
darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 22, 2014 07:21 AM
Msg. 211 of 248
Invadeer, we need a sauced needler ghost ! :)
Killzone, I like the spartan lazer, the only problem I think it is a bit too dark, but other than that it looks good... And mine is too bright... xd
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Feb 23, 2014 07:39 PM
Msg. 212 of 248
Any news ????!!!!!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 23, 2014 08:09 PM
Msg. 213 of 248
Quote: --- Original message by: DaNoob Any news ????!!!!! Yes. Check out this worthless box.  Features include excellent endurance against projectiles, a detachable lid and saucy shaders Edited by Dumb AI on Feb 23, 2014 at 08:12 PM
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Feb 23, 2014 08:16 PM
Msg. 214 of 248
I like that's human crate ! The odst visor looks pretty good too :)
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 23, 2014 08:17 PM
Msg. 215 of 248
Quote: --- Original message by: DaNoob I like that's human crate ! The odst visor looks pretty good too :) Thank you! Now, it's time to make the crate an explosive and hazardous piece of equipment!
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 23, 2014 08:34 PM
Msg. 216 of 248
I love the human crate too ! Also spartan needs little work on shaders, but other than that, they look good. I work on many things this week. I have worked on the convenant carbine. Need a bit of work on shadering, but I think, it looks cool right now. I finished my hold banshee (just need to fix the banshee.multipurpose) I fixed h4 spartan (fixed old textures), grunts. I have finished some covenant stuff. Edited by darksoldier on Feb 23, 2014 at 08:35 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 23, 2014 08:39 PM
Msg. 217 of 248
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Feb 24, 2014 07:55 AM
Msg. 218 of 248
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 24, 2014 08:36 AM
Msg. 219 of 248
My thoughts exactly.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 24, 2014 02:35 PM
Msg. 220 of 248
Thanks guys :) I will post somes other stuff as soon as possible.
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Feb 24, 2014 05:54 PM
Msg. 221 of 248
Do you have in plans to release some of your OS stuff ?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 24, 2014 06:03 PM
Msg. 222 of 248
Yes why not :) And this is not exactly my OS stuff, all weapons I showed (except the plasma pistol is from me) are from Zteam tags pack. All the bipeds and vehicles are from me. And of course bungie for all models and textures. I finished to rig odst from halo 3. Only the visor needs some improvements. The decals are fixed now. Edited by darksoldier on Feb 24, 2014 at 06:03 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 24, 2014 06:19 PM
Msg. 223 of 248
I think the visor might be the wrong color. Also, the visor might need some smoothing and welding. Edited by Dumb AI on Feb 24, 2014 at 06:35 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 24, 2014 07:52 PM
Msg. 224 of 248
Quote: --- Original message by: darksoldier pictures
so much darkness on a brightly lit map.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Feb 24, 2014 10:59 PM
Msg. 225 of 248
courtesy of altheros and a message as well, darksoldier's shaders suck peace... Edited by rcghalohell on Feb 24, 2014 at 11:01 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 25, 2014 02:11 AM
Msg. 226 of 248
Ew what did he do to those crates and ghost?!
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 25, 2014 08:14 AM
Msg. 227 of 248
He always says me that ^^ @Altheros : You have right about the the covenant carbine, It's fixed now, but I don't want to post a screen now, i'm bored x) Your ghost need big improvements on the shaders, try using another cubemap for it (cough* reflection armor cough*) and change the reflection color, to much pink, need more red-purple. Those convenant crates are too much red. In halo 3 they are more pinky-red. Again, I don't want to recreate Halo 3. I want to put a personal touch to what I find beautiful and enjoyable. I always want to see odst with other visor color :) 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 25, 2014 10:34 AM
Msg. 228 of 248
Are you going to fix up the left hand? Edited by Dumb AI on Feb 25, 2014 at 10:34 AM
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Existence
Joined: Dec 18, 2013
Existence is my name, trolling Patxi is my game
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Posted: Feb 26, 2014 08:52 AM
Msg. 229 of 248
I want H4 shaders.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 26, 2014 11:08 AM
Msg. 230 of 248
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 26, 2014 03:30 PM
Msg. 231 of 248
gotta agree with moot on that one. The cubemaps on most everything there were pretty bland and boring. The Plasma pistol was hands down the best thing in there, followed by the creates and perhaps the H4 Chief. The Spartan laser looked like its spec map set too high and the normal looked like it was being overdone because of it. The ODSTs were ok but that desaturated brownish orange color was weird
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 26, 2014 04:26 PM
Msg. 232 of 248
Most of tags using custom cubemaps. It's pretty complicated to do a perfect result in halo ce. About the lazer spartan, you have totaly right, I need to fix it. About the ODST, it's because I used a color permutation who sucks totaly :) Fixed some things on them. 
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P3
Joined: Dec 2, 2011
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Posted: Feb 26, 2014 05:09 PM
Msg. 233 of 248
Maybe put them in a brighter map?
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Feb 26, 2014 06:29 PM
Msg. 234 of 248
or just face a light source
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 26, 2014 07:28 PM
Msg. 235 of 248
Just wonderin', what should a person do if Tool thinks a model has open edges, but it doesn't?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 26, 2014 08:55 PM
Msg. 236 of 248
Quote: --- Original message by: Mootjuh Use blitzkrieg instead of bluestreak. Is blitzkrieg compatible with 3ds Max 2010?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 26, 2014 09:02 PM
Msg. 237 of 248
noep
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Feb 27, 2014 12:24 AM
Msg. 238 of 248
Blustreak is trash for anything not a biped, get max 8 for Blitzkrieg.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 27, 2014 12:51 AM
Msg. 239 of 248
I've never had any problems with bluestreak... Then again I hardly use it
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 27, 2014 01:12 AM
Msg. 240 of 248
Also plz make sure you actually have a 32 bit max and not 64. Those wrls help alot yo.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 27, 2014 10:02 AM
Msg. 241 of 248
Quote: --- Original message by: vampire_girlQuote: --- Original message by: Ki11erFTW Blustreak is trash for anything not a biped, get max 8 for Blitzkrieg. Have truer words ever been spoken here? Yes, truer words have been spoken before. Can someone export it for me? :3 Edited by Dumb AI on Feb 27, 2014 at 10:26 AM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 28, 2014 07:22 PM
Msg. 242 of 248
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Mar 1, 2014 08:06 AM
Msg. 243 of 248
The color permutation needs to be more dark, but other than that, it's pretty good. I love it !
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 1, 2014 11:23 AM
Msg. 244 of 248
I really like the skin suit.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Mar 2, 2014 11:38 AM
Msg. 245 of 248
Thanks, I will release it as soon as possible when all things are fixed.
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