
MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 26, 2012 10:41 PM
Msg. 281 of 374
Spoiler alert! ------------------ Man, people are playing this map like mad. A guy just messaged me on Youtube with a video showing what happens after Round 5. And yeah, that's ingame, lol. http://www.youtube.com/watch?v=HLH4uRSCRM4I'm glad people are enjoying the map. Edited by MoooseGuy on Aug 26, 2012 at 10:41 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 26, 2012 10:46 PM
Msg. 282 of 374
Quote: --- Original message by: MoooseGuySpoiler alert! ------------------ Man, people are playing this map like mad. A guy just messaged me on Youtube with a video showing what happens after Round 5. And yeah, that's ingame, lol. http://www.youtube.com/watch?v=HLH4uRSCRM4I'm glad people are enjoying the map. Edited by MoooseGuy on Aug 26, 2012 at 10:41 PM Yay, I'll see that soon  I'm on round 5, wave 3.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 26, 2012 10:52 PM
Msg. 283 of 374
Yay,he fixed his problem!
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 26, 2012 10:56 PM
Msg. 284 of 374
Quote: --- Original message by: Dumb AI Yay,he fixed his problem! Yeah, I just did ai_erase_all when the wave came, and its working fine now as far as I can see. I think it was the drones that caused it, since whenever I get hit by one halo exception's, so I skip any waves with them.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 26, 2012 10:59 PM
Msg. 285 of 374
That's kind of weird.I get shot by Drones all the time while playing.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 26, 2012 11:04 PM
Msg. 286 of 374
Pretty much all waves starting with Round 2 use drones. That means he's been skipping pretty much every wave...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 26, 2012 11:09 PM
Msg. 287 of 374
Cheater alert!Cheater alert!
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 26, 2012 11:10 PM
Msg. 288 of 374
Quote: --- Original message by: MoooseGuy Pretty much all waves starting with Round 2 use drones. That means he's been skipping pretty much every wave... Really? I could've sworn I've only seen them in like 3 waves. Anyways, using ai_erase_all doesn't kill everything. The phantoms that come in still drop more. E: I'm now on the hunter fun wave. Time to see this "deathtroll" live.  E2: Lol, I jumped down as the round started, the AI that dies is the arbiter. Edited by haloextreme117 on Aug 27, 2012 at 12:19 AM
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Ubergoober
Joined: Oct 11, 2010
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Posted: Aug 27, 2012 12:43 AM
Msg. 289 of 374
Quote: --- Original message by: MoooseGuySpoiler alert! ------------------ Man, people are playing this map like mad. A guy just messaged me on Youtube with a video showing what happens after Round 5. And yeah, that's ingame, lol. http://www.youtube.com/watch?v=HLH4uRSCRM4I'm glad people are enjoying the map. Edited by MoooseGuy on Aug 26, 2012 at 10:41 PM yeah bro, we freakin love this map :)
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Aug 27, 2012 12:44 AM
Msg. 290 of 374
As the other developer I thought I'd go ahead and clear up and explain some of the issues you guys have been reporting. Those of you have been reporting exceptions with the game please post here and let us know what you were doing in the map before it crashed. If there is enough people that report this issue we will look into it and fix it. Quote: --- Original message by: Higuy the only reason I dont give this a 10/10 is becuase i think the waves could have been better done with handleing the AI (some encounters were very easy when they should have been hard, vice versa), but it didnt make much of a difference that the gameplay was still pretty solid.. I did my absolute best to make the encounters to grow harder as the waves and rounds increased. About 1 AI was added to the mix every new wave. I'm glad the gameplay was good though :) Quote: --- Original message by: Delicon20 the only thing that really was annoying was how OP the jackal snipers were We had some problems with those to say the least, this was just about the best we could get them without breaking them again lol. Quote: --- Original message by: Delicon20 that and the fun waves weren't really fun so much as an annoyance that I wanted to get through as quickly as possible to get back to the actually fight Which is why we suspended your lives for fun waves, if you don't like them call in the quarantine and get rid of them all with no live reduction. Quote: --- Original message by: haloextreme117Quote: --- Original message by: The_Arbiter How many rounds are there? 52 is the top I've found in the script so far There is 52 separate waves, but it doesn't end there, that 52'nd wave repeats forever. Quote: --- Original message by: TM_updates - There was a bit of lag on the difficulty selection, I pressed E when it was over normal but it "lagged" over to heroic D: While me and MoooseGuy agreed it was a good enough idea to keep in the map, we had significant troubles getting it to work properly. Sadly you will have to mash some keys in order to select the difficulty you want. Quote: --- Original message by: TM_updates - The sentinel tags seem slightly corrupted, they constantly show their shield. It's an easy tag fix should you ever want to do another map with sentinels, or feel like updating this map (not needed imo, its just a petty remark) Interesting, I've never experienced that problem before, but I also think I have some of my graphical options turned off... Quote: --- Original message by: TM_updates - While I love the "fun round" concept, I felt the power weapon should spawn just after having completed the fun round. The problem I was having was that I would take say the rocket launcher, and then immediately get destroyed by the "fun enemies". That way I lost my rocket launcher in a rather "dumb" way. I also feel the player should have his health restored after the fun round, since health packs are in very rare supply (in fact I only found one, at the very start of the game). Initially, we thought it was a good idea for the power weapon to spawn before to help you out with the fun wave, but I see your point. And that health pack respawns after every couple of waves for you to go back and grab whenever you need it. You can get it via the random item orb too. Quote: --- Original message by: TM_updates - The drones were well annoying, but I think it's due to the tag. The collision doesn't appear to be spot-on on the tag, so sometimes shots that you put into it seem to just go through it. We suffer from the same problem in Lumoria though. It's an imperfection I can live with, but worth listing for completion. We actually took those tags directly from Lumoria Ep1. I'm not sure if you had the same problem there too, but any problems there will have transferred over here. Quote: --- Original message by: TM_updates - I also think there should be a message text at the start that tells you how to use the bubble shield, I had to mash some keys before I found it after a few waves. If there's a text in there already that explains it then my bad, but it could be more clear D: (everything else such as unlocks and powerups is explained perfectly). We probably should have, oh well... Quote: --- Original message by: TM_updates - I feel the hunters aren't much of a threat with their beam weapons, the fuel rod cannons are imo alot more fearsome. I fealt needed to mix it up a little, add some spice, some extra flavor. Quote: --- Original message by: TM_updates But yeah to conclude, its a fantastic map and I just love it. I'm currently at round 3 with still 2 lives left, just unlocked a teammate :P Will continue playing this evening! We're glad you enjoyed it. :) Quote: --- Original message by: haloextreme117Quote: --- Original message by: MoooseGuy Pretty much all waves starting with Round 2 use drones. That means he's been skipping pretty much every wave... Really? I could've sworn I've only seen them in like 3 waves. Anyways, using ai_erase_all doesn't kill everything. The phantoms that come in still drop more. E: I'm now on the hunter fun wave. Time to see this "deathtroll" live.  As the creator of all of the encounters let me assure you that there is at least one drone for every wave after Round 2 except Round 3, Wave 4. And good luck with the Round of Death, that wave was created to purposely end the game right there. You don't even want to know how many AI are placed. Awesome, thank you very much. Edited by Pepzee on Aug 27, 2012 at 12:45 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 27, 2012 12:59 AM
Msg. 291 of 374
Quote: --- Original message by: PepzeeQuote: --- Original message by: TM_updates - I also think there should be a message text at the start that tells you how to use the bubble shield, I had to mash some keys before I found it after a few waves. If there's a text in there already that explains it then my bad, but it could be more clear D: (everything else such as unlocks and powerups is explained perfectly). We probably should have, oh well... We did, lol. People just didn't read it.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 27, 2012 01:00 AM
Msg. 292 of 374
Yeah I fixed the drones after Lumoria's first releases...
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Aug 27, 2012 01:10 AM
Msg. 293 of 374
Quote: --- Original message by: MoooseGuy We did, lol. People just didn't read it. We displayed the one HUD-message telling people how to use it for 3 seconds in-between wave 1 and 2. I meant making it more noticeable, as this probably the second time I've read it and I've tested this map way over 100 times. Quote: --- Original message by: TM_updates Yeah I fixed the drones after Lumoria's first releases... Oh well, you win some and you loose most of them. If we do an update we'll make sure to grab them. Edited by Pepzee on Aug 27, 2012 at 01:13 AM
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 27, 2012 01:20 AM
Msg. 294 of 374
It's hard to take into account every possible problem when testing it in a select crew. Nobody ever told us that the drones were exceptioning for them until Lone Warrior played the map. It's apparently an issue that only some people get lol.
Btw I think you guys should try to make a small SP mission in perhaps a similar delta halo style :o
Or how about a vehicular firefight? I once had plans for a similar firefight to this, except it was set on New Mombasa, and the panels could unlock stuff like Warthogs, tanks, etc. Unfortunately back then I didn't have a good BSP modeler yet D:
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 27, 2012 01:28 AM
Msg. 295 of 374
Due to time constrictions in my life, now and upcoming, I won't be able to make anything more of my own. However I will be helping people with their various projects.
Pepzee is right. You win some, you lose others. Its never possible to make things perfect for every person and circumstance out there. But hopefully we were able to make this a success for the larger portion of the playerbase. Edited by MoooseGuy on Aug 27, 2012 at 01:29 AM
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ForgingFrog
Joined: Aug 7, 2012
Once
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Posted: Aug 27, 2012 02:11 AM
Msg. 296 of 374
I am still not able to face my destiny. Edited by ForgingFrog on Aug 27, 2012 at 02:16 AM
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Aug 27, 2012 03:18 AM
Msg. 297 of 374
Quote: --- Original message by: ForgingFrog
I am still not able to face my destiny. Edited by ForgingFrog on Aug 27, 2012 at 02:16 AM the rest of the panels are inside the building ... but you will die before you reach them because is off the limits lol... unless there's a way to walk inside without dying (without cheating  )
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 27, 2012 03:55 AM
Msg. 298 of 374
It's really fun, but for the whole time I played it, not once have I seen a drone.
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ForgingFrog
Joined: Aug 7, 2012
Once
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Posted: Aug 27, 2012 04:31 AM
Msg. 299 of 374
The Array is a lie.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 27, 2012 11:12 AM
Msg. 300 of 374
I think you guys should make a single player level about the Headhunters.Succeed where I've failed.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 27, 2012 12:43 PM
Msg. 301 of 374
Quote: --- Original message by: Reeiiko And I still get an average FPS of 20. Just get a cheap graphics card. The 520 is apparently better than the 9500GT, the card I'm using atm which achieves a common 60fps, rarely dropping. http://www.dabs.com/products/evga-geforce-gt-520-810mhz-1gb-pci-express-hdmi-7TG0.html?q=520&src=16 Anyway, this map is awesome. Almost got owned late in Round 1 against the two hunters though. I wasted a ton of ammo on their shields before realising that the shields actually functioned like shields as in Reach so I needed to shoot them in the back instead. Only issue with this is that they rarely charge. I had to jump about for a long time trying to get them to charge at me rather than shooting me with the irritating sounding guns/cannons. Otherwise, this gets a 9/10. I might play again tomorrow and try to get to Round 3. I accidentally activated Quarantine in Round 2 forgetting that I had a teammate that isn't in shelter. So I lost my teammate and really did not want to play through Round 2 without the teammate that is likely extremely useful. Edited by Jaz on Aug 27, 2012 at 12:56 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 27, 2012 01:27 PM
Msg. 302 of 374
Quote: --- Original message by: Jaz I accidentally activated Quarantine in Round 2 forgetting that I had a teammate that isn't in shelter. So I lost my teammate and really did not want to play through Round 2 without the teammate that is likely extremely useful. Lol brah, you do know the teammate respawns after 20 seconds when killed... 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 27, 2012 01:41 PM
Msg. 303 of 374
He's not much good except for distractions.
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Suprememessage
Joined: Aug 6, 2012
I am shadow, I am darkness, and I fear nothing.
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Posted: Aug 27, 2012 02:10 PM
Msg. 304 of 374
After playing it I can say I think this is a revolutionary map. I've never seen this type of thing done before, and the only other map I've seen with infinite gameplay time was B40 firefight which was highly unpolished. This map is great.
Good work!
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 27, 2012 02:13 PM
Msg. 305 of 374
That "unpolished" map inspired the "revolutionary" panels thank you very much :-) And its bull that it was "highly" unpolished lol. A few glitches due to the pre-existing BSP and then some, but not highly unpolished lmao :-)
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Suprememessage
Joined: Aug 6, 2012
I am shadow, I am darkness, and I fear nothing.
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Posted: Aug 27, 2012 02:50 PM
Msg. 306 of 374
Quote: --- Original message by: TM_updates That "unpolished" map inspired the "revolutionary" panels thank you very much :-) And its bull that it was "highly" unpolished lol. A few glitches due to the pre-existing BSP and then some, but not highly unpolished lmao :-) Don't get me wrong, I enjoyed firefight B40 and prior to the release of this map it was my favorite. But it didn't use many custom tags. it could've at least used a unique spartan for your partner and had different weapon tags.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 28, 2012 02:16 AM
Msg. 307 of 374
I enjoyed many of the Firefight maps I've played in the past. Each had their cool features and styles. If it wasn't for my enjoyment of those maps, this would have never been made.
Appreciate the work people have done in the past.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 28, 2012 06:19 AM
Msg. 308 of 374
Quote: --- Original message by: MoooseGuy I enjoyed many of the Firefight maps I've played in the past. Each had their cool features and styles. If it wasn't for my enjoyment of those maps, this would have never been made.
Appreciate the work people have done in the past. I think he does appreciate the work people have done in the past. He's just noting that most firefight maps in the past are unpolished compared to modern standards and Firefight Descent.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 29, 2012 08:54 PM
Msg. 309 of 374
I played the map and i realy enjoyed it. Nice bsp, nice encouteurs, nice tags, nice musics, awesome scripts ! Where do you get all your music ? :)
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 29, 2012 11:14 PM
Msg. 310 of 374
Thanks brah. The music is all public domain that I found from around the web after many hours of scouring dark, dusty corners and crannies of the internetz. Thanks to Rerout, we got them compiled in a way that didn't exception the game after the first partition of the files.  Also guys, please support us for our future spin-off project and vote up! http://www.moddb.com/mods/firefight-descent
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 30, 2012 07:19 AM
Msg. 311 of 374
Quote: --- Original message by: MoooseGuyThanks brah. The music is all public domain that I found from around the web after many hours of scouring dark, dusty corners and crannies of the internetz. Thanks to Rerout, we got them compiled in a way that didn't exception the game after the first partition of the files.  Also guys, please support us for our future spin-off project and vote up! http://www.moddb.com/mods/firefight-descent Ho yeah i see thank you :) I will support you guys ! ;)
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creator843
Joined: Jul 10, 2012
I LOVE HALO!
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Posted: Aug 30, 2012 08:49 AM
Msg. 312 of 374
how many waves have the Round of Death D: i don't know it just say wave 1 and they never stop coming OMG D: lol
note:troll that scared me, I had the volume turned up and I thought that laughter was coming from outside my house hahahah XDDDD
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 30, 2012 12:25 PM
Msg. 313 of 374
Wow,I never made it past the 4th round.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 30, 2012 01:54 PM
Msg. 314 of 374
So I finally found the health pack lol. I have to say it's rather poorly placed tbh. It's barely noticeable against the wall with that green light shining on it. Plus you have to jump to get it. Basically I only ever found it after knowing where it was by reading about it here.
Furthermore I have found a rather fool-proof tactic now. Just take an assault rifle and one scoped rifle, and camp at the turret. When a new wave starts just hide behind the cover and take out the drones. Then aim for the carbine infantry. After that most things can easily be taken out with the turret since enemies rarely ever charge you up there. If you ever get stuck on the map between fetching ammo, just camp in the green tunnels. Nothing can attack you in there which imo makes it too easy.
I also want to say that I don't find the spawn-point to be particularly well built or supplied. Most of my deaths were a result of being swarmed+spawn-killed in that low-cover structure after I had died a "legit" way. I think this could have been resolved by setting the spawn point further away from the action or enlarging the spawn structure, and providing at least one "safe" room where no enemies can enter or shoot you (however they could shoot you if you'd open its door for example).
The teammate is also a little underwhelming I find, he often gets stuck in the green tunnel and just isn't much more than a distraction. I personally prefer to have teammates that can do some real damage but spawn less often, as opposed to a frequently spawning teammate that just sprays his gun a bit.
Just some things to think about for future work. I still like the map of course, oh and nice credits billboard :-) Edited by TM_updates on Aug 30, 2012 at 01:57 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 30, 2012 02:08 PM
Msg. 315 of 374
Another fairly good tactic is to wait near the grav lift and throw a grenade like 1 second before enemies land on the lift.
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