
clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 19, 2013 11:53 AM
Msg. 1 of 68
Halo is full of sad parts, but which do YOU guys think is the saddest? For me, it's the CryoPod scene at the end of Halo Wars.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 19, 2013 12:08 PM
Msg. 2 of 68
when I tried forge in Halo 4
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Btcc22
Joined: Dec 17, 2012
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Posted: Mar 19, 2013 12:24 PM
Msg. 3 of 68
This, simply because it's understated but still carries a message, regardless of whether it was even intended. On the flipside, it's also the most comical part of the game, especially so when you see CEA's tongue-in-cheek remake. Edited by Btcc22 on Mar 19, 2013 at 12:26 PM
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klasher1000
Joined: Nov 1, 2012
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Posted: Mar 19, 2013 12:24 PM
Msg. 4 of 68
Saddest moment for me was realizing all the emotional pain that the Masterchief went through.
Of course reading the books helps a bit in that department lol
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 19, 2013 12:24 PM
Msg. 5 of 68
Ha Ha SilentJacket, You're so funny.
Dipnut. Edited by clonecam117 on Mar 19, 2013 at 12:25 PM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 19, 2013 12:54 PM
Msg. 6 of 68
Quote: --- Original message by: clonecam117
Ha Ha SilentJacket, You're so funny.
Dipnut. Edited by clonecam117 on Mar 19, 2013 at 12:25 PM haha I could say the same I never found any part of Halo to be particularly sad (playing Spec Ops: The Line really puts things in perspective) But I was legitimately sad when I found out how much Forge in H4 was gimped
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Mar 19, 2013 12:56 PM
Msg. 7 of 68
I can also post a message that has an underlying air of sarcasm to it
That would be pointed out to you if you highlighted the yellow text... The saddest moment in the Halo Franchise was when I saw people hating the latter halos because they didn't match up to the originals.. Like people who say "Halo 4's campaign is short." when Halo 2's campaign (Halo 2, being held on a pedestal as if it were the "Perfect game") was populated with a terrible campaign that only existed to make people want to buy Halo 3 (The only good levels in H2's campaign were Uprising, Metropolis, The Great Journey and Delta Halo.) And not to mention the fact that people are getting mad because Halo 4 doesn't have a lot of multilayer levels. Halo 2 also had the trend of selling you maps that should've already been in the game. Of the few launch maps on Halo 2, 2 of them were the same maps you've been playing in Halo 2. Oh, and don't even get me started on the "Overpowered weapon" ragers. Halo 2's energy sword lunge.. *shudders* It's kind of annoying how much people hate on Halo 4 for aspects that have always been in the game. As for hating on the forge, Halo 2 didn't need forge to be "Perfect Game Material." Of course, a few larger maps would suffice.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Mar 19, 2013 12:59 PM
Msg. 8 of 68
I'm actually sad because instead of improving the forge in H4, they somehow took a few steps back, that, along with customs being strangled in general, is why I am sad.
you can argue gameplay from any viewpoint you want, but in terms of what happened to forge, how can the removal of entire features be argued as an improvement?
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 19, 2013 01:28 PM
Msg. 9 of 68
Quote: --- Original message by: SilentJacket I'm actually sad because instead of improving the forge in H4, they somehow took a few steps back, that, along with customs being strangled in general, is why I am sad.
you can argue gameplay from any viewpoint you want, but in terms of what happened to forge, how can the removal of entire features be argued as an improvement? I think the tools given to us in Halo 4 Forge are great, but the maps are TOO DAMN SMALL.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 19, 2013 01:34 PM
Msg. 10 of 68
I don't get the hate for H4. the gunplay is fantastic and the game is full of options, even if some other customization was sacrificed.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 19, 2013 01:39 PM
Msg. 11 of 68
The battles in H4 are definitely epic, but the forge maps were disappointing. (well, Impact is actually pretty cool). For me, that was the ONLY complaint about H4. 343 done good IMO.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 19, 2013 03:42 PM
Msg. 12 of 68
They seem to kinda rush Johnson's death... it was sad and all, but immediately like 5 seconds after he dies all of a sudden you have a fun epic warthog run... in halo wars, The game ends with a view of Sgt. Forge's empty cryopod, and because there's no more distracting gameplay, you have time to dwell on it.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 19, 2013 03:46 PM
Msg. 13 of 68
I like Mirandas death a lot.
But the saddest moment.... learning how bad H2V was.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 19, 2013 03:47 PM
Msg. 14 of 68
I like halo 4, but I always find myself going back to halo reach for the firefight, multiplayer (but not campaign.)
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 19, 2013 04:11 PM
Msg. 15 of 68
Quote: --- Original message by: Killer5000Quote: --- Original message by: Masters1337 I like Mirandas death a lot.
i wish everyone died includeing arbiter. wtf you like her death and wanted them all dead Where the hell did Anyone say anything about The Arbiter dying?
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Mar 19, 2013 04:29 PM
Msg. 16 of 68
Definitely the release of Halo 4.
When I found out that they had ruined MCs armor, scrapped the defining Halo music, re-invented the already epic forerunner style, etc, etc, etc....
I personally think that Halo: Reach and Halo 4 were sad news because as far as I am concerned they ended the Halo franchise. Halo 3 is the last real Halo in my opinion
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Mar 19, 2013 04:48 PM
Msg. 17 of 68
Quote: --- Original message by: Masters1337 I like Mirandas death a lot.
i wish everyone died includeing arbiter. .. Who gave Tartarus access to a computer? :P Edited by AllySuzumiya on Mar 19, 2013 at 04:50 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 19, 2013 06:16 PM
Msg. 18 of 68
Ending of Halo 3. I still find myself sobbing a bit or going through absolute nostalgia.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Mar 19, 2013 06:53 PM
Msg. 19 of 68
This is in between on and off topic but why were a bunch of people hating odst when it came out? I thought it was a nice break from the normal halo games. Also halo 4s forge was a kick in the arse to the forge community. It had nice additions, but took too much content out.
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Mar 19, 2013 07:19 PM
Msg. 20 of 68
Spoilers, i guess Cortana's "departure" at the end of h4. I say "departure" and not "death" because I am positive she will come back. They left enough open for her return to make sense.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Mar 19, 2013 09:34 PM
Msg. 21 of 68
Quote: --- Original message by: Killer5000Quote: --- Original message by: SAS your gay, i guess Cortana's "departure" at the end of h4. I say "departure" and not "death" because I am positive she will come back. They left enough open for her return to make sense. lol You must've thought editing people's posts was funny in your head before posting this for everyone to see. You're either a genius ahead of your time or an old fool that learned a new trick. It's humorous for the most part, however. And yeah, I can't fully understand the Halo Odst hatred. Granted, it was the weakest game in the franchise but that's not saying much as Halo's been pretty much batting a perfect average since Halo 1. I feel like if the game weren't crutched to Halo 3 like it was and had a longer story mode, it would've stuck out more as it's own title. Halo Wars was the Halo experience that we were supposed to get from the jump as Halo was originally an RTS. It's cutscenes were all CGI to my knowledge and were all executed perfectly in terms of timing in the storyline. Honestly, Halo Wars was and is the best true Halo experience.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Mar 19, 2013 10:02 PM
Msg. 22 of 68
When Johnson dies, and when halo 4 turned out to be terribly cheesy and lame. Yea.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 19, 2013 10:39 PM
Msg. 23 of 68
When Halo 4 was made, by 343.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 19, 2013 11:44 PM
Msg. 24 of 68
Halo 2 Vista.
Only reason I have it was because I don't have an XBox. I don't regret buying the game. I regret that Microsoft didn't do a better job of porting it.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Mar 19, 2013 11:54 PM
Msg. 25 of 68
Quote: --- Original message by: ZOBI3KING This is in between on and off topic but why were a bunch of people hating odst when it came out? I thought it was a nice break from the normal halo games. Also halo 4s forge was a kick in the arse to the forge community. It had nice additions, but took too much content out. I think ODST was one of the best xbox 360 single player experience I have ever played to date. In fact I may have to go pick it up from the store again.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Mar 20, 2013 12:01 AM
Msg. 26 of 68
When ODST didn't come with any multiplayer maps dedicated to the game.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 20, 2013 12:38 AM
Msg. 27 of 68
When Gray got shot by Lawson :*(
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klasher1000
Joined: Nov 1, 2012
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Posted: Mar 20, 2013 01:15 AM
Msg. 28 of 68
When we find out how much 343 screwed up the storyline and lore of halo saying that forerunners were not related to humans at all...
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 20, 2013 01:16 AM
Msg. 29 of 68
wow, you guys turned my thread into a chance to rip on halo 4. just...wow.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 20, 2013 01:27 AM
Msg. 30 of 68
I like change, 20 of the same mario in one year is the exact reason I don't like nintendo. Plus they game concept and music almost NEVER changes, it's annoying.
If halo 3 recon, 4, and reach were like the rest, I'd have probably gotten bored of the chief and moved on to another game
I didn't like it much when Foehammer farley got shot down :'( Edited by OrangeJuice on Mar 20, 2013 at 01:28 AM
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Mar 20, 2013 01:52 AM
Msg. 31 of 68
Captain Keyes terminal in Halo Anniversary. If was very emotional in the way the flood was trying to erase his memory. I just find that cinematic to be very dark and sad.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 20, 2013 10:08 AM
Msg. 32 of 68
just like the book.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Mar 20, 2013 10:19 AM
Msg. 33 of 68
Halo never really went into the lore in the games unless you were to look at the terminals throughout it. Also, if you haven't noticed, Halo didn't take place on HALO in the beginning of Halo 3 or Halo 2. The Forerunner architecture would of course vary between the many ringworlds and Forerunner worlds. Also, the "change" of forerunner architecture was because of the limitations of the graphics engines in the past. I'm pretty sure if Halo 1's engine was up to par with Halo 4's, I'm pretty sure it would've looked more like Halo 4 in design. Actually, if you looked at the forerunner concept art for Halo 4, you'd see how much it hearkened back to Halo 1 in design. The whole feel of being on a foreign planet was emphasized and dramatized by the breathtaking set-peices and the overall Sci-fi feel of the landscape. The world felt alive. Actually, Halo 4 felt more alive than any of the other games, not just because of the graphics. Halo 3 takes a close second.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 20, 2013 10:22 AM
Msg. 34 of 68
I for one never really cared for the environments and architecture.
Somehow, the terrain have always found a way to work against me. Edited by Dumb AI on Mar 20, 2013 at 10:23 AM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 20, 2013 10:32 AM
Msg. 35 of 68
they plot against you!!!
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