
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 6, 2013 12:16 PM
Msg. 701 of 1188
Xlz is correct. I was trying to get the Beta Spartan bitmaps.They're recolored versions of the SP Master Chief bitmaps.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 6, 2013 12:43 PM
Msg. 702 of 1188
Quote: --- Original message by: Dumb AI Xlz is correct. I was trying to get the Beta Spartan bitmaps.They're recolored versions of the SP Master Chief bitmaps. It looks more detailed and dirty too, which I like. IF someone could get these textures, that would be great
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 6, 2013 12:50 PM
Msg. 703 of 1188
Quote: --- Original message by: Mootjuh I see, so not the plain white one? They're white but they got same markings,scratches,grime,etc as the the bitmaps for the SP Master Chief.
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Jan 6, 2013 09:08 PM
Msg. 704 of 1188
Halo3 Beta is not supported. I left it out because I didn't think anyone was interested in it. I may add support for it in the next update.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Jan 7, 2013 07:21 PM
Msg. 705 of 1188
Quote: --- Original message by: Gravemind Halo3 Beta is not supported. I left it out because I didn't think anyone was interested in it. I may add support for it in the next update. That would be awesome, we'd finally be able to get a really good look at the face behind the visor lol.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 7, 2013 08:33 PM
Msg. 706 of 1188
Nah,it was just a bitmap. It's still part of retail Halo 3.as part of the self-illumination map (most likely unused).
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DeusEx82
Joined: Jan 7, 2013
Why yes I do have a big...gun
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Posted: Jan 7, 2013 09:14 PM
Msg. 707 of 1188
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 7, 2013 10:02 PM
Msg. 708 of 1188
Quote: --- Original message by: Dumb AI Nah,it was just a bitmap. It's still part of retail Halo 3.as part of the self-illumination map (most likely unused). ACTUALLY, in halo 3 beta, there was a bungie member's face modeled behind the spartan visor, ASIDE from the different spartan bitmap compared to retail halo 3. That's where Elijah was pointing towards Edited by XlzQwerty1 on Jan 7, 2013 at 10:02 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 7, 2013 11:11 PM
Msg. 709 of 1188
said face is available to see under the recon helmet
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ryanlegojedi
Joined: Oct 10, 2011
Animator Tagger Compiler
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Posted: Jan 8, 2013 10:58 AM
Msg. 710 of 1188
i'm having a small problem with the emf exporter all versions the skin breaks during import no matter which version i use, is this a glitch? if this is already been said delete this post
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DeusEx82
Joined: Jan 7, 2013
Why yes I do have a big...gun
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Posted: Jan 9, 2013 02:40 PM
Msg. 711 of 1188
I hope my Post #840 isn't forgotten about. Would really like to learn if it's a possibility in the near future.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jan 9, 2013 02:47 PM
Msg. 712 of 1188
Quote: --- Original message by: DeusEx82 I hope my Post #840 isn't forgotten about. Would really like to learn if it's a possibility in the near future. Opening the map files is possible with almost no changes, I have done so with my own tools, but almost everything else has changed enough to require quite a few code changes.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jan 9, 2013 03:24 PM
Msg. 713 of 1188
Quote: --- Original message by: Mootjuh Is Halo 4 a complete new engine or does it still has parts from the previous Blam! engines? It's basically an upgraded Reach engine.
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Jan 9, 2013 11:10 PM
Msg. 714 of 1188
Quote: --- Original message by: ryanlegojedi i'm having a small problem with the emf exporter all versions the skin breaks during import no matter which version i use, is this a glitch? if this is already been said delete this post If you're using Max 2012 or 2013, the script won't import properly. 2010 is the recommended version. Quote: --- Original message by: DeusEx82 I hope my Post #840 isn't forgotten about. Would really like to learn if it's a possibility in the near future. No, it isn't. HaloExtreme117 is right, just opening the maps requires little change, but raw extraction would need more work. I could add support to open the maps, but other than looking at the tag names there would be nothing to do with them, so I probably won't add Halo4 support.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Jan 10, 2013 08:25 AM
Msg. 715 of 1188
Quote: --- Original message by: GravemindQuote: --- Original message by: ryanlegojedi i'm having a small problem with the emf exporter all versions the skin breaks during import no matter which version i use, is this a glitch? if this is already been said delete this post If you're using Max 2012 or 2013, the script won't import properly. 2010 is the recommended version. I am using 2013 and it seems to be fine, how dose it not import properly?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 10, 2013 10:23 AM
Msg. 716 of 1188
Some things may not be set up correctly,the model doesn't import,blah blah blah...
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ryanlegojedi
Joined: Oct 10, 2011
Animator Tagger Compiler
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Posted: Jan 10, 2013 10:57 AM
Msg. 717 of 1188
Thx gravemind that was the problem
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DarkestSeptagon
Joined: Nov 29, 2012
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Posted: Jan 10, 2013 04:49 PM
Msg. 718 of 1188
When I export from adjutant it doesn't export any models, they don't show up after it says done. I've only been able to get about 10 bitmaps for random objects using adjutant. Does anyone know what's wrong?
Also the model viewer isn't working. Edited by DarkestSeptagon on Jan 10, 2013 at 04:51 PM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Jan 11, 2013 05:06 AM
Msg. 719 of 1188
Quote: --- Original message by: DarkestSeptagon
When I export from adjutant it doesn't export any models, they don't show up after it says done. I've only been able to get about 10 bitmaps for random objects using adjutant. Does anyone know what's wrong?
Also the model viewer isn't working. Edited by DarkestSeptagon on Jan 10, 2013 at 04:51 PM Do you have ALL the .map files in the same folder with there original names?
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DarkestSeptagon
Joined: Nov 29, 2012
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Posted: Jan 11, 2013 10:13 AM
Msg. 720 of 1188
Quote: --- Original message by: ElijahB1Quote: --- Original message by: DarkestSeptagon
When I export from adjutant it doesn't export any models, they don't show up after it says done. I've only been able to get about 10 bitmaps for random objects using adjutant. Does anyone know what's wrong?
Also the model viewer isn't working. Edited by DarkestSeptagon on Jan 10, 2013 at 04:51 PM Do you have ALL the .map files in the same folder with there original names? Yeah, I downloaded a couple of .map files from Xboxdb and put them all in one folder.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jan 11, 2013 10:35 AM
Msg. 721 of 1188
Quote: --- Original message by: DarkestSeptagonQuote: --- Original message by: ElijahB1Quote: --- Original message by: DarkestSeptagon
When I export from adjutant it doesn't export any models, they don't show up after it says done. I've only been able to get about 10 bitmaps for random objects using adjutant. Does anyone know what's wrong?
Also the model viewer isn't working. Edited by DarkestSeptagon on Jan 10, 2013 at 04:51 PM Do you have ALL the .map files in the same folder with there original names? Yeah, I downloaded a couple of .map files from Xboxdb and put them all in one folder. You MUST have shared.map and mainmenu.map. A lot of content is stored in those two maps, and then referred to by the others.
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DarkestSeptagon
Joined: Nov 29, 2012
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Posted: Jan 11, 2013 12:11 PM
Msg. 722 of 1188
Quote: --- Original message by: HaloExtreme117Quote: --- Original message by: DarkestSeptagonQuote: --- Original message by: ElijahB1Quote: --- Original message by: DarkestSeptagon
When I export from adjutant it doesn't export any models, they don't show up after it says done. I've only been able to get about 10 bitmaps for random objects using adjutant. Does anyone know what's wrong?
Also the model viewer isn't working. Edited by DarkestSeptagon on Jan 10, 2013 at 04:51 PM Do you have ALL the .map files in the same folder with there original names? Yeah, I downloaded a couple of .map files from Xboxdb and put them all in one folder. You MUST have shared.map and mainmenu.map. A lot of content is stored in those two maps, and then referred to by the others. So I need to rip from the main menu maps?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jan 11, 2013 12:17 PM
Msg. 723 of 1188
Quote: --- Original message by: DarkestSeptagonQuote: --- Original message by: HaloExtreme117Quote: --- Original message by: DarkestSeptagonQuote: --- Original message by: ElijahB1Quote: --- Original message by: DarkestSeptagon
When I export from adjutant it doesn't export any models, they don't show up after it says done. I've only been able to get about 10 bitmaps for random objects using adjutant. Does anyone know what's wrong?
Also the model viewer isn't working. Edited by DarkestSeptagon on Jan 10, 2013 at 04:51 PM Do you have ALL the .map files in the same folder with there original names? Yeah, I downloaded a couple of .map files from Xboxdb and put them all in one folder. You MUST have shared.map and mainmenu.map. A lot of content is stored in those two maps, and then referred to by the others. So I need to rip from the main menu maps? No, you place shared.map & mainmenu.map in your map directory, then open other maps and do whatever. You must have those two maps to be able to rip much.
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DarkestSeptagon
Joined: Nov 29, 2012
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Posted: Jan 11, 2013 12:23 PM
Msg. 724 of 1188
Quote: --- Original message by: HaloExtreme117Quote: --- Original message by: DarkestSeptagonQuote: --- Original message by: HaloExtreme117Quote: --- Original message by: DarkestSeptagonQuote: --- Original message by: ElijahB1Quote: --- Original message by: DarkestSeptagon
When I export from adjutant it doesn't export any models, they don't show up after it says done. I've only been able to get about 10 bitmaps for random objects using adjutant. Does anyone know what's wrong?
Also the model viewer isn't working. Edited by DarkestSeptagon on Jan 10, 2013 at 04:51 PM Do you have ALL the .map files in the same folder with there original names? Yeah, I downloaded a couple of .map files from Xboxdb and put them all in one folder. You MUST have shared.map and mainmenu.map. A lot of content is stored in those two maps, and then referred to by the others. So I need to rip from the main menu maps? No, you place shared.map & mainmenu.map in your map directory, then open other maps and do whatever. You must have those two maps to be able to rip much. What's shared.map? Is it on Xboxdb? So basically when I open Adjutant I need to load those two files first before I rip from a map, or they just need to be stored in the same place as the map file?
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jan 11, 2013 12:32 PM
Msg. 725 of 1188
Quote: --- Original message by: DarkestSeptagonQuote: --- Original message by: HaloExtreme117Quote: --- Original message by: DarkestSeptagonQuote: --- Original message by: HaloExtreme117Quote: --- Original message by: DarkestSeptagonQuote: --- Original message by: ElijahB1Quote: --- Original message by: DarkestSeptagon
When I export from adjutant it doesn't export any models, they don't show up after it says done. I've only been able to get about 10 bitmaps for random objects using adjutant. Does anyone know what's wrong?
Also the model viewer isn't working. Edited by DarkestSeptagon on Jan 10, 2013 at 04:51 PM Do you have ALL the .map files in the same folder with there original names? Yeah, I downloaded a couple of .map files from Xboxdb and put them all in one folder. You MUST have shared.map and mainmenu.map. A lot of content is stored in those two maps, and then referred to by the others. So I need to rip from the main menu maps? No, you place shared.map & mainmenu.map in your map directory, then open other maps and do whatever. You must have those two maps to be able to rip much. What's shared.map? Is it on Xboxdb? So basically when I open Adjutant I need to load those two files first before I rip from a map, or they just need to be stored in the same place as the map file? It is on XboxDB. They just need to be stored in the same place as the map file.
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DarkestSeptagon
Joined: Nov 29, 2012
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Posted: Jan 11, 2013 01:46 PM
Msg. 726 of 1188
Quote: --- Original message by: HaloExtreme117 It is on XboxDB. They just need to be stored in the same place as the map file. Okay, thank you for your help.
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ElijahB1
Joined: Nov 25, 2012
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Posted: Jan 14, 2013 06:56 PM
Msg. 727 of 1188
Quote: --- Original message by: R93_Sniper said face is available to see under the recon helmet nope? Just looked and did not see it
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 14, 2013 07:12 PM
Msg. 728 of 1188
Huh, weird, last time I checked it was there o.o
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DarkestSeptagon
Joined: Nov 29, 2012
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Posted: Jan 14, 2013 08:20 PM
Msg. 729 of 1188
Whenever I batch extract bitmaps for .tif the bitmaps turn out really bright. But when I batch extract in .DDS they are just fine. Does anyone know why?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 14, 2013 10:42 PM
Msg. 730 of 1188
in 3DS max or GMAX, you'll have to set the material's detail color to Black for it to show properly (or red for lasers and stuff).
DDS probably doesnt support that color-change thing
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DarkestSeptagon
Joined: Nov 29, 2012
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Posted: Jan 15, 2013 03:42 PM
Msg. 731 of 1188
Love it! 
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jan 16, 2013 02:27 AM
Msg. 732 of 1188
Not to be a pain but could someone PM me a link on where to download the maps.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Jan 16, 2013 03:06 AM
Msg. 733 of 1188
Why thank you.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 16, 2013 05:02 PM
Msg. 734 of 1188
Why Is it impossible to rip somethings from halo 2 with adjudant ?! :-((((( If you have the time, can you make rip from halo 2 is possible ? I would love to make my own halo 2 tags :)
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 16, 2013 06:07 PM
Msg. 735 of 1188
I'm sure that are other tools that can do Halo 2 extraction.
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