
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 14, 2014 05:56 PM
Msg. 141 of 248
im dying for a good h2 chief biped that wont give me errors. :D
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 14, 2014 05:57 PM
Msg. 142 of 248
Quote: --- Original message by: MEGASEAN2812 im dying for a good h2 chief biped that wont give me errors. :D What do ya think of the color? I think I got pretty darn close to H2 (H2V at least)
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P3
Joined: Dec 2, 2011
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Posted: Feb 14, 2014 06:31 PM
Msg. 143 of 248
Quote: --- Original message by: Dumb AIQuote: --- Original message by: MEGASEAN2812 im dying for a good h2 chief biped that wont give me errors. :D What do ya think of the color? I think I got pretty darn close to H2 (H2V at least) I think you made it look better then the Halo 2 spartans. :3 Just rotate the arms a bit to the side so that it doesn't make his arms look so broad with messed up shoulders. If you do that, i think you have made a better Halo 2 spartan then Halo 2 itself. Edit: Also, maybe do something about that stretched pelvic part where it connects to the legs. Edited by P3 on Feb 14, 2014 at 06:32 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 14, 2014 06:32 PM
Msg. 144 of 248
agreed pls release this when dun.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 14, 2014 07:12 PM
Msg. 145 of 248
Quote: --- Original message by: P3Quote: --- Original message by: Dumb AIQuote: --- Original message by: MEGASEAN2812 im dying for a good h2 chief biped that wont give me errors. :D What do ya think of the color? I think I got pretty darn close to H2 (H2V at least) I think you made it look better then the Halo 2 spartans. :3 Just rotate the arms a bit to the side so that it doesn't make his arms look so broad with messed up shoulders. If you do that, i think you have made a better Halo 2 spartan then Halo 2 itself. Edit: Also, maybe do something about that stretched pelvic part where it connects to the legs. Edited by P3 on Feb 14, 2014 at 06:32 PM I'll see what I can do with the gbxmodel (I don't have the source files) I may release it when I'm done (I'll probably keep it off the webz until I think of something to do with it. Like another Halo 2 style map. :3) That will probably be the second thing I will have released during my time here. Edited by Dumb AI on Feb 14, 2014 at 07:15 PM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 14, 2014 10:49 PM
Msg. 146 of 248
I can't believe my thread still lives! Most of you have seen this already, but 
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 14, 2014 10:55 PM
Msg. 147 of 248
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 15, 2014 12:46 AM
Msg. 148 of 248
Im very much likin those h4 br shaders. Did you ever set up the ammo counter properly for them?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 15, 2014 09:07 AM
Msg. 149 of 248
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Feb 15, 2014 04:57 PM
Msg. 150 of 248
YES. Mootjuh. I just fell in love with Psycho-Pass lately and I really wanted someone to make a Dominator... I think I love you right now <3
Does it work at all? (and do you have any plans to make the Sibyl HUD too?)
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P3
Joined: Dec 2, 2011
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Posted: Feb 15, 2014 05:59 PM
Msg. 151 of 248
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 15, 2014 06:04 PM
Msg. 152 of 248
I fixed the shoulders and pelvis. I also improved the smooth on it. Edited by Dumb AI on Feb 15, 2014 at 06:05 PM
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P3
Joined: Dec 2, 2011
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Posted: Feb 15, 2014 06:08 PM
Msg. 153 of 248
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 15, 2014 06:09 PM
Msg. 154 of 248
Quote: --- Original message by: P3Wrist and hand next? I don't see what's wrong with them... I'm not that good at rigging (I would have to rerig the hands and fingers to fix it up) Edited by Dumb AI on Feb 15, 2014 at 06:12 PM
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P3
Joined: Dec 2, 2011
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Posted: Feb 15, 2014 06:13 PM
Msg. 155 of 248
Quote: --- Original message by: Dumb AIQuote: --- Original message by: P3Wrist and hand next? Not sure. I'm not that good at rigging (I would have to rerig the hands and fingers to fix it up) I don't see what's wrong with the it but the fingers could some edits. Edited by Dumb AI on Feb 15, 2014 at 06:10 PM Oh, ok. Well it's looking really good. Keep it up. It's just that something about the model proportions just don't look right. Maybe that's just how the original Halo 2 spartans are.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Feb 15, 2014 06:15 PM
Msg. 156 of 248
I really like those shaders ai. Someone should make a rebalanced and saucified h2 tagset. I think the visor should be just a bit more orange or darker (may just be the lighting). Here's the Halo 2 chief for comparison: 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 15, 2014 06:16 PM
Msg. 157 of 248
Quote: --- Original message by: P3Quote: --- Original message by: Dumb AIQuote: --- Original message by: P3Wrist and hand next? Not sure. I'm not that good at rigging (I would have to rerig the hands and fingers to fix it up) I don't see what's wrong with the it but the fingers could some edits. Edited by Dumb AI on Feb 15, 2014 at 06:10 PM Oh, ok. Well it's looking really good. Keep it up. It's just that something about the model proportions just don't look right. Maybe that's just how the original Halo 2 spartans are. I'll take a look in H2V. EDIT: Thanks, I'll see if I can make it more orange without overdoing it. EDIT2: Hands look about right. Had to look at my corpse but I think it was worth it. Edited by Dumb AI on Feb 15, 2014 at 06:21 PM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 16, 2014 03:32 PM
Msg. 158 of 248
After 2 hour of bitmaps editing, shadering, rigging (in progress). I have this : It's look better right now ? (I don't want to creat the same as halo 3, I just want to test what we can do with OS).
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Feb 16, 2014 03:59 PM
Msg. 159 of 248
holy crap, still needs a bit of shader work, but i think the way u set up the specularity on your biped is darn near perfect. maybe add some grain (or colorless noise) into the bumps if u keep the grain low on the contrast. also i think it could be a bit darker and less glossy on the undersuit, but still DANG... i love it!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 16, 2014 04:23 PM
Msg. 160 of 248
I don't know what you see but the undersuit looks as dull as my Xbox. I don't think it can't be any less glossy.
The shaders look nice but I think you should try making it look a bit less shiny/oily-looking. It looks a bit too shiny to me but that just's my opinion. Edited by Dumb AI on Feb 16, 2014 at 04:25 PM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 16, 2014 05:13 PM
Msg. 161 of 248
Thank you guys for crits :) It is better now ? (I use flashlight on him), I try to make it looks like more metal, but my cubemaps is wrong, I need to work on a new one : 
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 16, 2014 05:30 PM
Msg. 162 of 248
Can you bake those textures like that and give 😊. Edited by TheChunkierBean on Feb 16, 2014 at 05:30 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 16, 2014 05:35 PM
Msg. 163 of 248
Why would he bake? Those are normals.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 16, 2014 05:47 PM
Msg. 164 of 248
I have already in plan to release it (the rig is near to be finish). Why would I bake ? With OS, you can direct applying normal :)
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 16, 2014 07:13 PM
Msg. 165 of 248
Quote: --- Original message by: darksoldier I have already in plan to release it (the rig is near to be finish). Why would I bake ? With OS, you can direct applying normal :) Sorry I haven't touched Open Sauce yet (sorry), how many textures are you using?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 16, 2014 07:29 PM
Msg. 166 of 248
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 16, 2014 07:43 PM
Msg. 167 of 248
Quote: --- Original message by: Mootjuh 2 diffuse textures, 3 materials. 1 for visor since it has it's own texture. The other 2 use the same texture but are separated as metal and rubber because shader_models don't support secondary detail maps. And this all can be setup in Max too? (Number of questions I'm ask is just too high!)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 16, 2014 07:57 PM
Msg. 168 of 248
Yes. Use composite materials to add colour change and detail maps
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 16, 2014 08:00 PM
Msg. 169 of 248
I hope this is present in the release!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 16, 2014 08:32 PM
Msg. 170 of 248
Quote: --- Original message by: TheChunkierBean I hope this is present in the release! The release of what...?
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P3
Joined: Dec 2, 2011
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Posted: Feb 16, 2014 10:11 PM
Msg. 171 of 248
Quote: --- Original message by: P3Meh. Needs work. Oh crap. There was actually a picture there? I swear, i tried to reload the picture, refreshed the page, and even opened the file location, and all it showed was a pixlated blank page. I thought you were just joking by posting a picture of nothing. D: Sorry If i sounded rude.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 16, 2014 10:53 PM
Msg. 172 of 248
Quote: --- Original message by: Dumb AIQuote: --- Original message by: TheChunkierBean I hope this is present in the release! The release of what...? He said he was releasing it...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 17, 2014 01:41 AM
Msg. 173 of 248
Quote: --- Original message by: TheChunkierBeanQuote: --- Original message by: Dumb AIQuote: --- Original message by: TheChunkierBean I hope this is present in the release! The release of what...? He said he was releasing it... Release what? Lots of stuff has been shown in this thread. Be more specific please.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 20, 2014 10:15 AM
Msg. 174 of 248
Any other shaders anyone? Love to see some more awesome possum shaders.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 20, 2014 01:07 PM
Msg. 175 of 248
old stuff is old. been too busy to do anything with ce recently. 
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