
abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Aug 4, 2011 07:12 PM
Msg. 36 of 73
This would ruin any fun in game making. whats the fun if there is no competition, no bragging about how your engine runs twice as much as this one... And i was being sarcastic, Gameplay is what matters. But you get what im saying. I hope this never happens.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 4, 2011 07:14 PM
Msg. 37 of 73
Quote: --- Original message by: abkarch This would ruin any fun in game making. whats the fun if there is no competition, no bragging about how your engine runs twice as much as this one... And i was being sarcastic, Gameplay is what matters. But you get what im saying. I hope this never happens. Good point, but they could still brag about their models being higher poly(Edit: I mean atom). It's just that the engine builders would get pretty bored :P Edited by Jaz on Aug 4, 2011 at 07:14 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 4, 2011 07:15 PM
Msg. 38 of 73
Quote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? Because when they have better graphics it seems to make the developers worry about gameplay last, look at the crysis games for example.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 4, 2011 07:16 PM
Msg. 39 of 73
All it really does is allow you to make round stuff rounder. You would still have to make the models.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 4, 2011 07:16 PM
Msg. 40 of 73
Quote: --- Original message by: d4rfnaderQuote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? Because when they have better graphics it seems to make the developers worry about gameplay last, look at the crysis games for example. Crysis gameplay's good. Brink on the other hand copies Crysis, but really really really badly.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 4, 2011 07:16 PM
Msg. 41 of 73
Doesn't dx11 already do that?
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 4, 2011 07:17 PM
Msg. 42 of 73
Quote: --- Original message by: d4rfnaderQuote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? Because when they have better graphics it seems to make the developers worry about gameplay last, look at the crysis games for example. Following this theory, I could make a box map for Halo and say that it's the gameplay that matters?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 4, 2011 07:17 PM
Msg. 43 of 73
Quote: --- Original message by: chrisk123999 All it really does is allow you to make round stuff rounder. You would still have to make the models. Which is exactly my point. There'd still be competition.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 4, 2011 07:18 PM
Msg. 44 of 73
Quote: --- Original message by: d4rfnader Doesn't dx11 already do that? This eliminates a true polygon count. It's simply limited by the number of pixels you can show on screen at once.
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 4, 2011 07:18 PM
Msg. 45 of 73
Quote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnaderQuote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? Because when they have better graphics it seems to make the developers worry about gameplay last, look at the crysis games for example. Following this theory, I could make a box map for Halo and say that it's the gameplay that matters? But the gameplay for a box map is horrid and doesn't work. So if you made a map with boxes, and somehow it played amazingly, then that would be awesome!
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 4, 2011 07:19 PM
Msg. 46 of 73
Quote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? I'm not saying you shouldn't, I'm saying a development teams first priority when designing a game should be gameplay, not how well something looks or how high-def it is. Alot of dev teams make the mistake of trying to make really pretty things, but then throwing the gameplay in. It dosen't work well like that (if you read one of Halo Reachs slides on development they actually did this on the first few levels!) Edited by Higuy on Aug 4, 2011 at 07:19 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 4, 2011 07:19 PM
Msg. 47 of 73
Quote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnaderQuote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? Because when they have better graphics it seems to make the developers worry about gameplay last, look at the crysis games for example. Following this theory, I could make a box map for Halo and say that it's the gameplay that matters? No, I mean if you design it for actual gameplay rather than making it look pretty first.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Aug 4, 2011 07:19 PM
Msg. 48 of 73
not really, all game developers could make high atom models without having to worry about their engine having a higher or smaller count than other engines.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 4, 2011 07:19 PM
Msg. 49 of 73
Quote: --- Original message by: olly12345Quote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnaderQuote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? Because when they have better graphics it seems to make the developers worry about gameplay last, look at the crysis games for example. Following this theory, I could make a box map for Halo and say that it's the gameplay that matters? But the gameplay for a box map is horrid and doesn't work. So if you made a map with boxes, and somehow it played amazingly, then that would be awesome! So I would have to add more detail to the map to get better gameplay. See how it could go hand in hand with detail? Quote: --- Original message by: HiguyQuote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? I'm not saying you shouldn't, I'm saying a development teams first priority when designing a game should be gameplay, not how well something looks or how high-def it is. Alot of dev teams make the mistake of trying to make really pretty things, but then throwing the gameplay in. It dosen't work well like that (if you read one of Halo Reachs slides on development they actually did this on the first few levels!) Edited by Higuy on Aug 4, 2011 at 07:19 PM I agree. I was addressing one of the other posters who said that current gen graphics are fine. (PS Dennis, could you make it auto-merge when you attempt to post twice in a row?) Edited by chrisk123999 on Aug 4, 2011 at 07:21 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 4, 2011 07:21 PM
Msg. 50 of 73
This unlimited detail thing has no effect on actual gameplay, it just adds more detail to a game that would most likely already have enough as it is.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 4, 2011 07:22 PM
Msg. 51 of 73
Quote: --- Original message by: d4rfnader This unlimited detail thing has no effect on actual gameplay, it just adds more detail to a game that would most likely already have enough as it is. Your missing the point. Assuming you have great gameplay, and plenty of time / money / resources to make the graphics better, why not?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 4, 2011 07:23 PM
Msg. 52 of 73
Quote: --- Original message by: chrisk123999Quote: --- Original message by: olly12345Quote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnaderQuote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? Because when they have better graphics it seems to make the developers worry about gameplay last, look at the crysis games for example. Following this theory, I could make a box map for Halo and say that it's the gameplay that matters? But the gameplay for a box map is horrid and doesn't work. So if you made a map with boxes, and somehow it played amazingly, then that would be awesome! So I would have to add more detail to the map to get better gameplay. See how it could go hand in hand with detail? Quote: --- Original message by: HiguyQuote: --- Original message by: chrisk123999 Yes, game-play is always better then visuals. However, if you had the potential to have better graphics, why not use it? I'm not saying you shouldn't, I'm saying a development teams first priority when designing a game should be gameplay, not how well something looks or how high-def it is. Alot of dev teams make the mistake of trying to make really pretty things, but then throwing the gameplay in. It dosen't work well like that (if you read one of Halo Reachs slides on development they actually did this on the first few levels!) Edited by Higuy on Aug 4, 2011 at 07:19 PM I agree. I was addressing one of the other posters who said that current gen graphics are fine. (PS Dennis, could you make it auto-merge when you attempt to post twice in a row?) Edited by chrisk123999 on Aug 4, 2011 at 07:21 PM rough geometry =/= polished geometry. when I work on my own encounters i completley focus on the encounter first, nothing else. It really dosen't require looking pretty to be fun. pretty comes later once you know for SURE that gameplay is how it should be.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 4, 2011 07:24 PM
Msg. 53 of 73
Then i'd be fine with it, but as it is, when developers have access to good graphics, gameplay seems to become an after-thought. Edited by d4rfnader on Aug 4, 2011 at 07:27 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 4, 2011 07:26 PM
Msg. 54 of 73
Quote: --- Original message by: chrisk123999Quote: --- Original message by: d4rfnader This unlimited detail thing has no effect on actual gameplay, it just adds more detail to a game that would most likely already have enough as it is. Your missing the point. Assuming you have great gameplay, and plenty of time / money / resources to make the graphics better, why not? Plus there's mods from modders that have even more time.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 4, 2011 07:27 PM
Msg. 55 of 73
Once again Higuy, I totally agree.
@Jaz: Not every game creator wants their game to be mod-able. Edited by chrisk123999 on Aug 4, 2011 at 07:28 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 4, 2011 07:30 PM
Msg. 56 of 73
It's a shame most dev's dislike modding, it extends the life of the game.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 4, 2011 07:31 PM
Msg. 57 of 73
I think that's the main reasons Halo 1 PC is still played today. Edited by chrisk123999 on Aug 4, 2011 at 07:31 PM
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 4, 2011 07:32 PM
Msg. 58 of 73
If you have higher detail, people will get more involved in the map. The map Highlands in Halo reach not only plays really well, it looks pretty too, when i play this map, i feel more involved in the game. That's what detail does, it gets the player into the feeling of "yes, this is where i am, this is what i need to do" Instead of just "Oh i have to kill you and hide behind this box"
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 4, 2011 07:34 PM
Msg. 59 of 73
Quote: --- Original message by: olly12345 If you have higher detail, people will get more involved in the map. The map Highlands in Halo reach not only plays really well, it looks pretty too, when i play this map, i feel more involved in the game. That's what detail does, it gets the player into the feeling of "yes, this is where i am, this is what i need to do" Instead of just "Oh i have to kill you and hide behind this box" This unlimited detail thing just seems like over-kill to me, but oh well, never been a huge fan of extreme detail in computer graphics.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: Aug 4, 2011 07:37 PM
Msg. 60 of 73
Quote: --- Original message by: Joshflighter You'r the idiot SeL. He raises valid points. Not really, obviously he's not privy to _any_ of their information, so he's really in no position to be immediately screaming it's fake.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Aug 4, 2011 07:53 PM
Msg. 61 of 73
Quote: --- Original message by: SeLQuote: --- Original message by: Joshflighter You'r the idiot SeL. He raises valid points. Not really, obviously he's not privy to _any_ of their information, so he's really in no position to be immediately screaming it's fake. " Or, more correctly, get excited about voxels, but not about the snake oil salesmen." ...
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 4, 2011 08:41 PM
Msg. 62 of 73
Quote: --- Original message by: SeLQuote: --- Original message by: Joshflighter You'r the idiot SeL. He raises valid points. Not really, obviously he's not privy to _any_ of their information, so he's really in no position to be immediately screaming it's fake. He's not saying it's fake, he's saying that it's not what they're saying it is. Yes, the idea of infinite detail is good, but there are flaws that they're not addressing.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 5, 2011 03:38 AM
Msg. 63 of 73
Quote: --- Original message by: SeLQuote: --- Original message by: Joshflighter You'r the idiot SeL. He raises valid points. Not really, obviously he's not privy to _any_ of their information, so he's really in no position to be immediately screaming it's fake. Did you even read his post?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 5, 2011 04:11 AM
Msg. 64 of 73
SeL's right. He has no access to their algorithm. He can't know for sure that it's impossible until he's seen their idea for getting it to work. They stated themselves that it USED TO BE impossible. If it's real, then their algorithm is there to make it possible.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Aug 5, 2011 04:15 AM
Msg. 65 of 73
You guys are STILL fighting about this? jesus...
It's not happening anytime soon, especially CE..
This is not even Halo CE related, you just said to work with Halo CE so Dennis doesn't lock it. When clearly this has NOTHING to do with CE, nor can it work with CE.
(Don't say it can, because no one is releasing source code to make this, nor will anyone waste their time coding such thing for an 11 year old game.)
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 5, 2011 04:24 AM
Msg. 66 of 73
Quote: --- Original message by: iHalo You guys are STILL fighting about this? jesus...
It's not happening anytime soon, especially CE..
This is not even Halo CE related, you just said to work with Halo CE so Dennis doesn't lock it. When clearly this has NOTHING to do with CE, nor can it work with CE.
(Don't say it can, because no one is releasing source code to make this, nor will anyone waste their time coding such thing for an 11 year old game.) Actually, they did say you can import directly from 3ds max, maya, etc. so theoretically it could be possible to put atom models into Halo.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Aug 5, 2011 04:28 AM
Msg. 67 of 73
Quote: --- Original message by: JazQuote: --- Original message by: iHalo You guys are STILL fighting about this? jesus...
It's not happening anytime soon, especially CE..
This is not even Halo CE related, you just said to work with Halo CE so Dennis doesn't lock it. When clearly this has NOTHING to do with CE, nor can it work with CE.
(Don't say it can, because no one is releasing source code to make this, nor will anyone waste their time coding such thing for an 11 year old game.) Actually, they did say you can import directly from 3ds max, maya, etc. so theoretically it could be possible to put atom models into Halo. From 3ds max into their Engine. Not Halo's Engine....
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 5, 2011 05:18 AM
Msg. 68 of 73
Anyway, I just read something about how they repeated models and when models are repeated, only those few unique models have to be loaded individually. With this knowledge, could you not just build models out of lots of little repeated models?
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Aug 5, 2011 07:20 AM
Msg. 69 of 73
can Dennis please lock this thread? its not halo related, as iHalo said. Im tired of it already...idk about everyone else.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 5, 2011 07:33 AM
Msg. 70 of 73
and wth would my derp of a pm (julia gillard) give money to support halo. lol?
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