Silkbeard has contributed to 7 posts out of 465278 total posts
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Quote: --- Original message by: renegade343 Also, you're using SketchUp. .... how're you going to convert that into clean 3DS/MAX files and use it for your game? There'll literally be an error for every single vertex/edge/polygon in your model unless you know of a good exporter, or you remodel everything from scratch in a different program.
(Why do I know this? I ... kinda learned the hard way..)
Sketch-up files export well into Blender, and .blend files export well into many other file types. I've tried it out and I've yet to run into a problem so far.
Quote: --- Original message by: Mootjuh Shouldn't you focus on the code itself before you start playing with models?
For now we're just spitting ideas to and fro while we're all still getting a bit more experience. I won't be working on this project properly for at least 4 years, so in the mean time I'm co-producing with Dave. This is going to be a very long term project.
What the hell dude? This isn't the place for that.
Quote: --- Original message by: P3Quote: --- Original message by: TheDave7365Quote: --- Original message by: XtralaosLet me just remind you that you can NOT make any money using the Halo universe as a plot for a game, nor it's ideeas and concepts. You can just make a free game/mod. A non profit project. Therefore , even if we achieve something, we can not be sponsored, payed or make money from donations working on this. http://www.xbox.com/en-US/community/developer/rules If you want us to grow as a team and make a real game, we would have to come up with something Original. Edited by Xtralaos on Jun 26, 2013 at 06:25 AM im aware of the rules, nut how do you think ensemble made halo wars? they got permission from bungie to make the game and gave them a total percentage of net profits. of course everything will be free until we can prove to 343 that this is worth taking a chance on and then it should be fine. the challenge is proving it to them, and i dont know about the rest of you, but im up for it. Quote: --- Original message by: P3
Oh boy. I didn't think you wanted it to be this MMO. The closest thing i think i have seen to where you could go out into space and explore new galaxies and land on planet with lifeforms on it is the Spore series. I don't think CE could do this.
How about instead of making an MMO, why don't we start by making something more simple. Like Co-op custom campaign or something. Also, if we were to make an original game. I think i already got a lot of ideas and designs down. ;) Edited by P3 on Jun 26, 2013 at 07:32 AM you read wrong, you can't leave the milky way, its only inhabitable planets in our galaxy, different galaxies is just too far. and silk has been urging me to agree to start smaller than an mmo and ive heavily considered taking his advice. as for original games, silk (again with silk) already had a world worked out for a game and we planned to make it at some point but we just need to work out the finner details, if you want to talk briefly on that silk, im sure it wouldnt be too bad but we should start a topic on a different forum for heavy discussion. and if you've got something p3 we could have a look and see if it can be used at some point as well. for those of you who havnt figured it out silk = silkbeard Edited by TheDave7365 on Jun 26, 2013 at 08:47 AMEdited by TheDave7365 on Jun 26, 2013 at 08:51 AM Nah. I'm good. I want to keep most of my good original ideas and designs to myself until I get payed for it, or get profit from it; like if i ever get into the game creating career. So I'm not actually showing my best, unless it's just for Halo. :/
There's no need for original ideas at this time that aren't mine. I'm mostly refining the civilizations (language, history, etiquette, etc.), and anything beyond that I've pretty much got worked out. If it comes to it, I'll get a creative team together, but until then, I'm happy working on it largely by myself.
You have NO idea how many times I've been saying this...
I didn't think it looked like I was backing anyone up. I thought I was clearing things up, making a better point of reference for discussion.
Ok, so. It seems we're all on the same idea but different pages here.
From what I've gathered, Dave is worried that Brutes are going to become an overpowered race by being the only race that has this weapon in their load-outs. Now let's use some analogous, stand-in numbers here. Let's say that a fully charged spartan shield can take 100 points of damage and has 100 health underneath it before death. He'll be the target of the weapons below. Shield=100 Health=100 Now, this weapon I imagine would do 45-75 damage from melee and 25-40 through firing capabilities. If the clip size is about 5 and the accuracy is as bad as I'd imagine, you'd hit around 3-4/5 times, meaning you can just about take out their shield from that. Shield=0 Health=100 Obviously you wouldn't bother re-loading, so you go ahead and beat the crap out of the spartan, dealing enough damage to take them out in about two-three hits with a medium attack speed. Shield and Health= 0 Through that, you were able to take him out from both short and melee distance in around 5-10 seconds if the spartan stood still. Now let's move to the Energy Sword for comparison. Same health, same shields. For this example, we'll use Dave's suggestion of differing damage indicators down the length of the blade. If the swords length was around 65cm (2.1ft), the split indicators would be about: Low damage (90-100 to just shields) would go from the tip to about 50cm(1.6ft) up the blade. Medium damage (100 to shields, 30-50 to health) would be from 25-30cm (0.8ft-0.9ft) to 50cm (1.6ft) And high damage (instant kill to this spartan) would be from the handle to the 25-30cm(0.8ft-0.9ft) mark. Whilst a potentially instant kill weapon (taking 1-5 seconds to kill this spartan when averaged between the three damage sets), it's a more close ranged one, thus making it a bit more difficult to get the instant kill. The lunge I'd think would be removed as to not over-power the sword and to make the combat more balanced and interesting. The point of all this is to get somewhat balanced numbers into peoples heads. The tomahawk cannot be a long ranged weapon, it cannot be accurate, and it cannot be a massive high damage melee weapon. Medium damage, short ranged, it sounds like a great alternative to just a different looking instant kill weapon.
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