
creator843
Joined: Jul 10, 2012
I LOVE HALO!
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Posted: Mar 13, 2013 06:14 PM
Msg. 106 of 682
Quote: --- Original message by: SlenderMan why don't you try using an structure simila to the bases of sidewinder? but obviously, with mire details and h3 like angles and designs, a reduced space like that is almost forcing you to make a two stories tall building reduced space=nades everywhere.. I like what you do here chbgt909 Keep it up!
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 13, 2013 08:59 PM
Msg. 107 of 682
i like that base model a lot but it needs more interior space, it was almost nonexistent before
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Mar 13, 2013 09:02 PM
Msg. 108 of 682
Good stuff. Your forerunner is getting better.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 14, 2013 03:02 AM
Msg. 109 of 682
Quote: --- Original message by: killzone64 i like that base model a lot but it needs more interior space, it was almost nonexistent before Yeah i know :/ but anyways i won't use that structure :PQuote: --- Original message by: KingFisher Good stuff. Your forerunner is getting better. Thanks man :D
Well guys as i said, i won't use that structure from "imposing" anymore, i got something else in mind, as soon as i have some progress on it i will post more pictures and hopefully you are gonna like it ;D
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SlenderMan
Joined: May 3, 2012
01000100 01000101 01000001 01010100 01001000
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Posted: Mar 14, 2013 04:12 AM
Msg. 110 of 682
let's see it :D
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 14, 2013 04:13 AM
Msg. 111 of 682
great timing lol
here it is, it still needs a lot of details but this is the basic idea: 
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Mar 14, 2013 05:28 AM
Msg. 112 of 682
I have this slight feeling...
That your a GENUIS! :D
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 14, 2013 05:55 PM
Msg. 113 of 682
More details, more to come obviously 
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SlenderMan
Joined: May 3, 2012
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Posted: Mar 14, 2013 11:53 PM
Msg. 114 of 682
oh that's pretty nice, can't wait to see more updates on it!
and btw, besides the bases and that wall exposed on the cliff wall, how many structures will this map have?
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 15, 2013 12:01 AM
Msg. 115 of 682
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 15, 2013 12:13 AM
Msg. 116 of 682
make the banshee harder to access, and make it a path you have to walk instead
(plus, the tele is kinda lazy :P )
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 15, 2013 12:16 AM
Msg. 117 of 682
Quote: --- Original message by: SilentJacket make the banshee harder to access, and make it a path you have to walk instead
(plus, the tele is kinda lazy :P ) haha yeah, hmm, maybe i can put the teleporter frame inside the other room(?) :D haha :P
the problem is the reduced space i left for red team :-|
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 15, 2013 12:16 AM
Msg. 118 of 682
can't you just edit the terrain, and have it so that it is embedded within the cliff face?
E: also, I don't think you should be using the tele at all, I think it would be better if there was a ramp leading to it instead Edited by SilentJacket on Mar 15, 2013 at 12:18 AM
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 15, 2013 12:18 AM
Msg. 119 of 682
Quote: --- Original message by: SilentJacket can;t you just edit the terrain, and have it so that it is embedded within the cliff face? E: also, I don't think you should be using the tele at all, I think it would be better if there was a ramp leading to it instead you mean the base? if so that's what i'm gonna do hmm, well let me see what i can do :/ it's gonna be a pain but oh well lolEdited by ChBgt909 on Mar 15, 2013 at 12:19 AM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 15, 2013 12:22 AM
Msg. 120 of 682
cool, maybe something like the base ramps in H3 avalanche
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 15, 2013 01:58 PM
Msg. 121 of 682
Quote: --- Original message by: SilentJacket cool, maybe something like the base ramps in H3 avalanche actually i think i'm gonna leave the base as it is right now
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SlenderMan
Joined: May 3, 2012
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Posted: Mar 15, 2013 08:33 PM
Msg. 122 of 682
Quote: --- Original message by: ChBgt909Quote: --- Original message by: SilentJacket cool, maybe something like the base ramps in H3 avalanche actually i think i'm gonna leave the base as it is right now hmm yeah i like it as it is, but i think you should add something else outside the structure to give more cover to the players, but that's it imo :D
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 16, 2013 10:30 AM
Msg. 123 of 682
yeah i will do that thanks :)
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 16, 2013 11:21 AM
Msg. 124 of 682
Quote: --- Original message by: ChBgt909Quote: --- Original message by: SilentJacket cool, maybe something like the base ramps in H3 avalanche actually i think i'm gonna leave the base as it is right now not the structure, just the ramps leading to the banshee
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 16, 2013 11:36 AM
Msg. 125 of 682
yeah i know what you meant, it's just that the layout of the structure will make it difficult to add ramps to that room, i would need to make another room in mid way to the banshee room to make it work and all that space could be used by red team to camp, it's unnecessary space... i think the teleporter is fine i will just add more cover
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 16, 2013 12:06 PM
Msg. 126 of 682
wouldn't it be even easier to camp in a room that can only be accessed via teleporter?
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 16, 2013 04:12 PM
Msg. 127 of 682
Well i'm starting with the mapping on blue base, i couldn't wait lol, i'm using a mix of h1, h2 and h3 textures Hope you like what i'm doing so far those red lines indicate that i'm going to put grates and glass across those borders 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 16, 2013 04:27 PM
Msg. 128 of 682
Nice mix there.
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SlenderMan
Joined: May 3, 2012
01000100 01000101 01000001 01010100 01001000
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Posted: Mar 17, 2013 03:06 AM
Msg. 129 of 682
wow i like it, keep it up :D and wow 5 more structures? how long do you think you will take to complete this map?
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 17, 2013 02:07 PM
Msg. 130 of 682
Since i'm in a very good mood this morning, i took the last couple of hours to continue with the mapping of the structure :D I hope you like it 
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 17, 2013 02:12 PM
Msg. 131 of 682
Add light strips to the backside of the 2 pieces i suggested.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 17, 2013 02:19 PM
Msg. 132 of 682
Quote: --- Original message by: Maniac1000 Add light strips to the backside of the 2 pieces i suggested. like this? 
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 17, 2013 02:41 PM
Msg. 133 of 682
More like this? 
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 17, 2013 03:00 PM
Msg. 134 of 682
ohh, well, i could but i would have to cut faces, align vertices, and that would mess the mapping around that area, and i would have to fix that as well so hmm, i'm sorry but i think i'm gonna leave it as it is if that's ok to you
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 17, 2013 03:05 PM
Msg. 135 of 682
Its all good, it is your map after all. I am confused by the cutting and aligning though. To my eye it would be a bitmap swap and a small uvw edit.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 17, 2013 03:26 PM
Msg. 136 of 682
Quote: --- Original message by: Maniac1000 Its all good, it is your map after all. I am confused by the cutting and aligning though. To my eye it would be a bitmap swap and a small uvw edit. ohh, well hmm let me check, i'm just going to finish the mapping and see what i can do about it :)
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SlenderMan
Joined: May 3, 2012
01000100 01000101 01000001 01010100 01001000
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Posted: Mar 17, 2013 03:48 PM
Msg. 137 of 682
cool i love it!! cant wait to see what will you to the other base and what kind of structures you will do for the rest of the map
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 17, 2013 03:51 PM
Msg. 138 of 682
well i'm finished with the uvw mapping of blue base, i will just add something here and there and will attach it to the terrain Edited by ChBgt909 on Mar 17, 2013 at 03:52 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 17, 2013 04:10 PM
Msg. 139 of 682
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 17, 2013 04:59 PM
Msg. 140 of 682
Blue base is attached to terrain now! Edited by ChBgt909 on Mar 17, 2013 at 04:59 PM
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