
il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Sep 19, 2010 03:38 PM
Msg. 141 of 839
Quote: --- Original message by: anonymous_2009 OMG, how many times. It's a highpoly model used to bake details into textures... so then people can use this to make game content properly like your meant to, you ain't meant to just make a lowpoly.. Um, there is not one way of making game content. Plus there is no reason for you to get mad when people constantly don't know about high poly models. Halo 1 was not really created with them. There probably were a few objects during the production, but most of halo 1's content did not include a high poly model. Don't be an ass to people who don't know much. Be nice or just don't respond.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 19, 2010 04:04 PM
Msg. 142 of 839
Quote: --- Original message by: il Duce PrimoQuote: --- Original message by: anonymous_2009 OMG, how many times. It's a highpoly model used to bake details into textures... so then people can use this to make game content properly like your meant to, you ain't meant to just make a lowpoly.. Um, there is not one way of making game content. Plus there is no reason for you to get mad when people constantly don't know about high poly models. Halo 1 was not really created with them. There probably were a few objects during the production, but most of halo 1's content did not include a high poly model. Don't be an ass to people who don't know much. Be nice or just don't respond. The post was not intended to seem insulting or aggressive.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 19, 2010 07:30 PM
Msg. 143 of 839
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 19, 2010 07:32 PM
Msg. 144 of 839
Property of Microsoft my ass. Its like how everything in Halo has UNSC stamped on it. Edited by AGLion on Sep 19, 2010 at 07:34 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 19, 2010 09:34 PM
Msg. 145 of 839
Quote: --- Original message by: AGLion
Property of Microsoft my ass. Its like how everything in Halo has UNSC stamped on it. Edited by AGLion on Sep 19, 2010 at 07:34 PM umad?
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 19, 2010 09:36 PM
Msg. 146 of 839
Quote: --- Original message by: AdvanceboQuote: --- Original message by: AGLion
Property of Microsoft my ass. Its like how everything in Halo has UNSC stamped on it. Edited by AGLion on Sep 19, 2010 at 07:34 PM umad? orly?
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Sep 19, 2010 10:07 PM
Msg. 147 of 839
Quote: --- Original message by: AGLionQuote: --- Original message by: AdvanceboQuote: --- Original message by: AGLion
Property of Microsoft my ass. Its like how everything in Halo has UNSC stamped on it. Edited by AGLion on Sep 19, 2010 at 07:34 PM umad? orly? ya rly
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Sep 19, 2010 10:10 PM
Msg. 148 of 839
Quote: --- Original message by: anonymous_2009
Boolean? No. Just use tools like Inset to get some triangles to work work with. Then position the verts correctly and extrude the inner face you have created into a shape.
Edit: If your making a poly then I wouldn't both with the small ones on the stock. Just the front one as you see it.
Also, key tip which everyone seems to do: Don't model in small details if they are only going to be like 1px out of the base object, as you won't see the detail, due to how small it is and because of the lack of AA in Halo... Edited by anonymous_2009 on Sep 13, 2010 at 06:18 PM I dont have any of those tools in gmax
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 19, 2010 10:39 PM
Msg. 149 of 839
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 20, 2010 12:06 PM
Msg. 150 of 839
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: Skidrow925Quote: --- Original message by: anonymous_2009 OMG, how many times. It's a highpoly model used to bake details into textures... so then people can use this to make game content properly like your meant to, you ain't meant to just make a lowpoly.. I know it's just... 3 million seems kinda high to me. I do like the model though. It has a lot of detail. I.E. the light bulb in the flashlight. As I have not played REACH (yet) I do not know if it is accurate. How can a high poly model be too high poly... The idea is to be VERY detailed... there is not such thing as too high poly... And who care's if its bloody accurate Lol. As long as it looks similar it dunan really matter :/ Well I actually got to play a little REACH and it is accurate. Very accurate. Anyway it looks good.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Sep 20, 2010 08:41 PM
Msg. 151 of 839
I was talking about what anonymous said to do. Gmax doesn't have those capabilities.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 21, 2010 01:28 AM
Msg. 152 of 839
There are always means of aquiring 3ds Max.... That's all I'm gonna say...
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 21, 2010 11:37 AM
Msg. 153 of 839
Quote: --- Original message by: MoooseGuy There are always means of aquiring 3ds Max.... That's all I'm gonna say... That better be all you say... Anymore and well... yeah.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 21, 2010 06:47 PM
Msg. 154 of 839
Quote: --- Original message by: Sergeant 1337I was talking about what anonymous said to do. Gmax doesn't have those capabilities. Gmax can do it all, guy. Why'd you quote anonymous if you meant mooseguy?
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2010 06:51 PM
Msg. 155 of 839
gmax cant do it all. why do you think its a free, unsupported, stripped down version of 3ds max?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 21, 2010 06:56 PM
Msg. 156 of 839
Hmm, maybe I should not anymore Halo:reach things because there's no point in remaking content which will soon be available to rip! Because we all haz skillz and can take peoples work with no artistic skill at allzz ! LOL (Halo 3 Pelican (Request) thread ). Lowpoly, will be released when unwrapped and a few more changes have been made.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2010 07:00 PM
Msg. 157 of 839
why is there an ejection port at the back of a shotgun?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 21, 2010 07:16 PM
Msg. 158 of 839
Quote: --- Original message by: Advancebo why is there an ejection port at the back of a shotgun? Don't think it is, dunno what it is though.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Sep 21, 2010 07:27 PM
Msg. 159 of 839
Quote: --- Original message by: anonymous_2009 Hmm, maybe I should not anymore Halo:reach things because there's no point in remaking content which will soon be available to rip! Because we all haz skillz and can take peoples work with no artistic skill at allzz ! LOL (Halo 3 Pelican (Request) thread ).
http://www.youtube.com/watch?v=PnF2DBjYWWQ
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 21, 2010 07:39 PM
Msg. 160 of 839
Fail ^
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 21, 2010 07:52 PM
Msg. 161 of 839
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: anonymous_2009 Hmm, maybe I should not anymore Halo:reach things because there's no point in remaking content which will soon be available to rip! Because we all haz skillz and can take peoples work with no artistic skill at allzz ! LOL (Halo 3 Pelican (Request) thread ).
http://www.youtube.com/watch?v=PnF2DBjYWWQ Got damn it get back here. We need to talk about music.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Sep 21, 2010 08:06 PM
Msg. 162 of 839
Quote: --- Original message by: anonymous_2009 Fail ^ its so true and you know it. btw you made me lol when you said that coping halo weapons in 3ds max requires artistic skill.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2010 08:11 PM
Msg. 163 of 839
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: anonymous_2009 Fail ^ its so true and you know it. btw you made me lol when you said that coping halo weapons in 3ds max requires artistic skill. i dont see people here making subd models, which requires skill, effort, and patience in 3ds max.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Sep 21, 2010 08:29 PM
Msg. 164 of 839
Quote: --- Original message by: AdvanceboQuote: --- Original message by: CLS_GRUNTQuote: --- Original message by: anonymous_2009 Fail ^ its so true and you know it. btw you made me lol when you said that coping halo weapons in 3ds max requires artistic skill. i dont see people here making subd models, which requires skill, effort, and patience in 3ds max. Thanks for that little bit of information with very little relevance to my post what-so-ever, I was commenting on hunters use of the words "artistic skill", and how incredibly ridiculous it is to think that copying halo models requires any of that. Now please understand that halo is a game populated by mostly 12-16 year olds who mod it for fun let me capitalize fun now so I can make sure everyone sees it, becuase it seems to get overlooked here FUN now in bold FUNnow in pretty colors so you idiots will pay attention to it FUNyou probably can see where my post is going, since im pretty sure Ive posted this exact same message about 25 times already, but ill continue anyways. People like you want for some idiotic reason, to have everyone else here model everything from scratch and to be completely original. Now for some of you this is fun, but for most of us here, this can be extremely tedious and therefore, not FUN. you have a problem with it ok, just keep it to yourself, I mean, you dont want to look like hunter, or be a huge tool like advancebo Do you?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 21, 2010 09:00 PM
Msg. 165 of 839
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: AdvanceboQuote: --- Original message by: CLS_GRUNTQuote: --- Original message by: anonymous_2009 Fail ^ its so true and you know it. btw you made me lol when you said that coping halo weapons in 3ds max requires artistic skill. i dont see people here making subd models, which requires skill, effort, and patience in 3ds max. Thanks for that little bit of information with very little relevance to my post what-so-ever, I was commenting on hunters use of the words "artistic skill", and how incredibly ridiculous it is to think that copying halo models requires any of that. Now please understand that halo is a game populated by mostly 12-16 year olds who mod it for fun let me capitalize fun now so I can make sure everyone sees it, becuase it seems to get overlooked here FUN now in bold FUNnow in pretty colors so you idiots will pay attention to it FUNyou probably can see where my post is going, since im pretty sure Ive posted this exact same message about 25 times already, but ill continue anyways. People like you want for some idiotic reason, to have everyone else here model everything from scratch and to be completely original. Now for some of you this is fun, but for most of us here, this can be extremely tedious and therefore, not FUN. you have a problem with it ok, just keep it to yourself, I mean, you dont want to look like hunter, or be a huge tool like advancebo Do you? Post is FTW. Congrats man.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 21, 2010 10:01 PM
Msg. 166 of 839
'Oh look guys, can someone make the Halo 3 Pelican for Halo:CE?'
'Yeah, there is a model already made for us to use which someone has modelled AND unwrapped, all we need to do is get some screen-capped textures to fit it'
'LOL! Are you kidding? All I want to do is to animate it by moving the objects to afew different points and exporting, got to make the movements of mechanical objects which move to like 2 places look realistic though. That could take hours!!'
'I have a solution, lets rip it and gain no experience in making anything else which isnt available to rip. But at least we would have the Pelican, theres is a custom one which is ALL READY DONE for us, but rips are the BEST!, we didn't even have to do any code.'
'YEY! How fun!!'
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 21, 2010 10:06 PM
Msg. 167 of 839
*facewall* Quote: I'm assuming that you're pissed that people are ripping Halo 3 assets while you are making them from scratch. It's not a huge deal. In the end, you're going to get successful off your skills and make your own original content. These remaking of old content MEANS NOTHING. You are talented at what you do, and I see no reason why you should be pissed at something as little as this. Quote: CAD GONZO: Finish the model. The only people that give a damn about whether or not it was ripped are all on this thread squabbling like little children over ripping and why it is so awful. I bet 95% of the entire Halo community could care less whether or not you ripped it. All they want is a Pelican that looks and feels like the one from Halo 3. Do whatever you deem necessary to get to that objective, short of anything illegal. To all those out there acting like little kids, this may mean ripping the freaking model, or it may mean actually scratch-building it. Seriously, start helping each other solve problems on how to get this done. Quote: DARK ASSASSIN:wether it's ripped or not it doesnt't matter because it'll be the same anyways End of discussion. 90% of this community will not give a flying piece of crap whether you release your models. I've lost all the respect I have for you.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 21, 2010 10:08 PM
Msg. 168 of 839
Quote: --- Original message by: AGLion End of discussion. 90% of this community will not give a flying piece of crap whether you release your models. I've lost all the respect I have for you. :( I might cry now.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 21, 2010 10:09 PM
Msg. 169 of 839
Oh Grunty, thats just bloody hilarious. But it is indisputably true. sexy and true
edit, i would also like to express appreciation to Hunter and Josh for taking time to make, and let others use their models. Edited by Maniac1000 on Sep 21, 2010 at 10:10 PM
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 21, 2010 10:19 PM
Msg. 170 of 839
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: AGLion End of discussion. 90% of this community will not give a flying piece of crap whether you release your models. I've lost all the respect I have for you. :( I might cry now. You want me to repost all that crap, just so it can get burrowed into your thick skull?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Sep 21, 2010 10:41 PM
Msg. 171 of 839
M6G I'm workin on. Almost done...
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Sep 22, 2010 12:27 AM
Msg. 172 of 839
Halycon Cruiser is from Halo 2. Modeling a Military Airport Halo: Reach's "Pillar of Autumn" level.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 22, 2010 01:24 AM
Msg. 173 of 839
That's pretty epic iHalo.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 22, 2010 06:15 AM
Msg. 174 of 839
Quote: --- Original message by: AGLionQuote: --- Original message by: anonymous_2009Quote: --- Original message by: AGLion End of discussion. 90% of this community will not give a flying piece of crap whether you release your models. I've lost all the respect I have for you. :( I might cry now. You want me to repost all that crap, just so it can get burrowed into your thick skull? umad? cuz u cant model and he can?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 22, 2010 07:27 AM
Msg. 175 of 839
LUL! Although I'm at University, I am apparently thick :L
Edited by anonymous_2009 on Sep 22, 2010 at 07:43 AM
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