
TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 22, 2011 09:48 AM
Msg. 666 of 1606
Quote: --- Original message by: mastur cheef i made a sky, with halo 3's bitmaps. clouds, skyline etc. pics?
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Apr 22, 2011 02:03 PM
Msg. 667 of 1606
I am excited to see new lightmaps! It would really help flush out the true look of the map. :D
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 22, 2011 02:29 PM
Msg. 668 of 1606
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 22, 2011 02:32 PM
Msg. 669 of 1606
i luv this thread, seriously, the best thread by far, everyone keen to help, too good, i think this thread might save halomaps, all hail king slappy, his sexy arse map and everyone who's keen to help!!! nice ui, release? Edited by Ubergoober on Apr 22, 2011 at 02:36 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 22, 2011 03:25 PM
Msg. 670 of 1606
Nice work Slappy, im guessing you pulled a Bungie and made the banshees scenery pieces and then moved the camera to pull off the illusion that they were moving?
I also have "Remembrance" from (halo 2 or 3, I can't remember) ingame, looping, etc. if you want use it. Edited by Higuy on Apr 22, 2011 at 03:26 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 22, 2011 05:07 PM
Msg. 671 of 1606
I agree. With all of us working together on it, this map could be very epic.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Apr 22, 2011 05:45 PM
Msg. 672 of 1606
I can do a full sweep of the map for bugs and glitches to get out of the map for you, I used to test for Jesse. I can full Fraps videos and upload to Youtube and Xfire videos (with sound which you seem to lack), and screen shots. Edited by 1bobsam1 on Apr 22, 2011 at 05:54 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 22, 2011 06:23 PM
Msg. 673 of 1606
I don't need anyone else for the current version, the few alpha testers found practically all bsp problems and a few script problems with me. Beta (the version to be played just before halomaps release) will probably be the most hardcore test. Unfortunately, no ingame updates on Valhalla. Recently the only ingame work has been the ui.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Apr 22, 2011 07:18 PM
Msg. 674 of 1606
So that's a no? But anyways what ever happened to getting that new wall from Rooster?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 22, 2011 07:47 PM
Msg. 675 of 1606
I don't think I need it, and getting it would mean redrawing a lot of stuff.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 24, 2011 02:05 AM
Msg. 676 of 1606
hey slapsta, just a few questions, 1/ are u gonna make it so that turret in the middle of the map can be taken off and so u can walk around with it? (not even sure if its possible) 2/ r u gonna have the trip mines? 3/ r u gonna use the 2 man scorpion tank that was just released? I think it would b awesome because tanks r too much power for 1 person, definitely should get a double kill for destroying a tank. cheers, Edited by Ubergoober on Apr 24, 2011 at 02:26 AM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 24, 2011 10:33 AM
Msg. 677 of 1606
Quote: --- Original message by: Ubergoober
hey slapsta, just a few questions, 1/ are u gonna make it so that turret in the middle of the map can be taken off and so u can walk around with it? (not even sure if its possible) 2/ r u gonna have the trip mines? 3/ r u gonna use the 2 man scorpion tank that was just released? I think it would b awesome because tanks r too much power for 1 person, definitely should get a double kill for destroying a tank. cheers, Edited by Ubergoober on Apr 24, 2011 at 02:26 AM 1.) It's possible, but not really in third person. 2.) They've talked about doing so. 3.) I doubt it.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 24, 2011 12:03 PM
Msg. 678 of 1606
Quote: --- Original message by: Ubergoober
hey slapsta, just a few questions, 1/ are u gonna make it so that turret in the middle of the map can be taken off and so u can walk around with it? (not even sure if its possible) 2/ r u gonna have the trip mines? 3/ r u gonna use the 2 man scorpion tank that was just released? I think it would b awesome because tanks r too much power for 1 person, definitely should get a double kill for destroying a tank. cheers, Edited by Ubergoober on Apr 24, 2011 at 02:26 AM There are no tanks in valhalla.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 24, 2011 02:30 PM
Msg. 679 of 1606
And trip mines will not be used either, they don't sync well.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Apr 24, 2011 02:31 PM
Msg. 680 of 1606
tripmines: if they're a weapon projectile uncheck "client-side only" and see how they work
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 24, 2011 02:47 PM
Msg. 681 of 1606
I think I will use the tripmine, actually. It's a equipment. If that doesn't work, then a projectile.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 24, 2011 02:57 PM
Msg. 682 of 1606
I think the trip mine you have slappy, is the old equipment version. A long time ago I created the projectile version which allowed it to bounce off walls or explode in midair if it hit a biped. HIAG is probably right though, I'm sure that would sync over the net.
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Zigadirasu
Joined: Sep 8, 2010
all life will end soon or late
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Posted: Apr 24, 2011 03:30 PM
Msg. 683 of 1606
yeah projectile sync well though net, i use projectiles for respawn my vehicles
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 24, 2011 03:32 PM
Msg. 684 of 1606
I don't have any 'version'... it's my own.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Apr 24, 2011 03:39 PM
Msg. 685 of 1606
Well it appears to be settled that it would be a projectile?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 24, 2011 03:50 PM
Msg. 686 of 1606
Is it? If someone has a shadered projectile version, then I guess it is.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 24, 2011 04:09 PM
Msg. 687 of 1606
I'll upload a video of it soon.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 24, 2011 07:03 PM
Msg. 688 of 1606
Quote: --- Original message by: SlappyThePirate Is it? If someone has a shadered projectile version, then I guess it is. Um. wouldn't it be possible to use the "shadered" model from your equipment version?...
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 24, 2011 07:45 PM
Msg. 689 of 1606
Equipment version doesn't work well in multiplayer
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 24, 2011 07:52 PM
Msg. 690 of 1606
But the projectile will. So take the textured model from the equipment and make a projectile with that model. Thats what i was saying
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 24, 2011 09:10 PM
Msg. 691 of 1606
By shadered I mean actually textured. As in 'mine looks worse and I can't make things look good'-- a large point made in this thread.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 24, 2011 10:12 PM
Msg. 692 of 1606
Quote: --- Original message by: SlappyThePirateSeriously, everyone needs to stop talking about anus pain. About time I showed a picture:  Lol looks good to me. Or is this one not yours?
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Apr 25, 2011 07:54 AM
Msg. 693 of 1606
Quote: --- Original message by: mastur cheef too dark though. That's because the map had only basic lighting. And the thing looks as if it was sitting in the SHADE.Edited by 1bobsam1 on Apr 25, 2011 at 07:57 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 25, 2011 10:56 AM
Msg. 694 of 1606
Quote: --- Original message by: 1bobsam1Quote: --- Original message by: mastur cheef too dark though. That's because the map had only basic lighting. And the thing looks as if it was sitting in the SHADE.Edited by 1bobsam1 on Apr 25, 2011 at 07:57 AM And that is scenery.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 25, 2011 11:05 AM
Msg. 695 of 1606
But even if it is scenery. You can still take the model and use it for...Anything you want really Edited by grunt_eater on Apr 25, 2011 at 11:06 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Apr 26, 2011 10:27 AM
Msg. 696 of 1606
this Is the best thread out of all of them! Good job you guys
Lol even though it's interesting I'm unsubscribing because when I checked my mail I got 500 messages from this thread XD
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 26, 2011 03:39 PM
Msg. 697 of 1606
I agree, there's just no nonsense in this thread. ncie work slappy. Edited by Ubergoober on Apr 26, 2011 at 05:58 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 26, 2011 04:03 PM
Msg. 698 of 1606
Whatever, stop getting off topic. Mentioning stuff that happens in other threads can't be good for this one. I've got some examinations this week and the next. That doesn't mean I can't get stuff done--- I'll probably be able to export the bsp as of yet and study at the same time, and perhaps get some small stuff done. So, basically, don't expect anything big for the time being. I will get some pictures of some of the tag work so far, though, that hasn't been shown outside the beta.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 26, 2011 04:16 PM
Msg. 699 of 1606
What is it that I was doing again? I forgot, other than the spartans. :|
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 26, 2011 06:06 PM
Msg. 700 of 1606
You also said exterior/terrain shaders. But I think they're ok.
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