
spikeymikey0196
Joined: Apr 18, 2014
Who in the world am I? Ah, that's the great puzzle
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Posted: Apr 18, 2014 10:09 PM
Msg. 1 of 60
Okay, so i've been wanting to do this for a long time. I'm looking to totally convert halo ce into a brand new Halo (sort of) I want to go through and totally refurbish this game from the ground up. I want to totally change the fundementals (sounds, textures, models, lighting, shaders, hud etc) so that they're more modern and makes halo look a million times better than it does now ^_^ i'm a strong believer in keeping things to their original form, but maybe, updating everything besides the actual gameplay itself, maybe we can get something amazing started ^_^ so if you're interested, pm me or reply to this post..
------- UPDATE 19/06/14 -----------------
Hey guys, sorry i've not been on for a good few weeks. My girlfriends mother passed away and i've kind of been a little offset by it all, if you wish to talk among yourselves, i'm sure you'd be able to accomplish something.. i'm no longer in the frame of mind to be doing anything for a while as it's hit me pretty hard. You're all a bunch of budding individuals anyway, and i'd probably just hold you all back.. thank you for taking interest though :s Edited by spikeymikey0196 on Jun 19, 2014 at 03:51 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 18, 2014 10:23 PM
Msg. 2 of 60
i am intrested in dis
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 18, 2014 10:28 PM
Msg. 3 of 60
pics plz kthxbai
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P3
Joined: Dec 2, 2011
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Posted: Apr 18, 2014 11:04 PM
Msg. 4 of 60
Are you saying you have the skills to do this and want help, or are you saying that you would like people with skills to do this and you would try to help?
Also, what engine would you try to do this in? UDK? Cryengine? Super mega ultra OS version +9000?
Edit:
Oh, and yeah. It does sound interesting. :3 Edited by P3 on Apr 18, 2014 at 11:05 PM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Apr 18, 2014 11:11 PM
Msg. 5 of 60
Quote: --- Original message by: Mootjuh So what are you gonna do, write your own source code? There is absolutely no way for CE to support dx11 without the source code. Even with OS, there is a limit to gfx and unoptimized stuff may lag. Closest thing for us would be if H3 EVER geta ported, it MAY support dx11/12. Look at join dates prior to posting, please.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 19, 2014 12:35 AM
Msg. 6 of 60
just no more halo ce has no potential ce3 flaming.
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Apr 19, 2014 02:21 AM
Msg. 7 of 60
It's not that it's something hard, neither it's something easy too. The problem is blam. Blam engine is too limited, and HEK too. These engines where build for good gameplay, not good graphics. We should consider moving to a new, more fresh engine, like Unreal, Unity, Cryengine 3. But who will listen to me anyways...
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sshers4
Joined: Apr 28, 2013
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Posted: Apr 19, 2014 10:26 AM
Msg. 8 of 60
Quote: --- Original message by: AlekosGR But who will listen to me anyways... I would listen you to be honest. I am waiting for Contingency to be released so I can start working on CE3.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 19, 2014 10:36 AM
Msg. 9 of 60
Quote: --- Original message by: sshers4Quote: --- Original message by: AlekosGR But who will listen to me anyways... I would listen you to be honest. I am waiting for Contingency to be released so I can start working on CE3. What is stopping you from working on it now?
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Apr 19, 2014 11:11 AM
Msg. 10 of 60
Absence of assets to play with is my guess. Rather hard to make halo maps without the appropriate vehicles and weapons, wouldn't you agree?
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 19, 2014 11:48 AM
Msg. 11 of 60
He could just import existing assets in...
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Apr 19, 2014 12:25 PM
Msg. 12 of 60
The guy hasn't returned sooooo i guess there's no project.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Apr 19, 2014 02:17 PM
Msg. 13 of 60
You guys realize he joined yesterday, right?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 19, 2014 02:35 PM
Msg. 14 of 60
it wont happen guyz.
unless gearbox says f it and releases da source code.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 19, 2014 08:53 PM
Msg. 15 of 60
Quote: --- Original message by: MEGASEAN2812 unless gearbox says f it and releases da source code. Which has been proposed time and time again to no avail. Closest hope we've had was that time on Modacity where there was that thread to have a show and tell to Corrinne Yu. But that's all done and dusted so...
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Yawdee
Joined: Apr 20, 2014
¿Necesitas un arma?
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Posted: Apr 20, 2014 03:33 PM
Msg. 16 of 60
Sorry compadre, but I've been over half a year with a project called "Halo: Overhaul" which is a retexturing of Halo in HD. I'm about to end and I will not rename my project. Greetings and good luck with your project.
My project: http://goo.gl/gEQuZb
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 20, 2014 03:48 PM
Msg. 17 of 60
never really liked texmods.
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spikeymikey0196
Joined: Apr 18, 2014
Who in the world am I? Ah, that's the great puzzle
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Posted: Apr 30, 2014 12:46 AM
Msg. 18 of 60
Sorry for not commenting soon enough, I've been swamped lately... look for your quote below to see my reply to it. Quote: --- Original message by: Mootjuh So what are you gonna do, write your own source code? There is absolutely no way for CE to support dx11 without the source code. Even with OS, there is a limit to gfx and unoptimized stuff may lag. Closest thing for us would be if H3 EVER geta ported, it MAY support dx11/12. I am not saying i would write my own source code unless it actually had to come down to that, i just thought that i could maybe create a custom dx file and use that to make the game look more advanced.. i noticed that SweetFX managed to create a custom dx9 file that changes the way the engine runs and such and i figured maybe you could create a file that contains dx11 properties but is named 'd3d9.dll' so that it runs through the game engine.. i'm not entirely sure if it'd work but i figured it'd be worth a try atleast. also Halo 3 wont be brought to pc at all.. halo is an xbox exclusive item..Quote: --- Original message by: P3
Are you saying you have the skills to do this and want help, or are you saying that you would like people with skills to do this and you would try to help?
Also, what engine would you try to do this in? UDK? Cryengine? Super mega ultra OS version +9000?
Edit:
Oh, and yeah. It does sound interesting. :3 Edited by P3 on Apr 18, 2014 at 11:05 PM I am a bit experienced in coding but i am a graphics designer, so I can create textures and normal maps and such.. i will help in coding where i can, but that is probably the main area I need help. I have quite a few contacts that can help with models and other stuff, but i figured the task will get done alot faster with more than one person, especially with people who know what they're doing in terms of coding :3Quote: --- Original message by: AlekosGR It's not that it's something hard, neither it's something easy too. The problem is blam. Blam engine is too limited, and HEK too. These engines where build for good gameplay, not good graphics. We should consider moving to a new, more fresh engine, like Unreal, Unity, Cryengine 3. But who will listen to me anyways... I wouldnt say that the engine is limited, it's more the fact that not many people have really tried to do anything with the engine itself so it's unfamiliar to most of us.. Like BKTiel said " Absence of assets to play with is my guess. Rather hard to make halo maps without the appropriate vehicles and weapons". Look at some of the stuff you can do with the old cod engines.. UGXMods are a great example. Maybe if we hack at the engine enough, we can actually make it run the way we want it to.. it just takes time, patience and alot of know how.Quote: --- Original message by: Yawdee Sorry compadre, but I've been over half a year with a project called "Halo: Overhaul" which is a retexturing of Halo in HD. I'm about to end and I will not rename my project. Greetings and good luck with your project.
My project: http://goo.gl/gEQuZb Bro, the project isn't actually going to be called "Halo Overhaul", it's just the name of the post as that's basically what i'm intending to do.. Your project is looking pretty darn good though, if we actually get anywhere and you wish to collaborate or you need help with textures, just ask.. So yeah, i hope that's cleared a bunch up :3 i'll try get on here more frequently.. Edited by spikeymikey0196 on Apr 30, 2014 at 12:47 AM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 30, 2014 05:27 AM
Msg. 19 of 60
sounds like a nice idea y don't you give some help to the man who is making OpenSauce ?
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 30, 2014 07:29 AM
Msg. 20 of 60
If this would work, wouldn't you need the dx11 libraries in the actually game itself to work with dx11?
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 30, 2014 09:16 AM
Msg. 21 of 60
The guy who is working on Installation 01's shaders can write engine shaders and lighting...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 30, 2014 09:38 AM
Msg. 22 of 60
This a highly ambitious project. I would just like to know why you think this will work... Edited by Dumb AI on Apr 30, 2014 at 09:38 AM
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 30, 2014 09:46 AM
Msg. 23 of 60
He just has to get the right people... Edited by TheChunkierBean on Apr 30, 2014 at 09:47 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 30, 2014 10:33 AM
Msg. 24 of 60
Because halo with os isnt pretty enough.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 30, 2014 10:40 AM
Msg. 25 of 60
That's not what I'm saying. I have no problem with Blam! but if someone can make a clone but with whatever is important than yeah.
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OHunterO
Joined: May 24, 2012
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Posted: Apr 30, 2014 10:45 AM
Msg. 26 of 60
Will there be a day, when we see a thread of progress or custom content instead of "i thinkwe should do dis..." ...
Bring back the forum from afew years ago.
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P3
Joined: Dec 2, 2011
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Posted: Apr 30, 2014 06:49 PM
Msg. 27 of 60
Quote: --- Original message by: OHunterO Will there be a day, when we see a thread of progress or custom content instead of "i thinkwe should do dis..." ...
Bring back the forum from afew years ago. I thought the forums a few years ago was full of people hating on rips and causing major forum flame wars...? How far back are you saying? -_- Well, at least he seems like he could do stuff to help out also and not just can you do all of this for me. Mind showing some models and stuff that you made spikeymikey0196? Maybe that would get more people into helping if they see that you could do stuff also and not just boss people around.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Apr 30, 2014 06:50 PM
Msg. 28 of 60
Yeah show us boy. lol
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OHunterO
Joined: May 24, 2012
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Posted: Apr 30, 2014 07:52 PM
Msg. 29 of 60
Quote: --- Original message by: P3Quote: --- Original message by: OHunterO Will there be a day, when we see a thread of progress or custom content instead of "i thinkwe should do dis..." ...
Bring back the forum from afew years ago. I thought the forums a few years ago was full of people hating on rips and causing major forum flame wars...? How far back are you saying? -_-Well, at least he seems like he could do stuff to help out also and not just can you do all of this for me. Mind showing some models and stuff that you made spikeymikey0196? Maybe that would get more people into helping if they see that you could do stuff also and not just boss people around. Back when people didn't really rip and people created loads of content.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Apr 30, 2014 11:27 PM
Msg. 30 of 60
I never really understood the hatred of rips until I landed a job, because that made me hate piracy. You can work your arse off at minimum wage to get your kicks the hard way, but some scrub is always going to waltz in and undercut your token contribution to the continued growth and sustainability of the gaming industry by nabbing it for free.
It's a stretch, but I think the same can really be said of ripping. You have people working for hours on end making custom content (if not in concept, then in geometry), only to potentially have another guy reaping the same kind of results by just essentially stealing from another title. It demeans the effort put into anything not under the umbrella of 'ports' while simultaneously depriving them of any limelight they deserve. Because in a modding community, quantity almost always beats out quality.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: May 1, 2014 12:40 AM
Msg. 31 of 60
There's a different between effortlessly ripping and putting something in game and making a good port. An example of a good port that breaks a lot of the points you just made could be something like that Wolfenstein 3d port someone is doing for the Sega Genesis. Good ports require dedication and a bit of effort to pull off which is more flattering than stealing others work. A bad port (TMM) is to me a effortless mockery of the work done for the original asset.
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spikeymikey0196
Joined: Apr 18, 2014
Who in the world am I? Ah, that's the great puzzle
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Posted: May 1, 2014 02:04 AM
Msg. 32 of 60
God, this post has exploded more than i expected xD i'll just do the same as last time, i guess :3 Quote: --- Original message by: DOOM899 sounds like a nice idea y don't you give some help to the man who is making OpenSauce ? I would try and help the guy who is making OpenSauce, but i feel like i wouldnt be much help as there wouldnt really be much i could do to help xD i prefer to work from the ground up anyway and it'll be more rewarding creating something from start to finish :3 Quote: --- Original message by: TheChunkierBean If this would work, wouldn't you need the dx11 libraries in the actually game itself to work with dx11? I'll be honest, i'm not that well versed in DirectX, but that does make alot more sense xD maybe there could be some way of tricking the engine to load dx11 libraries instead of dx9? Quote: --- Original message by: Dumb AI
This a highly ambitious project. I would just like to know why you think this will work... Edited by Dumb AI on Apr 30, 2014 at 09:38 AM I'm not so much a believer that it will work, because i know using outdated game engines can be a bit of a bitch.. but i do feel that upgrading the original engine somehow, allows it to stay original :3 and if it doesnt work, we can always put our efforts into something else? like i always say, theres no harm in trying.. Quote: --- Original message by: OHunterO Will there be a day, when we see a thread of progress or custom content instead of "i thinkwe should do dis..." ...
Bring back the forum from afew years ago. I know what you're getting at, but i'm not here to just suggest ideas.. i'm motivated to actually get stuff done. all i need is help, hence why i posted on here because i know that there are alot of thriving individuals in this domain :3 Quote: --- Original message by: P3Quote: --- Original message by: OHunterO Will there be a day, when we see a thread of progress or custom content instead of "i thinkwe should do dis..." ...
Bring back the forum from afew years ago. I thought the forums a few years ago was full of people hating on rips and causing major forum flame wars...? How far back are you saying? -_- Well, at least he seems like he could do stuff to help out also and not just can you do all of this for me. Mind showing some models and stuff that you made spikeymikey0196? Maybe that would get more people into helping if they see that you could do stuff also and not just boss people around. I remember the old forums too well xD i deactivated my old account because of how many people where there trying to add gasoline to a fire xD it was like 4chan.. and i'll see what stuff i conjure up :3 i dont do models but i do graphics and coding.. it'll be a little hard to show you the coding stuff, but graphics shouldnt be a problem :3 just give me a few days to have a look through my old stuff ^_^
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: May 1, 2014 07:24 AM
Msg. 33 of 60
Well I'd like to take part in this motivation. I've also got that shader guy who can write shaders and the lighting in DirectX 11.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: May 1, 2014 11:28 AM
Msg. 34 of 60
Sadly he hasn't taken the time to look at OS. Gosh, he did even know what it was!
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P3
Joined: Dec 2, 2011
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Posted: May 1, 2014 07:03 PM
Msg. 35 of 60
Quote: --- Original message by: Mootjuh Let him write shaders for OS instead. This... ^ Do it... Do it NOW!
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