
bigfoot343
Joined: Jan 27, 2009
Madness? THIS IS HALO!!!!
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Posted: Jul 18, 2011 12:37 PM
Msg. 1 of 306
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 18, 2011 12:59 PM
Msg. 2 of 306
Those pistol and assault rifle models look even worse than what they were before. Edited by Higuy on Jul 18, 2011 at 12:59 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 18, 2011 01:27 PM
Msg. 3 of 306
What are you talking about higuy... Everyone was screaming for non Reach weapon models, then the minute that they show us weapons that aren't reach weapons they are still bad xP They look perfectly fine to me, I like the AR especially.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 18, 2011 01:28 PM
Msg. 4 of 306
just because they were changed, doesn't mean they're good. its a step in the right direction but obviously they could be better looking.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 18, 2011 01:29 PM
Msg. 5 of 306
Quote: --- Original message by: Higuy just because they were changed, doesn't mean they're good. its a step in the right direction but obviously they could be better looking. They do look good, that AR model is very similar to the Ma5B from the original game, what about it looks so bad?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 18, 2011 01:50 PM
Msg. 6 of 306
Quote: --- Original message by: BobblehobQuote: --- Original message by: Higuy just because they were changed, doesn't mean they're good. its a step in the right direction but obviously they could be better looking. They do look good, that AR model is very similar to the Ma5B from the original game, what about it looks so bad? its not really the ar im concerned about, mostly the pistol. the top of it, and its texture quality, is nothing in retrospect to the first game.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 18, 2011 02:04 PM
Msg. 7 of 306
Quote: --- Original message by: Higuy
its not really the ar im concerned about, mostly the pistol. the top of it, and its texture quality, is nothing in retrospect to the first game. I dunno man, Looks perfectly fine to me, and even then I think its still way to early to judge, especially from a 30 second video :\ Edited by Bobblehob on Jul 18, 2011 at 02:06 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 18, 2011 02:12 PM
Msg. 8 of 306
The AR looks like it's from Halo 3, and the Pistol looks like a reskinned Halo 1 pistol.
...but for the LOVE OF GOD LOOK AT THOSE FINGERS D:<
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teh lag
Joined: May 6, 2008
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Posted: Jul 18, 2011 02:15 PM
Msg. 9 of 306
How did they manage to break the hand on the AR even more than it was before.
Christ.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jul 18, 2011 02:23 PM
Msg. 10 of 306
How about those graphics updates
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 18, 2011 02:30 PM
Msg. 11 of 306
Quote: --- Original message by: DarkLord0912 How about those graphics updates Yes they look nice and all but I'll be too busy staring at horrible rigging on FP hands that I will see all the time [unless they fix it, which they better].
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 18, 2011 02:31 PM
Msg. 12 of 306
Lol, its the exact same rigging as was in the original game xD
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 18, 2011 02:34 PM
Msg. 13 of 306
Texture on pistol and AR anims are ew.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 18, 2011 02:35 PM
Msg. 14 of 306
Quote: --- Original message by: Sergeant 1337 Texture on pistol and AR anims are ew. What anims did you even see for the AR? besides the running :P
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Jul 18, 2011 02:37 PM
Msg. 15 of 306
I think it would workout better if they used some custom-made assets for the models in this, reach assets work in reach, Halo 3 assets work in halo 3.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 18, 2011 02:37 PM
Msg. 16 of 306
Quote: --- Original message by: BobblehobQuote: --- Original message by: Sergeant 1337 Texture on pistol and AR anims are ew. What anims did you even see for the AR? besides the running :P There you go! 
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 18, 2011 02:39 PM
Msg. 17 of 306
Quote: --- Original message by: spartan314Quote: --- Original message by: BobblehobQuote: --- Original message by: Sergeant 1337 Texture on pistol and AR anims are ew. What anims did you even see for the AR? besides the running :P There you go!  Ya those. Hand looks stupid on it.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 18, 2011 02:42 PM
Msg. 18 of 306
Quote: --- Original message by: d4rfnader I think it would workout better if they used some custom-made assets for the models in this, reach assets work in reach, Halo 3 assets work in halo 3. I doubt they will be the same when all is said and done, especially considering what we saw in the video with the weapons. @314, and what is so wrong with it?
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jul 18, 2011 02:51 PM
Msg. 19 of 306
Looks great, definitely worth the measly $40 that they'll ask for it, hell I'd pay the full $60. I love the new pistol sound, the original always sounded weak as hell. Edited by The Cereal Killer on Jul 18, 2011 at 02:55 PM
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jul 18, 2011 03:06 PM
Msg. 20 of 306
this whole project reminds me of FTW, which imo Pepsi and them did it better. (with the exception of the updated graphics engine)
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jul 18, 2011 03:08 PM
Msg. 21 of 306
Quote: --- Original message by: antiblood this whole project reminds me of FTW, which imo Pepsi and them did it better. (with the exception of the updated graphics engine) LOL, I love Pepsi and all but his work can't compete with a modern professional game studio.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jul 18, 2011 03:15 PM
Msg. 22 of 306
Quote: --- Original message by: The Cereal KillerQuote: --- Original message by: antiblood this whole project reminds me of FTW, which imo Pepsi and them did it better. (with the exception of the updated graphics engine) LOL, I love Pepsi and all but his work can't compete with a modern professional game studio. Pepsi did it all in this engine though with our limitations. with that said he did a damn good job. also, ye...just because youre working on a big project aint mean youre a professional. i believe the current work we have seen from them so far is enough evidence.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Jul 18, 2011 03:17 PM
Msg. 23 of 306
Quote: --- Original message by: The Cereal Killer
Looks great, definitely worth the measly $40 that they'll ask for it, hell I'd pay the full $60. I love the new pistol sound, the original always sounded weak as hell. Edited by The Cereal Killer on Jul 18, 2011 at 02:55 PM Oh, I can guaruntee i'll buy the game brand new, just stating a few things I thought could use fixing up. I especially like the fact that the multiplayer uses Reach's engine. Edited by d4rfnader on Jul 18, 2011 at 03:18 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 18, 2011 03:18 PM
Msg. 24 of 306
Quote: --- Original message by: antibloodQuote: --- Original message by: The Cereal KillerQuote: --- Original message by: antiblood this whole project reminds me of FTW, which imo Pepsi and them did it better. (with the exception of the updated graphics engine) LOL, I love Pepsi and all but his work can't compete with a modern professional game studio. Pepsi did it all in this engine though with our limitations. with that said he did a damn good job. also, ye...just because youre working on a big project aint mean youre a professional. i believe the current work we have seen from them so far is enough evidence. What are you talking about!? They are using the same biped rigging, animations, and physics as the original game, the only difference are the models, and the textures put on them. Every thing that people have complained about looking bad so far, besides the textures, is all the same issues that were in the original game. Also, there is no evidence that shows their work to be un-professional. Edited by Bobblehob on Jul 18, 2011 at 03:19 PM
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jul 18, 2011 03:18 PM
Msg. 25 of 306
Professional = doing said task as a profession, and thus being paid for it.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jul 18, 2011 03:20 PM
Msg. 26 of 306
so if you do it as a profession and get paid for it it automaticly means youre an expert in all these areas??
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 18, 2011 03:20 PM
Msg. 27 of 306
Where can I see the new weapon models?
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Jul 18, 2011 03:21 PM
Msg. 28 of 306
Quote: --- Original message by: antiblood so if you do it as a profession and get paid for it it automaticly means youre an expert in all these areas?? It means you have a lot of funding at your disposal.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jul 18, 2011 03:22 PM
Msg. 29 of 306
at the bottom of the page. it will tell you to put in your birthday, put in some birthday that makes you old enough to view it.
Edited by antiblood on Jul 18, 2011 at 03:24 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 18, 2011 03:24 PM
Msg. 30 of 306
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jul 18, 2011 03:25 PM
Msg. 31 of 306
it seems the defination for professional differs between people so im not even gonna bother. but seriously, try to place your hands in the position of that AR that they have it in currently...its not comfertable one bit.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Jul 18, 2011 03:28 PM
Msg. 32 of 306
the assault rifle and the pistol looks fine to me....
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 18, 2011 03:28 PM
Msg. 33 of 306
Quote: --- Original message by: antiblood it seems the defination for professional differs between people so im not even gonna bother. but seriously, try to place your hands in the position of that AR that they have it in currently...its not comfertable one bit. Oh yeah, you didn't read my last post, let me re-cap, they are using the exact same rigging and animations from the original game, completely unchanged. Therefore, they did not create said problem. They have even said specifically that it is the same game with a seperate graphics engine layer that is put over the original engine. Please read before posting.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Jul 18, 2011 03:30 PM
Msg. 34 of 306
the assault rifle and the pistol looks fine to me....
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jul 18, 2011 03:32 PM
Msg. 35 of 306
Quote: --- Original message by: BobblehobQuote: --- Original message by: antiblood it seems the defination for professional differs between people so im not even gonna bother. but seriously, try to place your hands in the position of that AR that they have it in currently...its not comfertable one bit. Oh yeah, you didn't read my last post, let me re-cap, they are using the exact same rigging and animations from the original game, completely unchanged. Therefore, they did not create said problem. They have even said specifically that it is the same game with a seperate graphics engine layer that is put over the original engine. Please read before posting. i do read before posting, but do note you have to rig the model to the animations and the model is not the h1 assault rifle, so stfu. and thats another point as to it being unprofessional imo, theyre using alot of bungies tags. jesus christ theyre lazy.
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