
Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 30, 2016 07:54 PM
Msg. 36 of 149
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 30, 2016 07:57 PM
Msg. 37 of 149
Now I'm no eye doctor, but I'm not seeing any links in your post.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 30, 2016 08:05 PM
Msg. 38 of 149
sorry, still uploading, didn't expect such a fast response. Its up now. Edited by Jobalisk on May 30, 2016 at 08:06 PM
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: May 30, 2016 09:50 PM
Msg. 39 of 149
Quote: --- Original message by: Jobalisk
sorry, still uploading, didn't expect such a fast response. Its up now. Edited by Jobalisk on May 30, 2016 at 08:06 PM Will you use Halo 2 weapon tags in the final map?
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: May 31, 2016 01:06 AM
Msg. 40 of 149
Yes. I want to make it as close to the original as I can. Edited by Jobalisk on May 31, 2016 at 01:06 AM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jun 5, 2016 09:53 PM
Msg. 41 of 149
Quote: --- Original message by: Jobalisk
Yes. I want to make it as close to the original as I can. Edited by Jobalisk on May 31, 2016 at 01:06 AM bump how's that going for ya?
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 6, 2016 01:56 AM
Msg. 42 of 149
cheerz for the bump, just waiting on Flanker to do what he said he would do for this over the weekend, if he doesn't then I'll just have to work on it myself, meaning it will be slower.
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Halonimator
Joined: Dec 15, 2014
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Posted: Jun 6, 2016 11:20 AM
Msg. 43 of 149
Quote: --- Original message by: Jobalisk h2 tags free With all weapons? can you release the h2tagset? Edited by Halonimator on Jun 6, 2016 at 11:20 AM
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 6, 2016 02:51 PM
Msg. 44 of 149
Um. you do realize that was released a long, long time ago?
but yes, I do intend to use the h2 tagset
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 7, 2016 01:13 PM
Msg. 45 of 149
Quote: --- Original message by: Jobalisk cheerz for the bump, just waiting on Flanker to do what he said he would do for this over the weekend, if he doesn't then I'll just have to work on it myself, meaning it will be slower. Working on it.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 7, 2016 04:15 PM
Msg. 46 of 149
(insert facebook like)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 10, 2016 04:59 AM
Msg. 47 of 149
So I took a look at this and didn't see what the big deal was IMAO. The map is fairly simple, (by h4 standards) and has a pretty straightforward terrain. I didn't end up using your file so I just ripped the mesh and associated textures with adjutant. Speaking of ripping I'm pretty sure your textures were in a .dds format. What's up with that. Oh yeah some pics of what I have ready to go in game minus a sky and actually being in game. Working on the central spire thingy now. The only annoying thing is that adjutant decided to duplicate a few materials for lolz which pushes up the material count to 300 or so. lel. Pretty much most of the time is being spent rounding up the duplicate id's and deleting them. And also sorting scenery and decals from the main bsp. Other than that smooth running.........so far.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 10, 2016 04:26 PM
Msg. 48 of 149
my man, you have just made my month
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 12, 2016 06:04 AM
Msg. 49 of 149
God if I have to fix any more materials I am going to suicide. Did get them fixed though. I've also successfully incorporated the main tower/spire into the surrounding terrain. BSP is right around 17,000 triangles which is decent enough for halo to handle comfortably with decent portals. However this doesn't included special meshes such as glass or decals. TLDR; Expect it to rise but I would be really surprised if the whole thing pushes 20k tris.And in case anyone was interested I did do a bit of structual compiling.1st try: Not really surprised this failed tbh, but I will say STL check and xview will defo reduce your tool headaches.2nd and 3rd try: Mostly stupid mistakes I thought I could get away with but I didn't.4th Try was a success. But surfaces which clip to no leaves usually bugger up portals and I am a perfectionist.5th Try: Mostly happy with this but I will revisit once I have fulfilled my pledges to other time slots.
All of this was an hour an fifty minutes worth of work a huge chunk was skipping down 300 material ID's chunk by chunk cutting out stragglers.
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Halonimator
Joined: Dec 15, 2014
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Posted: Jun 12, 2016 03:12 PM
Msg. 50 of 149
Quote: --- Original message by: Super Flanker Flankers Why you dindt made portals for the map? Edited by Halonimator on Jun 12, 2016 at 03:13 PM
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 12, 2016 03:43 PM
Msg. 51 of 149
any chance you could slip a link. I'd like to have a better look
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 13, 2016 01:56 AM
Msg. 52 of 149
Quote: --- Original message by: Jobaliskany chance you could slip a link. I'd like to have a better look 
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 13, 2016 02:32 AM
Msg. 53 of 149
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 15, 2016 09:04 AM
Msg. 54 of 149
Oh dear you have just TRIGGERED me.1. Portals should only be implemented into a BSP once the artist is 100% sure that no augmentations are ever going to be made to the level's topology again (at least in his/hers life time). Why? because it introduces a never ending autistic cycle of fixing and re-fixing and more fixing to the point where you lose all enthusiasm for the project because you are constantly fixing something which if approached in a correct mood of thought should only need fixing once. 2. As I mentioned in the above post I couldn't be bothered to fix the surface/s which clipped to no leaves which is a mandatory requirement before even thinking about portals. 3. This was literally a test. IDK what sort of workflow you use but you certainly don't take dessert before a starter. Updates: Haven't had much time if any to work back on this but the next stage is to actually play Backwash so I can understand where all the spawn points go how the decals and shaders are supposed to look e.t.c . Sorry about the lack of FXAAAAAAAAAAA. https://mega.nz/#!BZVykLSL!YnsDmDsBfFxQKVs9uz-3oa7Fs8K5Bi1pZf844qp15Q8
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Alexis
Joined: Nov 22, 2010
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Posted: Jun 15, 2016 03:18 PM
Msg. 55 of 149
Quote: --- Original message by: Super Flanker Oh dear you have just TRIGGERED me.1. Portals should only be implemented into a BSP once the artist is 100% sure that no augmentations are ever going to be made to the level's topology again (at least in his/hers life time). Why? because it introduces a never ending autistic cycle of fixing and re-fixing and more fixing to the point where you lose all enthusiasm for the project because you are constantly fixing something which if approached in a correct mood of thought should only need fixing once. 2. As I mentioned in the above post I couldn't be bothered to fix the surface/s which clipped to no leaves which is a mandatory requirement before even thinking about portals. 3. This was literally a test. IDK what sort of workflow you use but you certainly don't take dessert before a starter. Updates: Haven't had much time if any to work back on this but the next stage is to actually play Backwash so I can understand where all the spawn points go how the decals and shaders are supposed to look e.t.c . http://img15.hostingpics.net/pics/764844491a.png http://img15.hostingpics.net/pics/614312742a.png http://img15.hostingpics.net/pics/512848533a.png Sorry about the lack of FXAAAAAAAAAAA. https://mega.nz/#!BZVykLSL!YnsDmDsBfFxQKVs9uz-3oa7Fs8K5Bi1pZf844qp15Q8 Hmmm... What is the pass for that zip?
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 15, 2016 04:22 PM
Msg. 56 of 149
Quote: --- Original message by: LegitGameReviews 1. Having your name on the scenario is hilarious. I fully support that that level of humor. 2. I'm pretty sure I remember this map was already ported... 3. Every time you reimport the BSP we don't need an update on the one or two errors you fixed. We get it. 4. Never set up fancy shaders inside 3ds Max. Not only is it pointless but it also slows down performance while editing the geometry. 5. The geometry isn't going to change significantly enough to impact portals. I would just go ahead and get them done. bro 1: If you don't like someone else's work ignore it. 2 no, this hasn't been ported 3: Some people like to see regular updates.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Jun 15, 2016 04:37 PM
Msg. 57 of 149
Then it is an even fight.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 15, 2016 07:58 PM
Msg. 58 of 149
Quote: --- Original message by: LegitGameReviews 1. Having your name on the scenario is hilarious. I fully support that that level of humor. 2. I'm pretty sure I remember this map was already ported... 3. Every time you reimport the BSP we don't need an update on the one or two errors you fixed. We get it. 4. Never set up fancy shaders inside 3ds Max. Not only is it pointless but it also slows down performance while editing the geometry. 5. The geometry isn't going to change significantly enough to impact portals. I would just go ahead and get them done. A) Thankyou for supporting that that lvl of humour. B) K. Gib link pls. C) By giving regular updates I feel that I am slowly improving the understanding of some of our less accomplished members. I also like to incrementally update things just to make sure I haven't missed anything and if I have then hopefully one of the awesome girls here will spot it for me. D) If you look closely you will see a bitmap node linked to a shader node which in turn is linked to the master MSO node. Don't really understand what's fancy pants about it. Basically it's the exact same deal with the compact material editor. E) By boolening meshes together I have consequently created some non supportive geometery. Because I am lazy I haven't optimized the stray verts which is something I would rather do before portals than after thus reducing any temperamentality with tool. F) You totally missed my easter egg hole wtf kind of reviewer are you? Quote: --- Original message by: Alexis
Hmmm... What is the pass for that zip? A jet which likes to 1v1 with stars. Ask jobalisk he's the one who commands me. Quote: --- Original message by: LegitGameReviews
This is hardly your work. And I don't mean "lol this is Bungie's", look at everybody else doing your work for you. If you post "your" work on a forum, you are not allowed to say "only compliments, no critique". That's kind of the point of a forum, young one. smh By everyone else you mean one cute guy? :D Quote: --- Original message by: LegitGameReviews If posting "regular updates" is what you really want to do, fine. Don't be surprised when you discover that this leads to people becoming disinterested after a while, making your release super boring. Like CMT does. Alright I see what you are getting at. Project dead RIP h6 spinebath "2k16 - 2k16"
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 16, 2016 04:04 PM
Msg. 59 of 149
Quote: --- Original message by: Super FlankerQuote: --- Original message by: LegitGameReviews 1. Having your name on the scenario is hilarious. I fully support that that level of humor. 2. I'm pretty sure I remember this map was already ported... 3. Every time you reimport the BSP we don't need an update on the one or two errors you fixed. We get it. 4. Never set up fancy shaders inside 3ds Max. Not only is it pointless but it also slows down performance while editing the geometry. 5. The geometry isn't going to change significantly enough to impact portals. I would just go ahead and get them done. A) Thankyou for supporting that that lvl of humour. B) K. Gib link pls. C) By giving regular updates I feel that I am slowly improving the understanding of some of our less accomplished members. I also like to incrementally update things just to make sure I haven't missed anything and if I have then hopefully one of the awesome girls here will spot it for me. D) http://img15.hostingpics.net/pics/407857503.png If you look closely you will see a bitmap node linked to a shader node which in turn is linked to the master MSO node. Don't really understand what's fancy pants about it. Basically it's the exact same deal with the compact material editor. E) By boolening meshes together I have consequently created some non supportive geometery. Because I am lazy I haven't optimized the stray verts which is something I would rather do before portals than after thus reducing any temperamentality with tool. F) You totally missed my easter egg hole wtf kind of reviewer are you? Quote: --- Original message by: Alexis
Hmmm... What is the pass for that zip? A jet which likes to 1v1 with stars. Ask jobalisk he's the one who commands me. Quote: --- Original message by: LegitGameReviews
This is hardly your work. And I don't mean "lol this is Bungie's", look at everybody else doing your work for you. If you post "your" work on a forum, you are not allowed to say "only compliments, no critique". That's kind of the point of a forum, young one. smh By everyone else you mean one cute guy? :D Quote: --- Original message by: LegitGameReviews If posting "regular updates" is what you really want to do, fine. Don't be surprised when you discover that this leads to people becoming disinterested after a while, making your release super boring. Like CMT does. Alright I see what you are getting at. Project dead RIP h6 spinebath "2k16 - 2k16" I'm now watching the comments on this thread with relish. Tomato relish. TBH "This is hardly your work. And I don't mean "lol this is Bungie's", look at everybody else doing your work for you. If you post "your" work on a forum, you are not allowed to say "only compliments, no critique". That's kind of the point of a forum, young one. smh" What do ya mean no critique. bro, there is helpful critique, like actually things that will improve the project, and then there's the crap your crapping out. that ain't critique, its just your opinion on how the thread is looking. but if your gonna post helpful critique about that actual map, then I'm all ears. Edited by Jobalisk on Jun 16, 2016 at 04:07 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jun 16, 2016 04:55 PM
Msg. 60 of 149
If someone brings mayonnaise, I got some fried fish.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 16, 2016 06:59 PM
Msg. 61 of 149
Quote: --- Original message by: Skidrow925 If someone brings mayonnaise, I got some fried fish. naa, gotta have tarter sauce with the fish! (and lemon juice.)
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: Jun 17, 2016 06:24 AM
Msg. 62 of 149
Quote: --- Original message by: tarikjaQuote: --- Original message by: LegitGameReviews Dear Mr. Haiku Master, nobody is trying to troll you or "derail your thread". If I said I love you, would you forgive whatever I did to upset you?
I love you. <3 Well, that came out of nowhere. But sure, I forgive you for what you did. Awwwww
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jun 17, 2016 07:05 AM
Msg. 63 of 149
I'm with LegitGameReviews on this one it has been ported before, man a long time ago now, that was a ok map, you lot better have a good fog.
just asking but are you going to use OS for this?, just so you don't have, to downgrade it to much. Edited by DOOM899 on Jun 17, 2016 at 07:06 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 17, 2016 10:42 AM
Msg. 64 of 149
Quote: --- Original message by: LegitGameReviews Flanker, I found your easter egg the first time around, don't worry. Hmmmmm........not sure I believe you, name the colour of the whole. Quote: --- Original message by: LegitGameReviews I live for stuff like that. Shameful censoring, y u do dat? Quote: --- Original message by: LegitGameReviews Are you working on any personal projects right now? I make guns and fx and that's it. I only do bsp's for people who are in need or want to learn. Or failing the above who are single, above 18, preferable brunette and smoother than a dolphin. Quote: --- Original message by: LegitGameReviews PM me brosef, wouldn't want OP to think we are conducting evil plans in his holy thread.
U first <3 Quote: --- Original message by: DOOM899 just asking but are you going to use OS for this?, just so you don't have, to downgrade it to much. Edited by DOOM899 on Jun 17, 2016 at 07:06 AM No. The map is from H2 not H420. Edited by Super Flanker on Jun 17, 2016 at 10:45 AM69th message btw. Edited by Super Flanker on Jun 17, 2016 at 10:50 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jun 17, 2016 04:25 PM
Msg. 65 of 149
No flanker, you can not have my eyebrows that aren't mine.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 17, 2016 06:30 PM
Msg. 66 of 149
An imgur album of images: http://imgur.com/a/1lvTgnew sky texture: the H2 map: Edited by Jobalisk on Jun 18, 2016 at 07:11 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jun 21, 2016 06:01 AM
Msg. 67 of 149
This starts to look great :)
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Halonimator
Joined: Dec 15, 2014
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Posted: Jun 21, 2016 12:42 PM
Msg. 68 of 149
It is possible to fix HCE fog? 
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Jun 21, 2016 05:33 PM
Msg. 69 of 149
not really no. I could add a fog layer, but that would go through the building. its an unnecessary add on.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 21, 2016 08:05 PM
Msg. 70 of 149
Quote: --- Original message by: Jobalisknot really no. I could add a fog layer, but that would go through the building. its an unnecessary add on. Yes it actually is possible, through the use of particle systems which if god giveth the time I intend to make. As for excluding weather effects from certain parts of a bsp that is basically the calling of exact portals which define specific areas of a level for halo to render items for, stuff like sounds and of course weather systems for example snow and rain. I intend to make those to at some point after I get Halo2 working that is.
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