
Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 16, 2012 08:05 PM
Msg. 386 of 1188
RGB Multiply materials don't have those settings, at least not in 2010 anyway.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 16, 2012 08:38 PM
Msg. 387 of 1188
I have rgb multiply materials set up in max 2010...
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 16, 2012 08:41 PM
Msg. 388 of 1188
For me it only has the two map slots, two colours and an alpha blend setting. Nothing about transparency or RGB output.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 16, 2012 09:04 PM
Msg. 389 of 1188
No, I don't think you quite understand. You put an RGB multiply material inside the standard shader of the material under the section of diffuse. Then, inside the rgb multiply material there are two map slots. Set the alpha form to multiply alphas. The first slot is a bitmap type for the diffuse. The second map slot is another bitmap type for the detail map. In the detail map bitmap material selection, you see at the bottom that says output, where you can change the output values. Edited by XlzQwerty1 on Oct 16, 2012 at 09:04 PM
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Oct 16, 2012 10:31 PM
Msg. 390 of 1188
This is how I setup my spartan. http://www.mediafire.com/?sbz107nnvqyg5ig extract to C:/ so it should be C:/halo3 Edit: This from 3ds max 2012 Edited by crimsonshadow117 on Oct 16, 2012 at 10:33 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Oct 17, 2012 11:17 PM
Msg. 391 of 1188
first time user and haven't seen if this has been addressed, but a lot of models cannot load and a lot of textures either can't be extracted or they extract as "no preview available"/"error previewing!". what do
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 18, 2012 07:42 AM
Msg. 392 of 1188
Make sure you have the campaign.map, mainmenu.map, and shared.map in your folder along with your other maps.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Oct 18, 2012 09:36 PM
Msg. 393 of 1188
You can actually rip sky models but they're too large to open in MAX because of the sheer size and stuff I think
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 18, 2012 10:12 PM
Msg. 394 of 1188
Just a note, it seems that adjudant cannot extract the frag and plasma grenades from halo 3 maps, would give one of those index out of range error.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Oct 18, 2012 11:41 PM
Msg. 395 of 1188
suggestion: you should add the option to take all the gradient maps, use them on the corresponding alpha texture, then extract the final product as the bitmap instead of the gradient :O
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 19, 2012 03:02 AM
Msg. 396 of 1188
Quote: --- Original message by: Ki11erFTW How do you get the EMF importer to work? I tried using it with max 8 long ago, but still doesn't work to this day. I'm guessing because it can't open MSE files. Edited by Ki11erFTW on Oct 15, 2012 at 01:50 PM Quote: --- Original message by: mastur cheef You need Max 2009 or better for it to work. I don't know why it won't work for anyone on Max 8, I tried it and it all worked just fine. Quote: --- Original message by: waffles But on another note, the last update fixes the odst models from h3: odst, all permutations are extractable. No more flipping face normals for 30 minutes, and no more stretched faces! As far as I can remember, those have been extractable for ages.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 20, 2012 01:15 AM
Msg. 397 of 1188
@Gravemind: I am wondering if you created Adjutant 2 from scratch...or did you have existing source code? I am wanting to learn more how these extraction programs read the map data, but it is hard to find information on how that works (Google has failed me). When you started work on Adjutant 2, did you get a EXE file and just open the file in Visual Studio? Or did you work from the ground up? I am interested in how the who program works and how is works with the .map files, then converting the Raw map data to usable extraction data.
Let me know.
Thanks
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 20, 2012 01:54 AM
Msg. 398 of 1188
Quote: --- Original message by: goldkilla88 Would you be able to in any way, add a feature to extract any file? Unsupported files in their raw format of course. (Basically anything other then models & bitmaps.) I could, but it would only work for tags with raw data such as models, bitmaps, sounds, animations and bsps. This data would be more or less useless to anyone who doesn't know how to read it though. I couldn't do meta extraction though, because the way Halo3 meta is structured it's not all in one place and I would have to have separate code for every tag type to go through and gather up all the pieces for each tag. Quote: --- Original message by: videoman I am wondering if you created Adjutant 2 from scratch...or did you have existing source code? I am wanting to learn more how these extraction programs read the map data, but it is hard to find information on how that works (Google has failed me). When you started work on Adjutant 2, did you get a EXE file and just open the file in Visual Studio? Or did you work from the ground up? I am interested in how the who program works and how is works with the .map files, then converting the Raw map data to usable extraction data. Adjutant 2 was made from Adjutant 1 code. In the original versions of Adjutant all the map loading code and extraction code was from a library called HaloDeveloper which was used in Alteration, made by Anthony and Xenon. Most of that code is still used, although I made many additions to it and removed Halo3 modding parts that weren't needed for Adjutant. HaloDeveloper.dll from Alteration would probably be helpful for you.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 20, 2012 01:56 AM
Msg. 399 of 1188
Are you able to share where I can find this HaloDeveloper.dll? I would like to take a look at it. Or is it basically lost to the sands of the internet?
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 20, 2012 01:58 AM
Msg. 400 of 1188
It comes with Alteration.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 20, 2012 02:15 AM
Msg. 401 of 1188
What version did you use? I think I might have gotten a version that is protect/not opening properly.
Just looked around and found two place you can download Alteration....but neither of them work properly. First one that DLL files are non-opening files and the second link...well...let just say the ZIP file is corrupt. I guess Google has failed my once more. Gravemind, do you think you could possibly provide the DLL file you mentioned? I cant find a working one.
Thanks Edited by videoman on Oct 20, 2012 at 02:40 AM
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Kureha
Joined: Sep 1, 2012
SUBARUUU!~~~
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Posted: Oct 20, 2012 03:21 PM
Msg. 402 of 1188
I concur with goldkilla88
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 20, 2012 03:27 PM
Msg. 403 of 1188
Hmm, if the sounds and animation raws were extractable, maybe others can find a way to use them. Yes, sound's like a good idea.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 20, 2012 05:03 PM
Msg. 404 of 1188
I was able to find a file of the HaloDeveloper.dll but it only listed the file version and the person who created the dll file...not workable source code. Gravemind, first of all...what program are you using to work with the HaloDeveloper.dll file(s)? Visual Studio? Visual Studio C++? Second question...where did you get the HaloDeveloper.dll that you are working on? Like I said...I cannot find a viable HaloDeveloper.dll file.
Thanks Edited by videoman on Oct 20, 2012 at 05:03 PM
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 20, 2012 07:01 PM
Msg. 405 of 1188
Quote: --- Original message by: goldkilla88 Yeah, that's exactly what I mean. It could help with decoding the files and making them workable/usable. Well I guess I can add that in then. Quote: --- Original message by: videoman I was able to find a file of the HaloDeveloper.dll but it only listed the file version and the person who created the dll file...not workable source code. Gravemind, first of all...what program are you using to work with the HaloDeveloper.dll file(s)? Visual Studio? Visual Studio C++? Second question...where did you get the HaloDeveloper.dll that you are working on? Like I said...I cannot find a viable HaloDeveloper.dll file. I use Visual Studio and code in C#. Try this: http://github.com/troymac1ure/EntityIt's for Halo2, but it's open source and a lot of it still applies for Halo3, just not all the same structure and offsets.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 21, 2012 02:33 AM
Msg. 406 of 1188
Quote: --- Original message by: GravemindQuote: --- Original message by: videoman I was able to find a file of the HaloDeveloper.dll but it only listed the file version and the person who created the dll file...not workable source code. Gravemind, first of all...what program are you using to work with the HaloDeveloper.dll file(s)? Visual Studio? Visual Studio C++? Second question...where did you get the HaloDeveloper.dll that you are working on? Like I said...I cannot find a viable HaloDeveloper.dll file. I use Visual Studio and code in C#. Try this: http://github.com/troymac1ure/EntityIt's for Halo2, but it's open source and a lot of it still applies for Halo3, just not all the same structure and offsets. Thanks Gravemind. I will take a look at that link. Let me know if you are able to find a working copy of Alteration. I would like to compare the code of Halo 3 data and Halo 2. To see the differences and similarities. Edited by videoman on Oct 21, 2012 at 02:34 AMEDIT!: I was just scanning the files that come with alteration and found a folder called "Plugins". I was looking through those files and noticed that they all end with then file extension of .ALT. Now this might as well mean Alteration for all I know, but that is not what I am interested in. Is there a way to open these files in a program other then Alteration? Going to try NotePad++ but I doubt I will have much luck. Gravemind....any ideas on opening those files? Edited by videoman on Oct 21, 2012 at 02:52 AM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Oct 21, 2012 03:04 AM
Msg. 407 of 1188
altce has plugins with name .alt
ascension has plugins with name .asc
they both refer to the application they are used in.
edit typed wrong .atl should have been alt Edited by ally on Oct 21, 2012 at 03:07 AM
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 21, 2012 03:27 AM
Msg. 408 of 1188
Quote: --- Original message by: videoman Thanks Gravemind. I will take a look at that link. Let me know if you are able to find a working copy of Alteration. I would like to compare the code of Halo 3 data and Halo 2. To see the differences and similarities. Any copy of Alteration is a working copy. Quote: --- Original message by: videoman I was just scanning the files that come with alteration and found a folder called "Plugins". I was looking through those files and noticed that they all end with then file extension of .ALT. Now this might as well mean Alteration for all I know, but that is not what I am interested in. Is there a way to open these files in a program other then Alteration? Going to try NotePad++ but I doubt I will have much luck. Gravemind....any ideas on opening those files? Those plugins are just XML files telling the program how to read the meta of different tag types. Quote: --- Original message by: mastur cheef It would be a nice feature to hvae these files be compatible with adjudant. As for plugins made for Adjudant, I would suggest something like .adj. Those files are compatible with Adjutant. Adjutant uses internal plugins for compactness, but you can override them with external ones. Go to "Tools > Generate Plugins" and it will create a "Plugins" folder in the same folder as Adjutant, with plugins for Halo3, ODST and Reach. Just rename the plugin to be .xml instead of .alt or .asc, put it in the right folder, and it should read them just fine.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 21, 2012 03:09 PM
Msg. 409 of 1188
Why am I unable to extract scenery from Halo 3 .map files?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Oct 21, 2012 03:26 PM
Msg. 410 of 1188
you don't use the scenery list to extract models from it, you use the render_model list.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: Oct 21, 2012 09:36 PM
Msg. 411 of 1188
Quote: --- Original message by: Gravemind Any copy of Alteration is a working copy. Sorry I meant a copy of Alteration that would allow me to view and work with the HaloDeveloper.DLL file. That's what I meant by working copy. Edited by videoman on Oct 21, 2012 at 09:36 PM
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Oct 22, 2012 02:25 PM
Msg. 412 of 1188
Is your new emf format open source?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 22, 2012 06:19 PM
Msg. 413 of 1188
its an MSE file, which is "Max Script Encrypted"
In laymans terms, that means no
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Oct 23, 2012 04:31 AM
Msg. 414 of 1188
I meant is the author willing to disclose information about the new .emf format
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 26, 2012 02:22 AM
Msg. 415 of 1188
Grenades issue is fixed, next update will be around November 6th to celebrate Halo4. Also, now that I have the tag names for Reach retail I may end up dropping support for Reach beta.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 27, 2012 10:38 AM
Msg. 416 of 1188
You mean new updates for the Reach Beta part right?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 27, 2012 11:08 AM
Msg. 417 of 1188
I know that,I was asking him what he meant by dropping support. He could be removing it or simply stop updating the Reach Beta extractor.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Oct 27, 2012 11:39 AM
Msg. 418 of 1188
There's no reason for him to work on Reach Beta anymore. Reach Retail has everything the beta has, and more.
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Oct 27, 2012 07:15 PM
Msg. 419 of 1188
My intention was to drop it entirely, but if people want to still use it I can leave it in and just stop working on it in future. Does anyone mind if I drop it completely? Edited by Gravemind on Oct 27, 2012 at 07:18 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 27, 2012 07:40 PM
Msg. 420 of 1188
You may wanna keep it but not update it. Some things in the beta were not included in the retail game. Edited by Dumb AI on Oct 27, 2012 at 07:41 PM
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