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Author Topic: Sierra 117 (912 messages, Page 12 of 27)
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MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 7, 2015 10:40 AM    Msg. 386 of 912       
Unless I'm duel wielding ars and brs like wolfenstein I don't care for it.
Edited by VKNG on Jan 7, 2015 at 10:41 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 7, 2015 09:02 PM    Msg. 387 of 912       
It's not killzones fault, there were changes to the arbiter tags and not to mention he has a job that he has to work.


Caesar
Joined: Jul 1, 2013


Posted: Jan 7, 2015 09:08 PM    Msg. 388 of 912       
Quote: --- Original message by: VKNG
It's not killzones fault, there were changes to the arbiter tags and not to mention he has a job that he has to work.



Oh.... i will wait for him to finish.....


Caesar
Joined: Jul 1, 2013


Posted: Jan 7, 2015 09:49 PM    Msg. 389 of 912       
CMT needs to hurry up and release os....


unkowndevelopername
Joined: Nov 2, 2014


Posted: Jan 7, 2015 09:52 PM    Msg. 390 of 912       
Quote: --- Original message by: fossy
I just wanna see the level.


Dratt won't show us sierra yet because like other said it takes time...


We only might see screenshots of bipeds, scenery, vehicle and weapons........which is good thing.


Let him focus on bsp more.


Edited by unkowndevelopername on Jan 7, 2015 at 09:54 PM


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Jan 7, 2015 09:53 PM    Msg. 391 of 912       
Quote: --- Original message by: Caesar
CMT needs to hurry up and release os....


CMT doesn't make Open Sauce. Besides, this thread isn't even related to that.


Caesar
Joined: Jul 1, 2013


Posted: Jan 7, 2015 09:57 PM    Msg. 392 of 912       
Quote: --- Original message by: RabbitFood
Quote: --- Original message by: Caesar
CMT needs to hurry up and release os....


CMT doesn't make Open Sauce. Besides, this thread isn't even related to that.



No.... if you read wat matt said he will get CMT brutes thats why they need to hurry up.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 7, 2015 10:13 PM    Msg. 393 of 912       
we are working on our own brutes.


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Jan 7, 2015 10:35 PM    Msg. 394 of 912       
Quote: --- Original message by: VKNG
we are working on our own brutes.


Do you plan to have their AI behave like they do in Halo 3? (The pack tactics, like that annoying grenade barrage or the berserk mode.)


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Jan 7, 2015 11:04 PM    Msg. 395 of 912       
Quote: --- Original message by: fossy
I just wanna see the level.


It's like modders don't have jobs and have all the time in the world aye!

C'mon, give em a break and ease up, modders work in their spare time and have lives outside of modding.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 8, 2015 12:33 AM    Msg. 396 of 912       
i work 7 days stright and have a week off. ofc im do tired after 7 stright days of 12 hour days that its not halfway through my week off that i finally get back to my projects XD


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 8, 2015 12:38 AM    Msg. 397 of 912       
Quote: --- Original message by: RabbitFood
Quote: --- Original message by: VKNG
we are working on our own brutes.


Do you plan to have their AI behave like they do in Halo 3? (The pack tactics, like that annoying grenade barrage or the berserk mode.)


Kinda? There are things I'll test here and there. Berserk mode is being looked at and so is a bubble-shield drop. The Deployable Cover might be hard to get to drop at the right angle in Halo CE so that may require more test/kirby.
Edited by MatthewDratt on Jan 8, 2015 at 12:40 AM


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 8, 2015 07:14 AM    Msg. 398 of 912       
Quote: --- Original message by: Mootjuh
I did a Brute test a little while ago.

http://youtu.be/K9umHSqG3HM
IMG so awesome u get pootis
Edited by SGT Arroyo on Jan 8, 2015 at 07:41 AM


sshers4
Joined: Apr 28, 2013


Posted: Jan 8, 2015 08:41 AM    Msg. 399 of 912       
There was a video of kirby showing duel wielding....


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 8, 2015 08:44 AM    Msg. 400 of 912       
Quote: --- Original message by: sshers4
There was a video of kirby showing duel wielding....


Dual wielding sounds keewl, but when you think about it, it means double the lag.

Because Halo Engine Has to render the triangle and bitmap elements 2x over.


Caesar
Joined: Jul 1, 2013


Posted: Jan 8, 2015 11:19 AM    Msg. 401 of 912       
Because Halo Engine Has to render the triangle and bitmap elements 2x over.


higuy developing new ficus engine.
Edited by Caesar on Jan 8, 2015 at 11:29 AM

The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Jan 8, 2015 11:42 AM    Msg. 402 of 912       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: sshers4
There was a video of kirby showing duel wielding....


Dual wielding sounds keewl, but when you think about it, it means double the lag.

Because Halo Engine Has to render the triangle and bitmap elements 2x over.


Well the level that is being rendered and the characters are much higher poly than that weapon on your screen, you shouldn't be getting half of the fps by rendering a tiny weapon that is probably rendered on 20 different other locations all at the same time. If you by any chance do experience that much lag when holding a second weapon look at your computer and blame it, not the game or us.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 8, 2015 11:45 AM    Msg. 403 of 912       
Quote: --- Original message by: Maiku3
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: sshers4
There was a video of kirby showing duel wielding....


Dual wielding sounds keewl, but when you think about it, it means double the lag.

Because Halo Engine Has to render the triangle and bitmap elements 2x over.


Well the level that is being rendered and the characters are much higher poly than that weapon on your screen, you shouldn't be getting half of the fps by rendering a tiny weapon that is probably rendered on 20 different other locations all at the same time. If you by any chance do experience that much lag when holding a second weapon look at your computer and blame it, not the game or us.


I momentarily forgot this was an OS project.

My apologies.


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Jan 8, 2015 11:53 AM    Msg. 404 of 912       
Quote: --- Original message by: SS Flanker

I momentarily forgot this was an OS project.

My apologies.


Even non-OS Halo can do this stuff, just not the special shaders.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Jan 8, 2015 05:13 PM    Msg. 405 of 912       
Quote: --- Original message by: MatthewDratt

Quote: --- Original message by: RabbitFood
Quote: --- Original message by: VKNG
we are working on our own brutes.


Do you plan to have their AI behave like they do in Halo 3? (The pack tactics, like that annoying grenade barrage or the berserk mode.)


Kinda? There are things I'll test here and there. Berserk mode is being looked at and so is a bubble-shield drop. The Deployable Cover might be hard to get to drop at the right angle in Halo CE so that may require more test/kirby.
Edited by MatthewDratt on Jan 8, 2015 at 12:40 AM


If you want to make them berserk like in Halo 3, make a flee move-front animation in which they run in berserk mode (and make them move faster by editing the root node translation), and check the "berserking use panicked movement" in the .actor tag. Also, increase their aggressivity in terms of melee, leap and jump, and make them not fire when they berserk


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 8, 2015 09:48 PM    Msg. 406 of 912       
Quote: --- Original message by: Joker

Duel should come.
Edited by Joker on Jan 8, 2015 at 08:36 PM


If its chokingvictims method, I wouldn't mind it, and like i said earlier zteam already ported dual wield weapons. So that part shouldn't be too hard.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 9, 2015 03:52 PM    Msg. 407 of 912       
What do you think michealwillian? What game is this based on?


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Jan 9, 2015 04:10 PM    Msg. 408 of 912       
Quote: --- Original message by: michaelwilliam
Quote: --- Original message by: VKNG
Quote: --- Original message by: Joker

Duel should come.
Edited by Joker on Jan 8, 2015 at 08:36 PM


i i said earlier zteam already ported dual wield weapons. So that part shouldn't be too hard.




Will it be halo 3 duel wielding or halo 2.


They're actually incorporating Halo Wars duel wielding.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 9, 2015 04:50 PM    Msg. 409 of 912       
Quote: --- Original message by: RabbitFood
Quote: --- Original message by: michaelwilliam
Quote: --- Original message by: VKNG
Quote: --- Original message by: Joker

Duel should come.
Edited by Joker on Jan 8, 2015 at 08:36 PM


i i said earlier zteam already ported dual wield weapons. So that part shouldn't be too hard.




Will it be halo 3 duel wielding or halo 2.


They're actually incorporating Halo Wars duel wielding.


I'm actually turning this level into an RPG game style. You can either play as the Human or Covenant and control your troops from above


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 9, 2015 04:54 PM    Msg. 410 of 912       
Turn it into a dating sim. I want to hang out with Cortana.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 9, 2015 05:00 PM    Msg. 411 of 912       
Quote: --- Original message by: altis94
Turn it into a dating sim. I want to hang out with Cortana.


Cortana isn't in Sierra 117


Lateksi
Joined: Jan 1, 2010


Posted: Jan 9, 2015 06:16 PM    Msg. 412 of 912       
Hate to be that guy but it's dual wielding. Duel is a 1v1 match.

On topic though, this project looks nice. Maybe my favorite mission from H3. Take your time.


Juzo
Joined: Jul 1, 2014


Posted: Jan 9, 2015 07:13 PM    Msg. 413 of 912       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: RabbitFood
Quote: --- Original message by: michaelwilliam
Quote: --- Original message by: VKNG
Quote: --- Original message by: Joker

Duel should come.
Edited by Joker on Jan 8, 2015 at 08:36 PM


i i said earlier zteam already ported dual wield weapons. So that part shouldn't be too hard.




Will it be halo 3 duel wielding or halo 2.


They're actually incorporating Halo Wars duel wielding.


I'm actually turning this level into an RPG game style. You can either play as the Human or Covenant and control your troops from above
Good luck (being sarcastic)
Edited by Infinite Guardian on Jan 9, 2015 at 07:44 PM


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Jan 9, 2015 07:19 PM    Msg. 414 of 912       
It was a joke


Juzo
Joined: Jul 1, 2014


Posted: Jan 9, 2015 07:43 PM    Msg. 415 of 912       
Quote: --- Original message by: OpTic
It was a joke
I was being sarcastic.


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Jan 9, 2015 08:10 PM    Msg. 416 of 912       
Quote: --- Original message by: Infinite Guardian
Quote: --- Original message by: OpTic
It was a joke
I was being sarcastic.


So was I.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jan 9, 2015 10:13 PM    Msg. 417 of 912       
I wasn't

Rocks in bsp progress
000 100%
010 100%
015 80ish%
020 100%
everything else 0%

Here is 020 with the rocks as part of the bsp. MAJOR WORK IN PROGRESS The ground bitmap is wip, there are some stretched textures, water is wip (no fog with it either), and of course there are no trees or plants.


Edited by MatthewDratt on Jan 9, 2015 at 10:30 PM


sshers4
Joined: Apr 28, 2013


Posted: Jan 10, 2015 06:11 AM    Msg. 418 of 912       
Quote: --- Original message by: MatthewDratt

I wasn't

Rocks in bsp progress
000 100%
010 100%
015 80ish%
020 100%
everything else 0%

Here is 020 with the rocks as part of the bsp. MAJOR WORK IN PROGRESS The ground bitmap is wip, there are some stretched textures, water is wip (no fog with it either), and of course there are no trees or plants.
https://dl.dropboxusercontent.com/u/6240433/Temp/Halomaps/020_withrocks.jpg

Edited by MatthewDratt on Jan 9, 2015 at 10:30 PM



Nice, your going to add the trees next?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 10, 2015 07:37 AM    Msg. 419 of 912       
Quote: --- Original message by: fossy

it doesnt look like sierra 117.


"MAJOR WORK IN PROGRESS"


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 10, 2015 07:51 AM    Msg. 420 of 912       
Quote: --- Original message by: Mootjuh
You guys begged for pictures of unfinished work.


^

 
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