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Author Topic: [App] Adjutant 2 (1188 messages, Page 23 of 34)
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XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 5, 2013 04:02 PM    Msg. 771 of 1188       
Quote: --- Original message by: waffles
If you have nothing nice to say, then get out. also, please type complete words and lessen the amount of caps rage, it will make you sound more like an intelligent mature person on the internet.

Not everything amounts to maps missing, or the frameworks. In all likely hood if somethings amiss, it could be the map files themselves. I know for a fact, that my desktop does not have a single framework installation itself, likely due that i did a fresh install of sp1 for windows 7.


Windows 7 comes with .net framework installed...


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Feb 6, 2013 06:50 AM    Msg. 772 of 1188       
Quote: --- Original message by: Reconz
yeah I have re downloaded the needed maps (campaign/shared/mainmenu) 10+ time but without succes, I also have a newer version of .net framework on my computer running, if you look 1 page back you can see how I got my maps setup (I also tried multiplayer maps and firefight but I cant extract anything from them only campaign)

What tags are you trying to extract? Does it give errors when you try to extract? If so, what are they? Screenshots of what you're doing would also be helpful.


Reconz
Joined: Jan 17, 2013

Evolution is a step forward.


Posted: Feb 7, 2013 06:57 AM    Msg. 773 of 1188       
Quote: What tags are you trying to extract? Does it give errors when you try to extract? If so, what are they? Screenshots of what you're doing would also be helpful.


I'll use the old screens because that is still the way how I try to work with the program.

Instead of all maps in one folder I have made new folders for each map with the campaign.map, mainmenu.map, shared.map in it and redownloaded it everytime just incase the download is faulty.


this is how I got my maps setup and how I try to extract a model,

1. http://img546.imageshack.us/img546/648/mapsw.png
2. http://img202.imageshack.us/img202/328/maps2v.png
3. http://img543.imageshack.us/img543/1073/maps3.png
4. http://img405.imageshack.us/img405/3769/maps4.png

This is also the place where I download the map files since it is the only website I know of that offers you unmodded Halo maps.

https://xboxdb.access.dyn-net.com/0000000001/files-DB/web/Default.asp.net?act=category&id=18

There are no errors because I dont get the option to extract the model it says failed to load model, and when I go to the tab Raw Extractor it stops working and shut down the program.

Dont get me wrong I'm not mad just a lil pissedoff seeing other people extracting with succes and I cant, and remaking the models and textures takes years.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 7, 2013 07:31 AM    Msg. 774 of 1188       
only things i can think of is that you are very low on ram or have too many other processes
running on your pc.

anyway try rebooting your pc then test it again.
until then here are the files you wanted.

http://filebeam.com/1acdc3be6c781597a9abb8b49824285e


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 7, 2013 10:49 AM    Msg. 775 of 1188       
it doesnt let me extract any spartan armor other than helmets. i have the 3 needed maps. what gives?

also, is there an emf importer for gmax?


DarkestSeptagon
Joined: Nov 29, 2012


Posted: Feb 7, 2013 12:40 PM    Msg. 776 of 1188       
Can someone shed some light on me? Do the Halo games use updated textures for cutscenes, Halo 3 to be exact? I noticed that Masterchief's textures always look more detailed in the cutscenes than in-game. If MC's textures are higher resolution in H3 cutscenes then where can you find them in Adjutant?


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Feb 7, 2013 07:41 PM    Msg. 777 of 1188       
Quote: --- Original message by: Reconz
There are no errors because I dont get the option to extract the model it says failed to load model, and when I go to the tab Raw Extractor it stops working and shut down the program.

When you click the raw extractor tab does it just crash or does it show an error? If so, what does it say? Do bitmaps work or do they error as well?

Quote: --- Original message by: clonecam117
it doesnt let me extract any spartan armor other than helmets. i have the 3 needed maps. what gives?

also, is there an emf importer for gmax?

If you mean Reach spartans, there's a download link in the OP for an EMF with all the armour permutations. And no, there is no EMF importer for Gmax, but you can still extract as .obj. 3DS Max does have free student licenses, though.

Quote: --- Original message by: DarkestSeptagon
Can someone shed some light on me? Do the Halo games use updated textures for cutscenes, Halo 3 to be exact? I noticed that Masterchief's textures always look more detailed in the cutscenes than in-game. If MC's textures are higher resolution in H3 cutscenes then where can you find them in Adjutant?

I most cases, there are no extra cutscene-specific bitmaps. In rare cases though, there are separate hi-res models and textures such as a hi-res phantom interior for ODST.


DarkestSeptagon
Joined: Nov 29, 2012


Posted: Feb 7, 2013 08:00 PM    Msg. 778 of 1188       
Quote: --- Original message by: waffles
The markers that halo use links the weapons to them ingame, you can also use them in 3ds max to get them aligned perfectly, to "attach" the weapon to the hand, use a link constraint in 3ds max and link "frame gun" to "right hand" marker, only after you aligned them (click source object, ctrl+a, then click target object). Same with the left hand.
So I link the right hand to the gun mesh and then I link the left hand to one of the bones in the gun?

Quote: --- Original message by: Gravemind
I most cases, there are no extra cutscene-specific bitmaps. In rare cases though, there are separate hi-res models and textures such as a hi-res phantom interior for ODST.
Thanks.
Edited by DarkestSeptagon on Feb 7, 2013 at 08:04 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Feb 8, 2013 06:34 PM    Msg. 779 of 1188       
Quote: --- Original message by: DarkestSeptagon
Can someone shed some light on me? Do the Halo games use updated textures for cutscenes, Halo 3 to be exact? I noticed that Masterchief's textures always look more detailed in the cutscenes than in-game. If MC's textures are higher resolution in H3 cutscenes then where can you find them in Adjutant?


Its a trick with cinematic lighting, there is not a cinematic texture for MC


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 11, 2013 08:30 PM    Msg. 780 of 1188       
@Gravemind

I tried using a 3ds max student license but it wouldn't accept my product key, which i got from autodesk itself.


ElijahB1
Joined: Nov 25, 2012


Posted: Feb 11, 2013 10:31 PM    Msg. 781 of 1188       
Quote: --- Original message by: clonecam117
@Gravemind

I tried using a 3ds max student license but it wouldn't accept my product key, which i got from autodesk itself.


We can't help you with 3DS max, if you have a legit copy which most of us I think have, you can go to there official support site and post there. This is Halo maps, not 3ds support :p


Reconz
Joined: Jan 17, 2013

Evolution is a step forward.


Posted: Feb 12, 2013 07:01 AM    Msg. 782 of 1188       
well thanks for the link let me say that first, but do anyone maybe know what the problem could be ? I have again redownloaded the campaing/mainmenu/shared maps and again with no luck, as far as I can extract are props, rats and the POA, Frigate, Corvette, CCS.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 12, 2013 02:41 PM    Msg. 783 of 1188       
It will be possible to do adjudant can extract things from halo 2 ? That's be very cool ! :)


DarkestSeptagon
Joined: Nov 29, 2012


Posted: Feb 14, 2013 12:18 PM    Msg. 784 of 1188       
I can't seem to get the number plate textures for the Assault Rifle in the Reach maps. Each number texture comes up as half of a zero. I know i'm not looking in the wrong place because I can get all the number plate textures from Halo 3. I've used 5 Reach maps, is there a certain map the textures are embedded in or am I actually doing something wrong?

There's also some weird glitches when exporting some character models. Sometimes bones will be missing or completely in the wrong place. Is there a way to fix this?

(BTW where can I find the BR and DMR number plate textures? I can't find them anywhere in the bitmaps, only the ones for the AR.)
Edited by DarkestSeptagon on Feb 14, 2013 at 12:22 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 14, 2013 09:47 PM    Msg. 785 of 1188       
There is a way to fix the bones, but it involves a bit of trickery on the terms of using 3DS max.

Sidenote, The number plates arent the only thing that do that. There's a TON of other textures that mess up like that, I.E. The Marine Eyes and Mouth


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 15, 2013 09:58 PM    Msg. 786 of 1188       
Gravemind has also added a search function, great for searching for tags and stuff that you want to extract. Be patient everyone :)
Edited by XlzQwerty1 on Feb 15, 2013 at 09:58 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 15, 2013 10:04 PM    Msg. 787 of 1188       
Goodie! Can't wait for the update.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 16, 2013 03:05 AM    Msg. 788 of 1188       
Quote: --- Original message by: waffles
Quote: --- Original message by: darksoldier
It will be possible to do adjudant can extract things from halo 2 ? That's be very cool ! :)


I brought this up at one point, and Gravemind said he may just work on entity and get it to use emf's for models. But this is either low priority or won't come in the near future.


:'(


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 17, 2013 12:20 PM    Msg. 789 of 1188       
Not really, when he's got something else that you're probably going to get into doing for CE :P


jabberwockxeno
Joined: Jan 16, 2013


Posted: Feb 17, 2013 04:09 PM    Msg. 790 of 1188       
So, bumping my post.

I'm downloading the map files now, once those are done, how do I need to have them set up so every with extract right?


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Feb 17, 2013 04:10 PM    Msg. 791 of 1188       
Quote: --- Original message by: jabberwockxeno
So, bumping my post.

I'm downloading the map files now, once those are done, how do I need to have them set up so every with extract right?

Just chuck them all in one folder.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Feb 17, 2013 05:41 PM    Msg. 792 of 1188       
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
So, bumping my post.

I'm downloading the map files now, once those are done, how do I need to have them set up so every with extract right?

Just chuck them all in one folder.


Will it export them in a organized way, though? Like, will weapons be in something like "reach/assets/meshes/shared/props/weapons"?


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Feb 17, 2013 05:44 PM    Msg. 793 of 1188       
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
So, bumping my post.

I'm downloading the map files now, once those are done, how do I need to have them set up so every with extract right?

Just chuck them all in one folder.


Will it export them in a organized way, though? Like, will weapons be in something like "reach/assets/meshes/shared/props/weapons"?

Batch extraction keeps original folder names as they are in the map's tags, single file extraction lets you choose where to store stuff.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Feb 17, 2013 08:38 PM    Msg. 794 of 1188       
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
So, bumping my post.

I'm downloading the map files now, once those are done, how do I need to have them set up so every with extract right?

Just chuck them all in one folder.


Will it export them in a organized way, though? Like, will weapons be in something like "reach/assets/meshes/shared/props/weapons"?

Batch extraction keeps original folder names as they are in the map's tags, single file extraction lets you choose where to store stuff.


Alright. Lastly, does this support halo 4 assets yet?

And I think I asked this before, but whenever I look up halo stuff on google, I find neat 3d stuff from here, but I can never figure out where to download the stuff. I am missing a section of the site?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 17, 2013 08:40 PM    Msg. 795 of 1188       
Just showing pictures of 3d stuff doesn't mean the creators will necessarily post a download link of the actual 3d model for you to use.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Feb 17, 2013 08:44 PM    Msg. 796 of 1188       
Quote: --- Original message by: XlzQwerty1
Just showing pictures of 3d stuff doesn't mean the creators will necessarily post a download link of the actual 3d model for you to use.


Of course, but I find it hard to beiilive that none of them would do so. Clearly, if a person is working on a bunch of models and assets, at least some of them intend to release them for use.

Anways, does adjutant come with an EMF exporter built in?


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Feb 17, 2013 08:46 PM    Msg. 797 of 1188       
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: XlzQwerty1
Just showing pictures of 3d stuff doesn't mean the creators will necessarily post a download link of the actual 3d model for you to use.


Of course, but I find it hard to beiilive that none of them would do so. Clearly, if a person is working on a bunch of models and assets, at least some of them intend to release them for use.

Anways, does adjutant come with an EMF exporter built in?

Clearly, you're very wrong. Let's steer away from that topic though.

Adjutant does indeed.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 17, 2013 08:46 PM    Msg. 798 of 1188       
You should probably download adjudant to try it for yourself.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Feb 17, 2013 08:59 PM    Msg. 799 of 1188       
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: XlzQwerty1
Just showing pictures of 3d stuff doesn't mean the creators will necessarily post a download link of the actual 3d model for you to use.


Of course, but I find it hard to beiilive that none of them would do so. Clearly, if a person is working on a bunch of models and assets, at least some of them intend to release them for use.

Anways, does adjutant come with an EMF exporter built in?

Clearly, you're very wrong. Let's steer away from that topic though.

Adjutant does indeed.


Can you point out where, then? I see in the settings menu that you can choose to export the meshes as OBJs, EMFs, or JMS files, but OBJs can't save skeleton data, and I'm not familiar with JMS.

Furthermore, can one explain what the different settings do on there? The BDS/tag filter and short class names, in particular.

EDIT:
Adjutant is telling me the campaign and shared.map files is corrupt. Is this a known issue, or should I redowloand those files?

---Offtopic---
I'm detecting a bit of a history with the subject in your tone. As a modding community, sharing mods and such is critical. I can't imagine a place thriving when nobody shares creations.

Sorry to continue to bring it up, I'm not comfortable making a new thread for the subject, I'm still very new here.
Edited by jabberwockxeno on Feb 17, 2013 at 09:03 PM
Edited by jabberwockxeno on Feb 17, 2013 at 09:04 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Feb 17, 2013 09:05 PM    Msg. 800 of 1188       
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: XlzQwerty1
Just showing pictures of 3d stuff doesn't mean the creators will necessarily post a download link of the actual 3d model for you to use.


Of course, but I find it hard to beiilive that none of them would do so. Clearly, if a person is working on a bunch of models and assets, at least some of them intend to release them for use.

Anways, does adjutant come with an EMF exporter built in?

Clearly, you're very wrong. Let's steer away from that topic though.

Adjutant does indeed.


Can you point out where, then? I see in the settings menu that you can choose to export the meshes as OBJs, EMFs, or JMS files, but OBJs can't save skeleton data, and I'm not familiar with JMS.

Furthermore, can one explain what the different settings do on there? The BDS/tag filter and short class names, in particular.

Select EMF in the settings menu, then all batch extracts will extract as .EMF.
JMS is the format that Tool uses, so if you're getting stuff into CE, you can extract directly to your data directory and compile with no extra work.
Short class names is exactly that, shorter tag class names. For example, "render_model" becomes "mode"
(if I'm remembering correctly, that is. I don't use short class names).
@Edit:
Yep, redownload them.

Regarding that offtopic section, send me a PM and I'll discuss that via PMs instead.
Edited by HaloExtreme117 on Feb 17, 2013 at 09:10 PM


jabberwockxeno
Joined: Jan 16, 2013


Posted: Feb 17, 2013 09:26 PM    Msg. 801 of 1188       
Quote: --- Original message by: HaloExtreme117

Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: XlzQwerty1
Just showing pictures of 3d stuff doesn't mean the creators will necessarily post a download link of the actual 3d model for you to use.


Of course, but I find it hard to beiilive that none of them would do so. Clearly, if a person is working on a bunch of models and assets, at least some of them intend to release them for use.

Anways, does adjutant come with an EMF exporter built in?

Clearly, you're very wrong. Let's steer away from that topic though.

Adjutant does indeed.


Can you point out where, then? I see in the settings menu that you can choose to export the meshes as OBJs, EMFs, or JMS files, but OBJs can't save skeleton data, and I'm not familiar with JMS.

Furthermore, can one explain what the different settings do on there? The BDS/tag filter and short class names, in particular.

Select EMF in the settings menu, then all batch extracts will extract as .EMF.
JMS is the format that Tool uses, so if you're getting stuff into CE, you can extract directly to your data directory and compile with no extra work.
Short class names is exactly that, shorter tag class names. For example, "render_model" becomes "mode"
(if I'm remembering correctly, that is. I don't use short class names).
@Edit:
Yep, redownload them.

Regarding that offtopic section, send me a PM and I'll discuss that via PMs instead.
Edited by HaloExtreme117 on Feb 17, 2013 at 09:10 PM


Alright, but then how do I get the EMF files into something I can use, like .3ds, .max, or .dae?


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Feb 17, 2013 09:27 PM    Msg. 802 of 1188       
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: HaloExtreme117

Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: XlzQwerty1
Just showing pictures of 3d stuff doesn't mean the creators will necessarily post a download link of the actual 3d model for you to use.


Of course, but I find it hard to beiilive that none of them would do so. Clearly, if a person is working on a bunch of models and assets, at least some of them intend to release them for use.

Anways, does adjutant come with an EMF exporter built in?

Clearly, you're very wrong. Let's steer away from that topic though.

Adjutant does indeed.


Can you point out where, then? I see in the settings menu that you can choose to export the meshes as OBJs, EMFs, or JMS files, but OBJs can't save skeleton data, and I'm not familiar with JMS.

Furthermore, can one explain what the different settings do on there? The BDS/tag filter and short class names, in particular.

Select EMF in the settings menu, then all batch extracts will extract as .EMF.
JMS is the format that Tool uses, so if you're getting stuff into CE, you can extract directly to your data directory and compile with no extra work.
Short class names is exactly that, shorter tag class names. For example, "render_model" becomes "mode"
(if I'm remembering correctly, that is. I don't use short class names).
@Edit:
Yep, redownload them.

Regarding that offtopic section, send me a PM and I'll discuss that via PMs instead.
Edited by HaloExtreme117 on Feb 17, 2013 at 09:10 PM


Alright, but then how do I get the EMF files into something I can use, like .3ds, .max, or .dae?

Get the 3ds max EMF importer. Tools menu.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Feb 17, 2013 09:59 PM    Msg. 803 of 1188       
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: HaloExtreme117

Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: jabberwockxeno
Quote: --- Original message by: XlzQwerty1
Just showing pictures of 3d stuff doesn't mean the creators will necessarily post a download link of the actual 3d model for you to use.


Of course, but I find it hard to beiilive that none of them would do so. Clearly, if a person is working on a bunch of models and assets, at least some of them intend to release them for use.

Anways, does adjutant come with an EMF exporter built in?

Clearly, you're very wrong. Let's steer away from that topic though.

Adjutant does indeed.


Can you point out where, then? I see in the settings menu that you can choose to export the meshes as OBJs, EMFs, or JMS files, but OBJs can't save skeleton data, and I'm not familiar with JMS.

Furthermore, can one explain what the different settings do on there? The BDS/tag filter and short class names, in particular.

Select EMF in the settings menu, then all batch extracts will extract as .EMF.
JMS is the format that Tool uses, so if you're getting stuff into CE, you can extract directly to your data directory and compile with no extra work.
Short class names is exactly that, shorter tag class names. For example, "render_model" becomes "mode"
(if I'm remembering correctly, that is. I don't use short class names).
@Edit:
Yep, redownload them.

Regarding that offtopic section, send me a PM and I'll discuss that via PMs instead.
Edited by HaloExtreme117 on Feb 17, 2013 at 09:10 PM


Alright, but then how do I get the EMF files into something I can use, like .3ds, .max, or .dae?

Get the 3ds max EMF importer. Tools menu.


Ah. Works perfectly.

However, it seems the image files it extracts are corrupted, or some of them are. Many are 1 kb, and those and more give me an invalid file header message when I try to use them in max.

Any idea on that?

Last question: Is it possible to extract every game asset from all the map files to a single folder?


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Feb 17, 2013 10:06 PM    Msg. 804 of 1188       
Quote: --- Original message by: jabberwockxeno
Alright. Lastly, does this support halo 4 assets yet?

No, and it's not going to.

Quote: --- Original message by: jabberwockxeno
Alright, but then how do I get the EMF files into something I can use, like .3ds, .max, or .dae?

Tools > Generate MaxScripts > EMF Importer. In 3DS Max run the script and import the EMF file with the desired settings. After that you can save or export as any file type supported by 3DS Max. If you wish to use the import shaders option when importing, you will first need to export the model's bitmaps from the model extraction screen by clicking Export Bitmaps and selecting a save folder. When importing the EMF, select the same save folder you did when exporting the bitmaps.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Feb 17, 2013 10:16 PM    Msg. 805 of 1188       
Quote: --- Original message by: Gravemind
Quote: --- Original message by: jabberwockxeno
Alright. Lastly, does this support halo 4 assets yet?

No, and it's not going to.

Quote: --- Original message by: jabberwockxeno
Alright, but then how do I get the EMF files into something I can use, like .3ds, .max, or .dae?

Tools > Generate MaxScripts > EMF Importer. In 3DS Max run the script and import the EMF file with the desired settings. After that you can save or export as any file type supported by 3DS Max. If you wish to use the import shaders option when importing, you will first need to export the model's bitmaps from the model extraction screen by clicking Export Bitmaps and selecting a save folder. When importing the EMF, select the same save folder you did when exporting the bitmaps.


Alright.

I notice for the needler, and concussion rifle, and presumbly others, the material max picks up off the model doesn't actually use the normal map. Is it not supposed to?

It also has the diffuse map going into the specular level node, which is odd, but not unheard off.

EDIT: And now whenever I try to extract the images, it gives me an error. Hmmm.
Edited by jabberwockxeno on Feb 17, 2013 at 10:19 PM
Edited by jabberwockxeno on Feb 17, 2013 at 10:33 PM

 
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