, we would have to come up with something Original. Edited by Xtralaos on Jun 26, 2013 at 06:25 AM
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Jun 26, 2013 07:28 AM
Msg. 38 of 62
Oh boy. I didn't think you wanted it to be this MMO. The closest thing i think i have seen to where you could go out into space and explore new galaxies and land on planet with lifeforms on it is the Spore series. I don't think CE could do this.
How about instead of making an MMO, why don't we start by making something more simple. Like Co-op custom campaign or something. Also, if we were to make an original game. I think i already got a lot of ideas and designs down. ;) Edited by P3 on Jun 26, 2013 at 07:32 AM
|
|
|

TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
|
Posted: Jun 26, 2013 08:46 AM
Msg. 39 of 62
Quote: --- Original message by: XtralaosLet me just remind you that you can NOT make any money using the Halo universe as a plot for a game, nor it's ideeas and concepts. You can just make a free game/mod. A non profit project. Therefore , even if we achieve something, we can not be sponsored, payed or make money from donations working on this. http://www.xbox.com/en-US/community/developer/rules If you want us to grow as a team and make a real game, we would have to come up with something Original. Edited by Xtralaos on Jun 26, 2013 at 06:25 AM im aware of the rules, nut how do you think ensemble made halo wars? they got permission from bungie to make the game and gave them a total percentage of net profits. of course everything will be free until we can prove to 343 that this is worth taking a chance on and then it should be fine. the challenge is proving it to them, and i dont know about the rest of you, but im up for it. Quote: --- Original message by: P3
Oh boy. I didn't think you wanted it to be this MMO. The closest thing i think i have seen to where you could go out into space and explore new galaxies and land on planet with lifeforms on it is the Spore series. I don't think CE could do this.
How about instead of making an MMO, why don't we start by making something more simple. Like Co-op custom campaign or something. Also, if we were to make an original game. I think i already got a lot of ideas and designs down. ;) Edited by P3 on Jun 26, 2013 at 07:32 AM you read wrong, you can't leave the milky way, its only inhabitable planets in our galaxy, different galaxies is just too far. and silk has been urging me to agree to start smaller than an mmo and ive heavily considered taking his advice. as for original games, silk (again with silk) already had a world worked out for a game and we planned to make it at some point but we just need to work out the finner details, if you want to talk briefly on that silk, im sure it wouldnt be too bad but we should start a topic on a different forum for heavy discussion. and if you've got something p3 we could have a look and see if it can be used at some point as well. for those of you who havnt figured it out silk = silkbeard Edited by TheDave7365 on Jun 26, 2013 at 08:47 AMEdited by TheDave7365 on Jun 26, 2013 at 08:51 AM
|
|
|

Silkbeard
Joined: Jun 24, 2013
Blame the unicorn, he probably did it anyway.
|
Posted: Jun 26, 2013 11:50 AM
Msg. 40 of 62
You have NO idea how many times I've been saying this...
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Jun 26, 2013 10:50 PM
Msg. 41 of 62
Quote: --- Original message by: TheDave7365Quote: --- Original message by: XtralaosLet me just remind you that you can NOT make any money using the Halo universe as a plot for a game, nor it's ideeas and concepts. You can just make a free game/mod. A non profit project. Therefore , even if we achieve something, we can not be sponsored, payed or make money from donations working on this. http://www.xbox.com/en-US/community/developer/rules If you want us to grow as a team and make a real game, we would have to come up with something Original. Edited by Xtralaos on Jun 26, 2013 at 06:25 AM im aware of the rules, nut how do you think ensemble made halo wars? they got permission from bungie to make the game and gave them a total percentage of net profits. of course everything will be free until we can prove to 343 that this is worth taking a chance on and then it should be fine. the challenge is proving it to them, and i dont know about the rest of you, but im up for it. Quote: --- Original message by: P3
Oh boy. I didn't think you wanted it to be this MMO. The closest thing i think i have seen to where you could go out into space and explore new galaxies and land on planet with lifeforms on it is the Spore series. I don't think CE could do this.
How about instead of making an MMO, why don't we start by making something more simple. Like Co-op custom campaign or something. Also, if we were to make an original game. I think i already got a lot of ideas and designs down. ;) Edited by P3 on Jun 26, 2013 at 07:32 AM you read wrong, you can't leave the milky way, its only inhabitable planets in our galaxy, different galaxies is just too far. and silk has been urging me to agree to start smaller than an mmo and ive heavily considered taking his advice. as for original games, silk (again with silk) already had a world worked out for a game and we planned to make it at some point but we just need to work out the finner details, if you want to talk briefly on that silk, im sure it wouldnt be too bad but we should start a topic on a different forum for heavy discussion. and if you've got something p3 we could have a look and see if it can be used at some point as well. for those of you who havnt figured it out silk = silkbeard Edited by TheDave7365 on Jun 26, 2013 at 08:47 AMEdited by TheDave7365 on Jun 26, 2013 at 08:51 AM Nah. I'm good. I want to keep most of my good original ideas and designs to myself until I get payed for it, or get profit from it; like if i ever get into the game creating career. So I'm not actually showing my best, unless it's just for Halo. :/
|
|
|

TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
|
Posted: Jun 26, 2013 10:57 PM
Msg. 42 of 62
anyway guys good to see the mood is a bit more cheery on this forum now. ill be going on a gliding camp for the next week so i'll only be able to check in every once in a while and not much modeling will get done by me either, so if you post something i may take a while to get back to you but i will be back. see you all in a bit. silk im sure you can handle things while im gone
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Jun 26, 2013 11:05 PM
Msg. 43 of 62
Quote: --- Original message by: TheDave7365 anyway guys good to see the mood is a bit more cheery on this forum now. ill be going on a gliding camp for the next week so i'll only be able to check in every once in a while and not much modeling will get done by me either, so if you post something i may take a while to get back to you but i will be back. see you all in a bit. silk im sure you can handle things while im gone D: Gliding? As in on air gliding? If so. I wish i could go gliding. I don't see us getting anything done. All I've seen is talk. That's why i made the gun model. To do something. Is there anything i can find out that we have done? If you want to keep it a secret. Please PM me.
|
|
|

TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
|
Posted: Jun 27, 2013 01:48 AM
Msg. 44 of 62
[deleted by poster] Edited by TheDave7365 on Sep 13, 2013 at 10:50 PM
|
|
|

TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
|
Posted: Jun 27, 2013 04:06 AM
Msg. 45 of 62
trying to ignore murray, here is a motorcycle based of the halo 3 mongoose  an smg with all attachments  a halo 3 themed katana Edited by TheDave7365 on Jun 27, 2013 at 04:15 AM
|
|
|

Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
|
Posted: Jun 27, 2013 04:42 AM
Msg. 46 of 62
I don't think the Katana is a good idea, I for one, don't see how a Katana can slice an Elite with more advanced armor than Humans?
|
|
|

Silkbeard
Joined: Jun 24, 2013
Blame the unicorn, he probably did it anyway.
|
Posted: Jun 27, 2013 05:42 AM
Msg. 47 of 62
Quote: --- Original message by: P3Quote: --- Original message by: TheDave7365Quote: --- Original message by: XtralaosLet me just remind you that you can NOT make any money using the Halo universe as a plot for a game, nor it's ideeas and concepts. You can just make a free game/mod. A non profit project. Therefore , even if we achieve something, we can not be sponsored, payed or make money from donations working on this. http://www.xbox.com/en-US/community/developer/rules If you want us to grow as a team and make a real game, we would have to come up with something Original. Edited by Xtralaos on Jun 26, 2013 at 06:25 AM im aware of the rules, nut how do you think ensemble made halo wars? they got permission from bungie to make the game and gave them a total percentage of net profits. of course everything will be free until we can prove to 343 that this is worth taking a chance on and then it should be fine. the challenge is proving it to them, and i dont know about the rest of you, but im up for it. Quote: --- Original message by: P3
Oh boy. I didn't think you wanted it to be this MMO. The closest thing i think i have seen to where you could go out into space and explore new galaxies and land on planet with lifeforms on it is the Spore series. I don't think CE could do this.
How about instead of making an MMO, why don't we start by making something more simple. Like Co-op custom campaign or something. Also, if we were to make an original game. I think i already got a lot of ideas and designs down. ;) Edited by P3 on Jun 26, 2013 at 07:32 AM you read wrong, you can't leave the milky way, its only inhabitable planets in our galaxy, different galaxies is just too far. and silk has been urging me to agree to start smaller than an mmo and ive heavily considered taking his advice. as for original games, silk (again with silk) already had a world worked out for a game and we planned to make it at some point but we just need to work out the finner details, if you want to talk briefly on that silk, im sure it wouldnt be too bad but we should start a topic on a different forum for heavy discussion. and if you've got something p3 we could have a look and see if it can be used at some point as well. for those of you who havnt figured it out silk = silkbeard Edited by TheDave7365 on Jun 26, 2013 at 08:47 AMEdited by TheDave7365 on Jun 26, 2013 at 08:51 AM Nah. I'm good. I want to keep most of my good original ideas and designs to myself until I get payed for it, or get profit from it; like if i ever get into the game creating career. So I'm not actually showing my best, unless it's just for Halo. :/ There's no need for original ideas at this time that aren't mine. I'm mostly refining the civilizations (language, history, etiquette, etc.), and anything beyond that I've pretty much got worked out. If it comes to it, I'll get a creative team together, but until then, I'm happy working on it largely by myself.
|
|
|

Silkbeard
Joined: Jun 24, 2013
Blame the unicorn, he probably did it anyway.
|
Posted: Jun 27, 2013 08:18 AM
Msg. 48 of 62
What the hell dude? This isn't the place for that.
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Jun 27, 2013 10:11 AM
Msg. 49 of 62
You know. I thought we were cool and forgave each other after misunderstanding each others posts. Oh, well. I guess some people just can't forgive and forget. Hope you can one day. Just remember that I have nothing against you.
|
|
|

TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
|
Posted: Jun 28, 2013 03:26 AM
Msg. 50 of 62
Quote: --- Original message by: Mootjuh Shouldn't you focus on the code itself before you start playing with models? need hazy and findian to finish the hsc trial stuff first, silk you would kno more cause your on the same page as him. Quote: --- Original message by: Xtralaos I don't think the Katana is a good idea, I for one, don't see how a Katana can slice an Elite with more advanced armor than Humans? it is the weakest but fastest 2 handed weapon in the game. the hammer is the slowest and strongest and the spear is medium but can be thrown. (not something i would use often) releases a brute shot  moddified plazma rifle from Edited by TheDave7365 on Jun 28, 2013 at 03:58 AM
|
|
|

Silkbeard
Joined: Jun 24, 2013
Blame the unicorn, he probably did it anyway.
|
Posted: Jun 28, 2013 09:22 AM
Msg. 51 of 62
Quote: --- Original message by: Mootjuh Shouldn't you focus on the code itself before you start playing with models? For now we're just spitting ideas to and fro while we're all still getting a bit more experience. I won't be working on this project properly for at least 4 years, so in the mean time I'm co-producing with Dave. This is going to be a very long term project.
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: Jun 28, 2013 03:57 PM
Msg. 52 of 62
Quote: --- Original message by: TheDave7365Quote: --- Original message by: Mootjuh Shouldn't you focus on the code itself before you start playing with models? need hazy and findian to finish the hsc trial stuff first, silk you would kno more cause your on the same page as him. Quote: --- Original message by: Xtralaos I don't think the Katana is a good idea, I for one, don't see how a Katana can slice an Elite with more advanced armor than Humans? it is the weakest but fastest 2 handed weapon in the game. the hammer is the slowest and strongest and the spear is medium but can be thrown. (not something i would use often) releases a brute shot http://i43.tinypic.com/2hzq1pg.pngmoddified plazma rifle from http://i42.tinypic.com/4jokg0.pngEdited by TheDave7365 on Jun 28, 2013 at 03:58 AM work on polygon distribution(especially on the front of the P. rifle) and keep in mind you could use normals & textures to convey holes rather than a mesh to save on polygons.
|
|
|

renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
|
Posted: Jun 28, 2013 05:41 PM
Msg. 53 of 62
Also, you're using SketchUp. .... how're you going to convert that into clean 3DS/MAX files and use it for your game? There'll literally be an error for every single vertex/edge/polygon in your model unless you know of a good exporter, or you remodel everything from scratch in a different program.
(Why do I know this? I ... kinda learned the hard way..)
|
|
|

Silkbeard
Joined: Jun 24, 2013
Blame the unicorn, he probably did it anyway.
|
Posted: Jun 28, 2013 06:05 PM
Msg. 54 of 62
Quote: --- Original message by: renegade343 Also, you're using SketchUp. .... how're you going to convert that into clean 3DS/MAX files and use it for your game? There'll literally be an error for every single vertex/edge/polygon in your model unless you know of a good exporter, or you remodel everything from scratch in a different program.
(Why do I know this? I ... kinda learned the hard way..) Sketch-up files export well into Blender, and .blend files export well into many other file types. I've tried it out and I've yet to run into a problem so far.
|
|
|

Noobyourmom
Joined: Mar 23, 2010
|
Posted: Jun 29, 2013 12:11 AM
Msg. 55 of 62
If you really want to make a standalone game, I highly recommend using your intellectual property for an indie game. I don't think Microsoft will adopt game projects, but you probably wouldn't like working with MS even if they did. I know Bungie wasn't happy in their relationship.
But if you go with the Halo theme, you can have the Halo:CE engine as a fallback for your content if your new engine doesn't succeed. Good luck to you!
|
|
|

renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
|
Posted: Jun 30, 2013 04:26 PM
Msg. 56 of 62
Quote: --- Original message by: Silkbeard Sketch-up files export well into Blender, and .blend files export well into many other file types. I've tried it out and I've yet to run into a problem so far. Blender, yeah. But I tried exporting a SketchUp model as a Wavefront OBJ file into GMAX, and half of the polygons and textures came out wrong... (Or, if I'm doing it wrong, could you tell me how you're doing it?)
|
|
|

TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
|
Posted: Jul 3, 2013 06:47 AM
Msg. 57 of 62
Quote: --- Original message by: renegade343Quote: --- Original message by: Silkbeard Sketch-up files export well into Blender, and .blend files export well into many other file types. I've tried it out and I've yet to run into a problem so far. Blender, yeah. But I tried exporting a SketchUp model as a Wavefront OBJ file into GMAX, and half of the polygons and textures came out wrong... (Or, if I'm doing it wrong, could you tell me how you're doing it?) i get them to and from 3ds max without any of those problems, i just export as obj from sketchup and import to max... done. (sketchupPRO) Quote: --- Original message by: master noob
work on polygon distribution(especially on the front of the P. rifle) and keep in mind you could use normals & textures to convey holes rather than a mesh to save on polygons. thanks, i am working on it. that's still what i call a shell model where i make the 2d image then to 3d expansion then to line shaping/curving then to poly savoring, the rifle is still at part 3. Edited by TheDave7365 on Jul 3, 2013 at 06:58 AM
|
|
|

Ranger Silver 6
Joined: May 6, 2013
are you sure you're serious?
|
Posted: Jul 6, 2013 09:56 PM
Msg. 58 of 62
looking over this thread your ideas have a lot of potential on a conceptual level. I feel like some of the others are right in that it would be beneficial to create your own IP for this rather than use Halo's, would allow you more freedom with what you could do.
|
|
|

TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
|
Posted: Jul 6, 2013 11:15 PM
Msg. 59 of 62
Quote: --- Original message by: Ranger Silver 6 looking over this thread your ideas have a lot of potential on a conceptual level. I feel like some of the others are right in that it would be beneficial to create your own IP for this rather than use Halo's, would allow you more freedom with what you could do. and then all we need is someone capable of doing so
|
|
|

Ranger Silver 6
Joined: May 6, 2013
are you sure you're serious?
|
Posted: Jul 7, 2013 02:37 PM
Msg. 60 of 62
Quote: --- Original message by: TheDave7365Quote: --- Original message by: Ranger Silver 6 looking over this thread your ideas have a lot of potential on a conceptual level. I feel like some of the others are right in that it would be beneficial to create your own IP for this rather than use Halo's, would allow you more freedom with what you could do. and then all we need is someone capable of doing so would love to be of help, but my skills aren't very applicable to this project. Good luck to all of you though
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Aug 31, 2013 11:16 AM
Msg. 61 of 62
... Why do i see no more work...? >.>
|
|
|

TheDave7365
Joined: Feb 22, 2013
at the dawn of day, and the black of night.
|
Posted: Aug 31, 2013 11:30 AM
Msg. 62 of 62
Quote: --- Original message by: P3 ... Why do i see no more work...? >.> ... school (sigh...)... i havn't made a new model in a while because its that time when students need to knuckle down and study, the pre-lims are this week and the next so i should be back in business after that edit ok guys, im officially back in business! yay! give me a shout on what you guys want to see Edited by TheDave7365 on Oct 10, 2013 at 10:04 AM
|
|
|
| Page 2 of 2 |
Go to page:
· 1
· [2]
· Prev
|
|
 |
|