
SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
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Posted: Jan 25, 2017 01:45 PM
Msg. 351 of 367
This place seems like it would be hard to get out of, could you maybe stack up some crates or make an opening in between some containers to help people get back from there? You should totally have sbb test this map ;)
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jan 27, 2017 09:13 AM
Msg. 352 of 367
Quote: --- Original message by: CHRISPOCALYP5E Sorry I missed a few pages of this one, but, does this map have something to do with Modern Warfare's Shipment and or GTA? Or real life ?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 27, 2017 10:30 AM
Msg. 353 of 367
Quote: --- Original message by: CHRISPOCALYP5E Sorry I missed a few pages of this one, but, does this map have something to do with Modern Warfare's Shipment and or GTA?
I see some... Inspirations that tickle my special parts (Richtofen quote) Don't get any funny ideas (totally am not ripping off fictional characters here). OP.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jan 28, 2017 12:33 AM
Msg. 354 of 367
That pink concrete looks so realistic how did you make that shader
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 1, 2017 10:07 PM
Msg. 355 of 367
Quote: --- Original message by: SBB_Michelle *image* This place seems like it would be hard to get out of, could you maybe stack up some crates or make an opening in between some containers to help people get back from there?
You should totally have sbb test this map ;) That's about where the map boundary will be. I blocked it off with some containers for a bit for visual representation. I'll probably end up blocking it with random junk. ----------------------------------------------------------------------------------------------------------------- Quote: --- Original message by: CHRISPOCALYP5E Sorry I missed a few pages of this one, but, does this map have something to do with Modern Warfare's Shipment and or GTA?
I see some... Inspirations that tickle my special parts (Richtofen quote) Don't get any funny ideas (totally am not ripping off fictional characters here). The textures are (mostly) ripped from GTA V, but I create or modify as needed. I definitely use GTA V as a guide on how to make buildings, what parts they have, etc. I also look at buildings IRL and break em down mentally as to their purpose, how they function, how they're connected, etc. Also, Shipment was a direct inspiration for the container yard shown off in the previous page. same layout. -------------------------------------------------------------------------------------- Quote: --- Original message by: il Duce Primo That pink concrete looks so realistic how did you make that shader I used good textures, bumps, and detail maps. I created the shaders of course. -------------------------------------------------------------------------------------- I created a map of the... map. I'll create icons and necessary items as I go along. Edited by Jesse on Feb 1, 2017 at 10:08 PM
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HandofGod
Joined: Jan 10, 2014
Halo Mac/MD Player & Modder
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Posted: Feb 2, 2017 12:52 AM
Msg. 356 of 367
That HUD is sweeett man. Will you be incorporating it into your project too I'm assuming?
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 6, 2017 09:32 PM
Msg. 357 of 367
Quote: --- Original message by: Kinnet Or real life ? whats that
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Feb 12, 2017 01:51 PM
Msg. 358 of 367
Dropping by to say this is looking immensely dope. Impatiently awaiting the day of arrival, fantastic visuals.
You've made me a believer, Jesse. Take your time with this, it'll undoubtedly be worth the wait.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 12, 2017 03:33 PM
Msg. 359 of 367
Much progress has been made since the last images, I just haven't posted them lately. At this point I've got the map sealed off with player clip, and I'd almost dare say the map would be in near-alpha stage if it were strictly regular MP gameplay.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Feb 15, 2017 06:50 PM
Msg. 360 of 367
Quote: --- Original message by: Jesse Much progress has been made since the last images, I just haven't posted them lately. At this point I've got the map sealed off with player clip, and I'd almost dare say the map would be in near-alpha stage if it were strictly regular MP gameplay. Great work dude. I can tell that you are paying really good attention to detail.
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Alex
Joined: Apr 22, 2016
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Posted: Feb 15, 2017 07:15 PM
Msg. 361 of 367
The textures seem to repeat itself to many times. Apart from that, very good work indeed!
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Halonimator
Joined: Dec 15, 2014
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Posted: Feb 15, 2017 08:47 PM
Msg. 362 of 367
I dont know why there isnt enoght urban maps madefor ce.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 15, 2017 09:27 PM
Msg. 363 of 367
Quote: --- Original message by: Halonimator I dont know why there isnt enoght urban maps madefor ce. It's probably masterz fault. He is such a tard.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Feb 16, 2017 11:16 AM
Msg. 364 of 367
I like this map
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Sep 22, 2017 02:47 PM
Msg. 365 of 367
b-bump
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Kal_El
Joined: Feb 4, 2015
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Posted: Feb 18, 2019 11:54 AM
Msg. 366 of 367
anymore progress here?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 19, 2019 09:37 PM
Msg. 367 of 367
Quote: --- Original message by: Jesse 1. The Pit (more on that later.) 2. Forge World?... 3. Secret map :D 4. create a Reach HUD. 5. Make a decent Reach tagset. 6. Finish the tags used in The Pit. 7. Finish all the above! 8. Use the h2 human\elite tags in a map What was the secret map?
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