
anonymous_2009
Joined: Jun 13, 2009
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Posted: Jul 30, 2011 11:01 AM
Msg. 176 of 208
Quote: --- Original message by: Private CabooseHemorrhage http://www.mediafire.com/?67hyjvkxi8kd449feel free to use this in wateva way u wish. i just need someone to export it and get it ingame for me. thanks in advance. teh pics http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage5.png http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage4.png http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage3.png http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage2.png http://i1129.photobucket.com/albums/m501/Guy_Schulz/FRMT%20Halo%20Custom%20Edition%20Models/Hemorrhage1.png Edited by Private Caboose on Jul 29, 2011 at 08:11 PM What is that mess? For one your not rendering from the "Perspective" view, your rendering with "User", which is bad. And all it is, is a box or something with a LOT of tessellation and Smooth Selection. You do NOT model BSP's like that..
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jul 30, 2011 07:46 PM
Msg. 177 of 208
Quote: --- Original message by: Petera275 At least he's trying. I agree that it is nothing like Bloodgulch, and perhaps Hiralis is just a bit too eager. This is the alpha terrain. Now, add the cliffs, caves, depression in the centre and bases. It may actually look like quite a good Bloodgulch remake. Yeah... except he's NEVER gonna get the rest of the work done.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 30, 2011 10:53 PM
Msg. 178 of 208
Yes, you are a noob.... at modeling... and modding... What's the point to this if your going to release it like that for anyone to do whatever with it? Any old fool could have spent three seconds making that. Here guys, I made the base shape of the Reach PoA. I'm gonna release and you can do whatever with it. Edited by Sergeant 1337 on Jul 30, 2011 at 10:54 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jul 30, 2011 11:23 PM
Msg. 179 of 208
Quote: --- Original message by: Private Caboose @hunter that's where u're wrong. this is bloodgulch with the cliff's and caves removed. jesus christ i know not to model things from a box Your an idiot...
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 31, 2011 02:05 AM
Msg. 180 of 208
Lol @ people who try to tell hunter he's wrong about modeling.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 31, 2011 02:27 AM
Msg. 181 of 208
Plane modelling was a bit much for me... I'll have to get back to it later.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 31, 2011 02:43 AM
Msg. 182 of 208
plane modeling is the way to go.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 31, 2011 04:31 AM
Msg. 183 of 208
Starting animations. After last time's wreckage, I decided to try again. Noob animator is noob blah blah blah, yeah I know, but I intend to learn and be better. Left hand placement is way off but I'll move it around in the morning... It's 8:30 right now... Edited by Spartan314 on Jul 31, 2011 at 04:33 AM
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jul 31, 2011 07:10 AM
Msg. 184 of 208
Quote: --- Original message by: Private CabooseQuote: --- Original message by: mastur cheefI feel sorry for Hunter, he just tries to help, but he gets backfired by the guy he is trying to help. As for you Hiralis, try this. It is not for BSP modelling i think. But this is the tutorial that the most experienced modellers here learned from. It helped me alot too. Edited by mastur cheef on Jul 31, 2011 at 02:23 AM What I am saying to hunter is it isn't a box it is bloodgulch. What you are saying is that bloodgulch is a retarded green piece of damper.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 31, 2011 07:27 AM
Msg. 185 of 208
Quote: --- Original message by: IcePhoenixQuote: --- Original message by: Private CabooseQuote: --- Original message by: mastur cheefI feel sorry for Hunter, he just tries to help, but he gets backfired by the guy he is trying to help. As for you Hiralis, try this. It is not for BSP modelling i think. But this is the tutorial that the most experienced modellers here learned from. It helped me alot too. Edited by mastur cheef on Jul 31, 2011 at 02:23 AM What I am saying to hunter is it isn't a box it is bloodgulch. What you are saying is that bloodgulch is a retarded green piece of damper. 
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 31, 2011 08:20 AM
Msg. 186 of 208
@hiralis :
You have obviously no talent, so instead of trying convincing us with fallacies that your things are good : WORK, and try to improve.
Also try to get a real auto criticism Edited by bourrin33 on Jul 31, 2011 at 08:21 AM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 31, 2011 08:24 AM
Msg. 187 of 208
Quote: --- Original message by: Spartan314
http://farm7.static.flickr.com/6010/5992802699_964494e5c5_z.jpg Starting animations. After last time's wreckage, I decided to try again. Noob animator is noob blah blah blah, yeah I know, but I intend to learn and be better. Left hand placement is way off but I'll move it around in the morning... It's 8:30 right now... Move the gun down, you don't have to use Broke's positioning for it (because I know that's from Broke's BR Animations just imported...or you copied it).
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jul 31, 2011 09:17 AM
Msg. 188 of 208
*facepalm* Umm Hilaris, meet me at Xfire. There's something I want to talk to you about. -Zekilk
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 31, 2011 01:44 PM
Msg. 189 of 208
You call those alpha pictures? Looks like he just took pictures of rock and grass off google images and threw it on the "bsp" as you call it. I believe the correct term would be placeholders.
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Sprinkle
Joined: Jan 3, 2010
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Posted: Jul 31, 2011 02:04 PM
Msg. 190 of 208
Quote: --- Original message by: Private Caboose @hunter that's where u're wrong. this is bloodgulch with the cliff's and caves removed. jesus christ i know not to model things from a box Yes, you shouldn't model things from a box cause you don't know what you're doing and ultimately it will just remain, well ... a box.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 1, 2011 12:27 AM
Msg. 191 of 208
Quote: --- Original message by: ODX Move the gun down, you don't have to use Broke's positioning for it (because I know that's from Broke's BR Animations just imported...or you copied it). Nope. Those are my 100% Spartan 314 origins. Just tried to copy what was happening in Reach, but the gun is always moving around so I needed some advice as to where to move the gun. http://img684.imageshack.us/img684/6388/00hires13.jpg ^Using that as a ref.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 1, 2011 01:00 AM
Msg. 192 of 208
Quote: --- Original message by: Private Caboose bloodgulch with the cliff's and caves removed. For some strange reason, those seem to be the parts of the BSP that might take some more actual effort...
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 1, 2011 01:26 AM
Msg. 193 of 208
How about now? 
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 1, 2011 02:02 AM
Msg. 194 of 208
Quote: --- Original message by: Spartan314 How about now? http://farm7.static.flickr.com/6129/5996566575_2b28e83d22_z.jpg yes that is perfect keep it
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 1, 2011 03:58 AM
Msg. 195 of 208
Gamma taught me one very important thing about animating, and that's that the weapon doesn't always have to point towards the center. I know it's tempting to do so at first, but sometimes it makes the gun look like it's not pointing center. If you leave the gun straight (more or less) it generally looks better. If you look at that picture, the center of the screen is a little bit below where the muzzle flash touches that left pillar, while the batle rifle is aimed lower and slightly to the right of the center, yet it still looks like it is aiming at the reticule. Edited by UnevenElefant5 on Aug 1, 2011 at 03:59 AM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 1, 2011 09:37 AM
Msg. 196 of 208
I told Gamma that lesson because I use it all the time.
One trick that became part of my every origin was to make the rotation for Y: 1 or -1, depending on whichever one made it turn downwards.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 2, 2011 04:36 AM
Msg. 197 of 208
I think I'll have this as final.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 2, 2011 04:51 AM
Msg. 198 of 208
wip
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Aug 2, 2011 05:29 AM
Msg. 199 of 208
Thats looks liek a good work in the making.
Maybe you can see everything through the little sight? It still looks kinda like a covenant weapon. Good job.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 2, 2011 05:36 AM
Msg. 200 of 208
Quote: --- Original message by: Private CabooseQuote: --- Original message by: mastur cheefI feel sorry for Hunter, he just tries to help, but he gets backfired by the guy he is trying to help. As for you Hiralis, try this. It is not for BSP modelling i think. But this is the tutorial that the most experienced modellers here learned from. It helped me alot too. Edited by mastur cheef on Jul 31, 2011 at 02:23 AM What I am saying to hunter is it isn't a box it is bloodgulch. And what i'm saying is that it is more or less a box which has been tessellated and then verts moved with soft selection on. Even if thats a modified bloodgulch, the point stands as thats how it could be made. So, either way you have made a crappy modification of bloodgulch by just removing the cliffs and then called it a new map, it looks poor, pointless and pathetic. What is the reason to remove the cliffs which create the general theme of the map? So now what will it be? A floating island in the middle of whatever area the skybox texture has? So, to put it briefly it looks like something that came out of your ass. @Cheddars, put an AA filter on and render a perspective shot. Provide a wireframe too :) Edited by anonymous_2009 on Aug 2, 2011 at 05:37 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 2, 2011 06:05 AM
Msg. 201 of 208
ok but credits tucker for the original model that pic was origins and an edit of the model i did which some parts needed fixing i am also texturing it though but might make my own textures this time instead of rips
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 2, 2011 08:27 AM
Msg. 202 of 208
Quote: --- Original message by: Sergeant 1337
Yes, you are a noob.... at modeling... and modding...
What's the point to this if your going to release it like that for anyone to do whatever with it? Any old fool could have spent three seconds making that.
Here guys, I made the base shape of the Reach PoA. I'm gonna release and you can do whatever with it. http://i850.photobucket.com/albums/ab67/Sergeant1337/3dsmax2011-07-3021-51-27-68.jpg Edited by Sergeant 1337 on Jul 30, 2011 at 10:54 PM Nobody will want to use it, you should bake some of those details into the texture so people can actually play without dropping in 29.5 fps!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 2, 2011 04:00 PM
Msg. 203 of 208
Quote: --- Original message by: Cheddars ok but credits tucker for the original model that pic was origins and an edit of the model i did which some parts needed fixing i am also texturing it though but might make my own textures this time instead of rips Then people can't go: FRMT sukz cuz theyz be using ripzzz 100% allz the time. Now it's only 80%? XD
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 2, 2011 11:04 PM
Msg. 204 of 208
Quote: --- Original message by: Sergeant 1337
Yes, you are a noob.... at modeling... and modding...
What's the point to this if your going to release it like that for anyone to do whatever with it? Any old fool could have spent three seconds making that.
Here guys, I made the base shape of the Reach PoA. I'm gonna release and you can do whatever with it. http://i850.photobucket.com/albums/ab67/Sergeant1337/3dsmax2011-07-3021-51-27-68.jpg Edited by Sergeant 1337 on Jul 30, 2011 at 10:54 PM can i haz tags? turbo smooth on that to please. it would make it looks nicer (inside joke) Edited by Hydrogen on Aug 2, 2011 at 11:05 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Aug 2, 2011 11:29 PM
Msg. 205 of 208
Hey Hydro, got yer' turbosmooth here, lol 
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 2, 2011 11:52 PM
Msg. 206 of 208
Quote: --- Original message by: Sergeant 1337 Hey Hydro, got yer' turbosmooth here, lol
http://i850.photobucket.com/albums/ab67/Sergeant1337/lol-1.jpg hell ya
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Aug 3, 2011 06:33 AM
Msg. 207 of 208
Quote: --- Original message by: anonymous_2009 So, to put it briefly it looks like something that came out of your ass.
Right on!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 6, 2011 09:18 PM
Msg. 208 of 208
I'm doing DMR animations, but I need Halo Reach refs. I remember a video on some thread that showed the melee, firing, idle, for every Reach weapon. If you don't have that, could you at least point me in the right direction to a video? E: http://www.xfire.com/video/4ba4cd/ Well... terrible animation is terrible but... yeah... Going to fix things next week when I've got no science fair to worry about. E2: http://www.xfire.com/video/4c6a7d/ My first EVER animations... P.S. Fixed the grenade throw timing. Will clean up the reload too. Edited by Spartan314 on Aug 7, 2011 at 03:56 AMEdited by Spartan314 on Aug 20, 2011 at 11:30 PM
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