
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 8, 2011 05:40 PM
Msg. 841 of 1606
Quote: --- Original message by: CLS_GRUNT Right now the map look too dark and the sky looks out of place. FTFY How exactly would I fix this... move the sun marker, change the lighting direction in the tag, or both?
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jun 8, 2011 06:12 PM
Msg. 842 of 1606
Actually, I disagree with grunts, the map seems to bright at the moment, seems to not have enough contrast, but that may be a CE problem :P
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 8, 2011 06:14 PM
Msg. 843 of 1606
Let's wait until the base shaders are in, then we can look at the shadows, and then at the brightness/contrast. We know that tool lightmaps aren't that great. I could try to learn aether lighting.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 8, 2011 07:45 PM
Msg. 844 of 1606
what? You weren't going to do aether lighting in the first place (you never even thought about it?)? You MUST do it!
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 8, 2011 10:09 PM
Msg. 845 of 1606
Just by looking at that screenshot I can see that your tags are horribly outdated. We shall change that pronto.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jun 8, 2011 10:21 PM
Msg. 846 of 1606
hmm needs new shaders 
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 8, 2011 10:22 PM
Msg. 847 of 1606
Quote: --- Original message by: SlappyThePirate Acquiring kirbz... Added you on xfire to directly speak with you instead of responding to your PM, but since I haven't seen you online, I'm asumming that isn't happening (and instead of responding to the PM after all that, for some reason im posting here..... idk lol). So, its setup as a vehicle, and the player enters a seat. The vehicle enters this seat aswell? If the vehicle is entering another vehicle, the camera settings should be trying to come from the highest parent, which when applied down the child train would be strange. Anyways, talk to me on xfire, kirby422.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jun 9, 2011 01:01 AM
Msg. 848 of 1606
Quote: --- Original message by: SlappyThePirate Let's wait until the base shaders are in, then we can look at the shadows, and then at the brightness/contrast. We know that tool lightmaps aren't that great. I could try to learn aether lighting. Make a new sky (its not that hard to remake a halo 3 sky). Please learn aether, it would greatly increase the quality of your map.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Jun 9, 2011 01:51 AM
Msg. 849 of 1606
FIX THE FLAG its going through the glass lmao
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Ubergoober
Joined: Oct 11, 2010
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Posted: Jun 9, 2011 02:22 AM
Msg. 850 of 1606
looks awesome! releasing beta for testing soon?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 9, 2011 11:00 AM
Msg. 851 of 1606
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: SlappyThePirate Let's wait until the base shaders are in, then we can look at the shadows, and then at the brightness/contrast. We know that tool lightmaps aren't that great. I could try to learn aether lighting. Make a new sky (its not that hard to remake a halo 3 sky). Please learn aether, it would greatly increase the quality of your map. This, use Aether, it makes lighting so much nicer. Quick question CLS, is Aether dire for indoor maps?
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jun 10, 2011 11:12 AM
Msg. 852 of 1606
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: SlappyThePirate Let's wait until the base shaders are in, then we can look at the shadows, and then at the brightness/contrast. We know that tool lightmaps aren't that great. I could try to learn aether lighting. Make a new sky (its not that hard to remake a halo 3 sky). Please learn aether, it would greatly increase the quality of your map. Or you could use eather and make everything dark and then, http://www.youtube.com/watch?v=hh1SFHj_jqsI am an expert at lighting at dynamic lighting. Just give me a call if you need help. -Zekilk
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Ubergoober
Joined: Oct 11, 2010
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Posted: Jun 12, 2011 02:04 PM
Msg. 853 of 1606
i think the light's fine, as u can see its a cold and wintery environment, i think the current light gives that atmosphere.
Update slapsta? Edited by Ubergoober on Jun 15, 2011 at 05:16 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 15, 2011 09:34 PM
Msg. 854 of 1606
Slappeh the "CARROT"
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 15, 2011 10:41 PM
Msg. 855 of 1606
That's almost amusing, except not. Anonymity is a cool thing. Edit: and I thought karrot was with a k? Edited by SlappyThePirate on Jun 15, 2011 at 10:42 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 16, 2011 07:39 AM
Msg. 856 of 1606
Too bad.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Jun 16, 2011 07:43 AM
Msg. 857 of 1606
cool, so now ur weird personal carrot joke is over, whats the latest on the map?
omg omg omg omg om.....g whats going on with the map? Edited by Ubergoober on Jun 19, 2011 at 02:09 AM
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Jun 20, 2011 08:51 PM
Msg. 858 of 1606
and yet another great project dies.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 20, 2011 09:01 PM
Msg. 859 of 1606
You think this project died? You're terribly mistaken, we just have not progressed at the moment, its just like a break.
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Jun 20, 2011 09:08 PM
Msg. 860 of 1606
haha i know i was just bein cynical :P
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 20, 2011 10:12 PM
Msg. 861 of 1606
Qwerty, are you still worrying over those lightmaps, or can I apply your new shaders now? And guys, I'm trying to wrap this thing up, but this process only goes as fast as people can contribute.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 20, 2011 10:39 PM
Msg. 862 of 1606
I stil have yet to finish the color changes, sorry, if anyone can help out it would be alot faster. (For the spartans i mean) Edited by XlzQwerty1 on Jun 20, 2011 at 10:39 PM
And yes i do worry about lightmaps, but do them after the new shaders. Edited by XlzQwerty1 on Jun 20, 2011 at 10:40 PM
And the newly positioned sun. Lol Edited by XlzQwerty1 on Jun 20, 2011 at 10:40 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 20, 2011 10:46 PM
Msg. 863 of 1606
Quote: I stil have yet to finish the color changes, sorry, if anyone can help out it would be alot faster. (For the spartans i mean) Someone help this poor man.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 28, 2011 10:45 PM
Msg. 864 of 1606
this is my first time checking on this project for a couple months slappy can you please make the lightmaps a bit more brighter?
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Jul 2, 2011 04:01 AM
Msg. 865 of 1606
BUMPOSEIDON!
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 2, 2011 10:30 AM
Msg. 866 of 1606
I was going to bump this just after ce3 with some new stuff...
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jul 2, 2011 10:44 AM
Msg. 867 of 1606
cheat_bump_possession 1
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 2, 2011 07:09 PM
Msg. 868 of 1606
BUMPTACULAR
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 2, 2011 07:21 PM
Msg. 869 of 1606
Bumpamanjaro!
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 2, 2011 07:22 PM
Msg. 870 of 1606
Bumptastrophe
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 2, 2011 07:23 PM
Msg. 871 of 1606
BUMPENAIRE
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 2, 2011 07:24 PM
Msg. 872 of 1606
You killed it mozzarella! :( it was supposed to be bumpocalypse
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jul 2, 2011 07:59 PM
Msg. 873 of 1606
B
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 2, 2011 08:57 PM
Msg. 874 of 1606
icwatudidthar
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jul 2, 2011 09:03 PM
Msg. 875 of 1606
Quote: --- Original message by: WeskerB i dont get it..... EDIT:o thanks, i know very little about guns. Edited by milkkookie on Jul 2, 2011 at 09:08 PM
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