
Nanou2
Joined: May 5, 2014
I am the best in the world
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Posted: Mar 5, 2015 07:11 AM
Msg. 1 of 25
Because it'd look great when it's fixed up, no bugs no nuffink.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 5, 2015 07:23 AM
Msg. 2 of 25
I am thinking of it.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 5, 2015 05:13 PM
Msg. 3 of 25
AFAIK mootjuh did a large amount of work on it previously using iHalo's model of it, but never actually finished it for various reasons
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 6, 2015 09:25 AM
Msg. 4 of 25
Quote: --- Original message by: R93_Sniper AFAIK mootjuh did a large amount of work on it previously using iHalo's model of it, but never actually finished it for various reasons What reasons?
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Mar 7, 2015 01:46 PM
Msg. 5 of 25
He put it on the long term / indefinite back-burner. Seeing as it had been sitting around gathering dust for the last few years I decided to release the version as standing (not really my decision to make, but hey...). although I did make a few fixes when it came to the grav-lifts (I removed Mootjuhs and added some of my own that worked without open source), sounds (I compiled a bk sound loop from the sounds ripped from the Xbox map), textures (also from the X-Box map) and flying bird things.
Pretty much, I saw that Mootjuh probably was never going to end up finish the map off and releasing it. I also thought that if I released it, it might provoke him or some other people to try and fix it up and release a better version, so I uploaded it, and here we are. Edited by Jobalisk on Mar 7, 2015 at 03:15 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 7, 2015 06:32 PM
Msg. 6 of 25
Quote: --- Original message by: Jobalisk
He put it on the long term / indefinite back-burner. Seeing as it had been sitting around gathering dust for the last few years I decided to release the version as standing (not really my decision to make, but hey...). although I did make a few fixes when it came to the grav-lifts (I removed Mootjuhs and added some of my own that worked without open source), sounds (I compiled a bk sound loop from the sounds ripped from the Xbox map), textures (also from the X-Box map) and flying bird things.
Pretty much, I saw that Mootjuh probably was never going to end up finish the map off and releasing it. I also thought that if I released it, it might provoke him or some other people to try and fix it up and release a better version, so I uploaded it, and here we are. Edited by Jobalisk on Mar 7, 2015 at 03:15 PM Unwise.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Mar 7, 2015 09:59 PM
Msg. 7 of 25
The end justifies the means.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Mar 7, 2015 10:17 PM
Msg. 8 of 25
Quote: --- Original message by: Jobalisk The end justifies the means. Quote: --- Original message by: Spartan314 Unwise.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Mar 7, 2015 10:58 PM
Msg. 9 of 25
Unwise or not. There will probably now be a better version of Guardian released at some stage. My job here is done.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 7, 2015 11:08 PM
Msg. 10 of 25
Quote: --- Original message by: Jobalisk Unwise or not. There will probably now be a better version of Guardian released at some stage. My job here is done. That's the thing. It was never "your job" nor your decision to make. Not that I'm someone to criticize. But I'm sure there would have been a better course of action.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Mar 7, 2015 11:57 PM
Msg. 11 of 25
Yes, I'm sure there was, to be perfectly honest, the main reason I put that map up was that I didn't see a huge amount of problems with the BSP at the time and I thought. 'well, Mootjuh has left this map to gather dust for the last two years and I don't really see it being finished so I might as well put up something so that at least people can try it out.' was it the right thing to do? probably not. none the less, it IS up now, and it has generated interest that will probably end up resulting in a much better version eventually being posted. Edited by Jobalisk on Mar 8, 2015 at 12:56 AM
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Mar 8, 2015 04:10 AM
Msg. 12 of 25
I hear you. But let's be honest. I would ask. And nothing would happen. We both know this.
And though the map is broken. A map is better than no map. people can hate all they want at the bugs, but it is still for the most part very playable. I've had some good games with people on that map.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Mar 8, 2015 04:26 AM
Msg. 13 of 25
Quote: --- Original message by: Jobalisk I hear you. But let's be honest. I would ask. And nothing would happen. We both know this.
And though the map is broken. A map is better than no map. people can hate all they want at the bugs, but it is still for the most part very playable. I've had some good games with people on that map. A map is better than no map? Do you not own Halo 3? Why would you want an insanely inferior version here?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 8, 2015 05:33 AM
Msg. 14 of 25
That's like saying: "AC: Unity wasn't all bad, because hey, at least they got the game out there. It might be crap, it might be really buggy, but hey, some AC game is better than no AC game for 2014, right?" I don't blame you for doing what you think was best.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 8, 2015 10:48 AM
Msg. 15 of 25
Quote: --- Original message by: MootjuhAltis had asked for the map before you released it. So your argument is invalid. You couldīve just asked someone if he or she wanted to take over as you werenīt going to finish it anyway as the map is broken. Quote: --- Original message by: R93_Sniper AFAIK mootjuh did a large amount of work on it previously using iHalo's model of it, but never actually finished it for various reasons Bad portals, no tagset, and looking at how superior the original BSP was kinda demotivated me. Oh, and coplanars suck. Edited by Mootjuh on Mar 8, 2015 at 01:47 AM Most coplanars are really just there because tool is being to over zealous with it's bsp collision checking. You can always consult me with your portalling qualms.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Mar 8, 2015 02:30 PM
Msg. 16 of 25
I do own Halo 3. and I do enjoy it. and this map isn't as good. but if you seriously think you can port a guardian map on par to halo 3 into CE then you bro, have something wrong with your head.
we have to recognize that we are working with a 14 year old graphics engine here. we can't have everything we want. I'm not saying that we can't get a better version than what is currently up, what I am saying is that it will NEVER BE AS GOOD as Halo 3 Guardian.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 8, 2015 02:34 PM
Msg. 17 of 25
Quote: --- Original message by: Jobalisk I do own Halo 3. and I do enjoy it. and this map isn't as good. but if you seriously think you can port a guardian map on par to halo 3 into CE then you bro, have something wrong with your head.
we have to recognize that we are working with a 14 year old graphics engine here. we can't have everything we want. I'm not saying that we can't get a better version than what is currently up, what I am saying is that it will NEVER BE AS GOOD as Halo 3 Guardian. not with that attitude you won't.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 8, 2015 02:35 PM
Msg. 18 of 25
Quote: --- Original message by: Jobalisk I do own Halo 3. and I do enjoy it. and this map isn't as good. but if you seriously think you can port a guardian map on par to halo 3 into CE then you bro, have something wrong with your head.
we have to recognize that we are working with a 14 year old graphics engine here. we can't have everything we want. I'm not saying that we can't get a better version than what is currently up, what I am saying is that it will NEVER BE AS GOOD as Halo 3 Guardian. Next SPV3 campaign will have halo 8 graphics and telekinesis support. I hear there is also a load ou tmenu options which refills your dew automatically.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 8, 2015 03:25 PM
Msg. 19 of 25
Quote: --- Original message by: Mootjuh Another triangle upgrade from OS and some better portals will actually give you the ability to port the original. The custom one can be ported easily with some work done to it.
And if you would have asked people would have tried. Didn't you ask me? Didn't Altis ask me?
Therefore argument still invalid. I managed to port Halo 4 Valhalla/Ragnarok in CE using OS. Guardian is definetly possible.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 8, 2015 03:33 PM
Msg. 20 of 25
Quote: --- Original message by: PRPatxiQuote: --- Original message by: Mootjuh Another triangle upgrade from OS and some better portals will actually give you the ability to port the original. The custom one can be ported easily with some work done to it.
And if you would have asked people would have tried. Didn't you ask me? Didn't Altis ask me?
Therefore argument still invalid. I managed to port Halo 4 Valhalla/Ragnarok in CE using OS. Guardian is definetly possible. Those words made me hrrggngngng.
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Highlander
Joined: Mar 8, 2015
Where you from? Lots of different places.
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Posted: Mar 8, 2015 03:58 PM
Msg. 21 of 25
Quote: --- Original message by: PRPatxiQuote: --- Original message by: Mootjuh Another triangle upgrade from OS and some better portals will actually give you the ability to port the original. The custom one can be ported easily with some work done to it.
And if you would have asked people would have tried. Didn't you ask me? Didn't Altis ask me?
Therefore argument still invalid. I managed to port Halo 4 Valhalla/Ragnarok in CE using OS. Guardian is definetly possible. Pics?
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Mar 8, 2015 07:48 PM
Msg. 22 of 25
Ok, yes, it can be ported, if you can make OS support more than 640000 polygons, cause from memory the guardian bsp I ripped from Halo 3 has something like 70000 polygons.
As for my argument. I apologize, yes, I could have asked, but I didn't. that however is now the past, the map has been released, and here we are discussing a better version where a release of a better guardian map is a distinct possibility.
Also, from memory Mootjuhs Guardian map has 62 co-incedent triangles and two co-planer surfaces. I managed to fix one of the co-planers but the trianges were a bit beyond me. Edited by Jobalisk on Mar 8, 2015 at 07:56 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 9, 2015 10:42 AM
Msg. 23 of 25
you guys thing you have problems with guardian XD
try porting rats nest and all of its 670k polygons -_-
i have had to make some extremely frustrating decisions on what should be bsp and what shouldn't be bsp.... Edited by killzone64 on Mar 9, 2015 at 10:43 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 10, 2015 06:57 AM
Msg. 24 of 25
I'd think rats nest would allow you to portal off entire sections of the map to not be rendered. Why render the entire outside and left of the map if you're in the right hallway amirite?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 10, 2015 07:20 AM
Msg. 25 of 25
Quote: --- Original message by: Jesse I'd think rats nest would allow you to portal off entire sections of the map to not be rendered. Why render the entire outside and left of the map if you're in the right hallway amirite? /\ I agree. Not a fan of the rats nest sky though.
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