
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 22, 2011 03:54 PM
Msg. 106 of 1606
THE PEOPLE HAVE CHOSEN!!!11!!!1
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 22, 2011 05:32 PM
Msg. 107 of 1606
stop fail trolling.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Feb 22, 2011 05:57 PM
Msg. 108 of 1606
Really off topic, guys, but I'm glad that this project's enthusiasm has helped you to govern yourselves somewhat back on topic. I don't think you need to be told this now, but next time leave the random comments and reach campaign debates at the door. But don't worry. Some more pics of the tags that are coming along. Animations for this thing were a pain in the rear. First one to point out the blatantly obvious error wins a prize. Suggestions on making a better bubble shader would be nice. Right now, it's a glass-type shader. (I realize that actor varients can have camo. I'm talking about shaders.) Thanks for your help, if you can. Also having problems with making sound permutations. Does anyone know how off the top of their head? And what kind of wav format do I need to use? Thanks again.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 22, 2011 07:50 PM
Msg. 109 of 1606
Well, its not yellow so theres your biggest concern at the moment with the bubble shield. Perhaps take a look at H3MT's old shaders for reference.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 22, 2011 07:53 PM
Msg. 110 of 1606
Barrels are messed up.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 22, 2011 08:07 PM
Msg. 111 of 1606
Quote: --- Original message by: grunt_eater
people, stop talking about this, the forum was made to discus valhalla, not this, i asked a question, he said he wanted a halo 3 pelican for his campaign, i assumed he was making a halo 3 campaign, so stop whining about it and get on with the topic only one whining here is you because we're not directly on topic, but rather on a branched-off subject. which started by a question you asked, mind you Quote: --- Original message by: SlappyThePirate slappy I have to ask. please. be honest with me. I'm worried about you. you tried to fake bump didn't you Edited by HaloIsAHorribleGane on Feb 22, 2011 at 08:08 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 22, 2011 08:14 PM
Msg. 112 of 1606
barrels are siting to low and to short to specify for the last post, don't worry darkhalo003 i don't want your cookie. just to specify, but other than that, looks awesome
also, i don't see how i'm trolling?, just kidding around
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Feb 22, 2011 08:19 PM
Msg. 113 of 1606
No, I didn't 'fakebump'. That;s just a bitmap. The bubble shield isn't as yellow as h3mt's, seriously. The barrels was the error. You win the prize.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 23, 2011 12:15 AM
Msg. 114 of 1606
whats the prize? :D *waits anxiously*
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 23, 2011 12:21 AM
Msg. 115 of 1606
ahem ^darkhalos prize,also on topic,this map is comming on great!
Edited by ally on Feb 23, 2011 at 12:23 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 23, 2011 12:27 AM
Msg. 116 of 1606
isn't it coming along well slappy your doing awesome. and i haven't even seen the halo 3 valhalla, never even played halo 3,
P.S, i know it's darkhalos, but i still want to know what it is, :D
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 23, 2011 12:32 AM
Msg. 117 of 1606
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Feb 23, 2011 12:37 AM
Msg. 118 of 1606
Hey Slappy, Is this gonna be an exact replicate of Valhalla or will it have some tweaks to it? Also, I think that the turret should be slighty darker...
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 23, 2011 12:45 AM
Msg. 119 of 1606
iv'e seen pictures, i meant i haven't played it and so i don't know all of the little details, i have seen it on red-vs-blue too, but it isn't a flyby where they show you the entire map, so i had the basic idea of what it was like but not the whole thing :P, anyway, whatever still looks like a perfect remake from what iv'e seen
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Ubergoober
Joined: Oct 11, 2010
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Posted: Feb 23, 2011 03:58 AM
Msg. 120 of 1606
friggin sweeet, cant wait for this map to come out :)
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Feb 23, 2011 09:10 AM
Msg. 121 of 1606
^ More approval. Do the bubble sheilds still have that sheild-in-a-sheild issue?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Feb 23, 2011 05:44 PM
Msg. 122 of 1606
I'm trying to best replicate the map. The only differences I foresee weapon- and vehicle-placement-wise are the regenerator to be replaced with another powerup, and I could probably run into problems making dual wields. Otherwise, placement will be the same-as.
I'm not familiar with the shield-in-shield issue. If you mean a double bubble shield inside the other, then I don't think I have that problem.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Feb 27, 2011 07:37 AM
Msg. 123 of 1606
no-ones posted in here for a few days, hows it all going slappy? any tasty updates to quench our insatiable hunger?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Feb 27, 2011 11:55 AM
Msg. 124 of 1606
Thank goodness you bumped... Edited by SlappyThePirate on Feb 27, 2011 at 02:33 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 27, 2011 01:05 PM
Msg. 125 of 1606
slappy...i hate you, i have been looking for E.O.D tags for a long time and now you have them and your taunting me, your so mean, P.S maps going to be awesome :D
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agtq13
Joined: Mar 29, 2010
o_e" face
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Posted: Feb 27, 2011 04:28 PM
Msg. 126 of 1606
:D they're my spartans :D, i cant believe, my rigg looks awensome to be my first total rigg, thanks man for tag and export it :D u are awensome :D
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Feb 27, 2011 05:27 PM
Msg. 127 of 1606
To prove to you guys that I'm actually working on this, fixing my mistakes, etc... ... here is my *fixed* turret.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 27, 2011 05:49 PM
Msg. 128 of 1606
yay slappy you fixed it, so will the turret be a vehicle, or a weapon, or will you be able to snap it off and carry it around?
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 27, 2011 08:03 PM
Msg. 129 of 1606
not possible
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 27, 2011 08:20 PM
Msg. 130 of 1606
is it not possible to make a script that makes it so the vehicle cant move until you execute a command such as pressing the spacebar, and than it can move and make it so it's moving animation is that of masterchief running, i don't see how that would be impossible?
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Bobblehob
Joined: Aug 29, 2010
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Posted: Feb 27, 2011 08:29 PM
Msg. 131 of 1606
Maybe, with some extremely careful scripting, but even then maybe...
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 27, 2011 08:47 PM
Msg. 132 of 1606
it would have been done by now if it were possible. halo 3's been out for 4 years, pretty damn sure it would have been made by now, considering all the halo 3 copies this community produces then again, it technically would be "possible" to remake halo 3's campaign, but that's a task that nobody around here wants to take on because they're all mostly adhd and can't be assed on a project more than a few months at the very most Edited by HaloIsAHorribleGane on Feb 27, 2011 at 08:48 PM
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agtq13
Joined: Mar 29, 2010
o_e" face
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Posted: Feb 27, 2011 09:02 PM
Msg. 133 of 1606
Well, i fixed some thing of the halo 3 spartans rigged by me, at the moment we're waiting for the multiporpose maps (mangenkyo is doing it) i think, looks bad at the moment, need better shaders :S And the h3 flag, i did this like 1 year ago, has a new detail and new bitmaps for flag (nope, i did not ripped this from [h3style]containment, in total case, they have my flags....just to tell all guys ok? I think, valhalla will be finished with a good tag set and a good bsp
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agtq13
Joined: Mar 29, 2010
o_e" face
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Posted: Feb 27, 2011 09:14 PM
Msg. 134 of 1606
Quote: Will the tags be released? Uhm, yeah i think, when valhalla goes to be upload to halomaps, ill upload my tagset (spartans, scenary's, flags) if i don't do it, u can extract it from valhalla i think, but dont worry, my tagset will be public :)
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 27, 2011 09:19 PM
Msg. 135 of 1606
Flag looks pretty cool, may want to make the silver areas shine a bit more than the blue though.
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agtq13
Joined: Mar 29, 2010
o_e" face
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Posted: Feb 27, 2011 09:22 PM
Msg. 136 of 1606
Quote: Posted By: Higuy on Today @ 09:19 PM Message: Flag looks pretty cool, may want to make the silver areas shine a bit more than the blue though. Uhm, ill try to do it, i think, i have to do it darkness, thanks for tell me that :)
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Feb 27, 2011 09:41 PM
Msg. 137 of 1606
i'm working on a halo 3 peli for this, its REALLY ghetto though XD
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agtq13
Joined: Mar 29, 2010
o_e" face
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Posted: Feb 27, 2011 09:59 PM
Msg. 138 of 1606
lol ok, i guess u will get it so good for valhalla :D hey guy's im getting a problem with spartans >:s it says, the model and the collision aren't collidable so pls help me
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Feb 27, 2011 10:04 PM
Msg. 139 of 1606
The model and collision are fine for me. You must be using different collision. Detachable turrets are possible and will be done. The third-person can't be done through mp scripting, so we'll have to live with first-person animations for the support weapons. This isn't your average halo 3 map. In my opinion, the others are not worth it.
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agtq13
Joined: Mar 29, 2010
o_e" face
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Posted: Feb 27, 2011 10:08 PM
Msg. 140 of 1606
slappy, can u send me ur collision :s? im using ciborg collision, idk why it don't work :S 
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