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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »color changing in max

Author Topic: color changing in max (8 messages, Page 1 of 1)
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savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Apr 4, 2014 11:51 AM    Msg. 1 of 8       
i was wondering how i can change the textures color in 3ds max. some thing like cc in halo itself i know some one put a tutorial on this site some wear.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 4, 2014 12:42 PM    Msg. 2 of 8       


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 4, 2014 02:06 PM    Msg. 3 of 8       


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Apr 4, 2014 02:56 PM    Msg. 4 of 8       
Lol composite. I've always been doing it through making RBG Tint in the diffuse spot then putting the diffuse itself in there and messing with the colors like that.

I mean, still works for the most part.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 4, 2014 04:46 PM    Msg. 5 of 8       
Just going to add that you should also add detail maps this way


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Apr 4, 2014 06:38 PM    Msg. 6 of 8       
thx for the help


Ken10Ness
Joined: Mar 9, 2014

DED NOT BIG SUPRIZE!!!1111


Posted: Apr 10, 2014 01:18 PM    Msg. 7 of 8       
A other way is to color the bitmap in with normal paint.net then change the cyborg reflection armor bitmap.



DONE!


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 10, 2014 02:15 PM    Msg. 8 of 8       
Quote: --- Original message by: Maniac1000
Just going to add that you should also add detail maps this way


if you want to make detail bumps work though, just add in the slots through normal bump. even if the texture isn't a normal map, it'll still work nicely

 

 
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