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Author Topic: Halo 2 Backwash (149 messages, Page 2 of 5)
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Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: May 30, 2016 07:54 PM    Msg. 36 of 149       
well I've already ported the next section. here's some new screenshots in game.








here's a link to the map so far:


https://drive.google.com/file/d/0B5dpnl-i3riAMFBJTl9CTzh6T0E/view?usp=sharing
Edited by Jobalisk on May 30, 2016 at 08:06 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 30, 2016 07:57 PM    Msg. 37 of 149       
Quote: --- Original message by: Jobalisk

well I've already ported the next section. here's some new screenshots in game.

http://i.imgur.com/m3o62gp.png




http://i.imgur.com/HOHgrtA.png

here's a link to the map so far:


Edited by Jobalisk on May 30, 2016 at 07:55 PM


Now I'm no eye doctor, but I'm not seeing any links in your post.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: May 30, 2016 08:05 PM    Msg. 38 of 149       
sorry, still uploading, didn't expect such a fast response. Its up now.
Edited by Jobalisk on May 30, 2016 at 08:06 PM


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 30, 2016 09:50 PM    Msg. 39 of 149       
Quote: --- Original message by: Jobalisk

sorry, still uploading, didn't expect such a fast response. Its up now.
Edited by Jobalisk on May 30, 2016 at 08:06 PM

Will you use Halo 2 weapon tags in the final map?


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: May 31, 2016 01:06 AM    Msg. 40 of 149       
Yes. I want to make it as close to the original as I can.
Edited by Jobalisk on May 31, 2016 at 01:06 AM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Jun 5, 2016 09:53 PM    Msg. 41 of 149       
Quote: --- Original message by: Jobalisk

Yes. I want to make it as close to the original as I can.
Edited by Jobalisk on May 31, 2016 at 01:06 AM
bump how's that going for ya?


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 6, 2016 01:56 AM    Msg. 42 of 149       
cheerz for the bump, just waiting on Flanker to do what he said he would do for this over the weekend, if he doesn't then I'll just have to work on it myself, meaning it will be slower.


Halonimator
Joined: Dec 15, 2014


Posted: Jun 6, 2016 11:20 AM    Msg. 43 of 149       
Quote: --- Original message by: Jobalisk
h2 tags free


With all weapons? can you release the h2tagset?
Edited by Halonimator on Jun 6, 2016 at 11:20 AM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 6, 2016 02:51 PM    Msg. 44 of 149       
Um. you do realize that was released a long, long time ago?

but yes, I do intend to use the h2 tagset


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 7, 2016 01:13 PM    Msg. 45 of 149       
Quote: --- Original message by: Jobalisk
cheerz for the bump, just waiting on Flanker to do what he said he would do for this over the weekend, if he doesn't then I'll just have to work on it myself, meaning it will be slower.


Working on it.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 7, 2016 04:15 PM    Msg. 46 of 149       
(insert facebook like)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 10, 2016 04:59 AM    Msg. 47 of 149       
So I took a look at this and didn't see what the big deal was IMAO.

The map is fairly simple, (by h4 standards) and has a pretty straightforward terrain.

I didn't end up using your file so I just ripped the mesh and associated textures with adjutant. Speaking of ripping I'm pretty sure your textures were in a .dds format.

What's up with that.

Oh yeah some pics of what I have ready to go in game minus a sky and actually being in game.





Working on the central spire thingy now. The only annoying thing is that adjutant decided to duplicate a few materials for lolz which pushes up the material count to 300 or so. lel.

Pretty much most of the time is being spent rounding up the duplicate id's and deleting them. And also sorting scenery and decals from the main bsp.


Other than that smooth running.........so far.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 10, 2016 04:26 PM    Msg. 48 of 149       
my man, you have just made my month


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 12, 2016 06:04 AM    Msg. 49 of 149       
God if I have to fix any more materials I am going to suicide.







Did get them fixed though.





I've also successfully incorporated the main tower/spire into the surrounding terrain.





BSP is right around 17,000 triangles which is decent enough for halo to handle comfortably with decent portals. However this doesn't included special meshes such as glass or decals.

TLDR; Expect it to rise but I would be really surprised if the whole thing pushes 20k tris.

And in case anyone was interested I did do a bit of structual compiling.

1st try:



Not really surprised this failed tbh, but I will say STL check and xview will defo reduce your tool headaches.


2nd and 3rd try:



Mostly stupid mistakes I thought I could get away with but I didn't.

4th Try was a success.



But surfaces which clip to no leaves usually bugger up portals and I am a perfectionist.

5th Try:



Mostly happy with this but I will revisit once I have fulfilled my pledges to other time slots.

All of this was an hour an fifty minutes worth of work a huge chunk was skipping down 300 material ID's chunk by chunk cutting out stragglers.


Halonimator
Joined: Dec 15, 2014


Posted: Jun 12, 2016 03:12 PM    Msg. 50 of 149       
Quote: --- Original message by: Super Flanker
Flankers


Why you dindt made portals for the map?

Edited by Halonimator on Jun 12, 2016 at 03:13 PM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 12, 2016 03:43 PM    Msg. 51 of 149       
Quote: --- Original message by: Halonimator

Quote: --- Original message by: Super Flanker
Flankers


Why you didn't made portals for the map?
http://img15.hostingpics.net/pics/9235975311.png
Edited by Halonimator on Jun 12, 2016 at 03:13 PM


any chance you could slip a link. I'd like to have a better look


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 13, 2016 01:56 AM    Msg. 52 of 149       
Quote: --- Original message by: Jobalisk
Quote: --- Original message by: Halonimator

Quote: --- Original message by: Super Flanker
Flankers


Why you didn't made portals for the map?
http://img15.hostingpics.net/pics/9235975311.png
Edited by Halonimator on Jun 12, 2016 at 03:13 PM


any chance you could slip a link. I'd like to have a better look




Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 13, 2016 02:32 AM    Msg. 53 of 149       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Jobalisk
Quote: --- Original message by: Halonimator

Quote: --- Original message by: Super Flanker
Flankers


Why you didn't made portals for the map?
http://img15.hostingpics.net/pics/9235975311.png
Edited by Halonimator on Jun 12, 2016 at 03:13 PM


any chance you could slip a link. I'd like to have a better look


http://ecx.images-amazon.com/images/I/31TKovq5D1L._SX300_.jpg


got any in chicken?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 15, 2016 09:04 AM    Msg. 54 of 149       
Quote: --- Original message by: Halonimator

Quote: --- Original message by: Super Flanker
Flankers


Why you dindt made portals for the map?
http://img15.hostingpics.net/pics/9235975311.png
Edited by Halonimator on Jun 12, 2016 at 03:13 PM




Oh dear you have just TRIGGERED me.





1. Portals should only be implemented into a BSP once the artist is 100% sure that no augmentations are ever going to be made to the level's topology again (at least in his/hers life time).

Why? because it introduces a never ending autistic cycle of fixing and re-fixing and more fixing to the point where you lose all enthusiasm for the project because you are constantly fixing something which if approached in a correct mood of thought should only need fixing once.

2. As I mentioned in the above post I couldn't be bothered to fix the surface/s which clipped to no leaves which is a mandatory requirement before even thinking about portals.

3. This was literally a test. IDK what sort of workflow you use but you certainly don't take dessert before a starter.


Updates:

Haven't had much time if any to work back on this but the next stage is to actually play Backwash so I can understand where all the spawn points go how the decals and shaders are supposed to look e.t.c.







Sorry about the lack of FXAAAAAAAAAAA.

https://mega.nz/#!BZVykLSL!YnsDmDsBfFxQKVs9uz-3oa7Fs8K5Bi1pZf844qp15Q8


Alexis
Joined: Nov 22, 2010


Posted: Jun 15, 2016 03:18 PM    Msg. 55 of 149       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halonimator

Quote: --- Original message by: Super Flanker
Flankers


Why you dindt made portals for the map?
http://img15.hostingpics.net/pics/9235975311.png
Edited by Halonimator on Jun 12, 2016 at 03:13 PM




Oh dear you have just TRIGGERED me.





1. Portals should only be implemented into a BSP once the artist is 100% sure that no augmentations are ever going to be made to the level's topology again (at least in his/hers life time).

Why? because it introduces a never ending autistic cycle of fixing and re-fixing and more fixing to the point where you lose all enthusiasm for the project because you are constantly fixing something which if approached in a correct mood of thought should only need fixing once.

2. As I mentioned in the above post I couldn't be bothered to fix the surface/s which clipped to no leaves which is a mandatory requirement before even thinking about portals.

3. This was literally a test. IDK what sort of workflow you use but you certainly don't take dessert before a starter.


Updates:

Haven't had much time if any to work back on this but the next stage is to actually play Backwash so I can understand where all the spawn points go how the decals and shaders are supposed to look e.t.c.

http://img15.hostingpics.net/pics/764844491a.png

http://img15.hostingpics.net/pics/614312742a.png

http://img15.hostingpics.net/pics/512848533a.png

Sorry about the lack of FXAAAAAAAAAAA.

https://mega.nz/#!BZVykLSL!YnsDmDsBfFxQKVs9uz-3oa7Fs8K5Bi1pZf844qp15Q8


Hmmm... What is the pass for that zip?


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 15, 2016 04:22 PM    Msg. 56 of 149       
Quote: --- Original message by: LegitGameReviews
1. Having your name on the scenario is hilarious. I fully support that that level of humor.
2. I'm pretty sure I remember this map was already ported...
3. Every time you reimport the BSP we don't need an update on the one or two errors you fixed. We get it.
4. Never set up fancy shaders inside 3ds Max. Not only is it pointless but it also slows down performance while editing the geometry.
5. The geometry isn't going to change significantly enough to impact portals. I would just go ahead and get them done.


bro
1: If you don't like someone else's work ignore it.
2 no, this hasn't been ported
3: Some people like to see regular updates.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jun 15, 2016 04:37 PM    Msg. 57 of 149       
Then it is an even fight.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 15, 2016 07:58 PM    Msg. 58 of 149       
Quote: --- Original message by: LegitGameReviews
1. Having your name on the scenario is hilarious. I fully support that that level of humor.
2. I'm pretty sure I remember this map was already ported...
3. Every time you reimport the BSP we don't need an update on the one or two errors you fixed. We get it.
4. Never set up fancy shaders inside 3ds Max. Not only is it pointless but it also slows down performance while editing the geometry.
5. The geometry isn't going to change significantly enough to impact portals. I would just go ahead and get them done.


A) Thankyou for supporting that that lvl of humour.

B) K. Gib link pls.

C) By giving regular updates I feel that I am slowly improving the understanding of some of our less accomplished members. I also like to incrementally update things just to make sure I haven't missed anything and if I have then hopefully one of the awesome girls here will spot it for me.

D)

If you look closely you will see a bitmap node linked to a shader node which in turn is linked to the master MSO node. Don't really understand what's fancy pants about it.

Basically it's the exact same deal with the compact material editor.

E) By boolening meshes together I have consequently created some non supportive geometery. Because I am lazy I haven't optimized the stray verts which is something I would rather do before portals than after thus reducing any temperamentality with tool.

F) You totally missed my easter egg hole wtf kind of reviewer are you?

Quote: --- Original message by: Alexis

Hmmm... What is the pass for that zip?


A jet which likes to 1v1 with stars.

Ask jobalisk he's the one who commands me.

Quote: --- Original message by: LegitGameReviews

This is hardly your work. And I don't mean "lol this is Bungie's", look at everybody else doing your work for you. If you post "your" work on a forum, you are not allowed to say "only compliments, no critique". That's kind of the point of a forum, young one. smh


By everyone else you mean one cute guy? :D

Quote: --- Original message by: LegitGameReviews
If posting "regular updates" is what you really want to do, fine. Don't be surprised when you discover that this leads to people becoming disinterested after a while, making your release super boring. Like CMT does.


Alright I see what you are getting at.

Project dead RIP h6 spinebath
"2k16 - 2k16"


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 16, 2016 04:04 PM    Msg. 59 of 149       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: LegitGameReviews
1. Having your name on the scenario is hilarious. I fully support that that level of humor.
2. I'm pretty sure I remember this map was already ported...
3. Every time you reimport the BSP we don't need an update on the one or two errors you fixed. We get it.
4. Never set up fancy shaders inside 3ds Max. Not only is it pointless but it also slows down performance while editing the geometry.
5. The geometry isn't going to change significantly enough to impact portals. I would just go ahead and get them done.


A) Thankyou for supporting that that lvl of humour.

B) K. Gib link pls.


C) By giving regular updates I feel that I am slowly improving the understanding of some of our less accomplished members. I also like to incrementally update things just to make sure I haven't missed anything and if I have then hopefully one of the awesome girls here will spot it for me.

D) http://img15.hostingpics.net/pics/407857503.png

If you look closely you will see a bitmap node linked to a shader node which in turn is linked to the master MSO node. Don't really understand what's fancy pants about it.

Basically it's the exact same deal with the compact material editor.

E) By boolening meshes together I have consequently created some non supportive geometery. Because I am lazy I haven't optimized the stray verts which is something I would rather do before portals than after thus reducing any temperamentality with tool.

F) You totally missed my easter egg hole wtf kind of reviewer are you?

Quote: --- Original message by: Alexis

Hmmm... What is the pass for that zip?


A jet which likes to 1v1 with stars.

Ask jobalisk he's the one who commands me.

Quote: --- Original message by: LegitGameReviews

This is hardly your work. And I don't mean "lol this is Bungie's", look at everybody else doing your work for you. If you post "your" work on a forum, you are not allowed to say "only compliments, no critique". That's kind of the point of a forum, young one. smh


By everyone else you mean one cute guy? :D

Quote: --- Original message by: LegitGameReviews
If posting "regular updates" is what you really want to do, fine. Don't be surprised when you discover that this leads to people becoming disinterested after a while, making your release super boring. Like CMT does.


Alright I see what you are getting at.

Project dead RIP h6 spinebath
"2k16 - 2k16"


I'm now watching the comments on this thread with relish. Tomato relish.

TBH "This is hardly your work. And I don't mean "lol this is Bungie's", look at everybody else doing your work for you. If you post "your" work on a forum, you are not allowed to say "only compliments, no critique". That's kind of the point of a forum, young one. smh"

What do ya mean no critique. bro, there is helpful critique, like actually things that will improve the project, and then there's the crap your crapping out. that ain't critique, its just your opinion on how the thread is looking.


but if your gonna post helpful critique about that actual map, then I'm all ears.
Edited by Jobalisk on Jun 16, 2016 at 04:07 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 16, 2016 04:55 PM    Msg. 60 of 149       
If someone brings mayonnaise, I got some fried fish.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 16, 2016 06:59 PM    Msg. 61 of 149       
Quote: --- Original message by: Skidrow925
If someone brings mayonnaise, I got some fried fish.


naa, gotta have tarter sauce with the fish! (and lemon juice.)


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: Jun 17, 2016 06:24 AM    Msg. 62 of 149       
Quote: --- Original message by: tarikja
Quote: --- Original message by: LegitGameReviews
Dear Mr. Haiku Master, nobody is trying to troll you or "derail your thread". If I said I love you, would you forgive whatever I did to upset you?

I love you. <3

Well, that came out of
nowhere. But sure, I forgive
you for what you did.

Awwwww


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Jun 17, 2016 07:05 AM    Msg. 63 of 149       
I'm with LegitGameReviews on this one it has been ported before, man a long time ago now, that was a ok map,
you lot better have a good fog.

just asking but are you going to use OS for this?, just so you don't have, to downgrade it to much.
Edited by DOOM899 on Jun 17, 2016 at 07:06 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 17, 2016 10:42 AM    Msg. 64 of 149       
Quote: --- Original message by: LegitGameReviews
Flanker, I found your easter egg the first time around, don't worry.


Hmmmmm........not sure I believe you, name the colour of the whole.

Quote: --- Original message by: LegitGameReviews
I live for stuff like that. Shameful censoring, y u do dat?





Quote: --- Original message by: LegitGameReviews
Are you working on any personal projects right now?


I make guns and fx and that's it. I only do bsp's for people who are in need or want to learn.

Or failing the above who are single, above 18, preferable brunette and smoother than a dolphin.

Quote: --- Original message by: LegitGameReviews
PM me brosef, wouldn't want OP to think we are conducting evil plans in his holy thread.


U first <3



Quote: --- Original message by: DOOM899
just asking but are you going to use OS for this?, just so you don't have, to downgrade it to much.
Edited by DOOM899 on Jun 17, 2016 at 07:06 AM


No. The map is from H2 not H420.
Edited by Super Flanker on Jun 17, 2016 at 10:45 AM












69th message btw.

Edited by Super Flanker on Jun 17, 2016 at 10:50 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 17, 2016 04:25 PM    Msg. 65 of 149       
No flanker, you can not have my eyebrows that aren't mine.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 17, 2016 06:30 PM    Msg. 66 of 149       
An imgur album of images:
http://imgur.com/a/1lvTg

new sky texture:



the H2 map:


Edited by Jobalisk on Jun 18, 2016 at 07:11 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 21, 2016 06:01 AM    Msg. 67 of 149       
This starts to look great :)


Halonimator
Joined: Dec 15, 2014


Posted: Jun 21, 2016 12:42 PM    Msg. 68 of 149       
It is possible to fix HCE fog?



Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jun 21, 2016 05:33 PM    Msg. 69 of 149       
Quote: --- Original message by: Halonimator
It is possible to fix HCE fog?

http://vignette2.wikia.nocookie.net/halo/images/6/66/Backwash.jpg/revision/latest?cb=20080630180100


not really no. I could add a fog layer, but that would go through the building. its an unnecessary add on.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 21, 2016 08:05 PM    Msg. 70 of 149       
Quote: --- Original message by: Jobalisk
Quote: --- Original message by: Halonimator
It is possible to fix HCE fog?

http://vignette2.wikia.nocookie.net/halo/images/6/66/Backwash.jpg/revision/latest?cb=20080630180100


not really no. I could add a fog layer, but that would go through the building. its an unnecessary add on.


Yes it actually is possible, through the use of particle systems which if god
giveth the time I intend to make.

As for excluding weather effects from certain parts of a bsp that is basically the calling of exact portals which define specific areas of a level for halo to render items for, stuff like sounds and of course weather systems for example snow and rain.

I intend to make those to at some point after I get Halo2 working that is.

 
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