Now it's actually SPV3.0.2
Link includes downloads to patch for existing users, mod content for people new to the mod, and a mod content + full game. All packages include Opensauce and Halo CE patch 1.10
https://www.reddit.com/r/halospv3/comments/545mhs/spv302_released_download_for_all_users_inside/Changelog:###Global###
-Cinematic music volume lowered.
-Updated Gungoose physics.
-Made a change to rocket hog gunner AI which should reduce accidental deaths.
-Increased DMR damage vs Elite and Brute shields.
-Warthog bullets reduced damage vs other vehicles.
-Gold Elite shield strength boosted.
-Downgraded fuel rod explosion particles for better performance.
-Updated text in SKulls menu to reflect changes + notice of controller support, FOV change, and other info.
-Shadow HP reduced.
-Removed taunting behavior from Rocket Launcher marines... so they don't fire at the ground and kill themselves.
-Changed time of doublespeed and renamed to "Reflexes Enhanced"
-Focus Rifle zoom levels adjusted
-Powerups now tell you how many seconds they last.
-Brute Shot posing animation fixed.
-Gungoose passenger animations has been improved.
-Shredder firing sound volume reduced
-Removed a Focus Rifle melee animation that should have not been included.
-AR firing and reload sound volume has been increased.
-Fixes to Keyes's model.
-Particle Carbine display has been improved.
-Spec Ops SMG HUD now says "2x" while zooming.
-Added video tutorial link to readme.
-Gravity grenades should not "fly" in rare instances.
-Fixed broken controller support link in readme (that's this document!).
-Plasma grenades now do extra damage when stuck to vehicles.
-Fixed dev text glitch on all missions.
-Improved gungoose physics when dropped by Pelicans.
-Ghost boost removed.
-Overall stability improved.
-Changed default motion blue amount. (We still advise all players to play without it)
-Fixed a mispelling when picking up the Mantis Skull.
-Void's Tear gravity effect now uses the updated system for the gravity grenades. (no more flying!)
-Fixed the Specop Sniper rifle from saying "Loading... done" instead of displaying picked up ammo.
-Made edit to Plasma Rifle animations.
-Fixed a bug that didn't let all of Cortana's shaders display.
-Addressed an issue that could potentially mess with the Specop BR firing 4 bullets at once.
###Pillar of Autumn###
-Made main window in Sub engine room in POA always have a broken window.
-Fixed a bad checkpoint after you first get the Reflex Enhancer powerup.
-Fixed a rare issue where players could have reflexive damage effects if quitting after opening cutscene.
-Placed a door that was missing.
-fixed a crooked display board in new area.
-Swapped ammo packets for DMR and made them DMR ammo boxes.
-Moon Skull does not show up on normal and heroic anymore.
-Fixed clipped barrel at Covenant Datapad #1.
-Fixed the first Covenant Datapad being labeled as the second.
-Fixed an issue where you could be pushed through the map after seeing the lifepods being destroyed.
-Removed testmap area to save space on file size.
-Removed unfinished destroyable computer banks.
-Fixed misplaced bashable door.
-Added some crates to ladders that are unclimbable so players don't get confused.
-Fixed Covenant sounds not playing in one of their boarding craft.
-Fixed an issue with color weights on the bulletin boards.
-Fixed an oxygen tank intersecting a wall.
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###Halo###
-Fixed an issue where the top of alpha base would report area clear before all AI are dead, and not show navpoint.
-fixed an issue in Halo where the alpha base ammo cache rear door would be open even if front door wasn't bashed in.
-AA wraith in Halo starts with lower health.
-Removed old button press promt at a radio antenna.
-Fixed a broken string entry for the AA Wraith
-Mantis Skull does not show up on normal and heroic anymore and challenge encounter can no longer be "skipped".
-Made first phantom in halo take off soon as it deploys it's troops.
-Second warthog navpoint fixed.
###Truth and Reconciliation###
-Restored a line of dialog that rarely played in the original game.
-Phantom won't be called in if player if the wraith is occupied at the gravlift.
-If Pelican flies in the grav lift area, banshee waves are activated.
-Moved an object players were not supposed to see further way so it can't be seen with VISR.
###The Silent Cartographer Classic###
-Added final lightmaps that didn't render in time for initial release.
-Made a fix to security cutscene where the BSP didn't load correctly.
###The Silent Cartographer Evolved###
-Removed egg on TSC:E hidden by Evolved team. (Sorry about that 343! We love you!)
-Made some adjustments to placement of Covenant torches.
-Fixed a log intersecting a rock.
-Fixed an uplink crate that intersected the cliff.
-Added more marines for beach assault.
###Assault on the Control Room###
-Improved effect optimization on AOTCR
-Fixed a crash in AOTCR when going up the elevator.
-Made ending AOTCR change difficulty and start you back at the start of the game once completed.
-Fixed missing control panels in lightbridge cave.
Known Critical Issues-Active Camo can be seen by Covenant when sprint or VISR is activated, or if Health Regen is equipped.
-Falling through the map will result in crash.
-Lighting in AOTCR is still not final.
-vehicle health system can glitch and "jam" your shields. You'll just have to enter and exit the vehicles until we have a fix.
-Terminal text is still being run through by our editor.
-Autoaim can still act wonky on Phantom gunners.
Edited by Masters1337 on Sep 22, 2016 at 10:42 PMEdited by Masters1337 on Sep 23, 2016 at 12:56 PMEdited by Masters1337 on Sep 23, 2016 at 05:54 PM