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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: May 14, 2016 05:56 PM
Msg. 71 of 103
Quote: --- Original message by: Super FlankerQuote: --- Original message by: HyperLuke
Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I know why Kornmann quit.
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 15, 2016 04:03 AM
Msg. 72 of 103
Quote: --- Original message by: EtchyaSketchQuote: --- Original message by: Super FlankerQuote: --- Original message by: HyperLuke
Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I know why Kornmann quit. Where there's a will there's a way
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: May 15, 2016 04:20 AM
Msg. 73 of 103
Quote: --- Original message by: HyperLukeQuote: --- Original message by: altis94 Make Open Sauce great again! Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. Someone make Open Sauce have the same capabilities as Halo 5
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 15, 2016 10:01 AM
Msg. 74 of 103
Quote: --- Original message by: KinnetQuote: --- Original message by: HyperLukeQuote: --- Original message by: altis94 Make Open Sauce great again! Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. Someone make Open Sauce have the same capabilities as Halo 5 I know why thefieryscythe quit.
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Halonimator
Joined: Dec 15, 2014
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Posted: May 15, 2016 10:12 PM
Msg. 75 of 103
Quote: --- Original message by: HyperLukeQuote: --- Original message by: altis94 Make Open Sauce great again! Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. Someone make OS have the same capabilities as Halo 4. So promethean teleportation and weather effects can be made in Halo CE.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 15, 2016 11:52 PM
Msg. 76 of 103
Quote: --- Original message by: HyperLuke Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I don't understand in the slighest what you mean about scarabs, since there is fully working scarabs in H1 and can you explain what issue you believe you're experiencing to keep you from making a gravemind? Quote: --- Original message by: Halonimator Someone make OS have the same capabilities as Halo 4. So promethean teleportation and weather effects can be made in Halo CE. As someone who has hardly played any game other than Halo 1 (Placed through H2 twice, H3 once, ODST once, have tried reach MP twice (zero SP), never touched H4 or H5), could you describe what makes this teleportation unique? because teleportation is quite simple. Is it meant to be a random location in the room? Straight line? Some safe place? etc. Something like Metroid Primes' Chozo Ghosts shouldnt be that hard either. And Halo 1 actually comes with a tag type explicitly for weather...
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 16, 2016 01:21 AM
Msg. 77 of 103
Halo 4's promethean teleportation is basically an AI picks a place within a certain radius, plays an animation, and teleports there. The effect itself is basically the entire mesh collapsing into a singular point through something akin to the stereotypical warp drive stretch effect.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 16, 2016 03:07 AM
Msg. 78 of 103
Quote: --- Original message by: R93_Sniper Halo 4's promethean teleportation is basically an AI picks a place within a certain radius, plays an animation, and teleports there. The effect itself is basically the entire mesh collapsing into a singular point through something akin to the stereotypical warp drive stretch effect. .. People seriously don't know how to play an animation, then run a basic teleport? you could do this in MANY different ways in H1. Script, (global short ai_num 0) (script continuous teleporting_h4_apparently (sleep (random_range 30 9000)) ;;Wait between 1 and 30 seconds. (effect_new_on_object_marker "effects\teleportation" (unit (list_get (ai_actors random_encounter) ai_num)) "body") (custom_animation (unit (list_get (ai_actors random_encounter) ai_num)) "h4\characters\forrunner\forrunner" "crush body" true) (sleep (max 1 (- (unit_get_custom_animation_time (unit (list_get (ai_actors random_encounter) ai_num))) 5))) (begin_random (object_teleport (unit (list_get (ai_actors random_encounter) ai_num)) potential_loc_1) (object_teleport (unit (list_get (ai_actors random_encounter) ai_num)) potential_loc_2) (object_teleport (unit (list_get (ai_actors random_encounter) ai_num)) potential_loc_3) ) ;;Since its a random order, it will end up at one of them at the end. (set ai_num (random_range 0 (list_count (ai_actors random_encounter)))) ;;Select a new AI for the next teleportation. ) A command list that just has a delay, animation, teleport, and repeat. OR, even just completely tag it in; use the 'flee' seat, that grunts use to run around with their arms up. Idle is the compression animation, and the movement is the character with their scale at 0.000001 moving at 1000x speed, so they can relocate to anywhere before exiting the flee state.
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 16, 2016 03:09 AM
Msg. 79 of 103
Quote: --- Original message by: kirby_422Quote: --- Original message by: HyperLuke Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I don't understand in the slighest what you mean about scarabs, since there is fully working scarabs in H1 and can you explain what issue you believe you're experiencing to keep you from making a gravemind? Quote: --- Original message by: Halonimator Someone make OS have the same capabilities as Halo 4. So promethean teleportation and weather effects can be made in Halo CE. As someone who has hardly played any game other than Halo 1 (Placed through H2 twice, H3 once, ODST once, have tried reach MP twice (zero SP), never touched H4 or H5), could you describe what makes this teleportation unique? because teleportation is quite simple. Is it meant to be a random location in the room? Straight line? Some safe place? etc. Something like Metroid Primes' Chozo Ghosts shouldnt be that hard either. And Halo 1 actually comes with a tag type explicitly for weather... I mean as in allow more bones to be in the models, so that more complex models can be made such as Promethean Knights, a Gravemind, or anything else. Just make open sauce remove the limitations such as polygon amount, textures, etc. So we can make better maps.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 16, 2016 04:02 AM
Msg. 80 of 103
Quote: --- Original message by: HyperLukeQuote: --- Original message by: kirby_422Quote: --- Original message by: HyperLuke Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I don't understand in the slighest what you mean about scarabs, since there is fully working scarabs in H1 and can you explain what issue you believe you're experiencing to keep you from making a gravemind? Quote: --- Original message by: Halonimator Someone make OS have the same capabilities as Halo 4. So promethean teleportation and weather effects can be made in Halo CE. As someone who has hardly played any game other than Halo 1 (Placed through H2 twice, H3 once, ODST once, have tried reach MP twice (zero SP), never touched H4 or H5), could you describe what makes this teleportation unique? because teleportation is quite simple. Is it meant to be a random location in the room? Straight line? Some safe place? etc. Something like Metroid Primes' Chozo Ghosts shouldnt be that hard either. And Halo 1 actually comes with a tag type explicitly for weather... I mean as in allow more bones to be in the models, so that more complex models can be made such as Promethean Knights, a Gravemind, or anything else. Just make open sauce remove the limitations such as polygon amount, textures, etc. So we can make better maps. You know what, that would be cool. But people can't make decent maps even with the regular HEK so...
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Halonimator
Joined: Dec 15, 2014
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Posted: May 16, 2016 10:12 AM
Msg. 81 of 103
Quote: --- Original message by: Spartan314Quote: --- Original message by: HyperLukeQuote: --- Original message by: kirby_422Quote: --- Original message by: HyperLuke Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I don't understand in the slighest what you mean about scarabs, since there is fully working scarabs in H1 and can you explain what issue you believe you're experiencing to keep you from making a gravemind? Quote: --- Original message by: Halonimator Someone make OS have the same capabilities as Halo 4. So promethean teleportation and weather effects can be made in Halo CE. As someone who has hardly played any game other than Halo 1 (Placed through H2 twice, H3 once, ODST once, have tried reach MP twice (zero SP), never touched H4 or H5), could you describe what makes this teleportation unique? because teleportation is quite simple. Is it meant to be a random location in the room? Straight line? Some safe place? etc. Something like Metroid Primes' Chozo Ghosts shouldnt be that hard either. And Halo 1 actually comes with a tag type explicitly for weather... I mean as in allow more bones to be in the models, so that more complex models can be made such as Promethean Knights, a Gravemind, or anything else. Just make open sauce remove the limitations such as polygon amount, textures, etc. So we can make better maps. You know what, that would be cool. But people can't make decent maps even with the regular HEK so... I can. But halo doesn't support instances and all materials need to be on one mesh . I dont like how the sky works in Halo ce... & over the top, most of my hight poly causes weird lightmap errors.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 16, 2016 01:03 PM
Msg. 82 of 103
Quote: --- Original message by: HyperLuke
I mean as in allow more bones to be in the models, so that more complex models can be made such as Promethean Knights, a Gravemind, or anything else. Just make open sauce remove the limitations such as polygon amount, textures, etc. So we can make better maps. Quote: --- Original message by: The Arbiter
Were it so easy. Quote: --- Original message by: Spartan314
You know what, that would be cool. But people can't make decent maps even with the regular HEK so... Quote: --- Original message by: Halonimator
I can. 
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: May 16, 2016 08:10 PM
Msg. 83 of 103
^ this. I know the original Bioshock faked teleportation by having biped play a teleport animation before turning completely invisible, walking to a a desired destination as normal, then reappearing before being able to do any attacks. Don't know if that would be easier or harder...
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 17, 2016 05:02 AM
Msg. 84 of 103
Quote: --- Original message by: WWLinkMasterX^ this. ^ this x2. I was always under the impression that the Promethean teleportation mechanics relied heavily on script work since alot of the spawn points seem to be recycled upon play through revisions. One conceivable way you could set-up "smart teleporting" would be to use a script which can identify the players location in any given area and to then spawn a biped at a pre-determined radius of say 13 world units or so for a limited time period (say 5 seconds) and if the biped hasn't been killed the script would then remove the biped and randomly re-spawn the biped somewhere else within the 13 world unit radius for another 5 seconds until the biped is eventually killed. I'm not sure if it is possible to track a moving biped and initiate events unless of course you use trigger volumes. You would also have to take into account viable collision for this effect, that is to say a given area which a biped will not spawn and immediately fall through. (energy bridges, walkways) But the idea is there so someone build upon it pls then I can take credits.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 17, 2016 05:13 AM
Msg. 85 of 103
Quote: --- Original message by: HyperLukeQuote: --- Original message by: kirby_422Quote: --- Original message by: HyperLuke Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I don't understand in the slighest what you mean about scarabs, since there is fully working scarabs in H1 and can you explain what issue you believe you're experiencing to keep you from making a gravemind? Quote: --- Original message by: Halonimator Someone make OS have the same capabilities as Halo 4. So promethean teleportation and weather effects can be made in Halo CE. As someone who has hardly played any game other than Halo 1 (Placed through H2 twice, H3 once, ODST once, have tried reach MP twice (zero SP), never touched H4 or H5), could you describe what makes this teleportation unique? because teleportation is quite simple. Is it meant to be a random location in the room? Straight line? Some safe place? etc. Something like Metroid Primes' Chozo Ghosts shouldnt be that hard either. And Halo 1 actually comes with a tag type explicitly for weather... I mean as in allow more bones to be in the models, so that more complex models can be made such as Promethean Knights, a Gravemind, or anything else. Just make open sauce remove the limitations such as polygon amount, textures, etc. So we can make better maps. What polygon amount limitations? What texture limitations? Be more specific because otherwise it seems you have no idea what you are talking about (feels like I've said that before).
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 17, 2016 06:57 PM
Msg. 86 of 103
Quote: --- Original message by: JesseQuote: --- Original message by: HyperLukeQuote: --- Original message by: kirby_422Quote: --- Original message by: HyperLuke Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I don't understand in the slighest what you mean about scarabs, since there is fully working scarabs in H1 and can you explain what issue you believe you're experiencing to keep you from making a gravemind? Quote: --- Original message by: Halonimator Someone make OS have the same capabilities as Halo 4. So promethean teleportation and weather effects can be made in Halo CE. As someone who has hardly played any game other than Halo 1 (Placed through H2 twice, H3 once, ODST once, have tried reach MP twice (zero SP), never touched H4 or H5), could you describe what makes this teleportation unique? because teleportation is quite simple. Is it meant to be a random location in the room? Straight line? Some safe place? etc. Something like Metroid Primes' Chozo Ghosts shouldnt be that hard either. And Halo 1 actually comes with a tag type explicitly for weather... I mean as in allow more bones to be in the models, so that more complex models can be made such as Promethean Knights, a Gravemind, or anything else. Just make open sauce remove the limitations such as polygon amount, textures, etc. So we can make better maps. What polygon amount limitations? What texture limitations? Be more specific because otherwise it seems you have no idea what you are talking about (feels like I've said that before). How many times have you heard people "complaining" about the polygon limitations Of Halo CE. You could make a Halo 5 map many times larger than the biggest Halo CE map, and still have it look good and have lots of polygons. My point is, Halo CE has many limitation. Look at the limitations part of this wiki: http://halo.wikia.com/wiki/Halo_Custom_Edition
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Halonimator
Joined: Dec 15, 2014
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Posted: May 18, 2016 12:08 AM
Msg. 87 of 103
Quote: --- Original message by: HyperLukeQuote: --- Original message by: JesseQuote: --- Original message by: HyperLukeQuote: --- Original message by: kirby_422Quote: --- Original message by: HyperLuke Someone make Open Sauce have the same capabilities as Halo 3. So scarabs and graveminds can be made in Halo CE. I don't understand in the slighest what you mean about scarabs, since there is fully working scarabs in H1 and can you explain what issue you believe you're experiencing to keep you from making a gravemind? Quote: --- Original message by: Halonimator Someone make OS have the same capabilities as Halo 4. So promethean teleportation and weather effects can be made in Halo CE. As someone who has hardly played any game other than Halo 1 (Placed through H2 twice, H3 once, ODST once, have tried reach MP twice (zero SP), never touched H4 or H5), could you describe what makes this teleportation unique? because teleportation is quite simple. Is it meant to be a random location in the room? Straight line? Some safe place? etc. Something like Metroid Primes' Chozo Ghosts shouldnt be that hard either. And Halo 1 actually comes with a tag type explicitly for weather... I mean as in allow more bones to be in the models, so that more complex models can be made such as Promethean Knights, a Gravemind, or anything else. Just make open sauce remove the limitations such as polygon amount, textures, etc. So we can make better maps. What polygon amount limitations? What texture limitations? Be more specific because otherwise it seems you have no idea what you are talking about (feels like I've said that before). How many times have you heard people "complaining" about the polygon limitations Of Halo CE. You could make a Halo 5 map many times larger than the biggest Halo CE map, and still have it look good and have lots of polygons. My point is, Halo CE has many limitation. Look at the limitations part of this wiki: http://halo.wikia.com/wiki/Halo_Custom_Edition But i like how amateur developers can easly make good Ai encounters with the Bungie's Blam! engine... Look at 343i they made H4 and H5g.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 18, 2016 04:45 AM
Msg. 88 of 103
Quote: --- Original message by: Halonimator
But i like how amateur developers can easly make good Ai encounters with the Bungie's Blam! engine... Look at 343i they made H4 and H5g. Oh here comes the angry kid rant again.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 18, 2016 05:49 AM
Msg. 89 of 103
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Halonimator
But i like how amateur developers can easly make good Ai encounters with the Bungie's Blam! engine... Look at 343i they made H4 and H5g. Oh here comes the angry kid rant again. Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337) But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 18, 2016 06:01 AM
Msg. 90 of 103
Nobody is better than Masterz1337.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: May 18, 2016 06:11 AM
Msg. 91 of 103
Quote: --- Original message by: lolslayer Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337)
Wow really? People who are paid to go work 9-5 on a video game is better at game design than some guy who keeps making remixes for the same campaign maps that we've had for the last 10+ years? What a revelation. Quote: But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have So they didn't make a great game? So you're proving Halonimators point? Do your synapses just not fire fast enough for you to understand what you are writing down?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 18, 2016 06:47 AM
Msg. 92 of 103
Quote: --- Original message by: EdgySketchQuote: --- Original message by: lolslayer Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337)
Wow really? People who are paid to go work 9-5 on a video game is better at game design than some guy who keeps making remixes for the same campaign maps that we've had for the last 10+ years? What a revelation. Quote: But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have So they didn't make a great game? So you're proving Halonimators point? Do your synapses just not fire fast enough for you to understand what you are writing down? I think we can all agree that 343i and masterz are better than halonimator.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: May 18, 2016 06:50 AM
Msg. 93 of 103
Quote: --- Original message by: Human GarbageQuote: --- Original message by: EtchyaSketchQuote: --- Original message by: lolslayer Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337)
Wow really? People who are paid to go work 9-5 on a video game is better at game design than some guy who keeps making remixes for the same campaign maps that we've had for the last 10+ years? What a revelation. Quote: But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have So they didn't make a great game? So you're proving Halonimators point? Do your synapses just not fire fast enough for you to understand what you are writing down? I think we can all agree that 343i and masterz are better than halonimator. Amen.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 18, 2016 06:55 AM
Msg. 94 of 103
Quote: --- Original message by: EdgierSketchQuote: --- Original message by: Human GarbageQuote: --- Original message by: EtchyaSketchQuote: --- Original message by: lolslayer Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337)
Wow really? People who are paid to go work 9-5 on a video game is better at game design than some guy who keeps making remixes for the same campaign maps that we've had for the last 10+ years? What a revelation. Quote: But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have So they didn't make a great game? So you're proving Halonimators point? Do your synapses just not fire fast enough for you to understand what you are writing down? I think we can all agree that 343i and masterz are better than halonimator. Amen. K. Edited by Super Flanker on May 18, 2016 at 06:56 AM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 18, 2016 12:48 PM
Msg. 95 of 103
Quote: --- Original message by: EtchyaSketchQuote: --- Original message by: lolslayer Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337)
Wow really? People who are paid to go work 9-5 on a video game is better at game design than some guy who keeps making remixes for the same campaign maps that we've had for the last 10+ years? What a revelation. Quote: But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have So they didn't make a great game? So you're proving Halonimators point? Do your synapses just not fire fast enough for you to understand what you are writing down? I think the halo games of 343i are great myself, I'm just saying that triple-A studios have problems like expectations of fans and commercial boundaries that can ruïn peoples experience One example of commercial boundaries is that there is the theory (no proof) that split-screen is no-more in halo 5 because Microsoft wanted to sell more Xboxes, if people want to play Halo 5 together they need to buy a xbox one for each person with xbox live gold
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Halonimator
Joined: Dec 15, 2014
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Posted: May 18, 2016 01:20 PM
Msg. 96 of 103
Quote: --- Original message by: lolslayerQuote: --- Original message by: EtchyaSketchQuote: --- Original message by: lolslayer Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337)
Wow really? People who are paid to go work 9-5 on a video game is better at game design than some guy who keeps making remixes for the same campaign maps that we've had for the last 10+ years? What a revelation. Quote: But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have So they didn't make a great game? So you're proving Halonimators point? Do your synapses just not fire fast enough for you to understand what you are writing down? I think the halo games of 343i are great myself, I'm just saying that triple-A studios have problems like expectations of fans and commercial boundaries that can ruïn peoples experience One example of commercial boundaries is that there is the theory (no proof) that split-screen is no-more in halo 5 because Microsoft wanted to sell more Xboxes, if people want to play Halo 5 together they need to buy a xbox one for each person with xbox live gold Unlike 343i, when bungie made Halo 3, they managed to release something aceptable. Instead of saying "Oh... the new technology we are using is to much for us". Something i miss, 343i lied us with their "ultimate super single player master of all halo's" but we get that (the game dont need to have a spectacular story)... they failded in gameplay, story, apealing, content and level leght. The only reason why i dont make good SP maps its beacause lack of time and school. I only spend 25-30 minutes to do something, and my proyects never get finished so i release them the way they are now. Quote: --- Original message by: Super FlankerQuote: --- Original message by: EdgierSketchQuote: --- Original message by: Human GarbageQuote: --- Original message by: EtchyaSketchQuote: --- Original message by: lolslayer Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337)
Wow really? People who are paid to go work 9-5 on a video game is better at game design than some guy who keeps making remixes for the same campaign maps that we've had for the last 10+ years? What a revelation. Quote: But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have So they didn't make a great game? So you're proving Halonimators point? Do your synapses just not fire fast enough for you to understand what you are writing down? I think we can all agree that 343i and masterz are better than halonimator. Amen. K. Edited by Super Flanker on May 18, 2016 at 06:56 AM Who is the human garbage ? (me?) Edited by Halonimator on May 18, 2016 at 01:22 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 18, 2016 03:21 PM
Msg. 97 of 103
Quote: --- Original message by: Halonimator
- You all suck at snipping. -
Who is the human garbage ? (me?) Edited by Halonimator on May 18, 2016 at 01:22 PM Oi angry kid, thats my title. Edited by Super Flanker on May 18, 2016 at 03:21 PMEdited by Super Flanker on May 18, 2016 at 03:21 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 19, 2016 01:47 AM
Msg. 98 of 103
Really Halonimator, hal 5 isn't that bad in game design, it just failed to get up on your expectations
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tanju77
Joined: Mar 12, 2016
Doing moderator's job
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Posted: Jun 1, 2016 06:51 AM
Msg. 99 of 103
halo 8993757356356 is the best game evah!!
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jun 1, 2016 02:11 PM
Msg. 100 of 103
So basically what I've gathered is that you're saying Halo 5 was so bad it makes your map look good and therefore we should love it
How 'bout no, k?
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Jun 2, 2016 06:40 AM
Msg. 101 of 103
I like the rough idea of this, exploring a flood infested planet and all, but I got to be honest..
Your map is awful. Played it last night and decided to run through at 3x speed because of the boredom that took over quickly, just to see if there was at least one interesting section.
Was disappointed.
Like the others have said, this needs a lot of work. Take what advice you are given and move forward with it. You mod CE For fun. There are no time "restraints". You are not apart of an AAA studio nore do you have any idea what it's like being in one.
Halo 5's worst moments run miles around this map. If you want a good campaign, study the series for the things that made it so great. Halo 4-5 are still amazing and very high quality games. Yes, they may have disappointed fans in some areas, however those areas may cease to exist if the prior games were not around to set certain expectations and desires.
You were on the right track with the custom bsps, and after playing it seems you have some knowledge on scripting. use those skills to your advantage. Even with the huge BSP, this map could have been really cool.
Better luck with the next map.
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: Jun 2, 2016 10:05 PM
Msg. 102 of 103
Quote: --- Original message by: HalonimatorQuote: --- Original message by: lolslayerQuote: --- Original message by: EtchyaSketchQuote: --- Original message by: lolslayer Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337)
Wow really? People who are paid to go work 9-5 on a video game is better at game design than some guy who keeps making remixes for the same campaign maps that we've had for the last 10+ years? What a revelation. Quote: But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have So they didn't make a great game? So you're proving Halonimators point? Do your synapses just not fire fast enough for you to understand what you are writing down? I think the halo games of 343i are great myself, I'm just saying that triple-A studios have problems like expectations of fans and commercial boundaries that can ruïn peoples experience One example of commercial boundaries is that there is the theory (no proof) that split-screen is no-more in halo 5 because Microsoft wanted to sell more Xboxes, if people want to play Halo 5 together they need to buy a xbox one for each person with xbox live gold Unlike 343i, when bungie made Halo 3, they managed to release something aceptable. Instead of saying "Oh... the new technology we are using is to much for us". Something i miss, 343i lied us with their "ultimate super single player master of all halo's" but we get that (the game dont need to have a spectacular story)... they failded in gameplay, story, apealing, content and level leght. The only reason why i dont make good SP maps its beacause lack of time and school. I only spend 25-30 minutes to do something, and my proyects never get finished so i release them the way they are now. Quote: --- Original message by: Super FlankerQuote: --- Original message by: EdgierSketchQuote: --- Original message by: Human GarbageQuote: --- Original message by: EtchyaSketchQuote: --- Original message by: lolslayer Indeed, some people should start finding out that 343i has professional game designers, better then anybody here on the forums (probably even better then masterz1337)
Wow really? People who are paid to go work 9-5 on a video game is better at game design than some guy who keeps making remixes for the same campaign maps that we've had for the last 10+ years? What a revelation. Quote: But only because they got good game designers doesn't make the game immidiatly great, that's the problem all AAA game companies have So they didn't make a great game? So you're proving Halonimators point? Do your synapses just not fire fast enough for you to understand what you are writing down? I think we can all agree that 343i and masterz are better than halonimator. Amen. K. Edited by Super Flanker on May 18, 2016 at 06:56 AM Who is the human garbage ? (me?) Edited by Halonimator on May 18, 2016 at 01:22 PM Unfinished maps... It would be better If you spent 6 months making a good map rather than 2 weeks on a bad map.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 3, 2016 09:25 AM
Msg. 103 of 103
Quote: --- Original message by: HyperLuke
- Douche Tag -
Let's all play a game of I want. I want...... To replace your eyeball's with camels testes. Edited by Super Flanker on Jun 3, 2016 at 09:25 AM
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