
Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Aug 4, 2011 06:21 PM
Msg. 1 of 73
http://www.euclideon.com/
If this is real, which it has a fairly large chance of being as the company was given a $2 million grant by the Australian government, it might be able to convert Halo polygon models to it's atom versions, thus allowing unlimited detail in Halo CE, as apparently they can convert polygon models from 3ds max, maya, etc.
So what do you guys think of this?
|
|
|

iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
|
Posted: Aug 4, 2011 06:24 PM
Msg. 2 of 73
Already been discussed... No one will model HD Halo Models for it..
Let alone no one will re-code the entire Halo CE just to do this.
And converting a Halo 1 Masterchief would leave the same exact same look besides each of the 500 faces will have 2,000,000+ vertices...
Also, This is years away from being Public. Edited by iHalo on Aug 4, 2011 at 06:24 PM
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 06:30 PM
Msg. 3 of 73
|
|
|

SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
|
Posted: Aug 4, 2011 06:40 PM
Msg. 4 of 73
Uhhh this wouldn't happen in CE lol...
Also Notch is an idiot so tbh don't even bother reading what chris linked. Edited by SeL on Aug 4, 2011 at 06:40 PM
|
|
|

Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
|
Posted: Aug 4, 2011 06:43 PM
Msg. 5 of 73
You'r the idiot SeL. He raises valid points.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Aug 4, 2011 06:43 PM
Msg. 6 of 73
Already read it chris. I'm not gonna listen to some idiot that thinks he knows everything about graphics while minecraft looks like it was made in the '90s.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 06:44 PM
Msg. 7 of 73
Care to back up your argument with something else besides "he's an idiot'?
|
|
|

iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
|
Posted: Aug 4, 2011 06:46 PM
Msg. 8 of 73
He's an idiiot, and mine craft looks like it was made int he 90s.?
What we have learned. He has made millions of dollars off a crappy 8bit 3D game...
To me he's a logical programmer and great business man with much more money you've had from putting guns into CE... Lol.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Aug 4, 2011 06:48 PM
Msg. 9 of 73
Quote: --- Original message by: Jaz Already read it chris. I'm not gonna listen to some idiot that thinks he knows everything about graphics while minecraft looks like it was made in the '90s. It may look like that but its still a hilariously fun game at times and pretty popular, so I think he'd know at least something. TBH, the dude even said they could only run the crap at like 20 FPS or something, and a bit higher on 'smaller' stuff. The technique has also been around for a while to do this, so its not like ground breaking or anything, there just some of the first people to actually try using it with games.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Aug 4, 2011 06:49 PM
Msg. 10 of 73
Quote: --- Original message by: iHalo He's an idiiot, and mine craft looks like it was made int he 90s.?
What we have learned. He has made millions of dollars off a crappy 8bit 3D game...
To me he's a logical programmer and great business man with much more money you've had from putting guns into CE... Lol. Fine, not an idiot. I should have said something more like... self-obsessed. :P It is an 8bit game and it's terrible, but it's sold millions yes. That doesn't mean he could ever have a rant like that about graphics. Just cause he's a good salesman, that doesn't make him a genius when it comes to polygons/atoms.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Aug 4, 2011 06:49 PM
Msg. 11 of 73
They never even said how it was possible, I watched the video and they were all like "This wasn't possible before but it is now!!!! OMGZ"
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Aug 4, 2011 06:51 PM
Msg. 12 of 73
Quote: --- Original message by: MatthewDratt They never even said how it was possible, I watched the video and they were all like "This wasn't possible before but it is now!!!! OMGZ" So you think they'd just publicize their algorithm? They've been given a grant of $2 million. They need to pay it back somehow. Or do you not have to pay back grants? I'm not entirely sure. Either way, they need to make a profit.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 06:52 PM
Msg. 13 of 73
Quote: --- Original message by: JazQuote: --- Original message by: iHalo He's an idiiot, and mine craft looks like it was made int he 90s.?
What we have learned. He has made millions of dollars off a crappy 8bit 3D game...
To me he's a logical programmer and great business man with much more money you've had from putting guns into CE... Lol. Fine, not an idiot. I should have said something more like... self-obsessed. :P It is an 8bit game and it's terrible, but it's sold millions yes. That doesn't mean he could ever have a rant like that about graphics. Just cause he's a good salesman, that doesn't make him a genius when it comes to polygons/atoms. Minecraft could easily be more then just blocks. However that would make it a whole lot harder to have infinite worlds and would require it to use up more hard drive space. Not to mention it would break the core mechanics of the game by not using blocks.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Aug 4, 2011 06:53 PM
Msg. 14 of 73
Quote: --- Original message by: JazQuote: --- Original message by: MatthewDratt They never even said how it was possible, I watched the video and they were all like "This wasn't possible before but it is now!!!! OMGZ" So you think they'd just publicize their algorithm? They've been given a grant of $2 million. They need to pay it back somehow. Or do you not have to pay back grants? I'm not entirely sure. Either way, they need to make a profit. I'm pretty sure if this is legit and it can run well, without using a crap-ton of performance they are going to be a pretty bunch of wealthy people.
|
|
|

Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
|
Posted: Aug 4, 2011 06:53 PM
Msg. 15 of 73
Jazz, just because someone creates an RTS, doesn't mean he has no knowledge of how FPS games are made.... Same theory here, just because he made a low res game, does not mean he doesn't know what he is talking about.
There is one simple fact that the original video hides; This was already done and tested before.
Then there are the other little bits on how you do animation and what not, but I think those will be overcome with time. Just like people were questioning how you go from a 2d to a 3d animation back in the day.
It's all a matter of time.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 06:54 PM
Msg. 16 of 73
Quote: --- Original message by: JazQuote: --- Original message by: MatthewDratt They never even said how it was possible, I watched the video and they were all like "This wasn't possible before but it is now!!!! OMGZ" So you think they'd just publicize their algorithm? They've been given a grant of $2 million. They need to pay it back somehow. Or do you not have to pay back grants? I'm not entirely sure. Either way, they need to make a profit. Grant =/= Loan
|
|
|

iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
|
Posted: Aug 4, 2011 06:56 PM
Msg. 17 of 73
What it is, there are trillions of atoms.
But it only renders your viewable pixels..
Example: if your using s a 1920x1080 monitor only 2,073,600 vertices are loaded.. That is like a high poly model, it would be very laggy on our screen. Especially with advanced lighting, hi res textures, and (not-yet possible) but animation..
Would be very laggy.
But each pixel renders one voxel.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Aug 4, 2011 06:56 PM
Msg. 18 of 73
Quote: --- Original message by: Joshflighter Jazz, just because someone creates an RTS, doesn't mean he has no knowledge of how FPS games are made.... Same theory here, just because he made a low res game, does not mean he doesn't know what he is talking about.
There is one simple fact that the original video hides; This was already done and tested before.
Then there are the other little bits on how you do animation and what not, but I think those will be overcome with time. Just like people were questioning how you go from a 2d to a 3d animation back in the day.
It's all a matter of time. If it's already been done and tested before, why is Notch so obsessed with the idea that it could never work?
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Aug 4, 2011 06:57 PM
Msg. 19 of 73
Quote: --- Original message by: JazQuote: --- Original message by: Joshflighter Jazz, just because someone creates an RTS, doesn't mean he has no knowledge of how FPS games are made.... Same theory here, just because he made a low res game, does not mean he doesn't know what he is talking about.
There is one simple fact that the original video hides; This was already done and tested before.
Then there are the other little bits on how you do animation and what not, but I think those will be overcome with time. Just like people were questioning how you go from a 2d to a 3d animation back in the day.
It's all a matter of time. If it's already been done and tested before, why is Notch so obsessed with the idea that it could never work? Notch never said it wouldn't work, he said that it wouldn't be too great on performance and memory. Edited by Higuy on Aug 4, 2011 at 06:57 PM
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 06:59 PM
Msg. 20 of 73
Quote: --- Original message by: iHalo What it is, there are trillions of atoms.
But it only renders your viewable pixels..
Example: if your using s a 1920x1080 monitor only 2,073,600 vertices are loaded.. That is like a high poly model, it would be very laggy on our screen. Especially with advanced lighting, hi res textures, and (not-yet possible) but animation..
Would be very laggy.
But each pixel renders one voxel. Yes we get that, however you would have to store each of those vertices somewhere on a hard-drive. Taking up huge amounts of hard drive space. @Jaz: He's not obsessed with why it won't work. He's just voicing his opinion about the video and some of it's flaws the video skips over. Edited by chrisk123999 on Aug 4, 2011 at 07:00 PM
|
|
|

Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
|
Posted: Aug 4, 2011 07:00 PM
Msg. 21 of 73
Because it was tested and it worked only to a certain point. Re-read his article so you can get a better understanding of his argument.
Even Zbrush uses Voxel tech (A 3d sculpting program), but then again, its not an ENGINE. On the other hand, these guys are saying, hey look, we have this tech, you guys can use it instead of the current engines. Notch is saying, not so fast, you can use put 3d models and textures, but after that you hit barriers.
I think you guys are missing the point Notch is saying. This isn't a bad step forward, its just how this guy "advertises" the tech that is misleading to many.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 07:01 PM
Msg. 22 of 73
Quote: --- Original message by: Joshflighter Because it was tested and it worked only to a certain point. Re-read his article so you can get a better understanding of his argument.
Even Zbrush uses Voxel tech (A 3d sculpting program), but then again, its not an ENGINE. On the other hand, these guys are saying, hey look, we have this tech, you guys can use it instead of the current engines. Notch is saying, not so fast, you can use put 3d models and textures, but after that you hit barriers.
I think you guys are missing the point Notch is saying. This isn't a bad step forward, its just how this guy "advertises" the tech that is misleading to many. Exactly.
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Aug 4, 2011 07:01 PM
Msg. 23 of 73
I don't see a reason for unlimited detail, a ton of detail isn't always a good thing.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Aug 4, 2011 07:02 PM
Msg. 24 of 73
Quote: --- Original message by: chrisk123999Quote: --- Original message by: iHalo What it is, there are trillions of atoms.
But it only renders your viewable pixels..
Example: if your using s a 1920x1080 monitor only 2,073,600 vertices are loaded.. That is like a high poly model, it would be very laggy on our screen. Especially with advanced lighting, hi res textures, and (not-yet possible) but animation..
Would be very laggy.
But each pixel renders one voxel. Yes we get that, however you would have to store each of those vertices somewhere on a hard-drive. Taking up huge amounts of hard drive space. @Jaz: He's not obsessed with why it won't work. He's just voicing his opinion about the video and some of it's flaws the video skips over. Edited by chrisk123999 on Aug 4, 2011 at 07:00 PM Wouldn't it be possible to run everything off cloud? Maybe they have a supercomputer that can have everything uploaded to it. They still have only 9 developers, and I can't think of much else $2 million could be spent on...
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 07:02 PM
Msg. 25 of 73
Quote: --- Original message by: d4rfnader I don't see a reason for unlimited detail, a ton of detail isn't always a good thing. So we should just keep making low-poly games that are unrealistic instead? Edit: @Jaz: You realize how fast that would eat up bandwidth? Edited by chrisk123999 on Aug 4, 2011 at 07:03 PM
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Aug 4, 2011 07:04 PM
Msg. 26 of 73
Current-gen games look really good as it is, I think they're worried too much about visuals nowadays.
Also, when playing a game, who's really going to look so close at gravel so they can see every little pebble? Edited by d4rfnader on Aug 4, 2011 at 07:05 PM
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Aug 4, 2011 07:04 PM
Msg. 27 of 73
Quote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnader I don't see a reason for unlimited detail, a ton of detail isn't always a good thing. So we should just keep making low-poly games that are unrealistic instead? Well there is the existence of adrenaline...
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 07:05 PM
Msg. 28 of 73
Quote: --- Original message by: d4rfnader Current-gen games look really good as it is, I think they're worried too much about visuals nowadays. Not everyone shares that opinion. Same reason Halo CE is being re-made with HCEA.
|
|
|

olly12345
Joined: Jul 30, 2008
|
Posted: Aug 4, 2011 07:05 PM
Msg. 29 of 73
Quote: If these guys were being honest with the drawbacks and weaknesses of their system, I’d be their biggest fan. As it is now, it’s almost like they’re trying NOT to be trustworthy.
All this said, voxels are amazing. So is raytracing and raycasting. As computers get more powerful, and storage gets faster and cheaper, we will see amazing things happen.
And a final word to the engineers who worked on this: Great job, I am impressed! But please tell your marketing department to stop lying. ;)
What notch is saying is that they're not giving a truthful idea of what they've done, they're not admitting to the faults of the "infinite detail" System.
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Aug 4, 2011 07:07 PM
Msg. 30 of 73
Quote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnader Current-gen games look really good as it is, I think they're worried too much about visuals nowadays. Not everyone shares that opinion. Same reason Halo CE is being re-made with HCEA. I believe CEA is being made because of the upcoming 10th anniversary of Halo CE's Release.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 07:08 PM
Msg. 31 of 73
Quote: --- Original message by: d4rfnaderQuote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnader Current-gen games look really good as it is, I think they're worried too much about visuals nowadays. Not everyone shares that opinion. Same reason Halo CE is being re-made with HCEA. I believe CEA is being made because of the upcoming 10th anniversary of Halo CE's Release. But the upgraded graphics don't have anything to do with it? The 10th anniversary is just good timing really.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Aug 4, 2011 07:09 PM
Msg. 32 of 73
Quote: --- Original message by: d4rfnaderQuote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnader Current-gen games look really good as it is, I think they're worried too much about visuals nowadays. Not everyone shares that opinion. Same reason Halo CE is being re-made with HCEA. I believe CEA is being made because of the upcoming 10th anniversary of Halo CE's Release. Except that they could have just made another pre-Halo 1 game instead. But people complained about Halo 1's visuals, so they decided to make CEA.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Aug 4, 2011 07:10 PM
Msg. 33 of 73
Quote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnader Current-gen games look really good as it is, I think they're worried too much about visuals nowadays. Not everyone shares that opinion. Same reason Halo CE is being re-made with HCEA. I'm going to have to agree with d4rfnader on that, I personally don't care if a game looks like real life, as long as it looks semi decent is fine with me. I'm concerned on what actually makes it a game, gameplay.
|
|
|

d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
|
Posted: Aug 4, 2011 07:10 PM
Msg. 34 of 73
Quote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnaderQuote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnader Current-gen games look really good as it is, I think they're worried too much about visuals nowadays. Not everyone shares that opinion. Same reason Halo CE is being re-made with HCEA. I believe CEA is being made because of the upcoming 10th anniversary of Halo CE's Release. But the upgraded graphics don't have anything to do with it? The 10th anniversary is just good timing really. Well considering it's called Combat Evolved Anniversary and not Combat Evolved HD... The graphical update is just so it isn't a complete re-hash.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 4, 2011 07:12 PM
Msg. 35 of 73
Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it?
|
|
|