
Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 12:26 AM
Msg. 281 of 306
Quote: --- Original message by: lolgrunts And the focus of some people in this community isn't graphics related, but features not readily provided. So we use external programs like OS or abstract usage of functions to get the result we want. 343 isn't doing this, but we are. Edited by lolgrunts on Oct 18, 2011 at 06:58 PM l2read
So... the fact that they modified the original engine to run smoothly in conjunction with a second, entirely different engine, as well as give it the ability to switch seamlessly between the two, isn't 343 modifying the engine to get the result that they want?
Herp n' derp
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Oct 19, 2011 05:49 AM
Msg. 282 of 306
Lmao grunts, if that's how you define "pushing an engine to it's limits" then you don't know what you are talking about. You are simply using it in a creative way, not making it sweat (which is what "pushing" means in a normal context).
I mean wow, english isn't even my mother tongue and I understand it better than you!
That and what Bob said, you are a good man Bob!
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 19, 2011 03:50 PM
Msg. 283 of 306
Quote: --- Original message by: lolgrunts And the focus of some people in this community isn't graphics related, but features not readily provided. So we use external programs like OS or abstract usage of functions to get the result we want. 343 isn't doing this, but we are.
Why would 343 engage in an inferior, more costly and problematic methodology, that of using external ad-on memory hacks and scripting, over directly coding in a new graphic layer when they have the source code to work with? No project manager in their right mind would allow for any production code to go out "pushing the code/engine to the technical limits". That is a recipe for disaster. I am not denigrating those who have made ad-in hooks to the game but comparing a professional profit oriented development team to a bunch of hobbyists is like comparing apples to oranges.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 04:50 PM
Msg. 284 of 306
Quote: --- Original message by: lolgrunts Why the hell would I know why they'd want to? I was just saying they aren't to make my point. You think that some how, the community members here have achieved more and done more with this engine through add-on programs, than the professional company who completely integrated an entirely new engine with the capabilities to run modern graphics, in with the old engine, as well as adding new features, and the ability to toggle the new engine on and off... Are you really that stupid? Just the fact that they modified the engine to a degree that it can run this way is a ten times more of achievement than what little this community is done. Not to say what this community has done is insignificant, but they are not up to par with a professional game studio. Edited by Bobblehob on Oct 19, 2011 at 05:02 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 05:12 PM
Msg. 285 of 306
uggh, you are making me repeat myself, regardless of the end result which is the graphical upgrade, everything they have done to achieve it is more that this community has. Stop acting like such an ass.
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DieHard Bob
Joined: Dec 2, 2005
i rule
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Posted: Oct 19, 2011 05:13 PM
Msg. 286 of 306
My point in starting this whole mess is that we have done some damn impressive things with Halo using what WE have to work with, which, in retrospect, is a heck of a lot less than some of the people who built the damn game in first place, and have worked on it's successors for years. That is why Halo: CEA will most likely not make me say "WOW, look at that" with the little extra's 343 has stuck into with it, nor with the remade maps because, when you break it down to tools available and experience, and then compare that to the tools people of the Halo community have developed themselves, along with their own methods of manipulating the engine to do what they want it to using makeshift methods.. You would have to try pretty hard to not realize just how impressive the thousands of community made maps and mods that we have assembled as a community really is. Quote: --- Original message by: Bobblehob regardless of the end result which is the graphical upgrade, everything they have done to achieve it is more that this community has. Stop acting like such an ass. How you can say a year of whipping up a graphics engine and throwing in a few gimmicky features is greater than 6-7 years of hard work is far, far beyond my realm of understanding. Edited by DieHard Bob on Oct 19, 2011 at 05:18 PMEdited by DieHard Bob on Oct 19, 2011 at 05:19 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 05:22 PM
Msg. 287 of 306
Quote: --- Original message by: lolgruntsQuote: --- Original message by: Bobblehob uggh, you are making me repeat myself, regardless of the end result which is the graphical upgrade, everything they have done to achieve it is more that this community has. Stop acting like such an ass. Sorry, but I was specifically excluding their graphical upgrades when I made my statement. If you are taking into consideration their accomplishments in graphics, then yes, they have done better things than the community. But I was not arguing this. It doesn't matter in this case what the end result is, the fact that they put the original engine, and a second completely new engine together, and made them work seamlessly alongside eachother, is far more of an accomplishment than anything that has come from this community.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Oct 19, 2011 05:26 PM
Msg. 288 of 306
Wim has hair. I win.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 05:37 PM
Msg. 289 of 306
Quote: --- Original message by: lolgrunts
In the overall picture, yes, I agree with you. Though my statement, being that they did not push the engine in terms of I described earlier, is not being hindered by what you're saying. Pushing the limits of the engine, as a side effect of an inefficient program is not an accomplishment. And especially considering how easy it is to push the "limits" of the current engine. Edited by Bobblehob on Oct 19, 2011 at 05:38 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 05:46 PM
Msg. 290 of 306
Quote: --- Original message by: lolgrunts I'm done. Not my fault that you are wrong and won't admit it.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Oct 19, 2011 05:46 PM
Msg. 291 of 306
gotta love the blam! 4 or 5 engine Edited by Hydrogen on Oct 19, 2011 at 05:46 PM
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Oct 19, 2011 05:53 PM
Msg. 292 of 306
I wish it was possible to license the blam! engine for use in your own projects. Btw: check out this interesting preview of Halo 4's concept art, has some links to Halo: CE events! http://www.youtube.com/watch?v=vAKmu2yn3FkEdited by TM_updates on Oct 19, 2011 at 06:05 PM*admin corrected link Edited by Dennis on Oct 19, 2011 at 06:25 PM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 19, 2011 06:23 PM
Msg. 293 of 306
Quote: --- Original message by: lolgrunts Why the hell would I know why they'd want to? I was just saying they aren't to make my point. It was a rhetorical statement to illustrate that there was no valid reason to in fact do what you are suggesting. You can't compare what the fans have done to what the owners of the source code has done in any measurable or meaningful way. Quote: --- Original message by: TM_updates I wish it was possible to license the blam! engine for use in your own projects.
I am sure it can be, there was a Zombie game that licensed it. Licensing costs though could be prohibitive for anything but a fully funded company.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Oct 19, 2011 06:35 PM
Msg. 294 of 306
Quote: --- Original message by: TM_updates *admin corrected link Edited by Dennis on Oct 19, 2011 at 06:25 PM Haha, well played sir. I'll admit that put a big smile on my face :p
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Oct 19, 2011 06:40 PM
Msg. 295 of 306
Quote: --- Original message by: BobblehobQuote: --- Original message by: lolgruntsQuote: --- Original message by: Bobblehob uggh, you are making me repeat myself, regardless of the end result which is the graphical upgrade, everything they have done to achieve it is more that this community has. Stop acting like such an ass. Sorry, but I was specifically excluding their graphical upgrades when I made my statement. If you are taking into consideration their accomplishments in graphics, then yes, they have done better things than the community. But I was not arguing this. It doesn't matter in this case what the end result is, the fact that they put the original engine, and a second completely new engine together, and made them work seamlessly alongside eachother, is far more of an accomplishment than anything that has come from this community. There's a difference between a community of numbnuts and engineers who have the source code for a game. It's FAR easier for them to do whatever they want because they have the source code. Case closed.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 06:43 PM
Msg. 296 of 306
Quote: --- Original message by: 032 Mendicant Bias
There's a difference between a community of numbnuts and engineers who have the source code for a game. It's FAR easier for them to do whatever they want because they have the source code. Case closed. Exactly, the work and modifications that engineers can do, and have done in this case, is superior to this community. Edited by Bobblehob on Oct 19, 2011 at 06:46 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 07:12 PM
Msg. 297 of 306
Quote: --- Original message by: lolgrunts LOL.. PMs brah Hahaha, oh ASP Grunts, when will you ever learn, that Mendicant Bias doesn't want to be with you :'( P.S. next time dont send me xfire chatlogs of you being wrong, it looks even worse than normal messages. Edited by Bobblehob on Oct 19, 2011 at 07:14 PM
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Oct 19, 2011 07:26 PM
Msg. 298 of 306
Talking to yourself on xfire doesn't make for a convincing argument, but keep PM's to PM's guys. Stay kellogs.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 07:27 PM
Msg. 299 of 306
Quote: --- Original message by: lolgrunts
Are you really resorting to that BS cuz you can't come up with a legitimate thing to say back? I'll post the chat here so everyone can see it =D
Edited by lolgrunts on Oct 19, 2011 at 07:19 PM If you want to prove to everyone just how ignorant and full of yourself you are, go right ahead, I wont stop you xD
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Oct 19, 2011 07:35 PM
Msg. 300 of 306
Quote: --- Original message by: BobblehobQuote: --- Original message by: lolgrunts
Are you really resorting to that BS cuz you can't come up with a legitimate thing to say back? I'll post the chat here so everyone can see it =D
Edited by lolgrunts on Oct 19, 2011 at 07:19 PM If you want to prove to everyone just how ignorant and full of yourself you are, go right ahead, I wont stop you xD Well, you started this again when you took it back to the forums after he moved it to the PMs. You can argue all you want but not here. PM's please.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 19, 2011 07:36 PM
Msg. 301 of 306
There are changes in Halo CEA?
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DieHard Bob
Joined: Dec 2, 2005
i rule
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Posted: Oct 19, 2011 08:01 PM
Msg. 302 of 306
Quote: --- Original message by: TM_updatesI wish it was possible to license the blam! engine for use in your own projects. Btw: check out this interesting preview of Halo 4's concept art, has some links to Halo: CE events! http://www.youtube.com/watch?v=vAKmu2yn3FkEdited by TM_updates on Oct 19, 2011 at 06:05 PM*admin corrected link Edited by Dennis on Oct 19, 2011 at 06:25 PM I like how it turns into Inception at 1:01
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 08:13 PM
Msg. 303 of 306
Quote: --- Original message by: DieHard BobQuote: --- Original message by: TM_updatesI wish it was possible to license the blam! engine for use in your own projects. Btw: check out this interesting preview of Halo 4's concept art, has some links to Halo: CE events! http://www.youtube.com/watch?v=vAKmu2yn3FkEdited by TM_updates on Oct 19, 2011 at 06:05 PM*admin corrected link Edited by Dennis on Oct 19, 2011 at 06:25 PM I like how it turns into Inception at 1:01 The music?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Oct 19, 2011 08:53 PM
Msg. 304 of 306
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jigsaw_jimmy
Joined: Aug 1, 2009
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Posted: Oct 19, 2011 09:21 PM
Msg. 305 of 306
Quote: --- Original message by: BobblehobQuote: --- Original message by: lolgruntsQuote: --- Original message by: Bobblehob uggh, you are making me repeat myself, regardless of the end result which is the graphical upgrade, everything they have done to achieve it is more that this community has. Stop acting like such an ass. Sorry, but I was specifically excluding their graphical upgrades when I made my statement. If you are taking into consideration their accomplishments in graphics, then yes, they have done better things than the community. But I was not arguing this. It doesn't matter in this case what the end result is, the fact that they put the original engine, and a second completely new engine together, and made them work seamlessly alongside eachother, is far more of an accomplishment than anything that has come from this community. they only made an updated graphics engine. it isnt as if they combined two game engines together and some how they meshed together perfectly, they combined an engine that handles everything but what's rendering with an engine that handles rendering specifically. they wouldn't be professional if they couldn't do that. game engines are technically comprised of multiple engines that handle specific things. an easy example is how halo 2 combined an updated Blam! engine with the havok physics engine.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Oct 19, 2011 10:22 PM
Msg. 306 of 306
Quote: --- Original message by: jigsaw_jimmy they only made an updated graphics engine. it isnt as if they combined two game engines together and some how they meshed together perfectly, they combined an engine that handles everything but what's rendering with an engine that handles rendering specifically. they wouldn't be professional if they couldn't do that. game engines are technically comprised of multiple engines that handle specific things. an easy example is how halo 2 combined an updated Blam! engine with the havok physics engine. That is not true, in this case, they are using two engines layered on top of one another, but they have integrated the new rendering engine alongside the old. THe new engine only renders the new graphics, while the original game engine renders the original games graphics when the player switches to it. Also, it is not just the original engine. Besides the modifications that allow it to work with the new graphics engine, it also includes newer features like skulls and other gameplay modifiers and features that were not originally included. It is not simply one full game engine like the Halo 2 engine, with multiple parts, it is a combination of the original Blam engine, and a new graphics engine, with modifications to both.
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