
The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 10, 2013 05:14 AM
Msg. 71 of 236
That's not what you told me in an xfire group convo a few months ago, mind you, you were apparently drunk. I suppose it just slipped out.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Feb 10, 2013 07:11 AM
Msg. 72 of 236
Quote: --- Original message by: The LodemanQuote: --- Original message by: Slayer117 Why are we arguing? Lumoria Sucked and CMT can't make anything, Get on topic about the UI not sucky maps and map teams. The statistics say otherwise, a rating of 8.6 and about 17k downloads totaled. The only reason it's "only" 8.6 is because a few members here collectively downvoted it in rage, including Masterz (he told me on xfire, but will deny it ofc). Other collective downvotes were done by DSali and L28's bunch of duplicate accounts (the Altheros series). The latter didn't even play it. CMT made a bunch of stuff, they just can't make a good SP.Edited by The Lodeman on Feb 10, 2013 at 03:06 AM No one can exactly affirmate that Lumoria was a good SP. And that you can judge anyone more than anyone else.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 10, 2013 07:56 AM
Msg. 73 of 236
One can reasonably assume, based off statistics and countless (video) reviews, that it was a quality piece of work.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 10, 2013 08:51 AM
Msg. 74 of 236
Lol, I hardly give a crap what a Halomaps rating score is. Keep making stuff up.
You are so quick Lodex to draw conclusions from a fun goofy mod made in 2006, and a bunch of betas. Compare that too what you call a finished polished mod, which apparently people aren't to impressed with now that the hype has died down.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 10, 2013 09:03 AM
Msg. 75 of 236
Quote: --- Original message by: The Lodeman One can reasonably assume, based off statistics and countless (video) reviews, that it was a quality piece of work. Lumoria was fun, but there was a lot of issues. I wouldn't call it a 'quality piece of work' exactly. I'd call it a decent piece of work. Yes, Lumoria was very fun, but there were issues such as the ridiculous animations of the AI boss, and some seriously lacking area designs. I haven't tried the campaign since the beta but there was also a lack of health packs and ammo in the beta. A horrendous lack of health packs and ammo that just made the campaign painful to play through. (I hope you fixed that though. Might try the final version soon :/) There was a ton of other issues but I'm watching Avatar atm and can't be bothered to list them all. Maybe in a few days when I've finished my run-through of the best TV series ever to exist. :P
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 10, 2013 09:06 AM
Msg. 76 of 236
Sounds like the perfect excuse for CMT Lumoria. Mooseguy, to the widget tags![/sarcasm] Edited by Masters1337 on Feb 10, 2013 at 09:06 AM
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Ubergoober
Joined: Oct 11, 2010
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Posted: Feb 10, 2013 09:22 AM
Msg. 77 of 236
come on guys, all this bickering is so unnecessary, you are all clever peeps and you've all created good things and you all have my respect. lets just get back to moosemans UI
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 10, 2013 12:39 PM
Msg. 78 of 236
Quote: --- Original message by: Jaz and some seriously lacking area designs. I haven't tried the campaign since the beta but there was also a lack of health packs and ammo in the beta. This is not what you told me on xfire at all, quit making stuff up because you dislike my posts.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 10, 2013 12:51 PM
Msg. 79 of 236
Quote: --- Original message by: The Lodeman This is not what you told me on xfire at all, quit making stuff up because you dislike my posts. considering how many times you claim people chat with you on xfire, I doubt that is the case anymore. regardless, seeing lumoria with HD tags made by those wonderful modelers of CMT would be pretty neat, but wouldn't improve the campaign experience.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 10, 2013 01:04 PM
Msg. 80 of 236
Quote: --- Original message by: The LodemanQuote: --- Original message by: Jaz and some seriously lacking area designs. I haven't tried the campaign since the beta but there was also a lack of health packs and ammo in the beta. This is not what you told me on xfire at all, quit making stuff up because you dislike my posts. Actually, as I recall, that's pretty much exactly what I told you on xfire. Quit making stuff up because you dislike my posts. I may have put it in a nicer tone on xfire but I certainly did point those problems out. If I didn't, I'm ashamed of my poor test reports. :/
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 10, 2013 01:55 PM
Msg. 81 of 236
Quote: --- Original message by: JazQuote: --- Original message by: The LodemanQuote: --- Original message by: Jaz and some seriously lacking area designs. I haven't tried the campaign since the beta but there was also a lack of health packs and ammo in the beta. This is not what you told me on xfire at all, quit making stuff up because you dislike my posts. Actually, as I recall, that's pretty much exactly what I told you on xfire. Quit making stuff up because you dislike my posts. I may have put it in a nicer tone on xfire but I certainly did point those problems out. If I didn't, I'm ashamed of my poor test reports. :/ No Jaz, you thought Lumoria was a very enjoyable experience. You just complained about the health packs and a few tidbits, but nothing close to "terribly designed areas". You're just full on nonsense, as always. Just because Masterz tells you to flame lodeman doesn't mean you should, think for yourself bro. Quote: --- Original message by: master noobQuote: --- Original message by: The Lodeman This is not what you told me on xfire at all, quit making stuff up because you dislike my posts. considering how many times you claim people chat with you on xfire, I doubt that is the case anymore. regardless, seeing lumoria with HD tags made by those wonderful modelers of CMT would be pretty neat, but wouldn't improve the campaign experience. Believe what you want, as illustrated I did have this conversation with Jaz, I don't make things up... And CMT should keep their filthy little hands off our jewel. They are known for graphics and only graphics, and shouldn't ever be associated with a high quality project such as Lumoria. Edited by The Lodeman on Feb 10, 2013 at 01:59 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 10, 2013 02:03 PM
Msg. 82 of 236
Lodex, if I never mentioned the area design, I'm ashamed. I was a terrible beta-tester and I apologise.
So just to add in another report... The area design was horrendous.
If you need any more reports, ask me next week sometime when I'm not busy. I'm not providing you with a massive list atm. Busy with a ton of stuff(plus can't be bothered to do as such atm because it's actually pointless).
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Feb 10, 2013 02:17 PM
Msg. 83 of 236
After seeing all these arguments, I think it might be love in disguise :P
Now back on topic since I actually like seeing updates on this awesome ui, what plans do you have for the background? Any new menus we might see besides the regular ones? And for player color, how you are you gonna design the menu for that? Edited by Choclate Thunda on Feb 10, 2013 at 02:22 PM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Feb 10, 2013 02:37 PM
Msg. 84 of 236
Quote: --- Original message by: Jaz Lodex, if I never mentioned the area design, I'm ashamed. I was a terrible beta-tester and I apologise.
So just to add in another report... The area design was horrendous.
If you need any more reports, ask me next week sometime when I'm not busy. I'm not providing you with a massive list atm. Busy with a ton of stuff(plus can't be bothered to do as such atm because it's actually pointless). Now you're just bs'ing. I still have your report, in which you rated it an 8.5 on 10. Pretty damn high by your standards.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 10, 2013 02:45 PM
Msg. 85 of 236
I enjoyed Lumoria and (although I never did make it through the SPv3 A30) the SPv3 B30 does look interesting...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 10, 2013 03:06 PM
Msg. 86 of 236
Did Matt let the cat out of the bag?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 10, 2013 03:16 PM
Msg. 87 of 236
Quote: --- Original message by: Choclate Thunda Now back on topic since I actually like seeing updates on this awesome ui, what plans do you have for the background? Any new menus we might see besides the regular ones? And for player color, how you are you gonna design the menu for that? The backgrounds are composed still-camera shots that apply to whatever menu you are under. You'll have all your regular menus, and they are all visually cleaned up. Profile editing is located under the Settings menu. The player color menu remains pretty much the same as it was, save the conversion to the new visual style. The UUI is meant to be more of a functional upgrade to the default UI than it is an interface flow overhaul. I believe this allows for familiarity to be retained while still having the new selections and features available.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 10, 2013 03:31 PM
Msg. 88 of 236
Quote: --- Original message by: The Lodeman a high quality project such as Lumoria. I should record myself playing the entire campaign on legendary just for laughs.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Feb 13, 2013 05:33 PM
Msg. 89 of 236
*subbing to thread*
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 13, 2013 05:55 PM
Msg. 90 of 236
Quote: --- Original message by: The LodemanQuote: --- Original message by: Jaz Lodex, if I never mentioned the area design, I'm ashamed. I was a terrible beta-tester and I apologise.
So just to add in another report... The area design was horrendous.
If you need any more reports, ask me next week sometime when I'm not busy. I'm not providing you with a massive list atm. Busy with a ton of stuff(plus can't be bothered to do as such atm because it's actually pointless). Now you're just bs'ing. I still have your report, in which you rated it an 8.5 on 10. Pretty damn high by your standards. A bit of a late reply, I know but just got to note that that is no way high by my standards. You obviously don't know what my standards are. ;) Anyway, good to know that every other part of the UI will be consistently updated visually. Of course I wouldn't expect anything less from you, Moose. :P Edited by Jaz on Feb 13, 2013 at 05:57 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 13, 2013 06:02 PM
Msg. 91 of 236
can someone please point me into the direction of where i can find higher quality sp maps in haloce then lumoria thx I'd also like to quickly say that Lumoria did indeed have flaws here and there for what it was, not afraid to admit that though. But for the most part it was mostly a 2 - 3 man job over 2 years - and we still created a decent long fun campaign thats custom in story and expands on Halo 1 gameplay. I think that for what it was, it was indeed quality material. I'm happy that a new UI is being made with Lumoria included, I did not realize the error that DSali pointed out with map_reset. honestly one thing i hope lumoria did do is inspire people to create better, because i want to see more. the community was lacking when we started with good quality sp maps, and recently a lot of projects have poped up. lots of promises, but hopefully alot of great material. Quote: --- Original message by: Lestat I know lodex has an issue of people not explaining why Lumoria is good. Perhaps L0d3man still has the text files, but we got countless great reviews during the beta test. Edited by Higuy on Feb 13, 2013 at 06:15 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 13, 2013 06:09 PM
Msg. 92 of 236
Quote: --- Original message by: Higuy can someone please point me into the direction of where i can find higher quality sp maps in haloce then lumoria thx Skyrim.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 13, 2013 06:11 PM
Msg. 93 of 236
The UUI is one step away from being released. All I need is a modified Strings.dll and this sucker is ready to go.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 13, 2013 07:02 PM
Msg. 94 of 236
Quote: --- Original message by: master noobQuote: --- Original message by: The Lodeman a high quality project such as Lumoria. I should record myself playing the entire campaign on legendary just for laughs. Quote: --- Original message by: Higuy and we still created a decent long fun campaign thats custom in story and expands on Halo 1 gameplay. http://www.youtube.com/watch?v=WgaAzGlXB2M&feature=youtu.be
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 13, 2013 07:17 PM
Msg. 95 of 236
Can you guys seriously stop arguing about campaigns for once? All these threads keep getting filled with needless bickering over this one's better, that one sucks, my grandmother could make a better map, etc etc.
It doesn't matter; they made the map, it's up to you if you play/like it or not. They aren't going to go back and change it. People have different tastes.
This forum feels like a pen of starving angry chickens. Edited by MoooseGuy on Feb 13, 2013 at 07:18 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 13, 2013 07:25 PM
Msg. 96 of 236
Alright, I understand that. This UI will be incorporating stuff that a lot of different people play and enjoy. Some of those things may not be what one guy likes, and some won't be what the other guy likes. The whole point is to allow people to play more stuff from one place, and to discover something they might not have played before.
I had never played RPSP before making this UI. I didn't think it was heaven raining down on Earth, but I was glad I got to experience something that I hadn't played before.
That's the spirit behind this project. Edited by MoooseGuy on Feb 13, 2013 at 07:26 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 13, 2013 08:01 PM
Msg. 97 of 236
Thank you for pointing out a wonderful error! Perhaps if you had some courtesy you could explain how to solve it? Edited by Higuy on Feb 13, 2013 at 08:01 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 13, 2013 08:10 PM
Msg. 98 of 236
Quote: --- Original message by: Higuy Perhaps if you had some courtesy you could explain how to solve it?\ if you really want to go there, the error was not enough playtesting.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 13, 2013 09:29 PM
Msg. 99 of 236
Quote: --- Original message by: master noobQuote: --- Original message by: Higuy Perhaps if you had some courtesy you could explain how to solve it?\ if you really want to go there, the error was not enough playtesting. Really? Well perhaps you could try to solve it and let us know how to fix it. Thanks!
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Feb 13, 2013 09:36 PM
Msg. 100 of 236
Quote: --- Original message by: ChBgt909 *subbing to thread* This is a really good way to get the thread locked or your account banned. Quote: Posting rules: Violating these rules will get the topic locked or the post deleted.
1. Do not double post - do not post the same message in several sections of the forum
2. Do not self bump a topic (post twice in a row) - there is an edit function that will allow you to edit your post if you forgot to say something. Use it. Wait for someone to answer your post before posting again. This is not instant messaging. It can take days before someone answers your post. Remember self bumped topics = locked topics
3. Do not bump or post in old topics. For the most part there is a reason they are old leave them that way unless the topic is relevant. Only the administrator or moderator will make that determination
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 13, 2013 09:47 PM
Msg. 101 of 236
Quote: --- Original message by: HiguyQuote: --- Original message by: master noobQuote: --- Original message by: Higuy Perhaps if you had some courtesy you could explain how to solve it?\ if you really want to go there, the error was not enough playtesting. Really? Well perhaps you could try to solve it and let us know how to fix it. Thanks! are you saying you didn't do your job? the players' job was to report bugs; your job(and your entire team's job) was to fix them. if you really want the players to tell you how to do your job, then I wish you luck with any other future project you have planned.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 13, 2013 10:17 PM
Msg. 102 of 236
Quote: --- Original message by: master noobQuote: --- Original message by: HiguyQuote: --- Original message by: master noobQuote: --- Original message by: Higuy Perhaps if you had some courtesy you could explain how to solve it?\ if you really want to go there, the error was not enough playtesting. Really? Well perhaps you could try to solve it and let us know how to fix it. Thanks! are you saying you didn't do your job? the players' job was to report bugs; your job(and your entire team's job) was to fix them. if you really want the players to tell you how to do your job, then I wish you luck with any other future project you have planned. He's saying it's a bug that was rather unknown to us on how to fix it. It was small enough to where it was left in. If we kept working on Lumoria until every single thing was 100% polished the map would never come out
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 13, 2013 10:21 PM
Msg. 103 of 236
Quote: --- Original message by: MatthewDratt He's saying it's a bug that was rather unknown to us on how to fix it. It was small enough to where it was left in. If we kept working on Lumoria until every single thing was 100% polished the map would never come out then he should have said that in the first place instead of dragging on a redundant argument with sarcastic replies. Edited by master noob on Feb 13, 2013 at 10:22 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 13, 2013 10:32 PM
Msg. 104 of 236
Quote: --- Original message by: master noobQuote: --- Original message by: MatthewDratt He's saying it's a bug that was rather unknown to us on how to fix it. It was small enough to where it was left in. If we kept working on Lumoria until every single thing was 100% polished the map would never come out then he should have said that in the first place instead of dragging on a redundant argument with sarcastic replies. Edited by master noob on Feb 13, 2013 at 10:22 PM Well it was quiet obvious I do say Quote: --- Original message by: Higuy Really? Well perhaps you could try to solve it and let us know how to fix it.
(shhh I think he's implying that he doesn't know how to fix it) Edited by MatthewDratt on Feb 13, 2013 at 10:33 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 13, 2013 11:46 PM
Msg. 105 of 236
I'm not removing Lumoria or the CMT stuff. Final word.
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