A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Slappy Updates - Warning: Pix

Page 8 of 46 Go to page: · 1 · ... · 5 · 6 · 7 · [8] · 9 · 10 · 11 · ... · 46 · Prev · Next
Author Topic: Slappy Updates - Warning: Pix (1606 messages, Page 8 of 46)
Moderators: Dennis

grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Mar 15, 2011 04:52 PM    Msg. 246 of 1606       
mixing things together doesn't come out well usually, like a smoothie with apples and avocados there both fruit but they just don't go well together, it's a halo 3 map using halo 3 tags, thats what it is and it's not changing that i can see


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 15, 2011 04:53 PM    Msg. 247 of 1606       
You just don't get it do you, I'm done trying to talk to you.


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Mar 15, 2011 05:01 PM    Msg. 248 of 1606       
i can get you those textures if you really wish to.


Edited by Xander92 on Mar 15, 2011 at 05:02 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 15, 2011 05:08 PM    Msg. 249 of 1606       
That would be amazing, Xander. Beats having to wrap the h2 bitmaps to the h1 pelican.
Maybe I'll get online tonight at the normal time.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Mar 15, 2011 05:39 PM    Msg. 250 of 1606       
Quote: --- Original message by: Xander92

i can get you those textures if you really wish to.


Edited by Xander92 on Mar 15, 2011 at 05:02 PM


those h3 pelicans?
can i haz?


Ubergoober
Joined: Oct 11, 2010


Posted: Mar 17, 2011 07:19 AM    Msg. 251 of 1606       
oooooooh, bring the sexiness!


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 17, 2011 09:45 AM    Msg. 252 of 1606       
That isn't the halo 3 pelican, still looks nice though, but I can port the H3 one if you guys want. As scenery.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 17, 2011 09:52 AM    Msg. 253 of 1606       
No need, I fixed all the errors up. A long time ago.

Just gotta assign materials, export, make bitmaps/multis, and make shaders.
Edited by XlzQwerty1 on Mar 17, 2011 at 09:56 AM


StatutoryTrOy
Joined: Jul 6, 2010

Go Army Beat Navy!


Posted: Mar 17, 2011 12:20 PM    Msg. 254 of 1606       
can we see some more screenshots please


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 17, 2011 05:26 PM    Msg. 255 of 1606       
I've got a bit of WIP stuff to show... but not much as of this moment.
First: the turret works...

Second: Missile pod WIP


StatutoryTrOy
Joined: Jul 6, 2010

Go Army Beat Navy!


Posted: Mar 17, 2011 05:38 PM    Msg. 256 of 1606       
i think you are using the wrong detail map for the forerunner wall, the right one is named metal_greytech if you don't have it i'd be happy to upload it for you.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Mar 17, 2011 05:39 PM    Msg. 257 of 1606       
Are the bipeds gonna be radom spawn or will you be able to choose?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 17, 2011 05:51 PM    Msg. 258 of 1606       
I don't see greytech. Which one is that again?


StatutoryTrOy
Joined: Jul 6, 2010

Go Army Beat Navy!


Posted: Mar 17, 2011 06:30 PM    Msg. 259 of 1606       


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Mar 17, 2011 06:58 PM    Msg. 260 of 1606       
man, i feel so motivated to do a remake of another halo 3 map. mehbeh reach?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 17, 2011 10:18 PM    Msg. 261 of 1606       
The spartans look too bright atm.

EDIT: New spartan shaders.










This is to show the new fakebump method I have been working on since today and some new rubber progress (now shines more)
Edited by XlzQwerty1 on Mar 18, 2011 at 09:18 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 19, 2011 11:19 AM    Msg. 262 of 1606       
I'm going to need those... and maybe the multis for all the helmets?
The new update vid is on xfire! Check out what the map looks like here: http://www.xfire.com/video/430493/


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 19, 2011 11:29 AM    Msg. 263 of 1606       
Do you have all the shaders set up properly assigned to the correct places on the gbxmodels?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 19, 2011 12:06 PM    Msg. 264 of 1606       
I don't have those shaders. My own are assigned correctly.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 19, 2011 01:25 PM    Msg. 265 of 1606       
That's what I was asking, because different gbxmodels have different shaders assigned. If you don't have the same amount of shaders assigned on your model, then you should go assign them now before I send the stuff to you.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 19, 2011 02:01 PM    Msg. 266 of 1606       
The bipeds are ingame, so yeah, they have assigned shaders for the different parts. Except the secondary colors, but I'm not using those.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 19, 2011 03:03 PM    Msg. 267 of 1606       
Just list the shaders you have on your gbxmodel and ill try sending them to you.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 19, 2011 03:16 PM    Msg. 268 of 1606       
ALL the shaders I'm using are:
masterchief_base (the body, aka realtime)
mp_cobra
mp_intruder
'''' marathon
'''' markv
'''' ninja
'''' odst
''''regulator
''''rogue
''''ryu
''''scout
...then a bunch that I use for the visors and other things, the decal for mark VI, and a rubber filler shader I used for the neck. Don't worry about those, of course.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 19, 2011 03:52 PM    Msg. 269 of 1606       
The most important thing I want to know is if you have rubber shaders for everything. Otherwise, I can just send you the models I have, no troubles

It's your call.
Edited by XlzQwerty1 on Mar 19, 2011 at 03:52 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 19, 2011 03:54 PM    Msg. 270 of 1606       
I've got the model, it's got the regions and permutations and everything already. The shaders and multipurpose bitmaps are literally only things that I need for them to look good.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 19, 2011 05:27 PM    Msg. 271 of 1606       
Do you have the rubber shaders setup for every single permutation? (e.g. helmet necks, body rubber, legs/feet rubber, etc)


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 19, 2011 05:30 PM    Msg. 272 of 1606       
Make sure the Missile Pod has a movement penalty.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 19, 2011 05:42 PM    Msg. 273 of 1606       
Quote: Do you have the rubber shaders setup for every single permutation? (e.g. helmet necks, body rubber, legs/feet rubber, etc)
The only rubber is on the body and neck, and I've got those set up. Could you please PM me any multipurpose maps I can use, and a shader_model tag to work from?

Quote: --- Original message by: DarkHalo003
Make sure the Missile Pod has a movement penalty.
Of course... and I've given it the oddball/flag 'must be readied' characteristic.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 19, 2011 05:55 PM    Msg. 274 of 1606       
Yeah, I don't really know how it will be easy to sort this out. Could you go on xfire?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 19, 2011 06:32 PM    Msg. 275 of 1606       
Yeah, ok.


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Mar 20, 2011 02:37 AM    Msg. 276 of 1606       
Simple Question, will all biped perms have the katana on their back?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 20, 2011 02:41 AM    Msg. 277 of 1606       


Ubergoober
Joined: Oct 11, 2010


Posted: Mar 20, 2011 07:42 AM    Msg. 278 of 1606       
Looks really really good, I'm SO looking forward to this map and looks like it's progressing really quickly


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Mar 20, 2011 11:04 AM    Msg. 279 of 1606       
Ok, So i'v been forgetting to fallow this for a while. and now i'm back, so the mancannons look better then i expected, one question though, do you still have to press E?, then. All you need is to do is put a piece of scenery that looks like blue smoke being shot out, like in the real Valhalla,

the armor looks good to me but i'm not an expert, the mongoose looks custom made, i like it too, um i believe the flair is supposed to come from lower on the forerunner structure,
Edited by grunt_eater on Mar 20, 2011 at 11:04 AM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 20, 2011 11:25 AM    Msg. 280 of 1606       
Quote: --- Original message by: Reaper 201
Simple Question, will all biped perms have the katana on their back?
Nah, not all of them. The katana is currently rigged to the chest region, so it shows up with your hayabusa chest. I don't know how halo 3 does it... are you able to wear the katana with any chest armor?

 
Page 8 of 46 Go to page: · 1 · ... · 5 · 6 · 7 · [8] · 9 · 10 · 11 · ... · 46 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 9:58 AM 484 ms.
A Halo Maps Website