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Author Topic: Universal UI Official Thread (236 messages, Page 2 of 7)
Moderators: Dennis

MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 1, 2013 08:10 AM    Msg. 36 of 236       
That's pretty awesome, I didn't know they were doing something like that for Fallout.

This little guy is pretty much fully functional; all I need now are to make some minor adjustments and get an updated Strings.dll from the guys at CMT.


raphaelBLOOD WAR
Joined: Dec 4, 2012

I wipe your maps with your own blood!


Posted: Feb 7, 2013 02:22 PM    Msg. 37 of 236       
Will this ui also show which server you are banned from?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 7, 2013 02:41 PM    Msg. 38 of 236       
That sounds like a personal problem to me. There's no way to detect it.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 7, 2013 02:49 PM    Msg. 39 of 236       
Of course you shouldn't need that, being a respectable person who would never get himself banned for anything. Right?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 7, 2013 03:13 PM    Msg. 40 of 236       
Badger much?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 7, 2013 03:27 PM    Msg. 41 of 236       
Quote: --- Original message by: raphaelBLOOD WAR
Will this ui also show which server you are banned from?

No. That's something you'll have to grab your nuts and deal with yourself.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 7, 2013 03:42 PM    Msg. 42 of 236       
Well good for you.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Feb 7, 2013 04:01 PM    Msg. 43 of 236       
well sometimes I'm banned from servers for reasons I am unaware of.
fixed for dennis.
Edited by Spark on Feb 7, 2013 at 04:32 PM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Feb 7, 2013 04:11 PM    Msg. 44 of 236       
Quote: --- Original message by: Spark
well sometimes I'm banned from servers for no reason what so ever.
Only because I just had this type of discussion with some one here in the office let me correct your statement to make it more factual.

"well sometimes I'm banned from servers for reasons I am unaware of."

Me too by the way.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 7, 2013 04:33 PM    Msg. 45 of 236       
I think that it should be included because it uses halo1 tags.
Is your world any better now?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 7, 2013 05:35 PM    Msg. 46 of 236       
It'll be listed in the 1.0 release. If it happens to be canceled/not completed, I'll remove it in an update.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 9, 2013 06:52 AM    Msg. 47 of 236       
Quote: --- Original message by: MoooseGuy
It'll be listed in the 1.0 release. If it happens to be canceled/not completed, I'll remove it in an update.


There is absolutely no reason to add in a slot for a project that isn't even close to being finished. You could add it in in a later update should it be any good (although this is very debatable), but adding it in a priori is just screaming bias.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 9, 2013 07:49 AM    Msg. 48 of 236       
Well seeing as this is a UI made in conjunction with CMT and I, we get priority in decisions over you. If you want to make your own UI go ahead. No one stoping you. You can extract the tags from this when it's released, or try to fix the UI you did for Lumoria.



Edit: If you really have that big a problem with the UI, you don't need to download it. If you're concerned about Lumoria being associated with it, we can always remove it for you.
Edited by Masters1337 on Feb 9, 2013 at 07:54 AM


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 9, 2013 07:56 AM    Msg. 49 of 236       
You're just dumb Masterz, I'm not telling Moose what to do.
I'm telling him that it makes no sense to add slots for things that are very far from completion, and that it can be added in afterwards once its actually done.

The Lumoria UI works completely as intended btw.

Mooseguy, really ask yourself if you want to be working with Masterz. I am rather disapointed in you for this.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 9, 2013 07:57 AM    Msg. 50 of 236       
If the lumoria UI works as intended, why doesn't it let you pick the difficulty?


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 9, 2013 08:08 AM    Msg. 51 of 236       
Because you can use game_difficulty_set to do that, and it was designed around the normal difficulty.
Mind boggling I know. It's almost as amazing as a working Chopper in CE!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 9, 2013 08:11 AM    Msg. 52 of 236       
Quote: --- Original message by: Masters1337
If the lumoria UI works as intended, why doesn't it let you pick the difficulty?


Like L0d3x said, it was designed around the normal difficulty and thats what we wanted the "casual" player to experience, the hardcore level players will know those commands most likely already and if they want a good challenge they will know how to find it.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 9, 2013 08:15 AM    Msg. 53 of 236       
Masters, unless you're actually helping with the UI, other than design decisions, I don't see why you should get priority in decisions.

You barely even represent CMT's devs these days. Last I heard, you're not even working with them. :/

Anyway, I agree with Lodex. If this UI's going to be updated in the future anyway, there's no point in adding placeholder campaigns/maps.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 9, 2013 08:19 AM    Msg. 54 of 236       
Quote: --- Original message by: The Lodeman
Because you can use game_difficulty_set to do that, and it was designed around the normal difficulty.
Mind boggling I know. It's almost as amazing as a working Chopper in CE!


If you are going to make a UI for your project... isn't that so people don't have to use command lines? Sounds like your spewing more BS. Or you know that Lumoria isn't that great on higher difficulties and you rather people not realize that by trying to get people to play it on normal.


Quote: --- Original message by: Jaz
Masters, unless you're actually helping with the UI, other than design decisions, I don't see why you should get priority in decisions.

You barely even represent CMT's devs these days. Last I heard, you're not even working with them. :/

Anyway, I agree with Lodex. If this UI's going to be updated in the future anyway, there's no point in adding placeholder campaigns/maps.

Well then you heard wrong.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 9, 2013 09:00 AM    Msg. 55 of 236       
I don't know why this topic is now about me and CMT politics? But there are only 4 people working on TSC, which is where Lag and Iffy's authority ends, the rest are all working on the other maps. We do extensive testing with our own group of testers and team members.

I agree more than anyone collaboration and sharing are important. But that doesn't apply to this UI. If Lodex has such a problem with there being CMT related sections in a UI that's being built in conjunction with CMT and it's members, then too bad. He will have access to every tag and script used in this UI and can change things himself.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 9, 2013 09:07 AM    Msg. 56 of 236       
Quote: --- Original message by: Masters1337

If you are going to make a UI for your project... isn't that so people don't have to use command lines? Sounds like your spewing more BS. Or you know that Lumoria isn't that great on higher difficulties and you rather people not realize that by trying to get people to play it on normal.


I always have an absolute blast on the higher difficulties as well. But it's hard and you will die alot, especially on initial playthroughs. Normal mode is one in which you can gently walk through the level with a decent challenge, but stay alert and normally you won't die more than a handful of times.

Lumoria, by your standards, is absolutely mind-bogglingly awesome. As you yourself said on our thread back in the day. I think you are the one spewing BS, once again. Your post isn't coherent either, how could Lumoria be "not so great" on higher difficulties, but super awesome on normal (which is very clearly what your poorly constructed post was implying by any logical standard)? The lack of a difficulty selection was at most a very minor oversight within the few days it was made before release. But that's not the point here, I know you like to go on the offensive when you feel you have lost an argument, so I won't grant you the satisfaction of going into Lumoria's development process any further.

Also, I have heard similar things to what Jaz said. Not that you're not working with them anymore, but that you have been "pushed aside" even further. You had a shot at doing SPv3's weapon set, but that got shot down too. Must be hard on you...


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 9, 2013 09:18 AM    Msg. 57 of 236       
Lumoria is cool and makes a great first impression. People can decide for themselves if you actually designed the UI and map to be played primarily on normal, or if you are just wiping your ass because you guys didn't have the capability to add difficulty selection.

SPV3's weapon set is mine (in terms of gameplay and design decisions), the only one up for debate right now is the one being tested in B30. But good job trying to turn another thread into all about me. With all the attention you try to give me I should start a religion or something.
Edited by Masters1337 on Feb 9, 2013 at 09:30 AM


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 9, 2013 09:32 AM    Msg. 58 of 236       
The most the difficulty selection lack was is an oversight under time pressure. It's very ironic to see you talk about "capabilities" of other people, when all you can do is copy-paste from examples without fully grasping how things work.

And I'd love to hear what CMT themselves have to say about SPv3's set being yours; you don't actually believe that yourself do you? Geez no wonder people think you're the man driving CMT, you make it sound as if you do all the work yourself!


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 9, 2013 09:41 AM    Msg. 59 of 236       
Holy rubber dog doo guys.

The only reason you guys are even arguing is because if your mistrust of Masterz from SPv2's history. Tell me I'm wrong. The stuff they are working on is real, and ongoing. It exists, y'all just don't see behind the shroud right now.

And really? Designed around the normal difficulty? That's the biggest excuse I've ever heard for not having a difficulty selection feature. It's not because you only wanted advanced users to change it. It's because you didn't know how to implement it. That is totally fine, because it had never been done before. Bit making that excuse just as another thing to throw at Masterz is low.

TL;DR why the hell are we even arguing about this? People take a chill pull and don't download this if you don't want it.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 9, 2013 10:09 AM    Msg. 60 of 236       
Quote: --- Original message by: Masters1337

Lumoria is cool and makes a great first impression. People can decide for themselves if you actually designed the UI and map to be played primarily on normal, or if you are just wiping your ass because you guys didn't have the capability to add difficulty selection.

SPV3's weapon set is mine (in terms of gameplay and design decisions), the only one up for debate right now is the one being tested in B30. But good job trying to turn another thread into all about me. With all the attention you try to give me I should start a religion or something.
Edited by Masters1337 on Feb 9, 2013 at 09:30 AM

I'd help you with the weapon set argument but you'd turn me into a Silenced Cartographer.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 9, 2013 10:10 AM    Msg. 61 of 236       
Quote: --- Original message by: MoooseGuy
Holy rubber dog doo guys.

The only reason you guys are even arguing is because if your mistrust of Masterz from SPv2's history. Tell me I'm wrong. The stuff they are working on is real, and ongoing. It exists, y'all just don't see behind the shroud right now.

And really? Designed around the normal difficulty? That's the biggest excuse I've ever heard for not having a difficulty selection feature. It's not because you only wanted advanced users to change it. It's because you didn't know how to implement it. That is totally fine, because it had never been done before. Bit making that excuse just as another thing to throw at Masterz is low.

TL;DR why the hell are we even arguing about this? People take a chill pull and don't download this if you don't want it.


You are incorrect in paragraph1 pertaining to "mistrusting" masterz. I know what he is like as a person, he looks down on even you, sees you as a tool to get his dirty work done, and will attempt to claim credit where possible.

As for the "excuse", please do read my posts. This UI was made in the spare time found in the last few days of Lumoria dev, it was a simple oversight. Absolute bullox that you would think otherwise, Moooseguy.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 9, 2013 11:03 AM    Msg. 62 of 236       
Tough talk from l28's duplicate account.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 9, 2013 11:15 AM    Msg. 63 of 236       
I don't think Obama would wage war on a country that stores a multitude os the US' atomic bombs.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 9, 2013 11:42 AM    Msg. 64 of 236       
Here comes the thread lock.

Oh well, the release will probably have its own thread anyway. Time to go dark on this until then.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 9, 2013 11:45 AM    Msg. 65 of 236       
Quote: --- Original message by: MoooseGuy
Here comes the thread lock.

Oh well, the release will probably have its own thread anyway. Time to go dark on this until then.


guess :\


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 9, 2013 04:07 PM    Msg. 66 of 236       
To be fair, Lumoria did learn from it's mistakes in E1. They reused far less stock and CMT bsps for E2.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 9, 2013 04:27 PM    Msg. 67 of 236       
Yeah man, we went from 1 CMT bsp to zero, that's a significant decrease if I ever saw one!


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 9, 2013 04:38 PM    Msg. 68 of 236       
Quote: --- Original message by: The Lodeman
Yeah man, we went from 1 CMT bsp to zero, that's a significant decrease if I ever saw one!


Lmao Well it's something


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 9, 2013 11:13 PM    Msg. 69 of 236       
Why are we arguing? Lumoria Sucked and CMT can't make anything, Get on topic about the UI not sucky maps and map teams.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 10, 2013 02:56 AM    Msg. 70 of 236       
Quote: --- Original message by: Slayer117
Why are we arguing? Lumoria Sucked and CMT can't make anything, Get on topic about the UI not sucky maps and map teams.


The statistics say otherwise, a rating of 8.6 and about 17k downloads totaled. The only reason it's "only" 8.6 is because a few members here collectively downvoted it in rage, including Masterz (he told me on xfire, but will deny it ofc). Other collective downvotes were done by DSali and L28's bunch of duplicate accounts (the Altheros series). The latter didn't even play it.

CMT made a bunch of stuff, they just can't make a good SP.
Edited by The Lodeman on Feb 10, 2013 at 03:06 AM

 
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