
TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 20, 2014 01:24 PM
Msg. 176 of 248
0.o
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 20, 2014 04:37 PM
Msg. 177 of 248
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 20, 2014 04:45 PM
Msg. 178 of 248
The PR's look very nice!
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 20, 2014 08:37 PM
Msg. 179 of 248
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 20, 2014 10:48 PM
Msg. 180 of 248
By God...
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 20, 2014 11:21 PM
Msg. 181 of 248
whoa
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 21, 2014 12:38 AM
Msg. 182 of 248
^This
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 21, 2014 02:38 AM
Msg. 183 of 248
learn to milk the cubemaps for all their worth. the only thing that looks OS about them is the normal mapping; otherwise they look like straight ports.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Feb 21, 2014 02:51 AM
Msg. 184 of 248
The Grunts need some more shine.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 21, 2014 09:52 AM
Msg. 185 of 248
Thank you guys :)
Master Noob: I don't know what's milk cubemap. What's exaclty ? Oskarmandude: Ok, I will work on that.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 21, 2014 09:59 AM
Msg. 186 of 248
Quote: --- Original message by: darksoldier Thank you guys :)
Master Noob: I don't know what's milk cubemap. What's exaclty ? Oskarmandude: Ok, I will work on that. What he means is that you should try using cubemaps in your shaders more often.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 21, 2014 10:01 AM
Msg. 187 of 248
I always use cubemaps.
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Feb 21, 2014 01:24 PM
Msg. 188 of 248
I love the plasma pistol and plasma rifle !!!!
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 21, 2014 01:39 PM
Msg. 189 of 248
Thanks :) I work on the spartan lazer, need to fix some things tought. Oh and as you can see, the grunt is fixed. I work on storage create too. 
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 21, 2014 01:56 PM
Msg. 190 of 248
crate looks sexy, though I agree that the Splazer needs some work.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Feb 21, 2014 02:27 PM
Msg. 191 of 248
Quote: --- Original message by: darksoldier Master Noob: I don't know what's milk cubemap. What's exaclty ? you're using cubemaps but they aren't prominent/showy. on the ghost/plasma rifles, you're getting not-white white, an ugly color that is supposed to look like a reflection but, because it isn't white, it looks like an ugly smudge. Halo CE and OS's rendering engines aren't like other game engines in terms of how lighting and reflections are handled; no matter what you port or how good it looked in the game it came from, you will always have to make adjustments. starting with the cubemaps.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 21, 2014 05:45 PM
Msg. 192 of 248
Quote: --- Original message by: master noobQuote: --- Original message by: darksoldier Master Noob: I don't know what's milk cubemap. What's exaclty ? you're using cubemaps but they aren't prominent/showy. on the ghost/plasma rifles, you're getting not-white white, an ugly color that is supposed to look like a reflection but, because it isn't white, it looks like an ugly smudge. Halo CE and OS's rendering engines aren't like other game engines in terms of how lighting and reflections are handled; no matter what you port or how good it looked in the game it came from, you will always have to make adjustments. starting with the cubemaps. Oh I see. I already use some custom cubemaps, I will try to do my best to improve that. Starting something for clonecam117, the model need some works (like on the visor, and some parts on the armor, smoothing are bad), but other than that, it looks good. 
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 21, 2014 05:54 PM
Msg. 193 of 248
those shaders look nice, really nice My turn i jsut need to find a way to increase the brightness of the self illumination map and ill be golden.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Feb 21, 2014 06:24 PM
Msg. 194 of 248
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 21, 2014 07:05 PM
Msg. 195 of 248
Nice job killzone, I like how the mauler looks like. Can you test some color for the illumation for me ? I would love to see blu or green illum instead of the original color. Wow, I like that ghost Invader Veex, the textures reminds me the needler ghost from halomaps :) 
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 21, 2014 07:06 PM
Msg. 196 of 248
GET THE HELL OUT OF HERE YOU FILTHY LIAR, THIS THREAD IS FOR OPEN SAUCE SHADERS NOT HALO 3 SCREENSHOTS!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 21, 2014 07:23 PM
Msg. 197 of 248
Quote: --- Original message by: clonecam117GET THE HELL OUT OF HERE YOU FILTHY LIAR, THIS THREAD IS FOR OPEN SAUCE SHADERS NOT HALO 3 SCREENSHOTS! They aren't that good.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 21, 2014 07:33 PM
Msg. 198 of 248
I think they are
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 21, 2014 07:43 PM
Msg. 199 of 248
Quote: --- Original message by: clonecam117 I think they are Okay, then.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Feb 21, 2014 08:27 PM
Msg. 200 of 248
Quote: --- Original message by: darksoldier Wow, I like that ghost Invader Veex, the textures reminds me the needler ghost from halomaps :)
Makes sense, since it has the same squiggle on the side and both have hexagrids. With the new one being higher res. And both by me. I actually made a version with the same color as the original before those colors. Original: Edited by Invader Veex on Feb 21, 2014 at 08:30 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 21, 2014 08:32 PM
Msg. 201 of 248
You should totally make an updated version of that ghost needler.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 21, 2014 10:11 PM
Msg. 202 of 248
Anyone know how to make destructible scenery?
I'm making a saucy crate.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 21, 2014 10:17 PM
Msg. 203 of 248
Add damaged permutation and set its health, damaged treshold and other stuff in collision. Edited by altis94 on Feb 21, 2014 at 10:18 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 21, 2014 10:18 PM
Msg. 204 of 248
Quote: --- Original message by: altis94
Add damaged permutation and set its health, damaged treshold and other stuff in collision. Edited by altis94 on Feb 21, 2014 at 10:18 PM I must be doing something wrong, since the crate doesn't change perms.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Feb 21, 2014 10:41 PM
Msg. 205 of 248
Just check out how the SP ghost and banshee work as references. Edited by Invader Veex on Feb 21, 2014 at 10:41 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 22, 2014 12:04 AM
Msg. 206 of 248
started work on the spartan lazer. its really odd how fraps seems to capture images darker than what i am seeing ingame.  well $h!t. it seems that i have run out of bandwidth in photobucket ok then i guess i will go find somewhere else to host images added temp photos untill my photobucket bandwith resets on the 6th of march @bourrin you forgot to recompile some new bitmaps without fakebumps, thats why your lazer looks so weird. otherwise the shaders seem nice Edited by killzone64 on Feb 22, 2014 at 12:19 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 22, 2014 12:28 AM
Msg. 207 of 248
I don't really know how to describe that Spartan Laser...
It reminds me of all that green stuff on Buck in ODST (was it Drone blood or something?)
Not sure if you're going for your own style but the Splaser was about as shiny and almost the same color as Chief's armor. Edited by Dumb AI on Feb 22, 2014 at 12:30 AM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 22, 2014 12:34 AM
Msg. 208 of 248
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 22, 2014 12:45 AM
Msg. 209 of 248
OK, feedback to ya in a couple minutes. The coloring is a bit off. The color could less bright and saturated (something darker?) Edited by Dumb AI on Feb 22, 2014 at 12:51 AM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 22, 2014 01:01 AM
Msg. 210 of 248
ok
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