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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Im gonna be "that guy"

Author Topic: Im gonna be "that guy" (22 messages, Page 1 of 1)
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roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Nov 4, 2016 02:39 AM    Msg. 1 of 22       
Out of humble curiosity, I would like to ask why nobody has done the following yet:
a Lumoria mod with CMT assets.

I know they are different teams (which were often at odds, frequently entertainingly so) and I realize its not likely ever going to happen but hear me out on this. As a long time Halo fan, CE as a whole really was one of the coolest communities, whether it was here or other sites with the exception of the all too common troll, this community has spawned some truly impressive works of art. As a CE fan, every person I introduce this game to or that ever sees me playing it I always recommend Lumoria and SPV3 to them. I know that is cliche, but I remember posting in these threads and following their development with nothing short of zealous fan-boyishness. And from this amazing community comes a tale of 2 mods: one with stunning visuals and good gameplay, and the other with stunning gameplay and OG visuals. I'm not naive enough to request this, but I am curious as to why nobody has combined this for the best of both worlds? We used to get a h3, hr, cmt mod on every single map that came out thanks to our.. "latino" community (you know who you are :P), how come nobody has made a lumoria mod with CMT visuals? Is there a tag space issue? Did TM or CMT expressly forbid it?

Just curious, think it could turn out really cool even if gameplay was not altered.

<3 Basic B---- fan boy of yesteryear


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Nov 4, 2016 06:33 AM    Msg. 2 of 22       
Yes, we need to see Brandon die again... IN VISR MODE


sbdjazz
Joined: Nov 14, 2015

-MISSING IN ACTION-


Posted: Nov 4, 2016 06:38 AM    Msg. 3 of 22       
I had the same thought. That would be a great idea...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 4, 2016 06:46 AM    Msg. 4 of 22       
We gave CMT our blessing to do that mod of Lumoria if they wanted. Our only request at the time was that they keep the gameplay the same. I believe we had some very major differences in terms of encounter design and gameplay, and that was our request to at least keep the gameplay somewhat faithful to the original.

In reality though you can do whatever you want.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 4, 2016 02:17 PM    Msg. 5 of 22       
Higuy is speaking for himself here.
No "official" blessing was ever given on behalf of the team, nor is it needed.

The Lumoria project was a rather messy one in terms of tags, and it was on the very limit of allowed tagspace due to its sloppy organisation. I believe Masterz had already done some basic attempt at OS'ifying Lumoris, but ran into some troubles that would require some overhauls and eventually didn't bother to continue with it (can't blaim him). The details elude me, and I'm too lazy to look them up.

Another matter that complicates things is that the original development setup is gone, the only way to mod Lumoria is to use an uncommented, unstructured version of the scripts, together with a ripped project via HEK+ or whichever tool is used for that nowadays.


Idaho
Joined: Mar 19, 2015

Mihi Libertas Necesse Est


Posted: Nov 4, 2016 03:43 PM    Msg. 6 of 22       
I guess the only reason is that it would take a hell lot of time and part 2 is already taking that time...


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Nov 4, 2016 05:09 PM    Msg. 7 of 22       
Eh, it'd be neat, but the charm of Lumoria really is how it feels like a campaign expansion for Halo 1.


SBB_Michelle
Joined: Nov 4, 2015

This site brings me pain.


Posted: Nov 4, 2016 05:26 PM    Msg. 8 of 22       
I would much rather work on something new and different than a mod of a mod.

I think Lumoria is good as it is. (Maybe it could have more checkpoints though(Or just you know type game_save_totally_unsafe in the console))


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Nov 4, 2016 05:43 PM    Msg. 9 of 22       
I honestly haven't played most of Lumoria (life priorities changed), but I remember playing one level of the first release because I had a small contibution.
That being said, Lumoria has always seemed to me as a nod to the original game, and it seemed like a sin to even mod it to me. It (in my eyes) is a shrine, a holy temple. And as such, should not be tampered with.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 4, 2016 07:24 PM    Msg. 10 of 22       
If the tags are released, you don't *need* permission for anything, BUT... The quality of the sub-mod will be severely damaged if you do it without really knowing what you're getting into. as Lode said, without the documentation (and by essentially relying on rips), it will be nearly impossible to keep the gameplay and mod the same while using CMT weapons.


Halonimator
Joined: Dec 15, 2014


Posted: Nov 4, 2016 09:04 PM    Msg. 11 of 22       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 4, 2016 09:43 PM    Msg. 12 of 22       
What could be considered the opposite of a "dank" meeme? Because that is all I see above....


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Nov 5, 2016 06:43 AM    Msg. 13 of 22       
Why not bringing it to a different level: make HD OS shaders of the stock models, with normals, high-res textures and speculars? It would give a fresh touch to the mod, and still keep the core gameplay and mood.

I'd love to do it, but my tags folder is a mess right now


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 5, 2016 09:03 AM    Msg. 14 of 22       
Quote: --- Original message by: Jesse
If the tags are released, you don't *need* permission for anything, BUT... The quality of the sub-mod will be severely damaged if you do it without really knowing what you're getting into. as Lode said, without the documentation (and by essentially relying on rips), it will be nearly impossible to keep the gameplay and mod the same while using CMT weapons.


I think the worse part would be a CMT version being released and that version overshadowing the original due to 'omg h3/h4/reach weapons!!'. And yeah, the gameplay won't nearly be the same UNLESS it was just a reskin of the original. But that's just my opinion, anyway.

Quote: --- Original message by: DaLode
Higuy is speaking for himself here.
No "official" blessing was ever given on behalf of the team, nor is it needed.


This may just be my opinion again here or bad memory, but Lumoria was always released with the intention of it being completely rippable/moddable, mostly so people could learn. But Like Lode said you're free to do what you want with the campaign, in fact I think it'd be cool to see some good mod's of it!

Edited by Higuy on Nov 5, 2016 at 09:06 AM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Nov 5, 2016 12:47 PM    Msg. 15 of 22       
I always wanted to remake the halo 1 assets in higher detail. That combined with os and a bsp similar in quality to tsce would make a fantastic mod to show how far we have come. But i think thst effort would be better spent on a fresh and new campaign.


Tech
Joined: May 9, 2015


Posted: Nov 5, 2016 09:39 PM    Msg. 16 of 22       
Let's make Lumoria the new era of Blood Gulch mods!


Tech
Joined: May 9, 2015


Posted: Nov 5, 2016 09:39 PM    Msg. 17 of 22       
-deleted double post-
Edited by Tech on Nov 5, 2016 at 09:41 PM


The Master
Joined: Aug 8, 2014


Posted: Nov 5, 2016 09:57 PM    Msg. 18 of 22       
wait you can actually post twice?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 6, 2016 05:03 AM    Msg. 19 of 22       
Quote: --- Original message by: The Master
wait you can actually post twice?


Cue Altis.


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Nov 13, 2016 11:18 PM    Msg. 20 of 22       
I mean, it's been a while, but i'd be more than happy to reinstall sapien and do this if it had the blessing of both teams.. i could use a hobby as of late. my intention would be to keep gameplay the same as the original lumoria (if only because it would be easier) but i'd have no idea how to get things like the rocket hog working or the vehicle emp sections.
edit:

[Spoiler]
Quote: --- Original message by: DaLode
Higuy is speaking for himself here.
No "official" blessing was ever given on behalf of the team, nor is it needed.

The Lumoria project was a rather messy one in terms of tags, and it was on the very limit of allowed tagspace due to its sloppy organisation. I believe Masterz had already done some basic attempt at OS'ifying Lumoris, but ran into some troubles that would require some overhauls and eventually didn't bother to continue with it (can't blaim him). The details elude me, and I'm too lazy to look them up.

Another matter that complicates things is that the original development setup is gone, the only way to mod Lumoria is to use an uncommented, unstructured version of the scripts, together with a ripped project via HEK+ or whichever tool is used for that nowadays.
[/Spoiler]

^ didnt see this post, that is more the answer i was expecting
Edited by roviet1337 on Nov 13, 2016 at 11:21 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Nov 14, 2016 01:55 PM    Msg. 21 of 22       
You could use the H1 spirit tags in B30 evolved to keep the gameplay and gunplay the same, but with CMT graphics.
Edited by MEGA_VKNG on Nov 14, 2016 at 01:55 PM


LuciTheAlien
Joined: Aug 20, 2016


Posted: Nov 18, 2016 06:51 PM    Msg. 22 of 22       
Quote: --- Original message by: EtchyaSketch
Eh, it'd be neat, but the charm of Lumoria really is how it feels like a campaign expansion for Halo 1.


Indeed apart from those awful terminals and the camera spazzing out every so often.

Quote: --- Original message by: SOI_7
Why not bringing it to a different level: make HD OS shaders of the stock models, with normals, high-res textures and speculars? It would give a fresh touch to the mod, and still keep the core gameplay and mood.



That would really be gorgeous. Spectacular.

(Pls give us a version that has text only instead of cringy VA work tho...)
Edited by LuciTheAlien on Nov 18, 2016 at 06:53 PM
Edited by LuciTheAlien on Nov 18, 2016 at 06:56 PM

 

 
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