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Author Topic: FRMT (Flooded Reach Mapping Team) (208 messages, Page 5 of 6)
Moderators: Dennis

ahmedhalo
Joined: May 17, 2011


Posted: May 30, 2011 03:26 PM    Msg. 141 of 208       
i swear iam not using a translator


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 30, 2011 03:58 PM    Msg. 142 of 208       
Then at least use proper grammer, like you did in your post ^^^


ahmedhalo
Joined: May 17, 2011


Posted: May 31, 2011 04:32 AM    Msg. 143 of 208       
ok O;o


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 17, 2011 10:01 PM    Msg. 144 of 208       
Found this old file in the abyss of my desktop. Got it ingame for fun. And yes, the fail rig is fail, but I had trouble getting it in in the first place, so I'll try to fix the rig later. (P.S. I need tips or a how-to )

Pics:



Needs textures and animations.
And epicsauce like this: http://www.xfire.com/video/4654e4/


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jun 18, 2011 12:28 AM    Msg. 145 of 208       
Why does it remind me of a balloon-animal-like thingy?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 20, 2011 12:42 AM    Msg. 146 of 208       
CHEDDARS. GET ONLINE TO XFIRE!!!
Edited by spartan314 on Jun 20, 2011 at 12:44 AM


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jun 20, 2011 02:30 AM    Msg. 147 of 208       
Quote: --- Original message by: grunt_eater
No i'm not trying to put reach assassination in CE. I have already done it. But right now i'm busy with animating and it will only take 1 or 2 more days. Than i prove it. But right now i'm to busy and lazy to make a video just to show of what i have made when it's not even complete

lol you should make me a tutorial hunk has this killer neck breaker move in resident evil series


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 23, 2011 03:15 AM    Msg. 148 of 208       
Just wanted to say I've rigged the DMR correctly, thanks to Teh Lag's very helpful tutorial. Will post screenshots soon.

E:


Edited by spartan314 on Jul 18, 2011 at 01:59 AM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jul 27, 2011 09:17 AM    Msg. 149 of 208       
Can we get an fp view of the dmr?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 27, 2011 11:21 AM    Msg. 150 of 208       
I thought this thread was dead.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jul 27, 2011 12:31 PM    Msg. 151 of 208       
It was. But i think the community is giving it C.P.R That dmr helped a lot, i thing...I still want to see it from fp to see how it looks...


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 27, 2011 07:25 PM    Msg. 152 of 208       
Sure thing:


Will change the number font.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jul 28, 2011 05:50 AM    Msg. 153 of 208       
What should I say?

That black spartan is sick. Did you use Bourrin's? Because that is a DEADLY spartan.

Nice DMR rigging. It looks cewl.

I hope you make some good maps.

So many mapping teams comign out...


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Jul 28, 2011 11:53 AM    Msg. 154 of 208       
I have something like this


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 28, 2011 01:40 PM    Msg. 155 of 208       
i think the lonewolf's dmr looks very nice and crisp


Bobblehob
Joined: Aug 29, 2010


Posted: Jul 28, 2011 02:54 PM    Msg. 156 of 208       
Quote: --- Original message by: Wesker
i think the lonewolf's dmr looks very nice and crisp


Blech, needs a fix on the scope though...


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 28, 2011 05:43 PM    Msg. 157 of 208       
Well, I won't be able to do much about the FP, because the hands can only be changed with a phresh set of animations... Need someone to animate this fella.

@Lonewolf: That actually looks heaps better than ours.
Oh and also:
Quote: --- Original message by: Juiceb0xhero
Scale down the black box with the numbers in it


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jul 28, 2011 05:57 PM    Msg. 158 of 208       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Wesker
i think the lonewolf's dmr looks very nice and crisp


Blech, needs a fix on the scope though...


ture but every dmr ive seen on halo maps has a bad scope but the body of the gun beats every other ive seen


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 02:40 AM    Msg. 159 of 208       


Added the watchumacallit. Now onto the actual rockets.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 29, 2011 03:02 AM    Msg. 160 of 208       
Quote: --- Original message by: Private Caboose
I thought ur quote says "Weapon and BSP modelling" i don't see anything in there to do with vehicles.................... but still pree good


A missile launcher is a weapon. Even if it's mounted on a truck.
Edited by Echo77 on Jul 29, 2011 at 03:02 AM


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jul 29, 2011 03:49 AM    Msg. 161 of 208       
I agree.

Nice looking... thingamajiggy. Is it supposed to be a pilot seat on a ship? Because it still looks weird.

Anywayyyy.... I hope this mapping team is successful, and they rival CMT.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 05:16 AM    Msg. 162 of 208       
Woah, in no way will we ever rival CMT.
We can only wish to make a great team like them.

Anyway, this is what I'm going for:




Quote: --- Original message by: Private Caboose
I thought ur quote says "Weapon and BSP modelling" i don't see anything in there to do with vehicles.................... but still pree good

Well... Just decided to do vehicles because I was bored. And we needed a Reach Rocket Hog.
Edited by Spartan314 on Jul 29, 2011 at 05:37 AM


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jul 29, 2011 06:14 AM    Msg. 163 of 208       
I so want a missile hog for my birthday...

Yay for explodey-turrety-thingies!


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jul 29, 2011 06:16 AM    Msg. 164 of 208       
Just realised how much more kickass Jorge was. He can one-handedly fire his chaingun from a warthog sideseat!


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 29, 2011 02:15 PM    Msg. 165 of 208       
Quote: --- Original message by: IcePhoenix
Just realised how much more kickass Jorge was. He can one-handedly fire his chaingun from a warthog sideseat!


That's Jun. With a sniper rifle.


olly12345
Joined: Jul 30, 2008


Posted: Jul 29, 2011 07:52 PM    Msg. 166 of 208       
Just realised how much more kickass Jun was. He can one-handedly fire his Sniper rifle from a warthog sideseat and still get headshots!


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 29, 2011 10:36 PM    Msg. 167 of 208       
What is that?


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jul 29, 2011 11:37 PM    Msg. 168 of 208       
A mesa, probably.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 29, 2011 11:38 PM    Msg. 169 of 208       
Quote: --- Original message by: Sergeant 1337
What is that?


crap


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 29, 2011 11:45 PM    Msg. 170 of 208       
Quote: --- Original message by: Juiceb0xhero
I looks like you used only 2 textures, and hemmorage has alot more than that.


and he deleted the cliffs and made it a cliffside..


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jul 30, 2011 02:06 AM    Msg. 171 of 208       
ehy gues wut ill rel33s this b0x so sum1 cn open it up and do wateva they want cuz its the basic overll idea of ani grate map


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Jul 30, 2011 03:11 AM    Msg. 172 of 208       
Unwrap the ground and cliffs and make a ground map, instead of just using detail maps.

The main reason that it doesn't look like Bloodgulch/Hemorrhage is that it's a clifftop, rather than a valley/canyon... Remember, it's a "box canyon in the middle of nowhere". That looks more like a box plateau... Also, you're lacking any sign of caves or hills, the other main, recognizable parts of Bloodgulch.


Sprinkle
Joined: Jan 3, 2010


Posted: Jul 30, 2011 04:30 AM    Msg. 173 of 208       
Quote: --- Original message by: Private Caboose
dude i'm not a noob and btw this is bloodgulch not a box. get a life loser


Only noobs have to say they are not noobs, usually happens right after they show something only a noob could make.
Edited by Sprinkle on Jul 30, 2011 at 04:31 AM


Dark Neon
Joined: Jun 8, 2009


Posted: Jul 30, 2011 05:55 AM    Msg. 174 of 208       
Quote: --- Original message by: Private Caboose
dude i'm not a noob and btw this is bloodgulch not a box. get a life loser

Use references next time.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Jul 30, 2011 07:25 AM    Msg. 175 of 208       
At least he's trying. I agree that it is nothing like Bloodgulch, and perhaps Hiralis is just a bit too eager. This is the alpha terrain. Now, add the cliffs, caves, depression in the centre and bases. It may actually look like quite a good Bloodgulch remake.

 
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