
The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Feb 13, 2015 10:19 PM
Msg. 36 of 367
Quote: --- Original message by: 1bobsam1 Finish Rats Nest already Killzone. Just for the record, I am doing the BSP and instances for it while Killzone does shaders.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Feb 14, 2015 12:02 AM
Msg. 37 of 367
Sounds good.
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 14, 2015 12:23 PM
Msg. 38 of 367
Quote: --- Original message by: Maiku3Quote: --- Original message by: 1bobsam1 Finish Rats Nest already Killzone. Just for the record, I am doing the BSP and instances for it while Killzone does shaders. Finish Rats Nest already Maiku3.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Feb 14, 2015 02:16 PM
Msg. 39 of 367
moar pics of forge world :D and reach HUD :l
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 14, 2015 09:47 PM
Msg. 40 of 367
Quote: --- Original message by: Mootjuh I still want Savior I don't have the source BSP, but you can have a copy of the map to extract from.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 15, 2015 03:26 AM
Msg. 41 of 367
I optimized a lot of the forge world geometry. I also got the reach sniper in-gamed. Everything needs work. Edited by Jesse on Feb 15, 2015 at 03:33 AM
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Z T Requiem
Joined: Jul 10, 2014
Spar...10(tan)?!?
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Posted: Feb 15, 2015 03:55 AM
Msg. 42 of 367
Shader looks well...ah Opensauce... Didn't wanna modify the sniper's view?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 15, 2015 04:22 AM
Msg. 43 of 367
I'm trying to work on the shaders without open sauce, but my projects (mainly because of CMT) require me to have OS installed and working. I was wondering why my weapons are soooo damn shiny. They don't have 'OS shaders' exactly, but the post processing makes them look like they do. I gotta get around to fixing this. Edited by Jesse on Feb 15, 2015 at 04:24 AM
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Mokou Price
Joined: Oct 30, 2014
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Posted: Feb 15, 2015 08:26 AM
Msg. 44 of 367
Quote: --- Original message by: JesseI'm trying to work on the shaders without open sauce, but my projects (mainly because of CMT) require me to have OS installed and working. I was wondering why my weapons are soooo damn shiny. They don't have 'OS shaders' exactly, but the post processing makes them look like they do. I gotta get around to fixing this. http://oi58.tinypic.com/168bg2x.jpg http://oi60.tinypic.com/ff48zq.jpg Edited by Jesse on Feb 15, 2015 at 04:24 AM OMG! Epic texture! Edited by Mokou Price on Feb 15, 2015 at 08:26 AM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Feb 15, 2015 09:05 AM
Msg. 45 of 367
i love u jesse, your pictures give me orgasm it's me
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 15, 2015 09:09 AM
Msg. 46 of 367
Quote: --- Original message by: Jesse My interest is how people are getting Forge World in-game without screwy portals :I Portals aren't That hard. Granted there are one of the most underused and understood bsp techniques out there but you need to look beyond portals to understand portals. You must have...... No Mind.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 15, 2015 01:15 PM
Msg. 47 of 367
Pm me on xfire Jesse. I might have some stuff for u.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Feb 15, 2015 01:52 PM
Msg. 48 of 367
Quote: --- Original message by: PRPatxi Pm me on xfire Jesse. I might have some stuff for u. cool?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 15, 2015 04:39 PM
Msg. 49 of 367
Quote: --- Original message by: SS FlankerQuote: --- Original message by: Jesse My interest is how people are getting Forge World in-game without screwy portals :I Portals aren't That hard. Granted there are one of the most underused and understood bsp techniques out there but you need to look beyond portals to understand portals. You must have...... No Mind. Yeah, the map is just too much :( I reduced the triangle count to 32,500ish and now it has very few rendering issues. Quote: --- Original message by: Z T Requiem Shader looks well...ah Opensauce... Didn't wanna modify the sniper's view? What do you mean?
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Feb 15, 2015 05:50 PM
Msg. 50 of 367
Quote: --- Original message by: JesseQuote: --- Original message by: Z T Requiem Shader looks well...ah Opensauce... Didn't wanna modify the sniper's view? What do you mean? The origins, probs looks like that because it's halo 2 anims. --- Hey, can you send me the isolation map/files? I wanna have a looksie at it.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 15, 2015 09:02 PM
Msg. 51 of 367
How would I disable the OS effects that make my weapons seem so shiny?
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Feb 15, 2015 09:30 PM
Msg. 52 of 367
I agree this.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 15, 2015 09:37 PM
Msg. 53 of 367
Quote: --- Original message by: Maiku3Quote: --- Original message by: JesseQuote: --- Original message by: Z T Requiem Shader looks well...ah Opensauce... Didn't wanna modify the sniper's view? What do you mean? The origins, probs looks like that because it's halo 2 anims. --- Hey, can you send me the isolation map/files? I wanna have a looksie at it. That model is rigged to the latest CMT sniper rifle animations (just to see what it would look like with a different set). I plan to use this set extracted from The Cage (or get some other ones)  I plan to put these two Halo 2 tagsets to good use: Halo 2 elite Halo 2 human Both are fully working tagsets, they are 100% completed. I just need to fix up the Lobby map and release it, not sure whether to use the elite or the spartan tags. Edited by Jesse on Feb 16, 2015 at 04:13 AM
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 16, 2015 10:14 AM
Msg. 54 of 367
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Feb 16, 2015 12:02 PM
Msg. 55 of 367
Because unless they're rigged to the same bone set (which can look weird for the Elites), I don't think he can use both without OS.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 16, 2015 12:06 PM
Msg. 56 of 367
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 16, 2015 12:14 PM
Msg. 57 of 367
What I mean is that he could make both.... Name-Spartans Name-Elites Edited by Xx1Talon1xX on Feb 16, 2015 at 12:14 PM
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Feb 17, 2015 09:37 AM
Msg. 58 of 367
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 19, 2015 02:33 PM
Msg. 59 of 367
I just might do that. I plan to 'forge' all of the major Forge World maps that are available into one scenario just for kicks.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Feb 19, 2015 03:56 PM
Msg. 60 of 367
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 20, 2015 03:17 AM
Msg. 61 of 367
Did some work on the reach HUD that I had to start from new again due to lost files.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 20, 2015 06:37 AM
Msg. 62 of 367
Coolness everywhere ! Very nice work Jesse !
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 20, 2015 09:46 AM
Msg. 63 of 367
Quote: --- Original message by: JesseQuote: --- Original message by: SS FlankerQuote: --- Original message by: Jesse My interest is how people are getting Forge World in-game without screwy portals :I Portals aren't That hard. Granted there are one of the most underused and understood bsp techniques out there but you need to look beyond portals to understand portals. You must have...... No Mind. Yeah, the map is just too much :( I reduced the triangle count to 32,500ish and now it has very few rendering issues. Quote: --- Original message by: Z T Requiem Shader looks well...ah Opensauce... Didn't wanna modify the sniper's view? What do you mean? Pm me the map the bsp model and the textures you are using again and I'll portal it again.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Feb 20, 2015 02:33 PM
Msg. 64 of 367
No secondary color on the elites? If you end-up using the elite tagset i'll be happy to send over elites with secondary colors:  (animations not included) Now this guy is OS shaded but I can easily make a nice non-OS one anytime. That or you can do the OS .map thing that allows OS users to see OS shaders while non-OS can't. Everyone still gets to play with each other regardless if they have OS installed or not. CMT did that with their .map I think most multiplayer maps should do that. (this doesn't have issues in MP right?) That is totally up to you though. Edited by Spiral on Feb 20, 2015 at 02:34 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 20, 2015 06:50 PM
Msg. 65 of 367
I'll certainly consider using that model with the secondary colors. I'm not sure if I'd use OS for the multiplayer maps, but it's all still in the air. I've completed the modeling of the Reach HUD motion sensor, all I've got to do now is place it in-game and get the sweeper stuff working. I made a high resolution render of what it should look like in-game.(but the website may have shrunk the image) This is what the model looks like as a render: This is the way the layers are stacked:  This will go in-game soon, and I'll continue with the loadout meters and possibly the weapon meters. I finalized the sniper rifle screen: Edited by Jesse on Feb 21, 2015 at 04:15 AM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Feb 21, 2015 12:45 PM
Msg. 66 of 367
Quote: --- Original message by: JesseI'll certainly consider using that model with the secondary colors. I'm not sure if I'd use OS for the multiplayer maps, but it's all still in the air. I've completed the modeling of the Reach HUD motion sensor, all I've got to do now is place it in-game and get the sweeper stuff working. I made a high resolution render of what it should look like in-game.(but the website may have shrunk the image) http://oi60.tinypic.com/2mpzu6o.jpg This is what the model looks like as a render: http://oi60.tinypic.com/23j6gb6.jpg This is the way the layers are stacked: http://oi62.tinypic.com/30x98he.jpgThis will go in-game soon, and I'll continue with the loadout meters and possibly the weapon meters. I finalized the sniper rifle screen: http://screenshot.xfire.com/s/130287818-4.jpg Edited by Jesse on Feb 21, 2015 at 04:15 AM looks cool
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 23, 2015 01:14 AM
Msg. 67 of 367
Not yet. I did, however, finish the motion sensor and abilities meters. I can bend the abilites and other stuff later.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Feb 23, 2015 07:05 PM
Msg. 68 of 367
What do you mean by bend?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 24, 2015 12:21 AM
Msg. 69 of 367
the center pinch distortion Halo HUDs have had lately: 
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 24, 2015 12:50 AM
Msg. 70 of 367
looks fantastic :D now the wait for ingaming. i was going to try and teach myself HUD making by reconstructing the bitmaps from reach. i'm glad to see your doing this Jesse. mine would have been terrible XD
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