
Ubergoober
Joined: Oct 11, 2010
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Posted: May 11, 2011 10:11 PM
Msg. 771 of 1606
well i found on xbox live it works well sometimes because u will get a bunch of people on ur team with mics and you can communicate with one another and organise a flag-run. this might b a problem because not everyone uses in-game voice chat on the pc. also, you are relying on everyone to work as a team, ctf can b incredibly frustrating if ur trying to go for the flag and the rest of ur team is playing slayer. i say this because if you can hold the flag and drive u can go for a solo effort instead of relying on others. but then again i guess u can go through the man-cannon if u wanna make a solo run. yeah, would work well both ways i guess, as long as it doesnt make it glitchy if u try to get in the drivers side with the flag.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 15, 2011 06:20 PM
Msg. 772 of 1606
"So I herd u liek bsp progress..." UPDATE 1: Now you can jump up to the glass floor from the ramp. Still to do in this area: Fix terrain UVWs that were not preserved. Replace deleted Seamseals. UPDATE 2: Tunnel inserted. Still to do in this area: Seamseals for snow and rock.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 15, 2011 06:35 PM
Msg. 773 of 1606
You really need to make your forerunner stuff look better. At the moment, its very plain just very gray. You need more brown it, light strips, and forerunner strips. The UVW's are also pretty bad.
Another thing you may want to do is blend the snow better.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 15, 2011 06:50 PM
Msg. 774 of 1606
I haven't blended the snow there at all, really. It's a to-do. Otherwise, you're not very helpful, I'm afraid. Sorry you don't like my UVWs as of yet, and the rest of the shadering is still out of my control.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: May 15, 2011 07:21 PM
Msg. 775 of 1606
A thought. Who is working on shaders? You need better speculars on your base bitmaps I think. The specular should not be too bright and it should overhighlight the edges of the high bump areas and shade a little bit the edges of the low bump areas.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 15, 2011 07:25 PM
Msg. 776 of 1606
Quote: --- Original message by: SlappyThePirate I haven't blended the snow there at all, really. It's a to-do. Otherwise, you're not very helpful, I'm afraid. Sorry you don't like my UVWs as of yet, and the rest of the shadering is still out of my control. It's not even shadering, its your textures and texture placement thats bad. Shaders are a cakewalk and come after you have everything set so you know how it will all look together...
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 15, 2011 09:30 PM
Msg. 777 of 1606
There's not a cakewalk, actually. Page 24 and we're still not understanding that, are we? qwerty is a good shaderer who is working with me to make the map look better. Right now he's away doing something, I think.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: May 15, 2011 11:09 PM
Msg. 778 of 1606
nice but wats up with the trees Edited by milkkookie on May 15, 2011 at 11:10 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 16, 2011 01:00 AM
Msg. 779 of 1606
I'm liking it slappy, looking good so far, keep it up! (Forerunner stuff does seem a bit plain though... try and make it more forerunnierish.)
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: May 16, 2011 04:23 AM
Msg. 780 of 1606
yeah and why is the mongoose floating? XD
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 16, 2011 04:53 AM
Msg. 781 of 1606
Sapien vehicles. Not in-game ones.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 16, 2011 04:23 PM
Msg. 782 of 1606
Quote: --- Original message by: SlappyThePirate There's not a cakewalk, actually. Page 24 and we're still not understanding that, are we?
Sorry I don't read every single page of a map thats being remade by some egoistical person who cannot listen to criticism for his life. You need to buck up and start listening to how you can you make your map look better and anything else, other than just a few random beta testers.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: May 16, 2011 10:40 PM
Msg. 783 of 1606
Needs to have more defining textures on the base, they need to be shinny. As of now it feels/looks like concrete, not metal.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 17, 2011 11:39 AM
Msg. 784 of 1606
Quote: --- Original message by: 1bobsam1 Needs to have more defining textures on the base, they need to be shinny. As of now it feels/looks like concrete, not metal. Thats what i'v been saying. It's as simple as adding a reflection map
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 17, 2011 12:23 PM
Msg. 785 of 1606
They use reflection maps/cubemaps. The problem i think is a lack of specular in the texture.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 17, 2011 04:13 PM
Msg. 786 of 1606
I think the problem is a lack of a shaderer. The bitmaps do, in fact, have alphas on the diffuses and a cubemap set, so I'm doing sometihng fundamentally wrong. We will have to wait for our shaderer to return.
In missile pod news, I've just made some progress on the weapon tagging and damage effect stun proof of concept. What is needed to finish off this weapon tag: -Fp -New effects
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 18, 2011 12:01 AM
Msg. 787 of 1606
Is the specular on ingame for whoever took the pics? just checking :)
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 18, 2011 03:39 PM
Msg. 788 of 1606
Well, I take these pics from sapien using "Snipping Tool." I haven't messed with the base shaders since others started working on them.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 18, 2011 03:44 PM
Msg. 789 of 1606
another thing I noticed is that you need dirt around the bases and other structures/rocks. right now it just hits the metal and looks pretty bad/unrealistic.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 18, 2011 03:46 PM
Msg. 790 of 1606
I guess it is pretty noticeable, going to have to check my Valhalla references.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 18, 2011 08:29 PM
Msg. 791 of 1606
Oh don't worry slappy, me and maniac "fixed" the base shaders, just smooth the base please. And I'm in China :) currently visiting my relatives, so I will be away for 3 weeks. They practically blocked most of the useful sites :(. After seeing your tunnel, it looks good, but that's only 1 out of 2 tunnels in total, there's another opposite of the current tunnel, near the waterfall.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 18, 2011 08:49 PM
Msg. 792 of 1606
Quote: --- Original message by: XlzQwerty1 They practically blocked most of the useful sites :(. Yeah, China has some censorship rules right?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 18, 2011 09:11 PM
Msg. 793 of 1606
If he has not responded by now, then your post was probably censored :)
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 18, 2011 09:30 PM
Msg. 794 of 1606
They blocked youtube, facebook, google cache, proxy sites that lead to any of the already blocked websites, etc. The library actually blocked google and forces you to use baidu.
Anyways, what's happaenananing>?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 18, 2011 09:43 PM
Msg. 795 of 1606
You used to get no results for the tiananmen square massacre, but they changed that recently.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 18, 2011 09:47 PM
Msg. 796 of 1606
Er, well, I guess it's update time then. -Working on missile pod tags and stuff -Making time lapse screen captures of me working on the bsp. -Halo 3 ui stuff when possible Glad you guys are working out the shaders, because the audience flips a shid about the update pictures... You say "smooth the base", but that's not the real problem. There are planar issues that I'm taking the time to remodel (you'll see when I show those time lapses sometime). Hope you enjoy your trip, and good luck getting interwebs. EDIT: Also kinda wondering if/how you guys are doing the streaks on the metal. Edited by SlappyThePirate on May 18, 2011 at 09:48 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 18, 2011 10:23 PM
Msg. 797 of 1606
Quote: --- Original message by: UnevenElefant5 You used to get no results for the tiananmen square massacre, but they changed that recently. Yes, this time they blocked the entire page and cannot be displayed.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 19, 2011 06:55 PM
Msg. 798 of 1606
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 20, 2011 01:54 AM
Msg. 799 of 1606
Can you upload that to another website? Youtube is blocked until I get back.
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Ubergoober
Joined: Oct 11, 2010
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Posted: May 20, 2011 04:47 AM
Msg. 800 of 1606
haha, sucks to be in china!
nice vid slappy, goes to show how much work goes into everything, i hope u ignore the trolls on this forum who seem to lack social skills and keep up the motivation to finish everything so it will be one of the great maps of halomaps.org!!
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 20, 2011 03:37 PM
Msg. 801 of 1606
Quote: --- Original message by: XlzQwerty1 Can you upload that to another website? Youtube is blocked until I get back. Sorry, qwerty. It's really nothing, I guess you can watch it when you come back? Quote: --- Original message by: Ubergoober haha, sucks to be in china!
nice vid slappy, goes to show how much work goes into everything, i hope u ignore the trolls on this forum who seem to lack social skills and keep up the motivation to finish everything so it will be one of the great maps of halomaps.org!! Thanks. This map takes forever, and yeah, I guess I just have to shoo some people away. I would feel bad about it, but they don't care about the map.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 20, 2011 04:31 PM
Msg. 802 of 1606
I care! Keep going Slappy! 
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 20, 2011 09:25 PM
Msg. 803 of 1606
Do you smell what the rock is cookin'? That's basically just some new base geometry that I made in the time lapse. That's a more dirty transition from grass to metal. ... and finally, that's one of my goals from before: make better transition from snow to rock and grass at this tunnel. I tried to get a point of view from the hill of the snowy area so you can see past the rock and trees. Still to do: Just have to correct some material ID oopsies I made in the base copypasta. The base malformaties are proportioned correctly and palanar/"smoothed" now. New shader time, guys?
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Ubergoober
Joined: Oct 11, 2010
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Posted: May 21, 2011 05:09 AM
Msg. 804 of 1606
looking great slap
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 21, 2011 06:48 AM
Msg. 805 of 1606
once again, you fail to blend the rocks with the grass. do that and it will look better
also, get someone like maniac to make you better base textures, as the ones on there look very gray and boring. new shaders aren't going to help change the diffuse of that. and like i said before, uvs.
also, when your going to make updates of your map at least take the liberty of doing it from ingame so there high quality.
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