
DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Jan 27, 2015 10:04 AM
Msg. 1 of 19
https://www.youtube.com/watch?v=oMJZGtjGpLE&feature=youtu.be this is a muzzle flash light, I would like to have just the light and not the flash. what info can you guys give me about this? to make this look better I added a light the halo 3 and 1 AR so without the light the gun would look like this  and the halo 3 AR Edited by DOOM899 on Jan 27, 2015 at 06:15 PMEdited by DOOM899 on Jan 27, 2015 at 06:16 PM
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Jan 27, 2015 08:34 PM
Msg. 2 of 19
Quote: --- Original message by: sparky Modify the firing effect tag. the light and the flash are not in the firing effect. there in the Weapon Tag. im working for a halo 3 look a like or something.along the lines Edited by DOOM899 on Jan 27, 2015 at 08:35 PM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Jan 28, 2015 07:06 AM
Msg. 3 of 19
Sometimes I wonder if sparkies brain even has limits.
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Jan 31, 2015 04:08 AM
Msg. 4 of 19
Quote: --- Original message by: sparky
The "fire" out of the barrel of the weapon is an effect: weapons\assault rifle\effects\fire bullet.effect
The camera shaking is: weapons\assault rifle\trigger.damage_effect
The muzzle flash is in the weapon tag here: Attachments -> muzzle flash (weapons\assault rifle\muzzle flash.light) Functions -> B out (scaled by C in below under Export To Functions -> C in (illumination) -- under the $$$ WEAPON $$$ section) Edited by sparky on Jan 27, 2015 at 09:30 PM thanks but do you know how to make the muzzle light bigger? and if you take a look at the video you may see what I did Edited by DOOM899 on Jan 31, 2015 at 04:09 AM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Jan 31, 2015 06:25 AM
Msg. 5 of 19
K. Your messing with the wrong things.
You can't make that firing effect any brighter since it's HSV value is pretty brash.
Halo 3 can get away with it because they have far superior tools and because there sprite bitmaps don't all use the same hi range coloring.
What I think you are trying to do is make the core of the muzzle flash brighter than the side ejections. This is possible if you edit the sprite tag but you would then have to make that sprite bitmaps tag exclusive to the ar since the same bitmap is used recursively by whole boat load of other tags.
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Jan 31, 2015 07:19 AM
Msg. 6 of 19
Quote: --- Original message by: SS Flanker K. Your messing with the wrong things.
You can't make that firing effect any brighter since it's HSV value is pretty brash.
Halo 3 can get away with it because they have far superior tools and because there sprite bitmaps don't all use the same hi range coloring.
What I think you are trying to do is make the core of the muzzle flash brighter than the side ejections. This is possible if you edit the sprite tag but you would then have to make that sprite bitmaps tag exclusive to the ar since the same bitmap is used recursively by whole boat load of other tags. what im going for is firing light as you fire your gun you get light so I would like to know how to make that light bigger .2nd did you see the video? cuz you see the gun light up in fp1
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Feb 1, 2015 09:38 PM
Msg. 7 of 19
I think what your trying to do is amplify the light ejection There is a value in that tag that says supersize in first person. Other thing is the light volumen, atach to a gbx marcker (primary fire), I was experimenting with this a wile ago. Other thing is a diferent contrail.
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Feb 4, 2015 02:45 AM
Msg. 8 of 19
Quote: --- Original message by: EmmanuelCD I think what your trying to do is amplify the light ejection There is a value in that tag that says supersize in first person. Other thing is the light volumen, atach to a gbx marcker (primary fire), I was experimenting with this a wile ago. Other thing is a diferent contrail. as you can see in the video I used a lens flare from testing this showed what I needed. even cmt spv3 uses something like it. but all I would like is to just have the light the lens flare is giving off but not see the lens flare. but can the be done, this is\if I can pull it off then we have halo 3 fx Edited by DOOM899 on Feb 4, 2015 at 02:47 AM
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Feb 4, 2015 02:56 AM
Msg. 9 of 19
you know, if I recall correctly, the amount of light emitted from the halo 3 assault rifle is actually less of that than the Halo 1 assault rifle. It uses sleeker but larger muzzle flash bitmaps so it gives the illusion of volume while not really giving anything particularly impressive.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Feb 7, 2015 07:48 AM
Msg. 10 of 19
Quote: --- Original message by: R93_Sniper you know, if I recall correctly, the amount of light emitted from the halo 3 assault rifle is actually less of that than the Halo 1 assault rifle. It uses sleeker but larger muzzle flash bitmaps so it gives the illusion of volume while not really giving anything particularly impressive. Thankyou!!!! /\/\/\/\/\/\ exactly what I have been saying!
|
|
|

EmmanuelCD
Joined: Jan 7, 2015
End my suffering
|
Posted: Feb 8, 2015 05:49 PM
Msg. 11 of 19
Still I dont uderstand
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Feb 9, 2015 06:11 AM
Msg. 12 of 19
Quote: --- Original message by: EmmanuelCD Still I dont uderstand This essentially carried on from 2014. So don't bend your mind over it.
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Mar 3, 2015 04:08 AM
Msg. 13 of 19
Quote: --- Original message by: SS FlankerQuote: --- Original message by: EmmanuelCD Still I dont uderstand This essentially carried on from 2014. So don't bend your mind over it. this was to see if you guys may have known something but what info can you give on lens flare is there a way to just have the light that the lens flare is giving off and not see the lens flare just the light Edited by DOOM899 on Mar 3, 2015 at 04:09 AM
|
|
|

rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
|
Posted: Mar 3, 2015 07:10 AM
Msg. 14 of 19
Quote: --- Original message by: DOOM899Quote: --- Original message by: SS FlankerQuote: --- Original message by: EmmanuelCD Still I dont uderstand This essentially carried on from 2014. So don't bend your mind over it. this was to see if you guys may have known something but what info can you give on lens flare is there a way to just have the light that the lens flare is giving off and not see the lens flare just the light Edited by DOOM899 on Mar 3, 2015 at 04:09 AM There is a misunderstanding. It is the light that gives of the lens flare, not the lens flare that gives off the light. So, to have a light WITHOUT a lens flare, just attach a light and don't set any lens flare.
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Mar 3, 2015 05:59 PM
Msg. 15 of 19
yeah but how do I do that ?
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Mar 6, 2015 11:40 PM
Msg. 16 of 19
Quote: --- Original message by: DOOM899Quote: --- Original message by: SS FlankerQuote: --- Original message by: EmmanuelCD Still I dont uderstand This essentially carried on from 2014. So don't bend your mind over it. this was to see if you guys may have known something but what info can you give on lens flare is there a way to just have the light that the lens flare is giving off and not see the lens flare just the light Edited by DOOM899 on Mar 3, 2015 at 04:09 AM what im going to do is get some screenshots of what I mean as well as to show you as you did not see what im going on about now can you see what I mean.lens flare is giving off more light so with out it there is not much light. see how that lens flare light's up the gun that what im going on about if you don t know the 2nd pic is the one with the lens flare Edited by DOOM899 on Mar 7, 2015 at 08:51 AM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Mar 7, 2015 07:50 AM
Msg. 17 of 19
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Mar 7, 2015 07:16 PM
Msg. 18 of 19
Quote: --- Original message by: sparky
light tag: weapons\assault rifle\muzzle flash
When the Shape -> Radius value is 0, there is no light cast on the gun either. What you want to do is adjust the Shape -> Falloff Angle and Shape -> Cutoff Angle so that the light is only cast in front of the player and not off to the sides where it would light up the gun also. Alternatively, if you want two different lights with different brightness values, add another light attachment to the weapon tag and give it the inverted angles so it shines back onto the gun to the rear of the player. Edited by sparky on Mar 7, 2015 at 12:32 PM now were getting some were but how do I add a 2nd light cuz the 1st one didn't give much light.as I did show at the top pic Edited by DOOM899 on Mar 7, 2015 at 07:17 PMEdited by DOOM899 on Mar 7, 2015 at 07:17 PM
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Mar 10, 2015 03:03 AM
Msg. 19 of 19
Quote: --- Original message by: sparky Add another light tag reference to "attachments" in the weapon tag. I put a new light tag in but it didn t work at 1st I could see the light better but with out more light this Is not going to work. can you show me what you mean sparky Edited by DOOM899 on Mar 10, 2015 at 03:05 AM
|
|
|