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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 11, 2016 08:56 PM
Msg. 1 of 44
So, I've been working on a bit of a tutorial website the last few weeks as part of my Bachelor of computing systems. I'm just finishing it off now as I type, and I was wondering if anyone would like to run through it and give me some feedback. I'm aware that the voice recordings are not always 100% top quality, my accent gets in the way some times, but if you could give me some feed back that would be great. also, I'm not a great web designer, and I really don't care too much how the site itself looks, I'm not looking for aesthetics critique here. the content is what I'm concerned about. Here's a link to the site: http://www.eternitywarestudios.xyz/DLT/page1.html
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 11, 2016 09:20 PM
Msg. 2 of 44
That website is an eye-sore
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: May 11, 2016 10:08 PM
Msg. 3 of 44
You could seriously use a free web service like webs to create a better website.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 11, 2016 11:08 PM
Msg. 4 of 44
bro, did thou not readist the last few lines of my first comment, I don't care about how the website looks too much, what I do care is what you think of the content there in, had I the time to waste making a better looking website then I would. however with four other assignments due all in the same week, it is the content I'm worried about, I'm not being marked on what the site itself looks like.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 11, 2016 11:15 PM
Msg. 5 of 44
Black text on white background. Boom site done.
The content is worthless because its presented in an awful way.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 11, 2016 11:22 PM
Msg. 6 of 44
Pretty much what dratt said. If I have to put extra effort in trying to read or view something, im not going to bother with it, and neither will the majority of people who go to that site. Keep it clean, keep it simple, and for the love of god never use comic sans.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 11, 2016 11:24 PM
Msg. 7 of 44
at least it isn't a Windows Help File xD 
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Ackrylic
Joined: Apr 23, 2007
Hue
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Posted: May 11, 2016 11:30 PM
Msg. 8 of 44
Quote: --- Original message by: OrangeJuice at least it isn't a Windows Help File xD
Better than OP's website.
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Dontu
Joined: Oct 8, 2006
42
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Posted: May 11, 2016 11:41 PM
Msg. 9 of 44
I know you are not looking for an aesthetics critique, but it is getting in the way of your content. If you know you are not a top notch designer its ok, but you cant ignore the basics. Dratt pointed you in the right direction, but if you feel inclined to add color go here https://color.adobe.com/explore/newest/ 1. Pick two or three colors and go for it. Consistency and simplicity across font colors/sizes are key. 2. High contrast/varied backgrounds tend get in the way of content. Solid colors are a good choice (Black or white are easiest to design around). 3.Finally I don't know what the requirements are for your class, but a tutorial site is ambitious and its something that is never a bad thing. Just keep it up and you will improve. Edited by Dontu on May 11, 2016 at 11:42 PMOk after quickly glossing through your content and watching your videos. I have two things to recommend. 1. Write out a script. It will help organize your thoughts when creating the website and help the flow of your videos. Your text on your site is equally as important as the video content. 2.Keep some water nearby and stay focused. In communicating the process of creating anything its easy to get sidetracked. Be sure to plan water breaks to help maintain your voice and organize your thoughts. Edited by Dontu on May 11, 2016 at 11:51 PM
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 11, 2016 11:51 PM
Msg. 10 of 44
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 11, 2016 11:58 PM
Msg. 11 of 44
I don't get why we don't just setup a wikia. Easy access to everyone, talk/comment page thingies where people can discuss alternative methods, and when the trolls start spamming we can lock the page, and just add verified info from the talk/comment pages. Easy recovery from the revisions section too *shrug* Aren't they super easy to create or something?
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 12, 2016 01:20 AM
Msg. 12 of 44
because I wanted to use my website instead.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 12, 2016 01:44 AM
Msg. 13 of 44
Quote: --- Original message by: kirby_422 I don't get why we don't just setup a wikia. Easy access to everyone, talk/comment page thingies where people can discuss alternative methods, and when the trolls start spamming we can lock the page, and just add verified info from the talk/comment pages. Easy recovery from the revisions section too *shrug* Aren't they super easy to create or something? I've been wanting to help create something like that too. I'd contribute with my knowledge of the HUD section (and other areas). I'd like to be able to maintain it and add relevant info whenever necessary.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 12, 2016 03:48 AM
Msg. 14 of 44
Quote: --- Original message by: JesseQuote: --- Original message by: kirby_422 I don't get why we don't just setup a wikia. Easy access to everyone, talk/comment page thingies where people can discuss alternative methods, and when the trolls start spamming we can lock the page, and just add verified info from the talk/comment pages. Easy recovery from the revisions section too *shrug* Aren't they super easy to create or something? I've been wanting to help create something like that too. I'd contribute with my knowledge of the HUD section (and other areas). I'd like to be able to maintain it and add relevant info whenever necessary. This... this is a good idea.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 12, 2016 04:04 AM
Msg. 15 of 44
Almost 14 years of modding and injecting custom content into various versions of halo and nobody ever got the bright idea to put the tutorials onto an easy to use repository like a wiki.... ehh? xD
..do it! Edited by OrangeJuice on May 12, 2016 at 04:05 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 12, 2016 09:59 AM
Msg. 16 of 44
Step 1. Dont use comic sans Step 2. Use a white background if your not going to do any actual design
Boom done, content is now accessible for everyone.
A closer look also reveals that "Sapien" is spelt as "Sapian", which is incorrect. Some of the videos are very hard to understand as well.
I'm all for someone uploading and creating a wiki for education on creating and using the HEK. At the very least, a sticky thread at the top of this forum where someone can continually update it with new tutorials. Edited by Higuy on May 12, 2016 at 10:03 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 12, 2016 01:22 PM
Msg. 17 of 44
Quote: --- Original message by: JesseQuote: --- Original message by: kirby_422 I don't get why we don't just setup a wikia. Easy access to everyone, talk/comment page thingies where people can discuss alternative methods, and when the trolls start spamming we can lock the page, and just add verified info from the talk/comment pages. Easy recovery from the revisions section too *shrug* Aren't they super easy to create or something? I've been wanting to help create something like that too. I'd contribute with my knowledge of the HUD section (and other areas). I'd like to be able to maintain it and add relevant info whenever necessary. http://haloce3.wikia.com/ There you go. Get at it
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 12, 2016 09:29 PM
Msg. 18 of 44
Quote: --- Original message by: sparky I would advise avoiding Wikia. And why's that?
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 12, 2016 09:33 PM
Msg. 19 of 44
Quote: --- Original message by: Higuy
Step 1. Dont use comic sans Step 2. Use a white background if your not going to do any actual design
Boom done, content is now accessible for everyone.
A closer look also reveals that "Sapien" is spelt as "Sapian", which is incorrect. Some of the videos are very hard to understand as well.
I'm all for someone uploading and creating a wiki for education on creating and using the HEK. At the very least, a sticky thread at the top of this forum where someone can continually update it with new tutorials. Edited by Higuy on May 12, 2016 at 10:03 AM sorry, must have missed that. as for font. I LIKE comic sans. as far as I can see, I'm not being marked on how the website looks, I also own the domain, so as far as I'm concerned I can set it up however I like and white backgrounds are boring AF. but yeah, come to think of it, the fact that there is no modding wiki for Halo Custom Edition is quite surprising.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 13, 2016 09:05 PM
Msg. 20 of 44
Quote: --- Original message by: sparky
Wikis are not suitable for instruction, because instructions do not need to be crowd-edited, and in particular, Wikia is poorly done, and Mediawiki software is not the right tool from the toolbox for this job.
--
Jobalisk, your web site content needs revision. It has flaws in language, consistency and brevity. The content is shallow, and the wording is long; you need more content within fewer words -- consider and revise more. You should not use colloquial language for scholastic work. Scholastic work must have proper citations, such as MLA and Chicago. The citation for the image depiction geometry errors is currently "Here is a copy of Halo Custom Mapping Communities famous Tool error message chart:". This web site forum is called Halo Maps Forum, not Halo Custom Mapping Communities.
Your video tutorials also need to be more concise. You should start the video without saying, "Hey, Peeps," but rather saying something similar to, "This is the fifth video in my Halo Custom Map Design series. I will now demonstrate how to compile the level geometry using Tool from the Halo Editing Kit, and prepare the level for additional tag content." At the start of the video recording, you should already have all the relevant programs open, so you don't have to find them on your computer while the audience watches.
For college work, this web site would be left unconsidered. Many revisions are necessary. Check your spelling, if nothing else.
Reconsider the appropriateness of this tutorial to, as you said, being "part of a paper on digital learning technologies". If you just need to make a web site, and the focus is on web site design, then you will need to make additional improvements such as separating links by line breaks rather than underscores and improving the overall legibility and layout of the web site. Unless a tutorial step uses 20 pages of revised content, consolidate the content onto one webpage. That way, if someone wants to print the instructions, they do not need to waste paper.
Edited by sparky on May 13, 2016 at 09:18 AM thanks for the feedback, I'll keep that in mind and go over what I've written so far.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: May 13, 2016 11:19 PM
Msg. 21 of 44
Quote: --- Original message by: sparky without saying, "Hey, Peeps," but rather saying something similar to, "This is the fifth video in my Halo Custom Map Design series. I will now demonstrate how to compile the level geometry using Tool from the Halo Editing Kit, and prepare the level for additional tag content."
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 14, 2016 12:30 AM
Msg. 22 of 44
um, what is the point of this post^?
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helldeath360
Joined: May 23, 2015
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Posted: May 14, 2016 01:35 AM
Msg. 23 of 44
Thank you very much for the tutorials, no i'll be able to create a map without those hundreds of mistakes that sometimes is so difficult to fix
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 14, 2016 04:05 AM
Msg. 24 of 44
^あの。。。だれ?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 14, 2016 04:13 AM
Msg. 25 of 44
Quote: --- Original message by: Jobalisk ^あの。。。だれ? 知らない男の子。
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: May 14, 2016 06:39 AM
Msg. 26 of 44
Quote: --- Original message by: JesseQuote: --- Original message by: Jobalisk ^あの。。。だれ? 知らない男の子。 ひどいな~、この子 「チュートリアルに助かりました」 って言ってるだけなのに。
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 14, 2016 07:51 AM
Msg. 27 of 44
Stop swearing in anime language.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: May 14, 2016 04:08 PM
Msg. 28 of 44
Quote: --- Original message by: Jobalisk um, what is the point of this post^? what is the point of this thread
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 14, 2016 04:30 PM
Msg. 29 of 44
Quote: --- Original message by: EtchyaSketchQuote: --- Original message by: JesseQuote: --- Original message by: Jobalisk ^あの。。。だれ? 知らない男の子。 ひどいな~、この子 「チュートリアルに助かりました」 って言ってるだけなのに。 まさか! それはしりませんでした。 Edited by Jobalisk on May 14, 2016 at 04:31 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 14, 2016 07:52 PM
Msg. 30 of 44
Quote: --- Original message by: altis94 Stop swearing in anime language. I think it's pretty cool that you could identify it. I love Japanese script. Been writing it for years. I can read about 300 kanji but only write about 250 (for now). So yeah.. Halo and stuff. I've been contributing to the website, but I really need to do more research before I confidently post more. I know what many tags *can* do, but I need to add what they can't do (which is tougher than it sounds). I mean, two years ago hardly anyone knew about moving hud pieces. Now we can do it!
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 14, 2016 08:11 PM
Msg. 31 of 44
This is some damn good meme material my friend!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 15, 2016 09:57 AM
Msg. 32 of 44
Quote: --- Original message by: Jesse
I love Japanese script. Been writing it for years. I can read about 300 kanji but only write about 250 (for now)! Get a lyfe u weeabo fgt.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 15, 2016 05:53 PM
Msg. 33 of 44
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Jesse
I love Japanese script. Been writing it for years. I can read about 300 kanji but only write about 250 (for now)! Get a lyfe u weeabo fgt. https://www.youtube.com/watch?v=9evMhrbV9RQ&index=17&list=FLh-KAbVHJhVmmKv97OY6B-A These are the weebs D: All the weaboos get culled by the beginning of Elementary Japanese 2 (I'm going strong)Heylo
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 15, 2016 06:34 PM
Msg. 34 of 44
Quote: --- Original message by: sparky Good luck with your project. How much time remains to complete it? a couple of weeks, I've now rewritten most of the website and redone all but one of the videos, so I think its sitting at an OK level now. trouble is, this is but one of 5 assignments I'm working on simultaneously, so delegating time to all of them is a bit tricky. All I can say, is that I'm happy that at least the most difficult of them (coding a PDF reader in Objective C for the IOS market) is completed. Edited by Jobalisk on May 16, 2016 at 02:48 AM
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 16, 2016 01:07 AM
Msg. 35 of 44
Quote: --- Original message by: sparkyTime management is fun. For things that do not have deadlines, what I do is juggle them all at once, working on each one for a period of time. For work, try to be focused about what you do; you will need to set aside other endeavors and hobbies to give a proper investment in the scholastic matter at hand. Use your best judgment. --- Go HERE and copy-paste the following text into the spell checker box. Halo (game) Logo
How to make a multiplayer map for Halo Custom Edition, for dummies
Hello there, and welcome to another Jobalisk tutorial
Over the next 11 pages and using a variety of E-Learning methods I will be teaching you how to:
draw up, model, texture, manipulate, compile, test and finally publish a multiplayer map for Halo Custom Edition.
But first. What IS Halo Custom Edition?
Having made it this far, I hope that you would already know, but here's the run down:
Halo Custom Edition is Bungie's PC rerelease of its famous game Halo Combat Evolved, or Halo 1.
What makes this particular game unique is it is a completely customizable sandbox where users can
create whatever content they want using the HEK toolkit and programs such as 3DS Max or Gmax then
compile the content and play it in the game. examples include custom BSP's (3d models of maps), bipeds (IE, a Mario model),
vehicles, weapons, equipment, scenery (ie, a walnut tree), sounds, textures, User interfaces and much more.
To the extent that a user could create an entirely new and different game to run inside Halo Custom Edition's (HCE for short) game engine.
this is therefore an excellent starting point for beginners who want to get into 3d modeling, game design and the like.
If for whatever reason you wish to check out my main website, click here.
If you want to see a particular page of this tutorial, check out the site map below.
There is a lot to cover, and making custom maps can be difficult and frustrating at times, but it is very rewarding, that said,
turn the page at the bottem of the screen and we will begin!
Next Page
References Site Map
Drawing up an idea
The first step to designing anything is to come up with an idea.
Before you even start modeling, you need to have a clear idea of what it is that you want to make.
The best way to start is by sketching up some ideas for a map on paper, come up with a basic design of the map.
The idea doesn't have to be flash, just any rough sketch will do, as long as it presents you, the designer,
with a good layout of what it is you want to do.
Below, you will see a sketch I have made up of the map I'm going to base this course around.
Sketch of a map idea
You can either choose to emulate this map (which is available for download in the final tutorial page) or create your own, the choice is yours.
Seeing as this is your first time creating a map however, I advise you to keep your map simplistic, the more complex the map, the more likely it is to become error prone.
I would advise you to make an 'artificial map' to begin with, IE, one without any natural features, as this will be easier to work with during this process of making your first map.
Objectives for this lesson:
1: Sketch up a design for your multiplayer BSP
Once you have an idea in mind, then you are ready to proceed to the next step and begin creating it in Gmax.
(or 3DS Max, but I will not be covering that here)
Introduction Previous Page Next Page
References Site Map
The basics of Gmax
Today we will be covering the basics of Gmax, a free clone of an old version of the well known 3D modeling software 3DS Max
Gmax is an excellent tool for BSP making, however it is still somewhat limited in what it can do for the Halo CE engine, for more features such as animations, use 3DS Max.
for this tutorial you will need a copy of Gmax, which I have a link to below.
Keep in mind the basics I have demonstrated in this tutorial, when making your BSP in the next tutorial.
Objectives for this lesson:
1: Learn how to use Gmax
2: Create band manipulate basic shapes in Gmax
LINKS:
Gmax 1.2 on Turbo Squid
You will need to register with Turbo squid to get a product key for Gmax 1.2, this is also free:
Turbo Squid Registration
When you are ready, proceed to the next tutorial where I will be covering making the BSP:
Introduction Previous Page Next Page
References Site Map
Modeling a Multiplayer BSP in Gmax
So, as explained in the video on the previous page, the 3d model of a map is known as a BSP (in Halo Custom Edition)
In this tutorial I will be teaching you how to make your very own BSP to use for your HCE multiplayer map.
Making the BSP is not an overly difficult task, the hard part comes later when we get to debugging it (or not in a best case scenario)
However, when making your BSP, make sure that you remember the points I made in the previous lesson as not following them could result in errors later on.
Objectives for this lesson:
1: Model the BSP you sketched in the 2nd lesson in Gmax
Having made your BSP its time to move on to texturing it in the next tutorial, when you are ready, turn to the next page:
Introduction Previous Page Next Page
References Site Map
Texturing your BSP in Gmax
Today we will be covering texturing and later UVW mapping in Gmax.
When texturing a map, it is important to choose textures that suit the map, and also textures that will not appear too stretched over an area.
Some textures are known as detail maps, they usually have the word detail in their names. These textures are not directly applied to the map, and will not function correctly if applied.
For your map, I would recommend a range of metal textures which can be found in the data folder of your halo CE installation, after you have installed HEK, available for download from the links below.
HEK is required for the rest of the tutorial and requires an install of Halo Custom Edition. Halo custom edition can be found for download in the links below, it requires a Halo 1 PC CD code, Halo 1 for PC can also be bought from microsoft via the links below. If you live outside of the US like me, I would recommend using Ebay where I bought my copy from.
When installing HEK, make sure to copy the chimp script to the scripts folder of your Gmax installation, also copy the gearbox model importer to this folder (link below) Objectives for this lesson:
1: Use the Gmax texture editor to texture the BSP you made in the previous tutorial.
2: Use Gmax to UVW map and scale the textures of your BSP.
LINKS:
Halo Custom Edition
HEK toolkit
Gearbox model importer
Halo Custom Edition Latest patch (1.10, May 2014)
If you are having any difficulty with installing HEK or any part of this tutorial, create a free account on the Halo Maps Forum here (see link below) and create a new thread in which to pose your question, answers are normally prompt.
Halo maps Forum
Another good source of help is the HEK toolkit which includes a wealth of information and tutorials from Bungie and Gearbox, Halo CE's creators.
In order to get a legitimate version of Halo Custom Edition, you need to buy the original Halo CE from Microsoft and use the CD key that comes with it to activate the game. Here is a link to the web page you can buy it from. (Note, this is only shippable inside the US, I bought my copy of Ebay.):
Halo: Combat Evolved from Microsoft
With texturing done, we are ready to export and scale our map in the next tutorial:
Introduction Previous Page Next Page
References Site Map
Polishing and exporting a Halo Custom Edition BSP from GMax
Today we will be covering polishing the BSP, scaling it, and exporting it to HEK.
You will be needing the Gearbox model importer from the previous tutorial.
If you have an error saying could not find correct shader or something similar when exporting, then just hit the number for shader environment when it asks you.
Objectives for this lesson:
1: Scale your BSP to the correct size using the gearbox model importer.
2: create a frame in Gmax
2: export your BSP using chimp
LINKS:
Open Sauce V4.0.0
When your ready, the next tutorial on debugging is located on the next page:
Introduction Previous Page Next Page
References Site Map
Debugging your BSP
This lesson covers debugging the exported BSP and any errors that may occur.
There are various errors that tool will output, many of the most common ones are covered on the chart below:
Chart of Tool Errors
Objectives for this lesson:
1: Learn how to debug basic errors in gmax
LINKS:
WRL importer for Gmax
Halo Maps forum
The next page will introduce you to Guerilla, Sapian and lighting:
Introduction Previous Page Next Page
References Site Map
Lightmaping, Sapien and Guerilla
This lesson covers lightmapping, Sapien, Guerilla, and how to fix bad textures
most of what occurs in this tutorial is about lighting.
Lighting in Halo Custom Edition is devided into two types, sky light and source light. Sky light is that generated from the sky, where as source lighting has a source it is generated from, IE, a baton.
Objectives for this lesson:
1: Learn how to set sky, player starting equipment and level type in Geurilla.
2: Learn how to fix bad textures in Geurilla.
3: Learn how to lightmap your level in Tool.
4: Learn how to navigate Sapien.
5: Learn how to place lighting and scenery in Sapien.
LINKS:
Here is a link to HEK plus as mentioned in the tutorial:
HEK plus
You can use the search bar on the side of Halo Maps to look up the campaign maps for Halo Custom Edition. HEK Plus as far as I know only works on Windows 8 and Older, so you may need to run it in a virtual machine. I recommend Windows 7 or XP
There are links to tutorials in the help tab of HEK plus.
Here is a link to all the tags from the Halo 1 Campaign:
All Halo 1 campaign tags
The next page will go into more depth with Sapien:
Introduction Previous Page Next Page
References Site Map
A better look at Sapien
This tutorial covers Sapien more in depth and shows you how to place Player spawns, weapons, equipment, scenery and more.
Sapien is like forge for Halo 3 +, only a lot more powerful.
Although I've explained how to place objects in Sapien in a certain way, feel free to experiment. try different scenery in different places. change the color of the lights that were placed in the previous tutorial, change the weapons, select different ones from the list. (IE, rocket launchers, flame throwers, SMGs, ect)
What makes this stage of the design phase so interesting is that you have the ability to do truly unique things to the map and the resources that are amount of different sound scenery, try some of the others out. What is important is that the map is enjoyable for you.
You may want to experiment with teleporters, the teleporter scenery objects are known as teleporter shield and teleporter base and can be found in the scenery folder. It helps to raise them slightly above the ground using the Z axis text field.
One important thing to note however is to use sapien sparingly. the game engine has a limit to the amount of scenery that can be placed in a BSP, on top of that, too much in a small area tends to look cluttered, so keep frugality in mind while placing items into your map.
One thing not covered in the tutorial are vehicles. When placing them, make sure you select the multiplayer version of the vehicle before hand (non-multiplayer vehicles will not spawn), and select the game-modes you want it to appear in. I recommend simply ticking all the boxes under game-modes that they will appear in to begin with.
Objectives for this lesson:
1: Learn how to place various items in Sapien.
2: Learn how to correctly place player spawns in Sapien.
3: Learn how to set up flags for game-modes in Sapien
4: Learn how to place teleporters in Sapien.
LINKS:
Scenery on Halo CE mapping website
To install these items, simply copy the contents of the zip file they come in, into your tags folder (or if the contents has a folder named tags in it, copy the tags folder into your halo custom edition folder)
The Halo Map Forums
The next page will show you how to compile and test your map:
Introduction Previous Page Next Page
References Site Map
Testing your map
Coming to the end of this course, we reach the testing phase.
This phase is all about fine tuning, finding out what works, what doesn't, and how to fix it.
This phase can either be the longest or the shortest phase of the map construction. it all depends on:
A: What exactly do you want to achieve.
B: How satisfied you are with the map as it stands
The best way to make testing your map a short affair, is to make sure that your careful when placing items in sapien and think over the consequences before you do so. For example, do you really need two rocket launchers, when placing a player spawn, is that player a bit too close to the warthog, ect.
Objectives for this lesson:
1: Beta test your map in Halo Custom Edition
2: Learn the basic command set for Halo Custom Editions command line.
HINT: Press tab after pressing the ~ key to see all commands. additional information can be learn t from pressing tab after typing part of a command.
LINKS:
UI map files for tutorial -> Custom UI tutorial
The next page concerns uploading and publishing your map, when you are ready and happy with what you have achieved, go forth and upload your map.
Introduction Previous Page Next Page
References Site Map
Publishing your map
This is the final phase of this course, putting your map up online for all the world to see.
This phase is not compulsory, if you don't want to publish your map, stop reading here.
However, if you do want the rest of the world to see your achievement, then follow the video above.
While your uploading your map, you may wish to look at some other people's maps on the two website below (don't navigate away from the upload page while its uploading though.) Some especially good ones can be found under the art of Halo CE (link below)
It is important to note that the name of your map must be UNIQUE for it to be accepted.
Objectives for this lesson:
1: Upload your map to Halo Custom Edition Maps and or CE3.
LINKS:
Halo CE maps website submissions
CE3 submissions
The Art of Halo CE
Finally, if your ready, proceed to the next page where I'm gonna wrap up
Introduction Previous Page Next Page
References Site Map
Wrapping Up
Congratulations!
Having completed the previous tutorials and constructed a multiplayer map for Halo Custom Edition this tutorial is completed
I hope you enjoyed these tutorials as much as I did making them and I look forward to seeing more of what you come up with as you bring your imagination to life.
If you have not already, I highly recommend creating an account on the Halo map forums using this link:
The Halo Map Forums
Pay careful attention to any critique or feedback you receive on your maps, the best way to improve your skills is usually to accept when something could have been done better and improve your mistakes.
Here is a link to the final copy of my map Lone Obalisk:
Lone Obalisk
Introduction Previous Page
References Site Map
Edited by sparky on May 15, 2016 at 07:20 PM cheers. yeah, I have been juggling things as you say, and as for hobbies, well what are they? yeah, between work and uni I haven't really had much time for such things. Thanks again for the spell check opportunity though.
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