
teh lag
Joined: May 6, 2008
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Posted: Jan 19, 2012 02:12 PM
Msg. 106 of 667
The features afforded by Open Sauce are made possible by loading a .dll into the game which lets custom code be executed - and by making actual modifications to the editing tools for the same.
Some things such as post-processing can operate stand-alone with things that the OS team decided to support within the program (bloom, motion blur and FXAA are examples of built-in features), or externally with raw .fx files that you can specify to be loaded by the game at runtime with OS' various configuration files. However, most of these can be more finely controlled by using OS' editing tools to build maps specifically designed to use these features. For example you may wish to set up custom bloom settings for a particular map; more avdanced usages of these systems like the VISR effects that have been demonstrated require a bit of finesse and ingenuity to pull off even with the additions made by OS and its tools.
Other features require support to be manually added to maps in order to be taken advantage of; things like vehicle boarding necessarily require extra data to work and so you can't use them without making a map that specifically allows and provides the needed resources for them. OS doesn't do anything magical and its features tend to supplement what is already in the game not replace it. Generally speaking you need to put in work on your own and get to know the tools just as well as you know the standard HEK to get the most out of it. Edited by teh lag on Jan 19, 2012 at 02:18 PM
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Propast
Joined: Sep 1, 2010
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Posted: Jan 19, 2012 02:25 PM
Msg. 107 of 667
Seems HCE starts but then closes immediately when opening with Open Sauce's d3d9.dll in the file location; however, when I remove d3d9.dll from the HCE's files, HCE starts normally.
Could something else be interfering opening Open Sauce?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 19, 2012 02:28 PM
Msg. 108 of 667
Quote: --- Original message by: Propast Seems HCE starts but then closes immediately when opening with Open Sauce's d3d9.dll in the file location; however, when I remove d3d9.dll from the HCE's files, HCE starts normally.
Could something else be interfering opening Open Sauce? Do you use Xfire, Steam, or any other in-game app?
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Propast
Joined: Sep 1, 2010
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Posted: Jan 19, 2012 02:35 PM
Msg. 109 of 667
Yes they are turned off. Edited by Propast on Jan 19, 2012 at 02:35 PM
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Jan 19, 2012 04:06 PM
Msg. 110 of 667
With all this good stuff coming out soon we all need to start stepping up our game people, make things more like Garry's mod then maybe people will come back to Halo CE again.
See if I can start making custom maps again.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 19, 2012 04:33 PM
Msg. 111 of 667
Quote: --- Original message by: Halosnake With all this good stuff coming out soon we all need to start stepping up our game people, make things more like Garry's mod then maybe people will come back to Halo CE again.
See if I can start making custom maps again. I might start to learn 3D modelling soon. Need to revise for boring exams atm though, so I'll see if I can start on a map after half term, or maybe after the summer holidays if I have even more GCSE work. I really hate GCSEs. I wish I'd started mapping last year -.-
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 19, 2012 05:45 PM
Msg. 112 of 667
*facepalm* All because somebody is too lazy to type a few commands?
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 19, 2012 05:47 PM
Msg. 113 of 667
no im not lazy i dont understand the commands for build-cache-file-ex
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 19, 2012 05:49 PM
Msg. 114 of 667
Kirby gave me the dll and shaders i needed, and now halo just exceptions when i try to open it.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 19, 2012 05:53 PM
Msg. 115 of 667
Quote: --- Original message by: Spark no im not lazy i dont understand the commands for build-cache-file-ex Then learn. Just like everybody else.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jan 19, 2012 06:01 PM
Msg. 116 of 667
Quote: --- Original message by: Spark no im not lazy i dont understand the commands for build-cache-file-ex os_tool build-cache-file-ex "" false false false <scenario-path> only one I've ever changed is the last false to a true (compiles map as .yelo, should bypass space requirements, but I believe they only load as SP) Quote: --- Original message by: grunt_eater Kirby gave me the dll and shaders i needed, and now halo just exceptions when i try to open it. Make sure your HCE is 1.09 (which is probably why it wasn't copying those files in the first place) try regedit 'ing \HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Halo CE to have the version as 1.00, then run haloupdate.exe in your HCE folder, then after it updates, see if it works.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 19, 2012 06:02 PM
Msg. 117 of 667
When I have xfire in the background, and I'm typing a command into tool, the OS xfire thingy error pops up, but the command still goes. Do I just ignore the xfire thing?
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teh lag
Joined: May 6, 2008
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Posted: Jan 19, 2012 07:04 PM
Msg. 118 of 667
Quote: --- Original message by: Spartan314 When I have xfire in the background, and I'm typing a command into tool, the OS xfire thingy error pops up, but the command still goes. Do I just ignore the xfire thing? I think the best course of action is in fact to not have XFire on while you're running OS as has been said repeatedly. Quote: --- Original message by: goldkilla88 Any tips on how to use this effectively? I am very interested in the Flood transformations, but I really don't want to go and add markers and re-compile the all of the animations for the bipeds I want to transform.
You see, I want to add the Flood things that appear in Halo 3 when something is infected. I would have to add the markers in every animation for the bipeds I want to transform, then re-compile all of them. And I really don't want to do that. Nothing's going to come free of effort. You need to be willing to put in some serious work to make the most of these features. (Also you don't need to recompile animations just for adding markers) Edited by teh lag on Jan 19, 2012 at 07:06 PM
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Jan 19, 2012 08:42 PM
Msg. 119 of 667
i got it installed and it works just fine, ingame the menus and stuff are there, but i dont really understand how to use it, i open os_guerrila and there is no special yellow tags or anything, its like normal guerilla, am i missing something?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 19, 2012 08:47 PM
Msg. 120 of 667
Could my problem of excptioning be coming from my graphics card? if it's to weak then could that be causing it?
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 19, 2012 09:01 PM
Msg. 121 of 667
hey know i can open the menu options ingame of open sauce
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 19, 2012 09:05 PM
Msg. 122 of 667
waffles could you upload your d3d9.dll mine's seems to not to work
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 19, 2012 09:11 PM
Msg. 123 of 667
then how do i make os to work cause i've been waiting for this for a long time and now i cant use it ! >=E
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 19, 2012 09:31 PM
Msg. 124 of 667
Have you tried re-installing?
And are you using 32 bit comp or 64 bit?
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 19, 2012 09:35 PM
Msg. 125 of 667
32 bits and i dont want to reinstall my halo ce and i have reinstalled os three times
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Jan 19, 2012 09:46 PM
Msg. 126 of 667
i cant even find the globals or anything, im confused
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DeathKillsPro
Joined: May 27, 2011
Sometimes things get complialeoanef3oan3f
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Posted: Jan 19, 2012 09:51 PM
Msg. 127 of 667
Halo 3 rips with phong and normals go go go.
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DeathKillsPro
Joined: May 27, 2011
Sometimes things get complialeoanef3oan3f
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Posted: Jan 19, 2012 09:57 PM
Msg. 128 of 667
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jan 19, 2012 11:00 PM
Msg. 129 of 667
So I played around with the h2 spartan using OS and I really like just slapping on the normals and walla a almost near h2 looking spartan. I know the visor isn't correct because it has to much depth to it. This gunna be a good year. 
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hoboscience
Joined: Apr 22, 2011
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Posted: Jan 19, 2012 11:01 PM
Msg. 130 of 667
Every time I compile my map I get:
failed to load scenario tag 'levels\starwars\starwars-beta.7' tag data 'hs_syntax_data_definition' too large. failed to load scenario tag 'levels\starwars\starwars-beta.7' need to get the following tags:
Now if I save and compile the map using regular map tools, it compiles fine. I only get this error when I save the game with sapienOS and compile with toolOS.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 19, 2012 11:15 PM
Msg. 131 of 667
It's probably the .7. tool will look for the name of a .scenario file that matches what your input was. you can't have dot's in there or it will change the file type to something tool can't read.
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hoboscience
Joined: Apr 22, 2011
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Posted: Jan 19, 2012 11:18 PM
Msg. 132 of 667
I just tried, unfortunately that didn't fix the issue.
I'm overlooking something. I just tried to build the tutorial map in TooLOS and I get the same error. Edited by hoboscience on Jan 19, 2012 at 11:23 PM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 19, 2012 11:23 PM
Msg. 133 of 667
Quote: --- Original message by: Spartan_094So I played around with the h2 spartan using OS and I really like just slapping on the normals and walla , an almost near h2 looking spartan. I know the visor isn't correct because it has too much depth to it. This gunna be a good year. http://img521.imageshack.us/img521/2535/haloce2012011821583581.png FTFY Me want Halo 2 Spartan with AR.
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Jan 19, 2012 11:46 PM
Msg. 134 of 667
Make some videos of this people, I already made one about this epic stuff........just need to make it HD now in sony v...
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DeathKillsPro
Joined: May 27, 2011
Sometimes things get complialeoanef3oan3f
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Posted: Jan 20, 2012 12:21 AM
Msg. 135 of 667
Just throwing normals and specular at everything is too much fun.
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kornman00
Joined: Jul 15, 2010
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Posted: Jan 20, 2012 01:54 AM
Msg. 136 of 667
Quote: --- Original message by: TM_updates Special thanks to Lodeman for posting on Halomaps for us! ;-D Nope.avi. You may have "posted" part of the article, which has been revised a couple times since then, but you didn't include the entire content (esp the links). I hope this kind of half assed work doesn't extend into your work on the LMT project. ATTN halomaps users: Only refer to the original article and the Halomods thread for OS for full and up to date information. Also be sure to consult our project's wiki, as it has things such as a Getting Started page, a FAQ , and various other guides. As time goes on, more and more information will be added to the wiki. Major updates on such can be found in the Halomods thread for OS. Quote: --- Original message by: hoboscience Every time I compile my map I get:
failed to load scenario tag 'levels\starwars\starwars-beta.7' tag data 'hs_syntax_data_definition' too large. ... Now if I save and compile the map using regular map tools, it compiles fine. I only get this error when I save the game with sapienOS and compile with toolOS. Only use tags saved/created by the OS HEK with the actual OS HEK. The OS HEK upgrades normal limits (eg, see bold in your quote) that the stock HEK can't handle. *fixes links* *exits halomaps* Edited by kornman00 on Jan 20, 2012 at 04:21 AM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jan 20, 2012 03:42 AM
Msg. 137 of 667
These are all invalid links -_-'
EDIT> nvm... maybe Google Code is just down right now EDIT> and halomods... Edited by OrangeJuice on Jan 20, 2012 at 03:44 AM
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kornman00
Joined: Jul 15, 2010
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Posted: Jan 20, 2012 04:18 AM
Msg. 138 of 667
Fixing, give me a minute...with all these different forums, each one uses a different URL bbcode spec. I quoted each URL, and previewed the post. It came up in blue so I thought it was good to go.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 20, 2012 05:18 AM
Msg. 139 of 667
All links work now ! :D I have a question, there are tuto who explain how make shaders with OS ?
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Joddy
Joined: Jul 3, 2010
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Posted: Jan 20, 2012 11:13 AM
Msg. 140 of 667
uh im going to mess around with the shader extensions (especially with specular), well this is what i got after slapping normals on shaders just a test but hey it does look nice with normals on it
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