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Author Topic: Halo 2 Backwash (149 messages, Page 4 of 5)
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Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 1, 2016 08:04 AM    Msg. 106 of 149       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 1, 2016 10:45 AM    Msg. 107 of 149       
Quote: --- Original message by: thegeekchic
Downloaded it, compiled it, played it, got cancer. This is pretty much alpha build level of quality.

Just relink the sky to a stock one like 'clear afternoon'. There's no point in downloading and using that 'The Pit' sky.

Flanker, I love you man, but this is just total garbage. As for Jobalisk, let us know when you figure out how to compile a map correctly. Until then, stop uploading builds that only crash and blaming your incompetence on us.


Everyone starts with alpha, my job was to get the thing in game....and I did it.

I'd call that a job done. BTW you all were complaining about crashes and whatever hence reminding me that having these files laying around is doing nothing for my libido, which is why I uploaded them.

But it is true I do suck.


mihirgates
Joined: Sep 6, 2014

https://youtube.com/mihirgates


Posted: Oct 1, 2016 11:49 AM    Msg. 108 of 149       
Quote: --- Original message by: thegeekchic
I was going to download this again to try it but I'll take the migrates' word. What a shame. One more strike and you're out.


mihirgates* ._.
:v


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 1, 2016 03:11 PM    Msg. 109 of 149       
Quote: --- Original message by: altis94
I will ask again. What command did you use to compile the map?


I've tried OS_Tool build-cache-file and OS_Tool build-cache-file-ex "" 0 0 0, I've also tried with a new scenerio tag. Crashes every time.

Quote: --- Original message by: thegeekchic
Downloaded it, compiled it, played it, got cancer. This is pretty much alpha build level of quality.

Just relink the sky to a stock one like 'clear afternoon'. There's no point in downloading and using that 'The Pit' sky.

Flanker, I love you man, but this is just total garbage. As for Jobalisk, let us know when you figure out how to compile a map correctly. Until then, stop uploading builds that only crash and blaming your incompetence on us.


Look dude, I'm not blaming incompetence on anyone here. I'm simply asking what your setup is when you run the game. I've compiled dozens of maps before, this is the first time I've had this issue. The fact that even a fresh scenerio tag still causes it to crash tells me its something wrong with my copy of HEK.


Just out of question though. Does your copy of the map look like this:


because if it doesn't then you have the wrong copy. I have a horrible feeling that I have a few issues ATM with folder permissions and I may have ghost copies of maps.

Edited by Jobalisk on Oct 1, 2016 at 03:30 PM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Oct 1, 2016 08:13 PM    Msg. 110 of 149       
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: altis94
I will ask again. What command did you use to compile the map?


I've tried OS_Tool build-cache-file and OS_Tool build-cache-file-ex "" 0 0 0, I've also tried with a new scenerio tag. Crashes every time.

Quote: --- Original message by: thegeekchic
Downloaded it, compiled it, played it, got cancer. This is pretty much alpha build level of quality.

Just relink the sky to a stock one like 'clear afternoon'. There's no point in downloading and using that 'The Pit' sky.

Flanker, I love you man, but this is just total garbage. As for Jobalisk, let us know when you figure out how to compile a map correctly. Until then, stop uploading builds that only crash and blaming your incompetence on us.


Look dude, I'm not blaming incompetence on anyone here. I'm simply asking what your setup is when you run the game. I've compiled dozens of maps before, this is the first time I've had this issue. The fact that even a fresh scenerio tag still causes it to crash tells me its something wrong with my copy of HEK.


Just out of question though. Does your copy of the map look like this:
https://s11.postimg.org/en0wiq5z7/haloce_2016_10_02_08_31_16_91.jpg

because if it doesn't then you have the wrong copy. I have a horrible feeling that I have a few issues ATM with folder permissions and I may have ghost copies of maps.

Edited by Jobalisk on Oct 1, 2016 at 03:30 PM
well well nice to this still going, and use this os_tool build-cache-file-ex "" 0 0 1


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 1, 2016 09:49 PM    Msg. 111 of 149       
Quote: --- Original message by: DOOM899
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: altis94
I will ask again. What command did you use to compile the map?


I've tried OS_Tool build-cache-file and OS_Tool build-cache-file-ex "" 0 0 0, I've also tried with a new scenerio tag. Crashes every time.

Quote: --- Original message by: thegeekchic
Downloaded it, compiled it, played it, got cancer. This is pretty much alpha build level of quality.

Just relink the sky to a stock one like 'clear afternoon'. There's no point in downloading and using that 'The Pit' sky.

Flanker, I love you man, but this is just total garbage. As for Jobalisk, let us know when you figure out how to compile a map correctly. Until then, stop uploading builds that only crash and blaming your incompetence on us.


Look dude, I'm not blaming incompetence on anyone here. I'm simply asking what your setup is when you run the game. I've compiled dozens of maps before, this is the first time I've had this issue. The fact that even a fresh scenerio tag still causes it to crash tells me its something wrong with my copy of HEK.


Just out of question though. Does your copy of the map look like this:
https://s11.postimg.org/en0wiq5z7/haloce_2016_10_02_08_31_16_91.jpg

because if it doesn't then you have the wrong copy. I have a horrible feeling that I have a few issues ATM with folder permissions and I may have ghost copies of maps.

Edited by Jobalisk on Oct 1, 2016 at 03:30 PM
well well nice to this still going, and use this os_tool build-cache-file-ex "" 0 0 1


Ok, heres a copy of it as the .yelo then:

https://drive.google.com/file/d/0B5dpnl-i3riATGNjOHJhRklnSDA/view?usp=sharing
Edited by Jobalisk on Oct 1, 2016 at 09:49 PM


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Oct 1, 2016 10:20 PM    Msg. 112 of 149       
Quote: --- Original message by: Jobalisk
Ok, heres a copy of it as the .yelo then:
https://drive.google.com/file/d/0B5dpnl-i3riATGNjOHJhRklnSDA/view?usp=sharing

Nope


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Oct 1, 2016 10:42 PM    Msg. 113 of 149       
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: DOOM899
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: altis94
I will ask again. What command did you use to compile the map?


I've tried OS_Tool build-cache-file and OS_Tool build-cache-file-ex "" 0 0 0, I've also tried with a new scenerio tag. Crashes every time.

Quote: --- Original message by: thegeekchic
Downloaded it, compiled it, played it, got cancer. This is pretty much alpha build level of quality.

.




https://s11.postimg.org/en0wiq5z7/haloce_2016_10_02_08_31_16_91.jpg

Edited by Jobalisk on Oct 1, 2016 at 03:30 PM
well well nice to this still going, and use this os_tool build-cache-file-ex "" 0 0 1



https://drive.google.com/file/d/0B5dpnl-i3riATGNjOHJhRklnSDA/view?usp=sharing
Edited by Jobalisk on Oct 1, 2016 at 09:49 PM
hmm now this is odd, and you say it work's for you?

based on this did you modify your loc bitmaps and sounds maps this could be why it's not working. if not, give someone your tags, to see if they can compile map.

hope this helps


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 1, 2016 11:35 PM    Msg. 114 of 149       
I'd happily give someone my tags to recompile. Any volunteers?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 1, 2016 11:41 PM    Msg. 115 of 149       
Is this under the tagspace/mapspace whatever limit? Or will we have to compile it as .yelo?
Edited by Spartan314 on Oct 1, 2016 at 11:45 PM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 2, 2016 04:08 AM    Msg. 116 of 149       
Its well under, the .yelo was just to see what would happen. Just download the map from the first link I shared on the previous page, extract and recompile.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Oct 2, 2016 06:31 AM    Msg. 117 of 149       
Quote: --- Original message by: Jobalisk
I'd happily give someone my tags to recompile. Any volunteers?
if I have the time next week, if no one has helped ill do it


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 2, 2016 03:33 PM    Msg. 118 of 149       
no reason really. I opened it with OS Sapian once and once you do that the scenario will only ever open in OS Sapian. But I've never had this issue before so I'm not quite sure why that would be an issue. I've compiled several maps with OS Sapian and submitted them before. Blackmoon for example was compiled with OS Sapian and that works just fine as you saw in CE3.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Oct 3, 2016 06:01 AM    Msg. 119 of 149       
This seems like a no brainer. You used OS tools which changed those files making it unrecognizable for HEk+ to open. My mind is also boggling how you got this far...


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 3, 2016 05:07 PM    Msg. 120 of 149       
Um. I just said that. god man, if you don't have anything useful to say. Don't say anything.

As I said before, I've compiled dozens of maps with OS_Sapian before and all the others worked on other peoples PCs fine. This is something else to do with my computer.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Oct 3, 2016 05:26 PM    Msg. 121 of 149       
Yea, I'm sure the map file has previously worked fine on other computers but when they go to open it with HEK+ its different. It's probably something with your computer.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 3, 2016 08:31 PM    Msg. 122 of 149       
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 3, 2016 09:52 PM    Msg. 123 of 149       
Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM


Alexis
Joined: Nov 22, 2010


Posted: Oct 3, 2016 10:57 PM    Msg. 124 of 149       
Make sure that OS_Tool didn't add your map's bitmaps to the stock bitmaps.map.

There is a strange bug where os_tool will randomly decide to modify the stock sounds, and bitmaps.map for whatever reason. This will let you play the map just fine, but others will obviously be missing the bitmap references in bitmaps.map.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 4, 2016 12:03 AM    Msg. 125 of 149       
how exactly do I prevent this though?


BipolarAurora
Joined: Aug 16, 2016


Posted: Oct 4, 2016 06:07 AM    Msg. 126 of 149       
Listen, just cut your losses and start a new scenario file that won't require you to use Open-Sauce'd tools.


mihirgates
Joined: Sep 6, 2014

https://youtube.com/mihirgates


Posted: Oct 4, 2016 06:28 AM    Msg. 127 of 149       
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM


Thanks again for crashing my halo 11th time ._.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 4, 2016 03:00 PM    Msg. 128 of 149       
Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM


Thanks again for crashing my halo 11th time ._.


Ok, that confirms it, OS on my PC is stuffed.

Quote: --- Original message by: BipolarAurora
Listen, just cut your losses and start a new scenario file that won't require you to use Open-Sauce'd tools.


I think your right there

Though I wonder if reinstalling OS might work, gonna try that first.

and lo and behold, after reinstalling OS and replacing the bitmaps/sounds/loc maps the maps I compiled now crash.


However I then recompiled, switched the loc, bitmaps and sound maps out again and it now works, will reupload them now. These should work on your PC's with any luck.

Airbase 09:

https://drive.google.com/file/d/0B5dpnl-i3riAaDFNRGJ6N2huSm8/view?usp=sharing

Halo 2 Backwash:

https://drive.google.com/file/d/0B5dpnl-i3riASW4tQzhBb3c4d00/view?usp=sharing
Edited by Jobalisk on Oct 4, 2016 at 04:07 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 4, 2016 05:49 PM    Msg. 129 of 149       
I hope you named the map file in accordance with it's actual beta state.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Oct 4, 2016 06:14 PM    Msg. 130 of 149       
Does this map take advantage of OS features or are you using OS tools because its cool?


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 4, 2016 06:45 PM    Msg. 131 of 149       
Quote: --- Original message by: il Duce Primo
Does this map take advantage of OS features or are you using OS tools because its cool?


I'm using OS Tools because its convenient. It allows features in Guerilla that you cant normally use such as renaming shader tags and I prefer using it over the other guerilla kornman released. Regardless, can you please just tell me if this works or not.

SS Flanker, no, I called it Halo2_backwash, I've renamed it, recompiled it and uploaded it as another version attached to the same link. Now its called Halo2_backwash_beta1

Edited by Jobalisk on Oct 4, 2016 at 06:52 PM


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Oct 4, 2016 07:51 PM    Msg. 132 of 149       
How can naming a tag be convenient. Do you like giving them names of your soon to be family? Im going to name the sky John, my ground map shader will be named Cortana, and my assault rifle gbx model will be named Johnson!

Just stop using OS tools for stupid stuff and your problems will go away. I promise.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 4, 2016 08:06 PM    Msg. 133 of 149       
face palms. What I meant is that I may wish to change what shader I am using so I simply enter a different file path into the file path box that is greyed out in normal guerilla. Seriously man, if you were any thicker I'd be having a better conversation with a brick wall.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 4, 2016 08:32 PM    Msg. 134 of 149       
Quote: --- Original message by: Jobalisk
I'm using OS Tools because its convenient. It allows features in Guerilla that you cant normally use such as renaming shader tags and I prefer using it over the other guerilla kornman released. Regardless, can you please just tell me if this works or not.

...is this really the only reason you're using OS tools?

E: Pretty sure the latest Kornman lets you do what you're after?
Edited by Spartan314 on Oct 4, 2016 at 08:33 PM


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Oct 4, 2016 08:49 PM    Msg. 135 of 149       
You're the one having problems. You tell me, is that feature really worth the problems you're having? If anyone should be facepalming it would be everyone but you.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 4, 2016 09:01 PM    Msg. 136 of 149       
Quote: --- Original message by: Spartan314

Quote: --- Original message by: Jobalisk
I'm using OS Tools because its convenient. It allows features in Guerilla that you cant normally use such as renaming shader tags and I prefer using it over the other guerilla kornman released. Regardless, can you please just tell me if this works or not.

...is this really the only reason you're using OS tools?

E: Pretty sure the latest Kornman lets you do what you're after?
Edited by Spartan314 on Oct 4, 2016 at 08:33 PM


As I said, I prefer it over Kornman's one. As for the problems I'm facing, that is due probably to me having to copy and replace the version of OS I have with another one a while back. It's not so much as issue with the software as it is the computer running. Everything running as normal using OS_HEK should not pose any problems what so ever over using regular HEK. But this conversation is going nowhere. I'm not here to discuss best programing practice. Do the new versions I posted work. Yes or No?
Edited by Jobalisk on Oct 5, 2016 at 12:25 AM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Oct 5, 2016 01:09 AM    Msg. 137 of 149       
IT WORKS, SO THAT MEANS IT WAS YOUr LOC and BITMAPS maps

now it needs a good fog
Edited by DOOM899 on Oct 5, 2016 at 01:21 AM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 5, 2016 03:50 AM    Msg. 138 of 149       
THANK YOU!

Fog is Flankers job. But its working and that's the main thing. What did you think about the other map?


mihirgates
Joined: Sep 6, 2014

https://youtube.com/mihirgates


Posted: Oct 5, 2016 12:47 PM    Msg. 139 of 149       
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM


Thanks again for crashing my halo 11th time ._.


Ok, that confirms it, OS on my PC is stuffed.

Quote: --- Original message by: BipolarAurora
Listen, just cut your losses and start a new scenario file that won't require you to use Open-Sauce'd tools.


I think your right there

Though I wonder if reinstalling OS might work, gonna try that first.

and lo and behold, after reinstalling OS and replacing the bitmaps/sounds/loc maps the maps I compiled now crash.


However I then recompiled, switched the loc, bitmaps and sound maps out again and it now works, will reupload them now. These should work on your PC's with any luck.

Airbase 09:

https://drive.google.com/file/d/0B5dpnl-i3riAaDFNRGJ6N2huSm8/view?usp=sharing

Halo 2 Backwash:

https://drive.google.com/file/d/0B5dpnl-i3riASW4tQzhBb3c4d00/view?usp=sharing
Edited by Jobalisk on Oct 4, 2016 at 04:07 PM


Finally it worked! I thought it would crash too.... anyways good job m8


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Oct 5, 2016 03:38 PM    Msg. 140 of 149       
Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: mihirgates
Quote: --- Original message by: Jobalisk

Quote: --- Original message by: Jesse
Still having this issue?

I guarantee if you move the BSP files to a new tagset, it will work (along with a NEW, not modified .scenario).


which I tried, and sent away to be tested. just the BSP and some player spawns. It didn't work.

I'm actually working on a separate multiplayer map right now, I'll update this post with it when I finish it, see if that runs, at least it will confirm whether or not other maps are affected.

OK,here's another multiplayer map I just finished, try it out, see if it works:

https://drive.google.com/open?id=0B5dpnl-i3riAa29iUy1ZZWJYSHc
Edited by Jobalisk on Oct 4, 2016 at 12:00 AM


Thanks again for crashing my halo 11th time ._.


Ok, that confirms it, OS on my PC is stuffed.

Quote: --- Original message by: BipolarAurora
Listen, just cut your losses and start a new scenario file that won't require you to use Open-Sauce'd tools.


I think your right there

Though I wonder if reinstalling OS might work, gonna try that first.

and lo and behold, after reinstalling OS and replacing the bitmaps/sounds/loc maps the maps I compiled now crash.


However I then recompiled, switched the loc, bitmaps and sound maps out again and it now works, will reupload them now. These should work on your PC's with any luck.

Airbase 09:

https://drive.google.com/file/d/0B5dpnl-i3riAaDFNRGJ6N2huSm8/view?usp=sharing

Halo 2 Backwash:

https://drive.google.com/file/d/0B5dpnl-i3riASW4tQzhBb3c4d00/view?usp=sharing
Edited by Jobalisk on Oct 4, 2016 at 04:07 PM


Finally it worked! I thought it would crash too.... anyways good job m8


ty, but this map is very much a joint effort. BTW. I've gone and made a few improvements to the glowing moss stuff. I've re uploaded the new version with the same link. Flanker. If you ever get round to making another version of the BSP, please remove the glowing moss/fungi bits from the map. I've replaced it with decals. The reason I couldn't light map properly was the transparent glowing moss shaders. So its better if they just aren't there and I just keep them as decals.
Edited by Jobalisk on Oct 5, 2016 at 04:03 PM

 
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