
Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Mar 14, 2013 09:02 PM
Msg. 596 of 1359
Quote: --- Original message by: Masters1337 Mattdraft actually re-wrote the scene to not include the Arbiter. I talked to him a while back about if he'd like to handle that cutscene, but now the Gravemind mission has been pushed as a lower priority for a number of reasons, mostly concerning the .map and inability to do a classic version of the map. Edited by Masters1337 on Mar 14, 2013 at 08:05 PM Excuse me if I sound too intrusive, but are there going to be any other significant differences between CMT's remake of that level and the original?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 14, 2013 09:29 PM
Msg. 597 of 1359
Quote: --- Original message by: vampire_girlQuote: --- Original message by: Masters1337Quote: --- Original message by: Megatron So, how do you plan on doing the cutscene with the Gravemind? Mattdraft actually re-wrote the scene to not include the Arbiter. I talked to him a while back about if he'd like to handle that cutscene, but now the Gravemind mission has been pushed as a lower priority for a number of reasons, mostly concerning the .map and inability to do a classic version of the map. Edited by Masters1337 on Mar 14, 2013 at 08:05 PM I'd actually be willing to do the Arbiter missions. I appreciate the offer, but its really something as a whole we can't focus on yet. Quote: --- Original message by: MegatronQuote: --- Original message by: Masters1337 Mattdraft actually re-wrote the scene to not include the Arbiter. I talked to him a while back about if he'd like to handle that cutscene, but now the Gravemind mission has been pushed as a lower priority for a number of reasons, mostly concerning the .map and inability to do a classic version of the map. Edited by Masters1337 on Mar 14, 2013 at 08:05 PM Excuse me if I sound too intrusive, but are there going to be any other significant differences between CMT's remake of that level and the original? Classic is all stock content (except some phantoms), while the CMT versions use the CMT sandbox. Old Mombasa had a hook in it so if possible I'd like to see the MP maps district and turf reused for a small added segment. Edited by Masters1337 on Mar 14, 2013 at 09:31 PM
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Mar 14, 2013 09:37 PM
Msg. 598 of 1359
Quote: --- Original message by: Masters1337 Classic is all stock content (except some phantoms), while the CMT versions use the CMT sandbox. Old Mombasa had a hook in it so if possible I'd like to see the MP maps district and turf reused for a small added segment. Edited by Masters1337 on Mar 14, 2013 at 09:31 PM I see, and what about the Scarab? I'm interested in how that would work out too.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Mar 14, 2013 11:00 PM
Msg. 599 of 1359
be nice if they'd make it similar to a halo 3 scarab battle, the sandbox in that encounter was restrictive in the original halo 2 game, kinda anti climactic. In fact, the whole second half of that level was a let down compared to the e3 demo version of that level. I'd like to see a large scale city battle similar to e3 2003 with an intense climactic scarab battle at the end.
Not expecting this to happen, but a man can dream! *stares starry eyed off into the distance* Edited by Delicon20 on Mar 14, 2013 at 11:01 PM
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Mar 14, 2013 11:38 PM
Msg. 600 of 1359
Quote: --- Original message by: MegatronQuote: --- Original message by: Masters1337 Classic is all stock content (except some phantoms), while the CMT versions use the CMT sandbox. Old Mombasa had a hook in it so if possible I'd like to see the MP maps district and turf reused for a small added segment. Edited by Masters1337 on Mar 14, 2013 at 09:31 PM I see, and what about the Scarab? I'm interested in how that would work out too. If they were to do it the H2 way, it'd most likely be a device machine. The AI exiting out onto the top of the scarab would most likely follow command-lists that avoid pathfinding.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Mar 14, 2013 11:42 PM
Msg. 601 of 1359
Quote: --- Original message by: Delicon20
be nice if they'd make it similar to a halo 3 scarab battle, the sandbox in that encounter was restrictive in the original halo 2 game, kinda anti climactic. In fact, the whole second half of that level was a let down compared to the e3 demo version of that level. I know how you feel. I liked Halo 2, but I was very disappointed that it didn't turn out like its E3 counterpart. Quote: --- Original message by: Delicon20 I'd like to see a large scale city battle similar to e3 2003 with an intense climactic scarab battle at the end. They might be able to pull it off, although doing something like that would be hard, even with OS. Quote: --- Original message by: Delicon20 Not expecting this to happen, but a man can dream! *stares starry eyed off into the distance* Edited by Delicon20 on Mar 14, 2013 at 11:01 PM One thing we can count on (that Masters1337 already blatantly suggested), is that these guys will compensate for the disappointment we faced there. And btw, I wonder if they'll include the Scarab gun in New Mombasa, and if they'll let us ride the Pelican there. Although, I doubt that (when it stops), it will start flopping around like in the actual Halo 2, and I know Masters (or whoever is programming the string entries) won't put "Press E to flip Banshee" in there.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 14, 2013 11:45 PM
Msg. 602 of 1359
"press E to flip table"
please!
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TailsTheGamer
Joined: Mar 7, 2013
Meow
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Posted: Mar 15, 2013 03:45 AM
Msg. 603 of 1359
Quote: --- Original message by: SilentJacket "press E to flip table"
please! "Press E to flip coin" lol That would be funny.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Mar 15, 2013 08:00 AM
Msg. 604 of 1359
press E to wait how the hell am I suppose to flip this? Edited by Spark on Mar 15, 2013 at 08:03 AM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 15, 2013 10:52 AM
Msg. 605 of 1359
Will this have the SPV3 MC Mark V biped, or are you guys actually redoing the Mark VI?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 15, 2013 12:45 PM
Msg. 606 of 1359
Most likely the CMT SPV3 Spartan.
Redoing the Mark VI will create even more delays.
I'm sure everybody has some desire for those maps to be completed ASAP (with adequate time to polish everything). Edited by Dumb AI on Mar 15, 2013 at 12:46 PM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Mar 16, 2013 12:35 AM
Msg. 607 of 1359
Each to their own opinion Juan, stop trying to enforce yours.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Mar 16, 2013 12:44 AM
Msg. 608 of 1359
Quote: --- Original message by: The_Arbiter Each to their own opinion Juan, stop trying to enforce yours. Dude, this is Altheros...
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 16, 2013 01:13 AM
Msg. 609 of 1359
In my honest opinion, I think Dano should redo the UVWs and retexture Nugget's model. It has great potential, but Scooby's textures for it don't make due.
example of potential with a really bad unfinished texture (and horrid shaders): http://screenshot.xfire.com/s/115468262-4.jpg http://imageshack.us/a/img828/1738/spartannnnnn.jpg http://imageshack.us/a/img848/5674/cybirg.jpg Edited by Invader Veex on Mar 16, 2013 at 01:15 AM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 16, 2013 02:07 AM
Msg. 610 of 1359
Actually for this, I imagine we'll end up using the H2 Chief because we need the rig for the cutscenes.
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BobtheGreatII
Joined: Feb 27, 2006
Meh
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Posted: Mar 16, 2013 04:25 AM
Msg. 611 of 1359
Most likely there will be a new high res Chief model for CMT. However, it's on the backburner compared to a lot of other things that need done.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Mar 25, 2013 12:01 AM
Msg. 612 of 1359
So, how's the battle with the Prophet of Regret going to go? Is he going to work similar to a Sentinel and will his chair be part of his entire model and the biped tag?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 26, 2013 10:05 AM
Msg. 613 of 1359
Yeah he's all one object.
Progress has been slow so to speak as CMT duties have taken over for a bit, while everyone gets certain things in order. We have something really cool to show soon though. We will post it soon as we can.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Mar 26, 2013 10:45 PM
Msg. 614 of 1359
Cool, but no need to rush though. Although most on here (who've been doing this for more than a few years) know this by now probably, rushing a project like this will get negative results. I screwed up on my map projects because of trying to speed up the progress.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Mar 31, 2013 07:00 AM
Msg. 615 of 1359
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 1, 2013 05:22 PM
Msg. 616 of 1359
Quote: --- Original message by: Masters1337 We have something really cool to show soon though. We will post it soon as we can. Now announcing our change in direction! http://www.youtube.com/watch?v=p_btSLYkTUIWe know how much everyone cares about the Arbiter and Flood. This Glorious April Day, we're proud to announce our change in direction towards Arbiter and Flood, completely ignoring Delta Halo. All those times Masterz said that we weren't interested in the arbiter, he was trolling you. When he posts in CMT threads that nobodies working on flood, hes lying right to your faces! Everything is dropped for the sake of completing this Arby&&Juggy project. Hours of painstaking progress has went into replicating them with full functionality. Watch as an arbiter hop into a warthog, gun you down with their turrets, even take a tank for a spin. Watch the Juggernaut's roars of awesomeness as they beat you down with the force of 500 men.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 1, 2013 06:53 PM
Msg. 617 of 1359
So you guys will be using the halo 3 arbiter now?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 1, 2013 06:59 PM
Msg. 618 of 1359
Quote: --- Original message by: MatthewDratt So you guys will be using the halo 3 arbiter now? Unless someone wants to make a higher quality custom model, sure. Why would we use a H2 Arbiter when we could use an H3 Arbiter?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 1, 2013 07:00 PM
Msg. 619 of 1359
Quote: --- Original message by: kirby_422Quote: --- Original message by: MatthewDratt So you guys will be using the halo 3 arbiter now? Unless someone wants to make a higher quality custom model, sure. Why would we use a H2 Arbiter when we could use an H3 Arbiter? As long as the classic tagset it kept to match the style of everything
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Apr 2, 2013 02:32 AM
Msg. 620 of 1359
In all seriousness, that juggernaut is a lot better than I ever expected of one in CE.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 2, 2013 03:44 AM
Msg. 621 of 1359
Juggernaut needs moar flood juuuiiiiceeee.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Apr 5, 2013 11:26 AM
Msg. 622 of 1359
I see that as an improvement over Halo 2's original campaign, the fact that they didn't introduce any new Flood forms was, as with quite a few other things, a let down.
Now, what about the pure forms and the Brute combat forms?
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 5, 2013 11:55 AM
Msg. 623 of 1359
I found the flood to be the most terrifying in Halo 2
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TailsTheGamer
Joined: Mar 7, 2013
Meow
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Posted: Apr 5, 2013 12:52 PM
Msg. 624 of 1359
I also found the Flood to be most vicious in Halo 2 VS all others. (Might just be me but they were more powerful than Halo CE in Halo 2 and in Halo 3 they were much easier to kill/by pass even on Legendary.)
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Apr 5, 2013 07:10 PM
Msg. 625 of 1359
Quote: --- Original message by: SilentJacket I found the flood to be the most terrifying in Halo 2 I don't blame you for saying that. The biomass on High Charity was certainly creepy. The way I see it though, bungie kinda ruined that feel in Halo 3 by adding the hole in High Charity's dome (where the light from The Ark peered in).
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 5, 2013 08:07 PM
Msg. 626 of 1359
Quote: --- Original message by: MegatronQuote: --- Original message by: SilentJacket I found the flood to be the most terrifying in Halo 2 I don't blame you for saying that. The biomass on High Charity was certainly creepy. The way I see it though, bungie kinda ruined that feel in Halo 3 by adding the hole in High Charity's dome (where the light from The Ark peered in). Dead Space necromorphs are way more vicious and scary to me.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 5, 2013 08:11 PM
Msg. 627 of 1359
Quote: --- Original message by: Dumb AIQuote: --- Original message by: MegatronQuote: --- Original message by: SilentJacket I found the flood to be the most terrifying in Halo 2 I don't blame you for saying that. The biomass on High Charity was certainly creepy. The way I see it though, bungie kinda ruined that feel in Halo 3 by adding the hole in High Charity's dome (where the light from The Ark peered in). Dead Space necromorphs are way more vicious and scary to me. well yeah, that's a given but in terms of flood what really got to me was the way the biomass took over, and the cries that the flood made <shiver>
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 5, 2013 08:32 PM
Msg. 628 of 1359
Quote: --- Original message by: SilentJacketQuote: --- Original message by: Dumb AIQuote: --- Original message by: MegatronQuote: --- Original message by: SilentJacket I found the flood to be the most terrifying in Halo 2 I don't blame you for saying that. The biomass on High Charity was certainly creepy. The way I see it though, bungie kinda ruined that feel in Halo 3 by adding the hole in High Charity's dome (where the light from The Ark peered in). Dead Space necromorphs are way more vicious and scary to me. well yeah, that's a given but in terms of flood what really got to me was the way the biomass took over, and the cries that the flood made <shiver> Imagine this: Necromorph+Flood
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 6, 2013 03:28 AM
Msg. 629 of 1359
H2 flood are the scariest for me. In H3 they are quite laughable, in H 1 they are still pretty cool. Also in H2, the flood don't always attack you head on, they may swipe at you and retreat a bit (sometimes while shooting at you) which I think is pretty kick ass and makes them tougher. Edited by Jesse on Apr 6, 2013 at 03:29 AM
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Apr 6, 2013 03:41 AM
Msg. 630 of 1359
Flood in Halo 1 was awesome, just because when you first play.. in c10 you know there is something going on, then the flood appear and it is scary as hell through the rest of the game.
Halo 2 flood was awesome gameplay wise but i feel it is introduced poorly/too early. Quarantine zone and High Charity are a great example of how the flood should actually act.
Halo 3 flood uhh, nothing wrong with them, but they are very basic like in halo 1. No vehicles, just charge and melee. Also melee ruined it since you can single-handedly ruin a flood with a single melee, unlike the other games where it would take countless melees.
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