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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Model inside out?

Author Topic: Model inside out? (12 messages, Page 1 of 1)
Moderators: Dennis

Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 6, 2011 02:17 AM    Msg. 1 of 12       
So I export my model, and then go ingame, no errors, but WTF?



In 3DS, the model is fine. No inside outs. So... what could be the problem? Maybe bluestreak?
IDK I'm in a really deep bummer hole. Help is appreciated.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 6, 2011 02:19 AM    Msg. 2 of 12       
Looks like you got some flipped faces bro. Select the model and convert it to editable mesh. Head over on the right panels and select "elements". Then in the user window select all the flipped faces and hit the "flip face" button on the right side (under the elements tab).


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Aug 6, 2011 02:25 AM    Msg. 3 of 12       
Modifiers>Normal>Flip Normals.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Aug 6, 2011 03:55 AM    Msg. 4 of 12       
I don't see anything wrong... is the DMR inside out and I'm not noticing it?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 6, 2011 04:54 AM    Msg. 5 of 12       
Quote: --- Original message by: Spartan 279
Modifiers>Normal>Flip Normals.

That did just the trick. Mucho Gracias.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Aug 6, 2011 08:11 AM    Msg. 6 of 12       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Spartan 279
Modifiers>Normal>Flip Normals.

That did just the trick. Mucho Gracias.


No problem :)


Normals are a total bi7ch sometimes, when importing models from H3 because theyre all screwed up.
ANyway, your welcome bro!


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 6, 2011 11:34 AM    Msg. 7 of 12       
Most likely the problem was caused by scaling the model.

Whenever you have to scale a model you can just go to utilities>ResetXform (I'm pretty sure thats the right option, although I havn't had the problem in a while.) If the model flips inside out when you click "reset Xform" then you know that it will also be inside out in-game so you should flip the normals.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 6, 2011 01:37 PM    Msg. 8 of 12       
The BAD option here would be to compile the model anyway and use a 2 sided shader. No one is stupid enough to do that right?...


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 6, 2011 05:38 PM    Msg. 9 of 12       
Quote: --- Original message by: Jesse
The BAD option here would be to compile the model anyway and use a 2 sided shader. No one is stupid enough to do that right?...


Just to let you know that uses 2x the amount of proccessing to show the model, technically it sdoubles the polies, a flipped model, and a non-flipped model.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 7, 2011 01:32 AM    Msg. 10 of 12       
Quote: --- Original message by: Jesse
The BAD option here would be to compile the model anyway and use a 2 sided shader. No one is stupid enough to do that right?...


Thats if they're stupid enough to do that to compile a GBXModel. And if they're even dummer to use the same weapon model for collision models.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 7, 2011 03:18 AM    Msg. 11 of 12       
Well while I've got a good smart bunch of people here, could you help me out with this?

Error:
not all animations were using the same node graph! import failed.
ask jason to push you around in a wheelchair if you need it.

I was importing my animations and WTF? Ask Jason to push you around? What the heck is that supposed to mean?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 7, 2011 07:46 AM    Msg. 12 of 12       
I believe that error is when not all the animations in your animations file are animated on the same set of nodes.

 

 
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