
videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 28, 2012 04:50 PM
Msg. 421 of 1188
I just tried to extract the Halo 3 ODST HEV Pod but ran into problems. Here is the event log. Extracting "odst_pod": Extracting: objects\vehicles\odst_pod\bitmaps\light_green.bitm Extracting: objects\vehicles\odst_pod\bitmaps\odst_pod0_dmgtile.bitm ERROR: Found invalid data while decoding. Extracting: objects\vehicles\odst_pod\bitmaps\odst_pod01_diffuse.bitm Extracting: objects\vehicles\odst_pod\bitmaps\odst_pod01_zbump.bitm ERROR: Found invalid data while decoding. Extracting: objects\vehicles\odst_pod\bitmaps\odst_pod02_diffuse.bitm ERROR: Unknown block type. Stream might be corrupted. Extracting: objects\vehicles\odst_pod\bitmaps\odst_pod02_zbump.bitm Extracting: objects\vehicles\odst_pod\bitmaps\odst_podglass_diffuse.bitm Extracting: objects\vehicles\odst_pod\odst_pod.mode ERROR: Block length does not match with its complement. Extracting: objects\vehicles\odst_pod\odst_pod_door_low\odst_pod_door_low.mode Extracting: objects\vehicles\odst_pod\odst_pod_release\odst_pod_release.mode Done. As you can see there are several error lines. I have the three required maps in the same folder and the map I am extracting from. Those being Campaign, Mainmenu and Shared. Does anyone know what it going wrong? Thanks
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 28, 2012 05:52 PM
Msg. 422 of 1188
Quote: --- Original message by: waffles I just extracted the odst pod and the bitmaps for kirby like a few hours ago, did you try extracting the models/textures individually? Also where did you get the maps? They might have been messed with.
Is it just with the odst pod? Can you grab anything else without errors? I tried batch extracting the whole ODST Pod folder. I did not try to extract the model files individually because I would get a "serious error" that prevents the models from being extracted. I am however able to extract other folders and tags. I even tried extracting the entire vehicles folder but the ODST Pod still gave me errors. I am using the map called h100 (Mombasa Streets) and I got it from the website that has all Halo 2, Halo 3, Halo 3 ODST and Halo Reach maps. I will not link it because I don't think it is allowed in the forums rules. But it basically has all of the Halo maps besides Halo 1. The maps I downloaded were not modified. Hope you can figure out what is going wrong.....because I surely can't. EDIT!: I forgot to mention that I also tried extracting the HEV Pod from the map C100 (Prepare to Drop). Edited by videoman on Oct 28, 2012 at 05:56 PM
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 28, 2012 06:03 PM
Msg. 423 of 1188
Quote: --- Original message by: videoman I just tried to extract the Halo 3 ODST HEV Pod but ran into problems. Here is the event log.
-code-
As you can see there are several error lines. I have the three required maps in the same folder and the map I am extracting from. Those being Campaign, Mainmenu and Shared. Does anyone know what it going wrong The "odst_pod" folder in h100 works fine for me. It looks like one of your maps may be corrupted or being used by another process at the time. Try opening only h100 and no other maps, and make sure none of the shared maps or h100 are open in any other program.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 28, 2012 06:11 PM
Msg. 424 of 1188
Quote: --- Original message by: GravemindQuote: --- Original message by: videoman I just tried to extract the Halo 3 ODST HEV Pod but ran into problems. Here is the event log.
-code-
As you can see there are several error lines. I have the three required maps in the same folder and the map I am extracting from. Those being Campaign, Mainmenu and Shared. Does anyone know what it going wrong The "odst_pod" folder in h100 works fine for me. It looks like one of your maps may be corrupted or being used by another process at the time. Try opening only h100 and no other maps, and make sure none of the shared maps or h100 are open in any other program. I just went and downloaded the required maps again and the extraction map and.....its working again. Odd, either way thanks for the help Gravemind and waffles. I still don't know how it got corrupted....I have some theory's and such but exact reason. Anyways thanks again!
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 28, 2012 06:21 PM
Msg. 425 of 1188
Quote: --- Original message by: waffles I extracted from c100 today, no issues. btw that site isnt the most reliable, i've gotten corrupted map files from them in the past. If people dont have issues with downloading maps in parts i would upload my maps to my mediafire, seeing as mediafire will only allow up to 200mb per file, they will have to be split. Personally I think you should not upload them to mediafire. Whats the point if you ruin the scavenger hunt part of the whole process? I had to look really hard (both high and low on Google) just to find the map files. I had really no help in finding the maps. But the final decision is yours, I just think it would ruin the find of trying to find the map files. Also...I am not sure if sharing map file extracted from retail game discs is ok with Dennis. If you really want to post links here on Halomaps, you might want to get the green light from Dennis first. Otherwise I would not advise to post links to retail map files.
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Nov 5, 2012 07:33 PM
Msg. 426 of 1188
It's the 6th here, so I'm pushing the Adjutant update now. See the changelog for details. Also, I updated it to use the .NET Framework 4.0 instead of 3.5, so you may need to install .NET 4.0 if you have issues. Please let me know if this is a problem.
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Nov 6, 2012 02:32 AM
Msg. 427 of 1188
I'd rather not have my thread blown up again, please don't provoke people...
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ShadowSpartan
Joined: Dec 1, 2008
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Posted: Nov 6, 2012 04:49 PM
Msg. 428 of 1188
Quote: --- Original message by: New003 2012 and ShadowSpartan hasn't release anything. Was going to release application a while back, but I got fed up with people like yourself acting like little children. Why don't you say who you really are and not hide behind an alt account to provoke an argument? I have a few things planned currently, we'll see what happens, but I don't owe anyone anything. I am not going out of my way to release something, I have much higher priorities.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 6, 2012 04:51 PM
Msg. 429 of 1188
Quote: --- Original message by: ShadowSpartanQuote: --- Original message by: New003 2012 and ShadowSpartan hasn't release anything. Was going to release application a while back, but I got fed up with people like yourself acting like little children. Why don't you say who you really are and not hide behind an alt account to provoke an argument? I have a few things planned currently, we'll see what happens, but I don't owe anyone anything. I am not going out of my way to release something, I have much higher priorities. There are people like this everywhere. You should have just ignored him, it was an obvious provocation and thus defined as trolling.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 6, 2012 05:22 PM
Msg. 430 of 1188
Was going to release Lumoria a while back, but I got fed up with people saying we used the default tagset.
I don't owe anyone anything, I am a cool dude with higher priorities.
Owait. That didn't stop us from releasing :-)
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 6, 2012 06:06 PM
Msg. 431 of 1188
Quote: --- Original message by: The Lodeman Was going to release Lumoria a while back, but I got fed up with people saying we used the default tagset.
I don't owe anyone anything, I am a cool dude with higher priorities.
Owait. That didn't stop us from releasing :-) You can't please everyone.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 6, 2012 06:15 PM
Msg. 432 of 1188
Aye, my point exactly! Not releasing something because of a few pricks is just outright ridiculous. But hey, I'm sure in his mind it makes sense, regardless of how probably the majority of folks don't follow that path of reasoning.
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ShadowSpartan
Joined: Dec 1, 2008
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Posted: Nov 6, 2012 06:37 PM
Msg. 433 of 1188
Quote: --- Original message by: The Lodeman Was going to release Lumoria a while back, but I got fed up with people saying we used the default tagset.
I don't owe anyone anything, I am a cool dude with higher priorities.
Owait. That didn't stop us from releasing :-) Grow up. As I said before, I don't owe anyone anything. Quote: --- Original message by: The Lodeman Aye, my point exactly! Not releasing something because of a few pricks is just outright ridiculous. But hey, I'm sure in his mind it makes sense, regardless of how probably the majority of folks don't follow that path of reasoning. I can choose not to release an application for any reason that I want, whether it seems "ridiculous" to someone is all a matter of opinion. Also, it was more than a few people, jealous of what we had worked hard on researching ourselves and acting like we owed it to them. It gets old after a while. I'm done explaining my reasons, as people like yourself will just twist the truth to your own liking and benefit.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 6, 2012 06:41 PM
Msg. 434 of 1188
You can have your reasons.And we can have our opinions. Just let it go,guys.
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Nov 6, 2012 06:50 PM
Msg. 435 of 1188
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Nov 6, 2012 06:55 PM
Msg. 436 of 1188
nope less than 50mb :)
and I have a lot of tags on my my map
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P3
Joined: Dec 2, 2011
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Posted: Nov 6, 2012 07:00 PM
Msg. 437 of 1188
Cool! But, i think the textures look a little.... meh.... Needs higher resolution textures?
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 6, 2012 07:05 PM
Msg. 438 of 1188
waiting for those reach extractor peeps to start screaming.
so reach extracting works? i've been away from my working computer and haven't tried yet.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 6, 2012 07:06 PM
Msg. 439 of 1188
Quote: --- Original message by: master noob waiting for those reach extractor peeps to start screaming.
so reach extracting works? i've been away from my working computer and haven't tried yet. Yep, ever since yesterday.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 6, 2012 07:18 PM
Msg. 440 of 1188
I want teh stuff
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 6, 2012 08:01 PM
Msg. 441 of 1188
how do abuse models please
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 6, 2012 10:44 PM
Msg. 442 of 1188
If I can't see a prievew for a bitmap, does that mean I can't extract it and use it on a model?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 6, 2012 10:47 PM
Msg. 443 of 1188
No preview= unextractable bitmap. Sorry man :(
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 7, 2012 01:21 AM
Msg. 444 of 1188
Quote: --- Original message by: ShadowSpartan Grow up. As I said before, I don't owe anyone anything.
This coming from the man who says "boo-hoo some kids I don't know annoyed me so I'm keeping me app to myself!!". Okay, that's a credible answer LOL. But like in all seriousness I actually just said exactly what you did, even if a majority of people disagree with your reasons for not releasing doesn't mean you owe us anything. I didn't even "twist" your words (eg. "I'm sure in his mind it makes sense"), you're just so hostile towards everyone for some reason. But I'm free to voice my opinion on it, who knows it'll make you change your mind about such matters one day. But hey, I don't care about your work, I'm just commenting on the principle of not releasing work for butthurt baby-ish reasons in the hopes that you yourself will see the light, in the interest of people who could use whatever you made.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Nov 7, 2012 01:27 PM
Msg. 445 of 1188
Most of the bipeds have strange spots in their rigs, but the vehicles are okay. I did the ghost for fun, but even it is huge, over 10 thousand polys 
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Nov 7, 2012 02:28 PM
Msg. 446 of 1188
Please no one port the banshee.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 7, 2012 09:59 PM
Msg. 447 of 1188
Quote: --- Original message by: XlzQwerty1 No preview= unextractable bitmap. Sorry man :( Damn, I really need those pelican bitmaps. :(
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 7, 2012 10:11 PM
Msg. 448 of 1188
Model viewer shows up as blank. :(
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Nov 7, 2012 10:35 PM
Msg. 449 of 1188
That's weird, I saw the pelican in the model viewer with all bitmaps just fine.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 7, 2012 11:25 PM
Msg. 450 of 1188
Nevermind, I was being an idiot. Clicking .weap instead of .mode. :/
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 8, 2012 07:46 PM
Msg. 451 of 1188
Where do I get the EMF importer for this?
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Nov 8, 2012 07:50 PM
Msg. 452 of 1188
Tools > Generate MaxScripts
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 8, 2012 08:17 PM
Msg. 453 of 1188
Alright, well when I try to run the script in 3ds Max 8, it gives me an error; -- Syntax error: at bad, expected <factor> -- In Line:
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 8, 2012 08:27 PM
Msg. 454 of 1188
You need max 2009 and above.
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clonetrooper163
Joined: Oct 19, 2011
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Posted: Nov 8, 2012 08:53 PM
Msg. 455 of 1188
Quote: --- Original message by: XlzQwerty1 You need max 2009 and above. not really i've used it on 3ds max 9
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