
olly12345
Joined: Jul 30, 2008
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Posted: Apr 7, 2013 01:36 AM
Msg. 631 of 1359
Quote: --- Original message by: Mootjuh That battle cry of the flood at the beginning "Quarantine Zone" is still creeping me out. To combination of the mist in high charity, plus the plasma weapons occasionally creating a striking contrast, and showing slight silhouettes of the flood was terrifying when you had no idea where you were.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 7, 2013 04:08 AM
Msg. 632 of 1359
tbh, I found the gameplay in H2 to be really monotonous
The only part that really stood out to me was fighting the flood inside the quarantine zone
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 7, 2013 01:19 PM
Msg. 633 of 1359
Flood were very challenging in Halo 2 and also fun to play against. I don't know why alot of people say Halo 2 is very bad gameplay wise, to be honest I thought it was one of the best. Of course it had its issues here and there but overall it was an amazing game.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 7, 2013 06:52 PM
Msg. 634 of 1359
I loved it for things like Easter Eggs and tricking. (IWHBYD SKULL....SO MUCH FUN...) And I love that Halo 2's library wasn't as annoying as the original.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Apr 9, 2013 08:13 PM
Msg. 635 of 1359
If you are actually planning on doing the Arbiter missions (truthfully), then I have something that I recommend you should put in there;
In the Arbiter's missions throughout Halo 2's campaign, the player never fought against the UNSC troopers. I think that this was a major flaw, because if it really was supposed to be a genuine experience from the Covenant perspective, then the Arbiter should have fought the marines in game at least once.
That's my opinion, and I think it'd be good to implement a battle against human foes in H2SPP's Arbiter missions (assuming they'll really be done like kirby suggested, and it's not just some joke).
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 9, 2013 08:19 PM
Msg. 636 of 1359
I think Bungie just wanted to avoid confusing the player, or creating some sort of dislike in playing the arbiter.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 9, 2013 09:33 PM
Msg. 637 of 1359
Yeah, there are no plans currently to do arbiter missions, but I agree it was silly for bungie to let you play as the Arbiter and not fight humanity.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 9, 2013 10:25 PM
Msg. 638 of 1359
Quote: --- Original message by: SilentJacket I think Bungie just wanted to avoid confusing the player, or creating some sort of dislike in playing the arbiter. this, plus killing the good guys doesn't strike me as being something that would've been a popular interest among the designers of halo 2. Not only is it kind of heartless but it is counter productive to be killing members of the faction you've been fighting to save for two games already. But then again I'm the kind of guy who has never purposely killed one of his own marines ingame, so the whole idea of fighting unsc to me is kind of disgusting.
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InsaneNapkin
Joined: Apr 9, 2013
"I will not forget those who have fallen"
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Posted: Apr 9, 2013 10:40 PM
Msg. 639 of 1359
Quote: --- Original message by: DSalimander Maybe the whole FloodLabs level could be redone with humans instead of Heretics occupying the Forerunner facility; the Arbiter wipes them out because they are experimenting with Flood or some BS. That would actually be a very interesting concept.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Apr 9, 2013 11:43 PM
Msg. 640 of 1359
Quote: --- Original message by: Delicon20 this, plus killing the good guys doesn't strike me as being something that would've been a popular interest among the designers of halo 2. There have been other video games where the player takes the role of villains and performs that very task. Quote: --- Original message by: Delicon20 Not only is it kind of heartless but it is counter productive to be killing members of the faction you've been fighting to save for two games already. But that was one of the main missions the Covenant had (Arbiter included) at the time period that the Arbiter levels take place. Quote: --- Original message by: DSalimander Maybe the whole FloodLabs level could be redone with humans instead of Heretics occupying the Forerunner facility; the Arbiter wipes them out because they are experimenting with Flood or some BS. If that were to be the case though, I don't think those humans should be UNSC personnel, because I think they were informed of the scale of the Flood's threat, and instructed to eliminate any Flood form they find instead of experiment with them, right? Either way, that's a decent idea, and I doubt anyone would protest against this if those humans weren't good guys in the first place.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 9, 2013 11:47 PM
Msg. 641 of 1359
Quote: --- Original message by: MegatronQuote: --- Original message by: Delicon20 this, plus killing the good guys doesn't strike me as being something that would've been a popular interest among the designers of halo 2. There have been other video games where the player takes the role of villains and performs that very task. Quote: --- Original message by: Delicon20 Not only is it kind of heartless but it is counter productive to be killing members of the faction you've been fighting to save for two games already. But that was one of the main missions the Covenant had (Arbiter included) at the time period that the Arbiter levels take place. Quote: --- Original message by: DSalimander Maybe the whole FloodLabs level could be redone with humans instead of Heretics occupying the Forerunner facility; the Arbiter wipes them out because they are experimenting with Flood or some BS. If that were to be the case though, I don't think those humans should be UNSC personnel, because I think they were informed of the scale of the Flood's threat, and instructed to eliminate any Flood form they find instead of experiment with them, right? Either way, that's a decent idea, and I doubt anyone would protest against this if those humans weren't good guys in the first place. There have many cases where humans decide to try and control something they clearly can't (in video games and in real life) Dead Space: Tried to control/understand the Marker Halo:ONI member tries to study and control the Flood on the Mona Lisa Edited by Dumb AI on Apr 9, 2013 at 11:54 PM
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InsaneNapkin
Joined: Apr 9, 2013
"I will not forget those who have fallen"
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Posted: Apr 10, 2013 12:07 AM
Msg. 642 of 1359
^Alien series. There are always the 'behind the scene' characters who would secretly attempt to 'capture' and 'experiment' with a xenomorph. I'm sure the same can be said about the UNSC.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 10, 2013 01:12 AM
Msg. 643 of 1359
Quote: --- Original message by: Mootjuh Or maybe just have a group of sentinels protect the humans as you make an encounter, assuming that the sentinels are still on the human's side. well, it's a new halo ring (and it has been shown that the rings cannot contact each other anymore) I don't see any reason as to why they wouldn't be with you probably greet you with the same disposition as 343
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 10, 2013 01:15 AM
Msg. 644 of 1359
Quote: --- Original message by: SilentJacket probably greet you with the same disposition as 343 but 2401 is kinda corrupted, and he leads the alpha halo sents
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Apr 11, 2013 05:19 PM
Msg. 645 of 1359
Quote: --- Original message by: master noob but 2401 is kinda corrupted, and he leads the alpha halo sents Meaning it'd be likely that he would also instruct them to attack the humans?
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 15, 2013 06:05 PM
Msg. 646 of 1359
Bump. Put overshields and active camo in the campaign like Halo 1.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Apr 15, 2013 08:17 PM
Msg. 647 of 1359
HALO 2 RATED E FOR EPIC!
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Apr 17, 2013 01:29 PM
Msg. 648 of 1359
Quote: --- Original message by: Oskarmandude Bump. Put overshields and active camo in the campaign like Halo 1. I think the OP already stated that he's planning on putting many elements from Halo 1 in these maps, seeing as how he suggested that Halo 2 had significant flaws in most areas. The lack of overshields and active camo (minus the Arbiter's missions) might be one of the things he was hinting at.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 17, 2013 03:38 PM
Msg. 649 of 1359
The CMT tagset is the one being used, and the encounters are going to be different than they were in Halo 2, of cours things are gonna be added and or removed.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 18, 2013 12:38 AM
Msg. 650 of 1359
CMT and Classic. Also due to recent developments, we will be doing a H2ish version as well.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 18, 2013 12:39 AM
Msg. 651 of 1359
Quote: --- Original message by: Masters1337 CMT and Classic. Also due to recent developments, we will be doing a H2ish version as well. Wootwoot! This is what we wanted... lol
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Apr 19, 2013 11:29 AM
Msg. 652 of 1359
This is what the Halo map community has waited for for centuries!!! Finally, we're able to make it possible Btw, will there be fake ragdoll physics for death anims? I want to see my spartan slide, flip and smash her head into the earth, everytime she dies. That was the beauty of Halo 2/3. Edited by AllySuzumiya on Apr 19, 2013 at 11:31 AM
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Apr 19, 2013 11:33 AM
Msg. 653 of 1359
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 19, 2013 11:42 AM
Msg. 654 of 1359
The way you make fake ragdoll death anim's is by going into 3ds max and create a ragdoll for the MC model. Experiment, get some good shot's, export and compile. And ingame they look like real ragdolls. Until they're on the ground and shooting\hitting them does nothing. Lol. But it's the closest you can get. Waffles beat me to it :P Edited by grunt_eater on Apr 19, 2013 at 11:44 AM
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Apr 19, 2013 11:46 AM
Msg. 655 of 1359
Quote: --- Original message by: waffles You realize what you just said right? Fake ragdoll animations. Korn doesn't animate, so i don't see how he is related to that. Plus that thread is over 5 years old now.
Ragdoll physics is simulated in realtime within a game engine, usually depending on a seperate engine focused on calculating things like weight/collision. h1 never had real physics, wasn't till halo 2 that the havok engine was licensed and incorporated into the subsequent games.
Ragdoll animations are static baked simulations used as actual animation data, the animation will always be the same no matter how hard/what angle the object hits a surface. To be honest, the authenticity doesn't bug me. I wouldn't be bothered in the slightest if I saw them used in people's maps. And I know it's 5 years old. It's age isn't relevant but the topic is.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Apr 20, 2013 06:33 PM
Msg. 656 of 1359
Let's not fight about ragdoll physics. Even if it is relevant to the topic (seeing as how this was a blatant part of Halo 2's game play), arguing about it is going to make this thread un-enjoyable, and it might make Dennis lock the thread.
And that of course, would be a major bummer, seeing as how a few are looking forward to seeing updates on these maps.
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Blublaze94
Joined: Apr 2, 2013
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Posted: Apr 30, 2013 12:20 PM
Msg. 657 of 1359
I know this is a bit off-topic, but what about the easter eggs, and skulls on Halo 2? Like the grunt birthday party skull for example. Is there any way to implement that? And if so were you going to include them?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 30, 2013 02:30 PM
Msg. 658 of 1359
It will depend. Sorry for the lack of updates everyone. We will have something to show soon, and I promise it will result in O_O.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 30, 2013 02:31 PM
Msg. 659 of 1359
O_O
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klasher1000
Joined: Nov 1, 2012
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Posted: Apr 30, 2013 02:49 PM
Msg. 660 of 1359
0_0
Can't wait to see what it is... Edited by klasher1000 on Apr 30, 2013 at 02:49 PM
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TailsTheGamer
Joined: Mar 7, 2013
Meow
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Posted: Apr 30, 2013 06:22 PM
Msg. 661 of 1359
0_0
I can't wait either.
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Apr 30, 2013 06:57 PM
Msg. 662 of 1359
O_o
Just because everyone else is doing it.
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Captain Obvious
Joined: Aug 8, 2011
My avatar quote is not very interesting.
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Posted: Apr 30, 2013 06:57 PM
Msg. 663 of 1359
Many "0_0"s just happened in a row
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Ackrylic
Joined: Apr 23, 2007
Hue
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Posted: Apr 30, 2013 07:03 PM
Msg. 664 of 1359
O_O
Someone is going to combo break this.
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Captain Rad WWWWWWWWWWWWW
Joined: Apr 19, 2013
Outof curiosity for how LONG I can stay a member:)
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Posted: Apr 30, 2013 07:06 PM
Msg. 665 of 1359
Just cus
o_0
I hope for good update
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