
altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 25, 2016 03:08 PM
Msg. 36 of 103
Quote: --- Original message by: Super Flanker I liked firefight airlock. I'm pretty sure Strom was referring to Johnlex's Firefight Airlock mods.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 25, 2016 03:17 PM
Msg. 37 of 103
Quote: --- Original message by: altis94Quote: --- Original message by: Super Flanker I liked firefight airlock. I'm pretty sure Stürm was referring to Johnlex's Firefight Airlock mods. As was I. Doompigs version was cool but the appeal of newer tags was what drew me ff_airlock_hr_h3_spp or whatever it was called. The enviroment textures sucked though. Edited by Super Flanker on Apr 25, 2016 at 03:17 PM
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Apr 25, 2016 03:17 PM
Msg. 38 of 103
while I do indeed like some elements of this map, over all it just feels rushed and incomplete. on legendary, the marines at the start stack on top of each other. the encounters don't work properly, it feels too large, any surviving allies don't follow the player after the beginning and the texturing is somewhat off. also, it lacks story, which is that vital part of any game that actually makes the player feel like they are doing something worth while.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Apr 25, 2016 07:23 PM
Msg. 39 of 103
I feel like Halominator should read this informative article:
https://davidmullich.wordpress.com/2016/03/21/why-game-publishers-arent-interested-in-your-game-idea/
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Lateksi
Joined: Jan 1, 2010
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Posted: Apr 25, 2016 09:50 PM
Msg. 40 of 103
Interestingly this map doesn't follow either of these but could use stuff from both styles. Add more variation in map geometry and encounters. Don't make huge open spaces with gameplay of +W for 15 minutes. Liked the setting tho, a bit eerie brown mountain area with snow. And the new enemies are pretty cool. And I totally agree what Altis said, single player levels are rare these days. Edited by Lateksi on Apr 25, 2016 at 10:09 PM
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Halonimator
Joined: Dec 15, 2014
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Posted: Apr 25, 2016 10:24 PM
Msg. 41 of 103
Planet_flood_b will take place in some green hills were you encounter sentinels,truth covenants and visit some flood labs. Edited by Halonimator on Apr 25, 2016 at 10:24 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 25, 2016 10:41 PM
Msg. 42 of 103
Quote: --- Original message by: Lateksihttp://www.dsogaming.com/wp-content/uploads/2012/04/BITmX.jpg Interestingly this map doesn't follow either of these but could use stuff from both styles. Add more variation in map geometry and encounters. Don't make huge open spaces with gameplay of +W for 15 minutes. Liked the setting tho, a bit eerie brown mountain area with snow. And the new enemies are pretty cool. And I totally agree what Altis said, single player levels are rare these days. Edited by Lateksi on Apr 25, 2016 at 10:09 PM Is 2010 Takedown?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 26, 2016 02:54 AM
Msg. 43 of 103
Quote: --- Original message by: Halonimator Planet_flood_b will take place in some green hills were you encounter sentinels,truth covenants and visit some flood labs. Edited by Halonimator on Apr 25, 2016 at 10:24 PM I'm pretty sure we'd be interested with more thought put into gameplay rather than gimmicks.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Apr 26, 2016 09:21 AM
Msg. 44 of 103
Well, just finished playing through the whole map
First of all I want to start by saying that it's a huge pluspoint using your own BSP and creating new flood types
But after that, this map wasn't that special
The map was WAY too big, it was not fun to walk distances as big as in this map
After a while, the battles started to feel the same
Scorpion didn't really help, sometimes I got out of my scorpion because it was easier on foot...
Shooting enemy types were too hard, you should really tone them down in difficulty
But at the end I had fun playing this map, and that is all what really counts, 6/10, I hope that the future of this campaign brings something bright
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Halonimator
Joined: Dec 15, 2014
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Posted: Apr 26, 2016 12:11 PM
Msg. 45 of 103
Quote: --- Original message by: Spartan314Quote: --- Original message by: Halonimator Planet_flood_b will take place in some green hills were you encounter sentinels,truth covenants and visit some flood labs. Edited by Halonimator on Apr 25, 2016 at 10:24 PM I'm pretty sure we'd be interested with more thought put into gameplay rather than gimmicks. It's a main covenat-sentinel map,but the player will see new forms of flood in the laboratory and some little outbreaks. this time i will make better use of the bsp and scenerys for the encounters. Edited by Halonimator on Apr 26, 2016 at 12:13 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Apr 26, 2016 01:30 PM
Msg. 46 of 103
remember to add more checkpoints to make it lees frustating
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Halonimator
Joined: Dec 15, 2014
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Posted: Apr 27, 2016 02:21 PM
Msg. 47 of 103
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 27, 2016 04:08 PM
Msg. 48 of 103
There you go again comparing yourself to guys who could literally mod circles around you.
Superiority complex???
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 28, 2016 04:49 AM
Msg. 49 of 103
I'm willing to bet those AAA companies spent a hell of a time longer thinking about gameplay on that one map than you did for your entire sub-standard campaign. E: Assuming the rest of your maps are similar to the one from this thread. Edited by Spartan314 on Apr 28, 2016 at 04:50 AM
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Apr 28, 2016 05:58 AM
Msg. 50 of 103
Not to mention that these companies are a business. I'm sure devs like Treyarch would love to make a *good* CoD, but it can't be had when Activision's vocabulary is made out of capital, microtransactions and money.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 28, 2016 02:57 PM
Msg. 51 of 103
Quote: --- Original message by: sparky Let's take a look at what we really are trying to say, and refrain from being judgmental. *shrugs* Alright I'll come right out with it. Halonimator's EGO rocket gets in the way of improving his skills
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Apr 28, 2016 06:06 PM
Msg. 52 of 103
Played on legendary only. Enabled cheat_deathless_player often because nobody has time for bad game design, and I'd rather not camp 50 miles away taking potshots at enemies with the pistol.
The map is either way too big or doesn't make effective use of the space, or both. The new enemies look like they could be going somewhere, but they're too poorly constructed to be exciting to fight against. Flying whatchamacallits were the most annoying part of the game.
Overall I'm glad it exists, but if you put more thought and time into designing new enemies (and the playspaces we're fighting in) then the map would be more fun to play. The BSP looks like it was designed for vehicle gameplay, but we're on foot 80% of the time and our only vehicle is a slow moving tank with an inaccurate cannon. Add more checkpoints too, and actual objectives that way I know where I'm supposed to go/what I'm doing.
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 11, 2016 12:35 AM
Msg. 53 of 103
Quote: --- Original message by: Halonimatori. Information Author: Halonimator Planet_flood_a is a SP Halo: Combat Evolved map. The map comes with an all-new layout, a vast array of custom content, a super OP shotgun weapon and variety in tactics, and plenty of hidden secrets to discover. Planet_flood_a dont use Open Sauce, a community-made game extension that enables many new features, from upgraded visuals to new gameplay mechanics. Open Sauce isnt required to play Planet_flood_a -- the map can exist without it. At the time of writing, OpenSauce's public releases are available here: https://bitbucket.org/KornnerStudios/opensauce-release/downloads . The map do not requires Open Sauce version 4.0 (or newer). Open Sauce 4.0 requires a properly-installed copy of Halo Custom Edition, updated to 1.10. See the installation guide if you don't know how to get these. This map comes with a single image providing information on difficulty and a sexy masterchief. Halonimator treats difficulty and many vanilla weapons differently from the later Halo games and same as before - which may be disorienting to newer halo players - so be sure to learn how to play HCE! Download: http://www.mediafire.com/download/4m2rshtmdu8hr6p/planet_flood_a.zip http://i68.tinypic.com/2ltr7nb.jpg Version 1.0 final What this mod doesn't have. Variety In tactics? Nope Hidden Secrets? Nope Difficulty? Even expirienced players will die. Story? Nope What this mod does have. Glitchy Enemies? Yes Slow and boring travel? Yes Forced to get out of scorpion? Yes Bad atmosphere? Yes Good Mod? NOPE Play Takedown, Play Lumoria, Play Covert Ops, Play SPV3, play Firefight (Even Firefight Airlock V2), but DO NOT play Planet Flood. I had more fun playing Michael Jacksons Moonwalker rather than this "custom campaign" which the gravemind himself vomitted over a dead horse. Edited by HyperLuke on May 11, 2016 at 12:41 AMEdited by HyperLuke on May 11, 2016 at 05:05 AMEdited by HyperLuke on May 11, 2016 at 05:07 AM
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: May 11, 2016 12:51 AM
Msg. 54 of 103
Quote: --- Original message by: HyperLukesnip Quote: --- Original message by: Halonimator snip
Jesus, turn that hostility down. Anyways Quote: CUSTOM CONTENT? Barley any. Is blatantly wrong, the BSP is custom, and the large flood 4 leg thing is custom, so that's like way more custom content than 80% of maps made. Anyways if you're going to critique, you should at least get your facts straight.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 11, 2016 03:40 AM
Msg. 55 of 103
wow, this thread is like a war in text.
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 11, 2016 05:02 AM
Msg. 56 of 103
Quote: --- Original message by: EtchyaSketchQuote: --- Original message by: HyperLukesnip Quote: --- Original message by: Halonimator snip
Jesus, turn that hostility down. Anyways Quote: CUSTOM CONTENT? Barley any. Is blatantly wrong, the BSP is custom, and the large flood 4 leg thing is custom, so that's like way more custom content than 80% of maps made. Anyways if you're going to critique, you should at least get your facts straight. Whatever whether its custom or not, Planet Flood A SUCKS. If you read my whole message, I said more than just if the map is custom or not. If you like this creation from Halonimator. The word "Fun" must not be in your vocabulary.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 11, 2016 05:05 AM
Msg. 57 of 103
Quote: --- Original message by: Jobalisk wow, this thread is like a war in text. Accept there is no peace treaty.
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 11, 2016 08:37 AM
Msg. 58 of 103
Here's an idea Halonimator. Gravemind as boss fight. Flood hunters as enemies. And why the hell not flood Promethean knights, I would like to see how that turns out.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: May 11, 2016 09:48 AM
Msg. 59 of 103
Quote: --- Original message by: HyperLuke Here's an idea Halonimator. Gravemind as boss fight. Flood hunters as enemies. And why the hell not flood Promethean knights, I would like to see how that turns out. Are you 12?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 11, 2016 10:53 AM
Msg. 60 of 103
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: Super Danker No mur walking sim pls. Are you 12? Nuuu 21.
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Halonimator
Joined: Dec 15, 2014
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Posted: May 11, 2016 11:35 AM
Msg. 61 of 103
Quote: --- Original message by: Super FlankerQuote: --- Original message by: MEGASEAN2812Quote: --- Original message by: Super Danker No mur walking sim pls. Are you 12? Nuuu 21. Gravemind boss doesnt work in HCE engine, maybe with the H3 engine because it has more complex collision models (example the scarab biped). Edited by Halonimator on May 11, 2016 at 11:36 AM
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 11, 2016 06:04 PM
Msg. 62 of 103
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: HyperLuke Here's an idea Halonimator. Gravemind as boss fight. Flood hunters as enemies. And why the hell not flood Promethean knights, I would like to see how that turns out. Are you 12? He wanted Ideas? Lets see your ideas...
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 11, 2016 08:47 PM
Msg. 63 of 103
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Jobalisk wow, this thread is like a war in text. Accept there is no peace treaty. accept, or except? either way, that act became concrete a long time ago.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 12, 2016 11:44 AM
Msg. 64 of 103
Quote: --- Original message by: JobaliskQuote: --- Original message by: Super FlankerQuote: --- Original message by: Jobalisk wow, this thread is like a war in text. Accept there is no peace treaty. accept, or except? either way, that act became concrete a long time ago. You didn't get my pun? :(
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 13, 2016 02:00 AM
Msg. 65 of 103
Quote: --- Original message by: HalonimatorQuote: --- Original message by: Super FlankerQuote: --- Original message by: MEGASEAN2812Quote: --- Original message by: Super Danker No mur walking sim pls. Are you 12? Nuuu 21. Gravemind boss doesnt work in HCE engine, maybe with the H3 engine because it has more complex collision models (example the scarab biped). Edited by Halonimator on May 11, 2016 at 11:36 AM Make Open Sauce better
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 13, 2016 04:42 AM
Msg. 66 of 103
Make Open Sauce great again!
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 13, 2016 04:51 AM
Msg. 67 of 103
when is B ?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 13, 2016 05:08 AM
Msg. 68 of 103
Quote: --- Original message by: altis94 Make #Modacity great again!
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 14, 2016 12:13 AM
Msg. 69 of 103
Quote: --- Original message by: altis94 Make Open Sauce great again! Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 14, 2016 03:41 PM
Msg. 70 of 103
Quote: --- Original message by: HyperLuke
Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I know why Kornmann quit. Edited by Super Flanker on May 14, 2016 at 03:41 PM
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