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Author Topic: Community Mapping Team (CMT) Multiplayer Generation 4 Progress (195 messages, Page 1 of 6)
Moderators: Dennis

il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jul 23, 2011 03:41 PM    Msg. 1 of 195       
CMT General Update July 2011

Once again, greetings fellow Halo enthusiasts. The last time you've heard from us was a year ago when CMT MP G3 (multiplayer generation 3) was in development. Unless you saw our presence during the CE3, we showed off our first teaser. http://www.youtube.com/watch?v=GxXBLLeiLSQ For those of you who may not be familiar with MP G3, here are some links to threads that helped promote it: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=32281 and http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=32946. As usual, we listened to what you had to say about our work and we've come back to set a higher precedent. This means that we are indeed working on MP G4. This time around, all the ground work has been laid out ahead of time and our actions regaurding public relations will be streamlined. As of now, our team is composed of DSalimander, Eliteslasher, Gamma, Hr3shy, Hydrogen, il Duce Primo, and Jesse.

Let's get down to business. It's been a year since CMT MP G3 and, as promised, we've got the classic editions of the G3 levels soon to be ready for your amusement soon. We look forward to whatever you wish to do with them. (And we're sure Dennis can't wait to host them.) But more importantly- G4! There are things we can and can't say regaurding what maps and assets will be included in the package; this isn't so much because we are keeping secrets, but because we're mostly unsure of how far our final decisions will deviate from the first drafted plan. Let's discuss the maps first. While keeping a tasteful balence of new and old, we've brought back several oldies for major face lifts. Such classics include Mousetrap, Intensity, and Vestigial. They will all receive new names and major geometry revisons. Don't be surpsied if we also switched seasons/themes. The custom maps that are in production are harder to explain. As you may know, making a quality "swamp map" is a challenging task. So guess what: we're accepting that challenge. Details on this map right now are scarce, but we can hint that it will be partially indoors and partially outdoors. And we swear, we will NAIL the Covenant theme. (Hint.) Another map that's being developed is an ode to the classy Halo 2 Ivory Tower level. We know, we know, "OMFG not another!" We promise you, this level will not dissapoint you. The number of sights to see in it will make it worth your time. The level was initially modeled by M6dEEp as a sequel to his enjoyable map, Lobby.

Those guns. We know which ones you liked. We tossed the ones you didn't. Can't promise much, but the Spiker, Plasma Pistol, and Needler are definately gone. We created an all new weapon called the Needle Pistol which should fill the love of the past guns. This weapon will be a better replacement because this gun acts more appropriatly in PC's netcode. The BRG is sadly gone but we have brought back the MA5K. To fill the gap that those guns filled, we've beefed up a few other guns (such as the Carbine, expect to see it more often and up in your face). The HUD is something that has been due for change for too long. We do plan on revamping it up, but again, we can't say how just yet. The player biped will also receive a special update...

There is talk of launching dedicated servers for future CMT MP G4 beta testing, just like how we did for G3. While we're at it, we might even put up a server for G3 again, too. Why not, right? Because we're so awesome, we asked E3pO to put up a site for us, and he complied! Here it is: http://www.cmtmaps.net/site/. Check it out, we've got all kinds of things there that should be checked out. If this update didn't satisfy you're craving for information, feel free to contact any of the Community Mapping Team's members for some more.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 23, 2011 03:51 PM    Msg. 2 of 195       
first.

Good to see its still going.
Edited by Advancebo on Jul 23, 2011 at 03:51 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 23, 2011 03:52 PM    Msg. 3 of 195       
I think it'll be a little strange not having the Plasma Pistol in a Halo map. Not bad, but definitely different.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 23, 2011 03:59 PM    Msg. 4 of 195       
So basically its like... 1 new map (that was worked on a long time ago I think)? m6deep's Ivory Tower isn't much of anything new either.

Also, I think im going to have to agree with Dark Halo on the plasma pistol... It'd be odd not seeing it there. I wouldn't just go tossing out small weapons, they help keep in balance. Nice to see the MA5K back however.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jul 23, 2011 04:09 PM    Msg. 5 of 195       
Quote: --- Original message by: Higuy
So basically its like... 1 new map (that was worked on a long time ago I think)? m6deep's Ivory Tower isn't much of anything new either.

Also, I think im going to have to agree with Dark Halo on the plasma pistol... It'd be odd not seeing it there. I wouldn't just go tossing out small weapons, they help keep in balance. Nice to see the MA5K back however.

There are other maps we have not mentioned yet. The main reason we got rid of the Plasma Pistol and the Needler is because the weapons don't work in the netcode. I did not get rid of them because they felt weak. Instead we have the Needle Pistol which isn't a great weapon but is a good PC version replacement. I also agree with it may feel weird not having those guns but it's something new and gives a fresh experience.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 23, 2011 04:17 PM    Msg. 6 of 195       
I've always seemed to be able to use the weapons just fine. The only netcode glitch (at least, the most prominent one) is meleeing. Half the time you miss very easily.

And yes, I know there are other maps, but as far as I recall most of them are still remakes. It would much more enjoyable to see brand new maps instead of countless remakes of the same maps over and over again. You have a good team, at least put it to use on something brand new rather then just recreating certain maps that you have already done in the past. Tension has been redone... how many times now? 3? 4? Vestigial? Same with that... It's annoying and it really drains the experience from the maps. Sure they have new views, but I play games for gameplay.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jul 23, 2011 04:25 PM    Msg. 7 of 195       
The maps do not just get graphical updates they get redone in their design.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 23, 2011 04:28 PM    Msg. 8 of 195       
Quote: --- Original message by: il Duce Primo
The maps do not just get graphical updates they get redone in their design.

Barley. If it stands enough still be called anything remotely close to what it use to be, I'm going to be expecting to play the same map. Last time in G3, most of the maps were just graphical.

Like I said, I'm pretty sure people would rather see new fresh maps, rather then rehash's of old ones.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 23, 2011 04:46 PM    Msg. 9 of 195       
so you guys are entirely different from custom mapping team?


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jul 23, 2011 04:51 PM    Msg. 10 of 195       
Quote: --- Original message by: Wesker
so you guys are entirely different from custom mapping team?

We've been the continuation of the team when the previous leader quit. The fact that the old leader is back and wants to start up a team creates an issue with ours. All I can say is we are seperate.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 23, 2011 04:53 PM    Msg. 11 of 195       
spv 2 was never really finished :/


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 23, 2011 04:55 PM    Msg. 12 of 195       
Quote: soon to be ready for your amusement soon.

Lol
Interesting, I hope you do well.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 23, 2011 05:23 PM    Msg. 13 of 195       
Gotta agree with Higuy here.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 23, 2011 05:26 PM    Msg. 14 of 195       
Best of luck, but I really do think you guys should come up with your own name. you guys don't seem to be sticking to any of the ideals of the real CMT, and your mod shouldn't be bogged down by what I started. You have cool maps, design a tag set around it rather than shoehorning content designed for single player in it. Also why change the name of already successful maps? Unless no one noticed them the first time around and you think a second name change will get them attention?


Edit: On closer look it doesn't look like on your site you guys ever came up with your own maps, are there any pictures of the custom bsps you guys did yourself and didn't salvage?
Edited by Masters1337 on Jul 23, 2011 at 05:29 PM

Quote: --- Original message by: Higuy
I've always seemed to be able to use the weapons just fine. The only netcode glitch (at least, the most prominent one) is meleeing. Half the time you miss very easily.



We actually had a fix for this in our old maps, just enlarge the damage effect from melees and it should work much better than CE melee's do normally

Quote: --- Original message by: il Duce Primo
Quote: --- Original message by: Higuy
So basically its like... 1 new map (that was worked on a long time ago I think)? m6deep's Ivory Tower isn't much of anything new either.

Also, I think im going to have to agree with Dark Halo on the plasma pistol... It'd be odd not seeing it there. I wouldn't just go tossing out small weapons, they help keep in balance. Nice to see the MA5K back however.

There are other maps we have not mentioned yet. The main reason we got rid of the Plasma Pistol and the Needler is because the weapons don't work in the netcode. I did not get rid of them because they felt weak. Instead we have the Needle Pistol which isn't a great weapon but is a good PC version replacement. I also agree with it may feel weird not having those guns but it's something new and gives a fresh experience.

My problem with that is the PP and needlers did have roles. Needlers have always been good against campers and snipers, who don't notice the needles before it's to late, as well as for long range combat in right corridors. The PP is the ultimate anti vehicle weapon, once it hits and someone loses their shields, they can be just head shotted out of the vehicle. If you don't think the needle pistol is so good why do you have it in your mod?


Edited by Masters1337 on Jul 23, 2011 at 05:31 PM
Edited by Masters1337 on Jul 23, 2011 at 05:34 PM
Edited by Masters1337 on Jul 23, 2011 at 05:34 PM
Edited by Masters1337 on Jul 23, 2011 at 05:38 PM


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jul 23, 2011 05:43 PM    Msg. 15 of 195       
The Needle Pistol is not a dominating weapon would be a more appropriate thing to say. It fits the role of a starting weapon in some gametypes and maps. It also has the role of a small sidearm.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jul 23, 2011 05:58 PM    Msg. 16 of 195       
Yeah, you guys should put some more custom stuff like the needle pistol in. People always like seeing quality new tags and ideas.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jul 23, 2011 06:04 PM    Msg. 17 of 195       
Good to know that both "CMT" are still going or trying to start up again.

Quote: Yeah, you guys should put some more custom stuff like the needle pistol in. People always like seeing quality new tags and ideas.


^This too...


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 23, 2011 06:04 PM    Msg. 18 of 195       
Quote: --- Original message by: Xoronatus
Yeah, you guys should put some more custom stuff like the needle pistol in. People always like seeing quality new tags and ideas.


we have plenty of new surprises in for you


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jul 23, 2011 06:08 PM    Msg. 19 of 195       
I wish people would do more singleplayer. Your work will likely not be much appreciated simply due to the lack of players being online at the same time.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 23, 2011 06:16 PM    Msg. 20 of 195       
Quote: --- Original message by: Tiel
I hear G4 has hijackking, though, have you put some more time in quality assurance? Idk, G3 seemed a bit bland.


G4 does not have vehicle jacking last year duce was thinking about it and I kinda blurted it out on the g3 thread then.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 23, 2011 06:51 PM    Msg. 21 of 195       
a needle pistol... REALLy
thats saying i made a brand new sneedler a sniper needler

the needler is already weak unless you are unable to hit the target with a bunch of rounds and having it be a pistol there will be less shots

i mean i wouldn't want to make a weapon where someone picks it up and and gets a bad reaction from it. Every weapon should have its own kick or a reason why it would be deadly.

we should add/create more quality weapons for halo

a futuristic "one shot, one kill" kind sniper but has a lot of recoil and without a crosshair when no scoping (balance)

i think halo is missing the element of sly and sneaky so you should make trap based weapons c4s, mines, claymores, or caltrops

and have campaign maps that utilizes each types of weapons

weapons should also have its covenant or unsc counter parts
pistol
assault rifle
rocket launcher
plasma pistol
plasma rifle
fuel rod
so on...

weapons statistics should rely in the balance of
Damage, Portability, Rate of Fire, Accuracy ,& Recoil

we need quality weapons sets :( anyways im sorry for ranting im sure its not usual for some people overreact to simple looking maps or weapons.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jul 23, 2011 07:01 PM    Msg. 22 of 195       
Quote: --- Original message by: Wesker
thats saying i made a brand new sneedler a sniper needler

That's a great idea! Why didn't CMT think of that before? Personally I want the plasmagun, a shotgun that shoots plasma!

But seriously, I like the idea of new weapons and such, but smashing two weapons together and calling it a new one? Meh, try and create something completely new, that will boggle peoples minds. However, I will still be looking forward to playing this, regardless of it's weapons.
Edited by Pepzee on Jul 23, 2011 at 07:03 PM


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jul 23, 2011 07:09 PM    Msg. 23 of 195       
Wesker your sniper idea would be best compared to that of a rocket launcher. We have put a lot of thought into our weapons and what role they fill and thats the reason why some weapons were cut. It makes all the weapons have a more distinct position.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 23, 2011 07:13 PM    Msg. 24 of 195       
New weapon ideas?
How about a covie plasma thrower? It shoots "flames" of hot plasma.
The details are up to you and how you would like it balanced, but I suggest:
Range: the plasma doesn't go about as far as the flamethrower.
Availability: about the same or easier to get to than the flamethrower.
Ammo: smaller clips than the flamethrower.
Fire rate/overheat: fires semi-automatic bursts of plasma flame, overheats if you fire more than twice in a second or so. Fire like a shotgun, overheats like a beam rifle.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jul 23, 2011 07:29 PM    Msg. 25 of 195       
how about a convenant style gun that shoot plasma ball, not a plasma greanade that actually bounds serveral times.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 23, 2011 07:33 PM    Msg. 26 of 195       
please lets not discuss weapon ideas. We have planned the weapons out correctly to where it works perfect.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 23, 2011 07:47 PM    Msg. 27 of 195       
Quote: --- Original message by: goldkilla88
As much crap as I have said about you guys, this is pretty good.
What exactly, is "pretty good?" You've barely seen anything and from what I've seen so far none of it is exactly impressive. Good, but nothing astounding or amazing.
Quote: --- Original message by: goldkilla88
I love the Needle Pistol (Unlike most) btw.
You probably won't once you get to play around with it. Aside from being an ugly gun, it really isn't too neat. It's like a mini Needler Rifle I suppose you could say.

Edit: No I'm not "bashing" or being "butthurt" since I'm not longer (or really, never was) on the team. I look forward to what they have to show, mainly the covenant maps and their architecture which I hope to see soon.
Edited by ODX on Jul 23, 2011 at 07:50 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 23, 2011 07:53 PM    Msg. 28 of 195       
Quote: --- Original message by: goldkilla88
I love the Needle Pistol (Unlike most) btw.
Edited by goldkilla88 on Jul 23, 2011 at 07:41 PM


It looks interesting, methinks.

Quote: --- Original message by: ODX

Quote: --- Original message by: goldkilla88
As much crap as I have said about you guys, this is pretty good.
What exactly, is "pretty good?" You've barely seen anything and from what I've seen so far none of it is exactly impressive. Good, but nothing astounding or amazing.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 23, 2011 07:57 PM    Msg. 29 of 195       
I was asking him personally what he thought and using his words, not mine, when I said "pretty good" hence why it's in quotes.

Later I went on to state my opinion, that it was simply "good."


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 23, 2011 07:58 PM    Msg. 30 of 195       
Quote: --- Original message by: ODX

Quote: --- Original message by: goldkilla88
As much crap as I have said about you guys, this is pretty good.
What exactly, is "pretty good?" You've barely seen anything and from what I've seen so far none of it is exactly impressive. Good, but nothing astounding or amazing.
Quote: --- Original message by: goldkilla88
I love the Needle Pistol (Unlike most) btw.
You probably won't once you get to play around with it. Aside from being an ugly gun, it really isn't too neat. It's like a mini Needler Rifle I suppose you could say.

Edit: No I'm not "bashing" or being "butthurt" since I'm not longer (or really, never was) on the team. I look forward to what they have to show, mainly the covenant maps and their architecture which I hope to see soon.
Edited by ODX on Jul 23, 2011 at 07:50 PM
play nice now...


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jul 23, 2011 08:18 PM    Msg. 31 of 195       
^LOL! Anywho, so which is the main focus, Custom Mapping Team(old CMT) or the Community Mapping Team(new CMT)?


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 23, 2011 08:22 PM    Msg. 32 of 195       
Quote: --- Original message by: Masters1337
play nice now...
Sorry master Masters :[


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jul 23, 2011 08:29 PM    Msg. 33 of 195       
:D looks really good. (mostly commenting so i can follow this thread :P )


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jul 23, 2011 08:32 PM    Msg. 34 of 195       
Two CMTs, great, this is going to get confusing.


Co1t3r
Joined: Dec 13, 2008


Posted: Jul 23, 2011 08:33 PM    Msg. 35 of 195       
I agree with Masters that "Community Mapping Team" should change their name because they aren't really CMT. They did a good job at finishing SPV3, and I support their future project, but they don't really seem connected to the original team anymore.

 
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